Difference between revisions of "CharacterD&D 5E: Trickster's Gambit - 4"

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==Attributes==
 
==Attributes==
: '''STR''' ? '''?''' Save (?) || '''DEX''' ? '''?''' Save (?) || '''CON''' ? '''?''' Save (?)  
+
: '''STR''' 8 '''-1''' Save (-1) || '''DEX''' 16 '''+3''' Save (+3) || '''CON''' 13 '''+1''' Save (+1)  
  
: '''INT''' ? '''?''' Save (?) || '''WIS''' ? '''?''' Save (?) || '''CHA''' ? '''?''' Save (?)
+
: '''INT''' 11 '''+0''' Save (+0) || '''WIS''' 12 '''+1''' Save (+4) || '''CHA''' 16 '''+3''' Save (+6)
  
 
==Skills and Feats==
 
==Skills and Feats==
  
 
'''<u>Proficiencies</u>'''
 
'''<u>Proficiencies</u>'''
: Sleight of Hand +5 (urchin)
+
: History +3 (Fisher)
: Stealth +5 (urchin)
+
: Survival +4 (Fisher)
: Disguise Kit - Tool (urchin)
+
: Religion +3 (Warlock)
: Thieves Tools - Tool (urchin)
+
: Nature +3 (Warlock)
: Deception +7 (warlock)
+
: Persuasion +6 (Otterfolk)
: Investigation +4 (Warlock)
+
: Performance +6 (Otterfolk)
: Perception +3 (Half Elf)
+
: Acrobatics +6 (Otterfolk)
: Performance +7 (Half Elf)
 
  
 
: '''Proficiency Bonus''' +3
 
: '''Proficiency Bonus''' +3
  
 
'''<u>Feats</u>'''
 
'''<u>Feats</u>'''
: Feat Name
+
: Warcaster
:: Feat Description
+
:: You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:
 +
 
 +
::: You have advantage on Constitution saving throws that you make to
 +
:::maintain your concentration on a spell when you take damage.
 +
:::You can perform the somatic components of spells even when you have
 +
:::weapons or a shield in one or both hands.
 +
:::When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
  
 
==Languages==
 
==Languages==
Common; ;  
+
Dwarven Trade; Otterian; Giantish; Primordial
  
 
==Combat==
 
==Combat==
:'''AC''' 12 | '''HP''' 59 | HD D8  
+
:'''AC''' 15 | '''HP''' 45 | HD D8  
:Initiative Modifier +2
+
:Initiative Modifier +3
 
{| class="wikitable"
 
{| class="wikitable"
 
|'''Weapon'''
 
|'''Weapon'''
Line 52: Line 57:
 
|scope="row" colspan="9"|   
 
|scope="row" colspan="9"|   
 
|-
 
|-
| Hexblade
+
| Handaxe
! +8
+
! +2
| 2d6+5
+
| 1d6-1
| Heavy,2-Handed
+
| Light, thrown(20/60)
 
|
 
|
 
| Dagger
 
| Dagger
! +2
+
! +6
| 1d4+2
+
| 1d4+3
| Finese, light, thrown(20/60)
+
| Finesse, light, thrown(20/60)
 
|-
 
|-
 
| Weapon
 
| Weapon
Line 85: Line 90:
  
 
==Magic==
 
==Magic==
 +
<u>Spell Save DC</u>
 +
: 14
 +
 +
<u>Spell Attack Modifier</u>
 +
: +6
 +
 
<u>Spell Slots</u>
 
<u>Spell Slots</u>
 
: 2
 
: 2
  
 
<u>Cantrips</u>
 
<u>Cantrips</u>
: Eldrict Blast
+
: Eldritch Blast
: Chill Touch
+
: Lightening Lash
: Thaumaturgy
+
: Prestidigitation
 +
: Light
 +
: Sacred Flame
  
