SotS: Corpse Astray: Quill: Difference between revisions

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'''Name:'''   <br>
'''Name:''' Quill the Finder, the Hunter, the Clever  <br>
'''Profession:'''     <br>
'''Profession:''' Rogue, Explorer and Trapsmith    <br>
'''Adjectives:'''    <br>
'''Adjectives:''' Clever, Suspicious, Adventurous, Competent     <br>
'''What is Best in Life? (Drives):'''  
'''What is Best in Life? (Drives):''' Outwitting a challenge; Taking money from the weak; Helping friends


'''Investigative Abilities:''' <br>
'''Investigative Abilities:'''  
Charm 1/1;  Liar's Tell 1/1;  Taunt 1/1; Laws and Traditions 1/1;  City Secrets 1/1;
Ridiculous Luck 2/2;  Skulduggery 2/2;  Forgotten Lore 1/1  <br>
'''General Abilities:'''  
'''General Abilities:'''  
Athletics 8/8 (Dodge);  Burglary 8/8 (Fast Hands);  Preparedness 2/2;  Stealth 5/5; Sway 2/2; Warfare 5/5 <br>
'''Allegiances:'''
*Allies - Commoners 1/1, Outlanders 1/1
*Enemies - City Watch 1/1


'''Health:''' X | Threshold | Armor <br>
'''Health:''' 0/10 | Threshold 4 | Armor 1 <br>
'''Morale:''' Y | Threshold | Grit  
'''Morale:''' 8 | Threshold 3 | Grit 1
 
'''Sorcerous Spheres:'''


'''Gear:'''
'''Gear:'''
*
*Lucky token you keep almost losing
*
*Comfortable, well-worn leather armor (Armor 1)
*
*Rope - more of it, and stronger, than you’d think
*
*Food and wine, for when your companions run out
*A variety of lockpicks and tools
*Waterproof cloak
*Twin daggers (Dmg Mod t1 due to sharpness)
*Venom of some monster you killed last month
*A newly-filled coin purse
*Scorn for the thieves’ guild you cheated out of a fortune

Latest revision as of 04:54, 27 August 2020

<<< Return to Main Page


Name: Quill the Finder, the Hunter, the Clever
Profession: Rogue, Explorer and Trapsmith
Adjectives: Clever, Suspicious, Adventurous, Competent
What is Best in Life? (Drives): Outwitting a challenge; Taking money from the weak; Helping friends

Investigative Abilities: Charm 1/1; Liar's Tell 1/1; Taunt 1/1; Laws and Traditions 1/1; City Secrets 1/1; Ridiculous Luck 2/2; Skulduggery 2/2; Forgotten Lore 1/1
General Abilities: Athletics 8/8 (Dodge); Burglary 8/8 (Fast Hands); Preparedness 2/2; Stealth 5/5; Sway 2/2; Warfare 5/5
Allegiances:

  • Allies - Commoners 1/1, Outlanders 1/1
  • Enemies - City Watch 1/1

Health: 0/10 | Threshold 4 | Armor 1
Morale: 8 | Threshold 3 | Grit 1

Gear:

  • Lucky token you keep almost losing
  • Comfortable, well-worn leather armor (Armor 1)
  • Rope - more of it, and stronger, than you’d think
  • Food and wine, for when your companions run out
  • A variety of lockpicks and tools
  • Waterproof cloak
  • Twin daggers (Dmg Mod t1 due to sharpness)
  • Venom of some monster you killed last month
  • A newly-filled coin purse
  • Scorn for the thieves’ guild you cheated out of a fortune