Difference between revisions of "Druids in Jeweled Amber"
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− | + | Druid in Jeweled Amber will vary wildly but some general thing can be assumed | |
− | + | *They will be nature-oriented. | |
− | + | *They will be generally neutral in reference to '''''Good''''' and ''''' Evil''''' | |
− | + | *Their association with '''''Chaos''''' and '''''Order''' will vary with members supporting both sides. Many stay neutral or outside the conflict of good & evil, Law & Chaos. | |
− | + | ==Druidic Realms and their Rulers== | |
− | + | ===Mandalay=== | |
− | + | Mandalay was established a a protected space for plants and animals not wishing to be pawns in the struggles of west and east, north or south. As such it is a great draw for Druidism-inclined people and nature-oriented races and realms. Many have emigrated in whole there. | |
− | + | *Adrian is the most powerful Druid in Shadow. As such considered by many the '''Paramount Arch-druid'''. This title is inferred and not official. When called that he says, "Please, Call me Adrian" | |
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− | + | ===York=== | |
− | + | York has a great many druids across its realms. They also oversee the Bardic Colleges. | |
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− | + | ===Amber=== | |
− | + | The Arch-druid of Amber is Queen Titania of the Fey. She is a reclusive presence not seen in the city or court of amber for thousand of years. | |
− | + | ===Vine River=== | |
− | + | Archdruid Hinmahtooyahlatkekt-''Thunder Rolling Down the Mountain'' or ''Joseph nez perce, Son of Oberon, is the archdruid of this realm. | |
− | + | =='''Spells'''== | |
− | + | [[Metapsychic Powers]] | |
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===Cantrips=== | ===Cantrips=== | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 295: | Line 141: | ||
|Conjure Woodland Beings | |Conjure Woodland Beings | ||
|Control Water | |Control Water | ||
+ | |- | ||
|Dominate Beast | |Dominate Beast | ||
|Elemental Bane | |Elemental Bane | ||
Line 300: | Line 147: | ||
|Giant Insect | |Giant Insect | ||
|Grasping Vine | |Grasping Vine | ||
+ | |- | ||
|Guardian of Nature | |Guardian of Nature | ||
|Hallucinatory Terrain | |Hallucinatory Terrain | ||
Line 305: | Line 153: | ||
|Locate Creature | |Locate Creature | ||
|Polymorph | |Polymorph | ||
+ | |- | ||
|Stone Shape | |Stone Shape | ||
|Stoneskin | |Stoneskin | ||
Line 310: | Line 159: | ||
|Wall of Fire | |Wall of Fire | ||
|Watery Sphere | |Watery Sphere | ||
+ | |} | ||
===5th Level=== | ===5th Level=== | ||
Line 319: | Line 169: | ||
|Conjure Elemental | |Conjure Elemental | ||
|Contagion | |Contagion | ||
+ | |- | ||
|Control Winds | |Control Winds | ||
|Geas | |Geas | ||
Line 324: | Line 175: | ||
|Insect Plague | |Insect Plague | ||
|Maelstrom | |Maelstrom | ||
+ | |- | ||
|Mass Cure Wounds | |Mass Cure Wounds | ||
|Planar Binding | |Planar Binding | ||
Line 329: | Line 181: | ||
|Scrying | |Scrying | ||
|Transmute Rock | |Transmute Rock | ||
+ | |- | ||
|Tree Stride | |Tree Stride | ||
|Wall of Stone | |Wall of Stone | ||
+ | |} | ||
===6th Level=== | ===6th Level=== | ||
Line 341: | Line 195: | ||
|Heroes' Feast | |Heroes' Feast | ||
|Investiture of Flame | |Investiture of Flame | ||
− | | | + | |- |
|Investiture of Ice | |Investiture of Ice | ||
|Investiture of Stone | |Investiture of Stone | ||
Line 353: | Line 207: | ||
|Wind Walk | |Wind Walk | ||
|} | |} | ||
+ | |||
===7th Level=== | ===7th Level=== | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 364: | Line 219: | ||
|Whirlwind | |Whirlwind | ||
|} | |} | ||
− | ==8th Level=== | + | ===8th Level=== |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- |
Latest revision as of 08:45, 28 September 2020
Druid in Jeweled Amber will vary wildly but some general thing can be assumed
- They will be nature-oriented.