 
<u>Spell List</u>
 
<u>Spell List</u>
: 1 -Armor of Agathys
+
: 1 - Cure Wounds
: 1- Hex
+
: 1 - Guiding Bolt
: 2 - Darkness
+
: 2 - Flaming Sphere
: 2 - Mirror Image
+
: 2 - Lesser Restoration
: 3 - Enemies Abound
+
: 3 - Daylight
: 3 - Blink
+
: 3 - Revivify
: 4 - Staggering Smite
+
: 4 - Guardian of Faith
: Spell
+
: 4 - Wall of Fire
  
 
==Racial Features==
 
==Racial Features==
Dark Vision 60 Feet; Advantage on Charm Saving Throws; Magic Cannot Put to Sleep; Proficiency in 2 Skills of Choice;
+
Bite 1d4-1(+str) piercing; Hold Breath (hold breath for up to 8 min); Protective Pelt (AC is 12 + Dex); Cute & Cuddly (proficient in persuasion & performance); Natural Acrobat (proficient in acrobatics)
  
 
==Class Features==
 
==Class Features==
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (The Cursed Sword); Hexblade Curse; Hex Warrior(Medium Armour, Shields, Martial Weapons, Use Cha Bonus for attack and damage); Invocations (Devil's Sight, Improved Pact Weapon, Thirsting Blade, Eyes of the Rune Keeper); Pact of the Blade; Accursed Specter;
+
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Celestial Domiel, The Mercy-Bringer); Bonus Cantrips (Light & Sacred Flame); Healing Light(8d6 healing up to 60ft max 3d6 per turn); Invocations (Investment of the Chain Master, Voice of the Chain Master, Agonizing Blast, Eldritch Spear); Pact of the Chain; Radiant Soul;
  
 
==Background Features==
 
==Background Features==
 +
'''Fisher'''
 +
 +
Harvest the Water: You gain advantage on ability checks made using fishing
 +
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day.
 +
 +
Fishing Tale: You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM's discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.
  
 
==Equipment==
 
==Equipment==
 
'''<u>Weapons</u>'''
 
'''<u>Weapons</u>'''
: Hexblade
+
: Handaxe
 
: 2 Daggers
 
: 2 Daggers
  
 
'''<u>Armor</u>'''
 
'''<u>Armor</u>'''
: Armor Leather
+
: Pelt
 
: Shield
 
: Shield
: Other
+
: N/A
  
 
'''<u>Gear</u>'''
 
'''<u>Gear</u>'''
: Arcane Focus | Dungeoneers Pack | Item | Item
+
: Arcane Focus         | Dungeoneers Pack           | Fishing Tackle    | A Net
: Item | Item | Item | Item
+
: Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler's Clothes | Belt Pouch
: Item | Item | Item | Item
+
: Heart of Domiel (his rock) | Folding Boat | Decanter of Endless Water | Quall's Feather Token - Anchor
: Item | Item | Item | Item
+
: 3 Superior Healing Potions | Item | Item | Item
 
: Item | Item | Item | Item
 
: Item | Item | Item | Item
  
Line 137: Line 156:
  
 
==Backstory==
 
==Backstory==
Catherine is an Urchin, once a member of the Rat Kings Beggars Guild.
+
Urchin is a Fisher, lost at sea as a child when his parents' ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.
 +
 
 +
Personality Trait: My friends are my crew; we sink or float together.
  
Personality Trait: I ask a lot of questions
+
Ideal: Camaraderie. Good people make even the longest voyage bearable.
  
Ideal: Respect. All people rich or poor, deserve respect
+
Bond: The gods saved me during a terrible storm, and I will honor their gift.
  
Bond: No one else should have to endure the hardships I've been through
+
Flaw: I work hard, but l play harder.
  
Flaw: I'm not stealing if I need it more than someone else
+
Binding Mark: One of your eyes looks the same as one of your patron's eyes.
  
