Cnut: Difference between revisions
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[[Sailing_the_Silver_Seas]] | [[Sailing_the_Silver_Seas]] | ||
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god in the muck and silt at the bottom of | Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of Hollow Bay. | ||
== Rank == | == Rank == | ||
*Human Cleric | *Human Cleric 7 | ||
*XP: | *XP: 52214/100000 (10% prime requisite bonus) | ||
**4761 + 476 (OOC 306) | |||
**6343 + 634 (OOC 379) | |||
*Alignment: Neutral | *Alignment: Neutral | ||
*Full PC | *Full PC of Vektunaxa | ||
*List any titles or holdings | *List any titles or holdings | ||
Line 20: | Line 22: | ||
== Skills == | == Skills == | ||
*Languages | *Languages | ||
** Common ( | ** Common (literate) | ||
** | ** Swampspeak | ||
** | ** | ||
*General Skills | *General Skills | ||
Line 29: | Line 31: | ||
***Proficient in Endurance (13+) Can work all day long. | ***Proficient in Endurance (13+) Can work all day long. | ||
** Skilled in Sailing (8+) Can hand, reef, and steer. | ** Skilled in Sailing (8+) Can hand, reef, and steer. | ||
** | ** Proficient in Carpentry (13+) Can work wood. | ||
** Skilled in Crabbing (8+) Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side. | ** Skilled in Crabbing (8+) Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side. | ||
** Proficient in Survival | ** Proficient in Survival | ||
Line 35: | Line 37: | ||
*** Skilled in Wilderness Survival (8+) Can collect cockles, mussels, clams, oysters, and laver. | *** Skilled in Wilderness Survival (8+) Can collect cockles, mussels, clams, oysters, and laver. | ||
** Proficient in Deception | ** Proficient in Deception | ||
*** Proficient in Disguise (15+) | *** Proficient in Disguise (15+) Can make himself look like someone else. | ||
*** Proficient in Gambling (13+) | *** Proficient in Gambling (13+) Can win games of chance. | ||
*** Skilled in Sense Motive (8+) | *** Skilled in Sense Motive (8+) Can know what drives a mortal man. | ||
*Class Abilities | *Class Abilities | ||
**Can wear any armor or shields | **Can wear any armor or shields | ||
**Can wield spears, clubs, daggers, and | **Can wield spears, clubs, daggers, and slings | ||
**Can request miracles | **Can request miracles | ||
**Cleave: Can chain killing blows up to three times with one action | **Cleave: Can chain killing blows up to three times with one action | ||
Line 51: | Line 53: | ||
== Combat == | == Combat == | ||
*AC | *AC 1 | ||
*HP | *HP 23 | ||
*Movement Rate | *Movement Rate 60'/20' | ||
*Initiative Modifier | *Initiative Modifier -1 | ||
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats." | *Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats." | ||
**Primary Melee Attack: ( | **Primary Melee Attack: Spear (15+, 1d6+2) | ||
**Secondary Melee Attack: | **Secondary Melee Attack: Dagger (15+, 1d4+2) | ||
**Primary Ranged Attack: | **Primary Ranged Attack: Sling (18+, 1d4) | ||
*Saves: | *Saves: (+2 vs magic effects) | ||
**Petrification & Paralysis 12 | **Petrification & Paralysis 12 | ||
**Poison & Death 9 | **Poison & Death 9 | ||
Line 67: | Line 69: | ||
== Spells == | == Spells == | ||
*First Level: 2 | Prepared spells: | ||
*First Level: 2 per day | |||
**Cure Light Wounds | **Cure Light Wounds | ||
**Resist Cold | **Resist Cold | ||
*Second Level: 2 | *Second Level: 2 per day | ||
**Bless | **Bless | ||
**Hold Person | **Hold Person | ||
*Third Level: 1 per day | |||
*Third Level: 1 | |||