- They will be generally neutral in reference to Good and Evil
- Their association with Chaos and Order will vary with members supporting both sides. Many stay neutral or outside the conflict of good & evil, Law & Chaos.
Contents
Druidic Realms and their Rulers[edit]
Mandalay[edit]
Mandalay was established a a protected space for plants and animals not wishing to be pawns in the struggles of west and east, north or south. As such it is a great draw for Druidism-inclined people and nature-oriented races and realms. Many have emigrated in whole there.
- Adrian is the most powerful Druid in Shadow. As such considered by many the Paramount Arch-druid. This title is inferred and not official. When called that he says, "Please, Call me Adrian"
York[edit]
York has a great many druids across its realms. They also oversee the Bardic Colleges.
Amber[edit]
The Arch-druid of Amber is Queen Titania of the Fey. She is a reclusive presence not seen in the city or court of amber for thousand of years.
Vine River[edit]
Archdruid Hinmahtooyahlatkekt-Thunder Rolling Down the Mountain or Joseph nez perce, Son of Oberon, is the archdruid of this realm.
Spells[edit]
Cantrips[edit]
Control Flames | Create Bonfire | Druidcraft | Frostbite | Guidance |
Gust | Infestation | Magic Stone | Mending | Mold Earth |
Poison Spray | Primal Savagery | Produce Flame | Resistance | Shape Water |
Shillelagh | Thorn Whip | Thunderclap |
1st Level[edit]
Absorb Elements | Animal Friendship | Beast Bond | Charm Person | Create or Destroy Water |
Cure Wounds | Detect Magic | Detect Poison and Disease | Earth Tremor | Entangle |
Faerie Fire | Fog Cloud | Goodberry | Guiding Hand | Healing Word |
Ice Knife | Jump | Longstrider | Purify Food and Drink | Speak with Animals |
Thunderwave | Wild Cunning |
2nd Level[edit]
Animal Messenger | Barkskin | Beast Sense | Darkvision | |
Dust Devil | Earthbind | Enhance Ability | Find Traps | Flame Blade |
Flaming Sphere | Gust of Wind | Heat Metal | Hold Person | Lesser Restoration |
Locate Animals or Plants | Locate Object | Moonbeam | Pass Without Trace | Protection from Poison |
Skywrite | Spike Growth | Summon Bestial Spirit (UA) | Warding Wind |
3rd Level[edit]
Call Lightning | Conjure Animals | Daylight | Dispel Magic | Erupting Earth |
Feign Death | Flame Arrows | Meld into Stone | Plant Growth | Protection from Energy |
Sleet Storm | Speak with Plants | Summon Fey Spirit (UA) | Tidal Wave | Wall of Water |
Water Breathing | Water Walk | Wind Wall |
4th Level[edit]
Blight | Confusion | Conjure Minor Elementals | Conjure Woodland Beings | Control Water |
Dominate Beast | Elemental Bane | Freedom of Movement | Giant Insect | Grasping Vine |
Guardian of Nature | Hallucinatory Terrain | Ice Storm | Locate Creature | Polymorph |
Stone Shape | Stoneskin | Summon Elemental Spirit (UA) | Wall of Fire | Watery Sphere |
5th Level[edit]
Antilife Shell | Awaken | Commune with Nature | Conjure Elemental | Contagion |
Control Winds | Geas | Greater Restoration | Insect Plague | Maelstrom |
Mass Cure Wounds | Planar Binding | Reincarnate | Scrying | Transmute Rock |
Tree Stride | Wall of Stone |
6th Level[edit]
Bones of the Earth | Conjure Fey | Find the Path | Heal | Heroes' Feast | Investiture of Flame |
Investiture of Ice | Investiture of Stone | Investiture of Wind | Move Earth | Primordial Ward | Sunbeam |
Transport via Plants | Wall of Thorns | Wind Walk |
7th Level[edit]
Fire Storm | Mirage Arcane | Plane Shift |
Regenerate | Reverse Gravity | Whirlwind |
8th Level[edit]
Animal Shapes | Antipathy/Sympathy | Control Weather | Earthquake |
Feeblemind | Sunburst | Tsunami |
9th Level[edit]
Foresight | Shapechange | Storm of Vengeance | True Resurrection |