SotS: Corpse Astray: Quill: Difference between revisions
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'''Name:''' | '''Name:''' Quill the Finder, the Hunter, the Clever <br> | ||
'''Profession:''' | '''Profession:''' Rogue, Explorer and Trapsmith <br> | ||
'''Adjectives:''' <br> | '''Adjectives:''' Clever, Suspicious, Adventurous, Competent <br> | ||
'''What is Best in Life? (Drives):''' | '''What is Best in Life? (Drives):''' Outwitting a challenge; Taking money from the weak; Helping friends | ||
'''Investigative Abilities:''' <br> | '''Investigative Abilities:''' | ||
Charm 1/1; Liar's Tell 1/1; Taunt 1/1; Laws and Traditions 1/1; City Secrets 1/1; | |||
Ridiculous Luck 2/2; Skulduggery 2/2; Forgotten Lore 1/1 <br> | |||
'''General Abilities:''' | '''General Abilities:''' | ||
Athletics 8/8 (Dodge); Burglary 8/8 (Fast Hands); Preparedness 2/2; Stealth 5/5; Sway 2/2; Warfare 5/5 <br> | |||
'''Allegiances:''' | |||
*Allies - Commoners 1/1, Outlanders 1/1 | |||
*Enemies - City Watch 1/1 | |||
'''Health:''' | '''Health:''' 0/10 | Threshold 4 | Armor 1 <br> | ||
'''Morale:''' | '''Morale:''' 8 | Threshold 3 | Grit 1 | ||
'''Gear:''' | '''Gear:''' | ||
* | *Lucky token you keep almost losing | ||
* | *Comfortable, well-worn leather armor (Armor 1) | ||
* | *Rope - more of it, and stronger, than you’d think | ||
* | *Food and wine, for when your companions run out | ||
*A variety of lockpicks and tools | |||
*Waterproof cloak | |||
*Twin daggers (Dmg Mod t1 due to sharpness) | |||
*Venom of some monster you killed last month | |||
*A newly-filled coin purse | |||
*Scorn for the thieves’ guild you cheated out of a fortune |
Latest revision as of 04:54, 27 August 2020
Name: Quill the Finder, the Hunter, the Clever
Profession: Rogue, Explorer and Trapsmith
Adjectives: Clever, Suspicious, Adventurous, Competent
What is Best in Life? (Drives): Outwitting a challenge; Taking money from the weak; Helping friends
Investigative Abilities:
Charm 1/1; Liar's Tell 1/1; Taunt 1/1; Laws and Traditions 1/1; City Secrets 1/1;
Ridiculous Luck 2/2; Skulduggery 2/2; Forgotten Lore 1/1
General Abilities:
Athletics 8/8 (Dodge); Burglary 8/8 (Fast Hands); Preparedness 2/2; Stealth 5/5; Sway 2/2; Warfare 5/5
Allegiances:
- Allies - Commoners 1/1, Outlanders 1/1
- Enemies - City Watch 1/1
Health: 0/10 | Threshold 4 | Armor 1
Morale: 8 | Threshold 3 | Grit 1
Gear:
- Lucky token you keep almost losing
- Comfortable, well-worn leather armor (Armor 1)
- Rope - more of it, and stronger, than you’d think
- Food and wine, for when your companions run out
- A variety of lockpicks and tools
- Waterproof cloak
- Twin daggers (Dmg Mod t1 due to sharpness)
- Venom of some monster you killed last month
- A newly-filled coin purse
- Scorn for the thieves’ guild you cheated out of a fortune