 
==[[D%26D_5E:_Trickster's_Gambit|Back to Main Page]]==
 
==[[D%26D_5E:_Trickster's_Gambit|Back to Main Page]]==
 
Summary:
 
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Latest revision as of 20:48, 4 February 2021

Template copied from Catherine's Page, will be updated to reflect Skip in due time.

< < < Back to Main Page

Urchin "Skip" Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial[edit]

Avatar Icon 001.png

Character Quote[edit]

Attributes[edit]

STR 8 -1 Save (-1) || DEX 16 +3 Save (+3) || CON 13 +1 Save (+1)
INT 11 +0 Save (+0) || WIS 12 +1 Save (+4) || CHA 16 +3 Save (+6)

Skills and Feats[edit]

Proficiencies

History +3 (Fisher)
Survival +4 (Fisher)
Religion +3 (Warlock)
Nature +3 (Warlock)
Persuasion +6 (Otterfolk)
Performance +6 (Otterfolk)
Acrobatics +6 (Otterfolk)
Proficiency Bonus +3

Feats

Warcaster
You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:
You have advantage on Constitution saving throws that you make to
maintain your concentration on a spell when you take damage.
You can perform the somatic components of spells even when you have
weapons or a shield in one or both hands.
When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

Languages[edit]

Dwarven Trade; Otterian; Giantish; Primordial

Combat[edit]

AC 15 | HP 45 | HD D8
Initiative Modifier +3
Weapon To Hit Damage Range/Reach Weapon To Hit Damage Range/Reach
Handaxe +2 1d6-1 Light, thrown(20/60) Dagger +6 1d4+3 Finesse, light, thrown(20/60)
Weapon 0 0d0+0 20' Weapon 0 0d0+0 20'
Weapon 0 0d0+0 20' Weapon 0 0d0+0 20'

Magic[edit]

Spell Save DC

14

Spell Attack Modifier

+6

Spell Slots

2

Cantrips

Eldritch Blast
Lightening Lash
Prestidigitation
Light
Sacred Flame

Spell List

1 - Cure Wounds
1 - Guiding Bolt
2 - Flaming Sphere
2 - Lesser Restoration
3 - Daylight
3 - Revivify
4 - Guardian of Faith
4 - Wall of Fire

Racial Features[edit]

Bite 1d4-1(+str) piercing; Hold Breath (hold breath for up to 8 min); Protective Pelt (AC is 12 + Dex); Cute & Cuddly (proficient in persuasion & performance); Natural Acrobat (proficient in acrobatics)

Class Features[edit]

Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Celestial Domiel, The Mercy-Bringer); Bonus Cantrips (Light & Sacred Flame); Healing Light(8d6 healing up to 60ft max 3d6 per turn); Invocations (Investment of the Chain Master, Voice of the Chain Master, Agonizing Blast, Eldritch Spear); Pact of the Chain; Radiant Soul;

Background Features[edit]

Fisher

Harvest the Water: You gain advantage on ability checks made using fishing tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day.

Fishing Tale: You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM's discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.

Equipment[edit]

Weapons

Handaxe
2 Daggers

Armor

Pelt
Shield
N/A

Gear

Arcane Focus | Dungeoneers Pack | Fishing Tackle | A Net
Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler's Clothes | Belt Pouch
Heart of Domiel (his rock) | Folding Boat | Decanter of Endless Water | Quall's Feather Token - Anchor
3 Superior Healing Potions | Item | Item | Item
Item | Item | Item | Item

Magic Items

Item
Item
Item
Item

Contacts[edit]

Backstory[edit]

Urchin is a Fisher, lost at sea as a child when his parents' ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.

Personality Trait: My friends are my crew; we sink or float together.

Ideal: Camaraderie. Good people make even the longest voyage bearable.

Bond: The gods saved me during a terrible storm, and I will honor their gift.

Flaw: I work hard, but l play harder.

Binding Mark: One of your eyes looks the same as one of your patron's eyes.

Back to Main Page[edit]