Difference between revisions of "SotS: Corpse Astray: Foyle"
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'''Name:''' Foyle <br> | '''Name:''' Foyle <br> | ||
− | '''Profession:''' | + | '''Profession:''' Monster Hunter <br> |
− | '''Adjectives:''' | + | '''Adjectives:''' Pessimist, cheery, planner, thorough, insightful, pious, proud <br> |
− | '''What is Best in Life? (Drives):''' | + | '''What is Best in Life? (Drives):''' Eradicating the inhuman; a great plan; a narrow escape <br> |
− | '''Investigative Abilities:''' <br> | + | '''Investigative Abilities:''' |
+ | Taunt 1/1 | ||
+ | Trustworthy 1/1 | ||
+ | Know Monstrosities 2/3 | ||
+ | Leechcraft 1/1 | ||
+ | Prophecy 1/1 | ||
+ | Spot Frailty 1/2 | ||
+ | Wilderness Mastery 1/1 | ||
+ | <br> | ||
'''General Abilities:''' | '''General Abilities:''' | ||
+ | Athletics 8/8 (Dodge) | ||
+ | Bind Wounds 4, Preparedness 4/4 | ||
+ | Sway 6/6 | ||
+ | Warfare 0/8 (Cleave) | ||
− | '''Health:''' | + | '''Allegiances:'''<br> |
− | '''Morale:''' | + | *Allies: Church of Denari 1/1, Monstrosities 1/1 |
+ | *Enemies: Monstrosities 1/1 | ||
+ | |||
+ | |||
+ | '''Health:''' -8/10 | '''Threshold''' 4-7 (dented great shield) | '''Armor''' 2 (heavily scarred chainmail)<br> | ||
+ | '''Morale:''' 8 | '''Threshold''' 3 | '''Grit''' 1 (focus) | ||
'''Gear:''' | '''Gear:''' | ||
− | * | + | *New but heavily scarred chainmail (Armor 2, Swim penalty -4) |
− | * | + | *New but badly dented great shield (+0 to +3 for Hit Threshold) |
− | * | + | *Trial, an ancient battleaxe once belonging to your grandfather (Damage Modifier +1) |
− | * | + | *The resigned annoyance that no one ever wants to believe you |
+ | *Two dozen conspiracy theories about monsters in Eversink, all true | ||
+ | *A depressing lack of close friends who are human | ||
+ | *A deep and abiding faith |
Latest revision as of 16:14, 29 August 2020
Name: Foyle
Profession: Monster Hunter
Adjectives: Pessimist, cheery, planner, thorough, insightful, pious, proud
What is Best in Life? (Drives): Eradicating the inhuman; a great plan; a narrow escape
Investigative Abilities: Taunt 1/1 Trustworthy 1/1 Know Monstrosities 2/3 Leechcraft 1/1 Prophecy 1/1 Spot Frailty 1/2 Wilderness Mastery 1/1
General Abilities: Athletics 8/8 (Dodge) Bind Wounds 4, Preparedness 4/4 Sway 6/6 Warfare 0/8 (Cleave)
Allegiances:
- Allies: Church of Denari 1/1, Monstrosities 1/1
- Enemies: Monstrosities 1/1
Health: -8/10 | Threshold 4-7 (dented great shield) | Armor 2 (heavily scarred chainmail)
Morale: 8 | Threshold 3 | Grit 1 (focus)
Gear:
- New but heavily scarred chainmail (Armor 2, Swim penalty -4)
- New but badly dented great shield (+0 to +3 for Hit Threshold)
- Trial, an ancient battleaxe once belonging to your grandfather (Damage Modifier +1)
- The resigned annoyance that no one ever wants to believe you
- Two dozen conspiracy theories about monsters in Eversink, all true
- A depressing lack of close friends who are human
- A deep and abiding faith