**Striking | **Striking | ||
*Fourth Level: 1 per day | |||
*Fourth Level: 1 | |||
**Water Breathing | **Water Breathing | ||
*Fifth Level: 1 per day | |||
{| class="wikitable" | |||
! First Level: !! Second Level: !! Third Level: !! Fourth Level: || Fifth Level: | |||
|- | |||
| Cause Fear || style="border-color:coral; border-style:solid; border-width:10px;" | Bless || Cause Disease || Cause Serious Wounds || Commune | |||
|- | |||
| Cause Light Wounds || Blight || Continual Darkness || Create Water || Create Food | |||
|- | |||
| style="border-color:coral; border-style:solid; border-width:10px;" | Cure Light Wounds || Find Traps || Continual Light || Cure Serious Wounds || style="border-color:coral; border-style:solid; border-width:10px;" | Dispel Evil | |||
|- | |||
| Darkness || style="border-color:coral; border-style:solid; border-width:10px;" | Hold Person || Cure Disease || Neutralize Poison || Finger of Death | |||
|- | |||
| Detect Evil || Know Alignment || Curse || Protection from Evil 10' Radius || Insect Plague | |||
|- | |||
| Detect Magic || Resist Fire || Growth of Animal || Speak with Plants || Quest | |||
|- | |||
| Light || Silence 15' Radius|| Locate Object || Sticks to Snakes || Raise Dead | |||
|- | |||
| Protection from Evil || Sleep || Obscuring Mist || style="border-color:coral; border-style:solid; border-width:10px;" | Water Breathing || Remove Quest | |||
|- | |||
| Purify Food and Drink || Snake Charm || Remove Curse || | |||
|- | |||
| Remove Fear || Speak with Animal || style="border-color:coral; border-style:solid; border-width:10px;" | Striking || | |||
|- | |||
| style="border-color:coral; border-style:solid; border-width:10px;" | Resist Cold || || || | |||
|} | |||
== Equipment == | == Equipment == | ||
*Gear | * Gear: 81 cn | ||
** | * Armor: 300 cn | ||
** | * Weapons: 70 cn | ||
** | * Personal coin: 27 cn | ||
* Total encumbrance: 678 cn | |||
*Monthly Upkeep: 600 gp | |||
Coin Purse: | |||
* 23 gp | |||
* 3 sp | |||
Intangible items: | |||
* One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp | |||
Combat items: 370 cn | |||
* chain +2 (AC 3) 200 cn | |||
* shield + 2 (AC -3) 100 cn | |||
* Silver dagger (15+, 1d4+2 damage) 10 cn | |||
* Dagger (15+, 1d4+2 damage) 10 cn | |||
* Spear (15+, 1d6+2 damage) 30 cn | |||
* Sling (18+, 1d4 damage) 20 cn | |||
Consumable items: 1 cn | |||
* scroll with 5th level cleric spell insect plague 1 cn | |||
* 4 flasks holy water | |||
Carried items: | |||
* Silver holy symbol | |||
Exploration equipment: 80 cn | |||
* Backpack | |||
* bedroll and winter blanket | |||
* 1 week iron rations | |||
* 2 waterskins | |||
* tinder box | |||
* lantern | |||
* 5 flasks of oil | |||
* 50 feet rope | |||
* Spyglass | |||
Stored equipment: | |||
* 4 weeks iron rations | |||
* 8 pints of wine | |||
* Holy symbol | |||
* 680 gp | |||
* 5402 gp 9 cp |
Latest revision as of 16:35, 21 November 2020
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of Hollow Bay.
Rank[edit]
- Human Cleric 7
- XP: 52214/100000 (10% prime requisite bonus)
- 4761 + 476 (OOC 306)
- 6343 + 634 (OOC 379)
- Alignment: Neutral
- Full PC of Vektunaxa
- List any titles or holdings
Attributes[edit]
- STR 16 (+2 on melee)
- INT 14 (+1 additional language, and is literate)
- WIS 17 (+2 on magic saves)
- DEX 7 (-1 AC, missiles, initiative)
- CON 10 (+0)
- CHA 9 (4 retainers, 7 loyalty)
Skills[edit]
- Languages
- Common (literate)
- Swampspeak
- General Skills
- Proficient in Athletics
- Skilled in Swimming (8+) Can move through deep water.
- Proficient in Climbing (13+) Can get to high places.
- Proficient in Endurance (13+) Can work all day long.
- Skilled in Sailing (8+) Can hand, reef, and steer.
- Proficient in Carpentry (13+) Can work wood.
- Skilled in Crabbing (8+) Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.
- Proficient in Survival
- Skilled in Harvesting (11+) Can butcher most fish and crustaceans.
- Skilled in Wilderness Survival (8+) Can collect cockles, mussels, clams, oysters, and laver.
- Proficient in Deception
- Proficient in Disguise (15+) Can make himself look like someone else.
- Proficient in Gambling (13+) Can win games of chance.
- Skilled in Sense Motive (8+) Can know what drives a mortal man.
- Proficient in Athletics
- Class Abilities
- Can wear any armor or shields
- Can wield spears, clubs, daggers, and slings
- Can request miracles
- Cleave: Can chain killing blows up to three times with one action
- Can create clerical potions
- Can turn undead
- Knacks
- Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.
- Skillful : 3 extra skills
Combat[edit]
- AC 1
- HP 23
- Movement Rate 60'/20'
- Initiative Modifier -1
- Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
- Primary Melee Attack: Spear (15+, 1d6+2)
- Secondary Melee Attack: Dagger (15+, 1d4+2)
- Primary Ranged Attack: Sling (18+, 1d4)
- Saves: (+2 vs magic effects)
- Petrification & Paralysis 12
- Poison & Death 9
- Blast & Breath 14
- Staves & Wands 10
- Spells 12
Spells[edit]
Prepared spells:
- First Level: 2 per day
- Cure Light Wounds
- Resist Cold
- Second Level: 2 per day
- Bless
- Hold Person
- Third Level: 1 per day
- Striking
- Fourth Level: 1 per day
- Water Breathing
- Fifth Level: 1 per day
First Level: | Second Level: | Third Level: | Fourth Level: | Fifth Level: |
---|---|---|---|---|
Cause Fear | Bless | Cause Disease | Cause Serious Wounds | Commune |
Cause Light Wounds | Blight | Continual Darkness | Create Water | Create Food |
Cure Light Wounds | Find Traps | Continual Light | Cure Serious Wounds | Dispel Evil |
Darkness | Hold Person | Cure Disease | Neutralize Poison | Finger of Death |
Detect Evil | Know Alignment | Curse | Protection from Evil 10' Radius | Insect Plague |
Detect Magic | Resist Fire | Growth of Animal | Speak with Plants | Quest |
Light | Silence 15' Radius | Locate Object | Sticks to Snakes | Raise Dead |
Protection from Evil | Sleep | Obscuring Mist | Water Breathing | Remove Quest |
Purify Food and Drink | Snake Charm | Remove Curse | ||
Remove Fear | Speak with Animal | Striking | ||
Resist Cold |
Equipment[edit]
- Gear: 81 cn
- Armor: 300 cn
- Weapons: 70 cn
- Personal coin: 27 cn
- Total encumbrance: 678 cn
- Monthly Upkeep: 600 gp
Coin Purse:
* 23 gp * 3 sp
Intangible items:
* One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp
Combat items: 370 cn
* chain +2 (AC 3) 200 cn * shield + 2 (AC -3) 100 cn * Silver dagger (15+, 1d4+2 damage) 10 cn * Dagger (15+, 1d4+2 damage) 10 cn * Spear (15+, 1d6+2 damage) 30 cn * Sling (18+, 1d4 damage) 20 cn
Consumable items: 1 cn
* scroll with 5th level cleric spell insect plague 1 cn * 4 flasks holy water
Carried items:
* Silver holy symbol
Exploration equipment: 80 cn
* Backpack * bedroll and winter blanket * 1 week iron rations * 2 waterskins * tinder box * lantern * 5 flasks of oil * 50 feet rope * Spyglass
Stored equipment:
* 4 weeks iron rations * 8 pints of wine * Holy symbol * 680 gp * 5402 gp 9 cp