CharacterD&D 5E: Trickster's Gambit - 4: Difference between revisions
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==Attributes== | ==Attributes== | ||
: '''STR''' 8 '''-1''' Save ( | : '''STR''' 8 '''-1''' Save (-1) || '''DEX''' 16 '''+3''' Save (+3) || '''CON''' 13 '''+1''' Save (+1) | ||
: '''INT''' 11 '''0''' Save ( | : '''INT''' 11 '''+0''' Save (+0) || '''WIS''' 12 '''+1''' Save (+4) || '''CHA''' 16 '''+3''' Save (+6) | ||
==Skills and Feats== | ==Skills and Feats== | ||
Line 24: | Line 24: | ||
: Persuasion +6 (Otterfolk) | : Persuasion +6 (Otterfolk) | ||
: Performance +6 (Otterfolk) | : Performance +6 (Otterfolk) | ||
: Acrobatics +6 (Otterfolk) | |||
: '''Proficiency Bonus''' +3 | : '''Proficiency Bonus''' +3 | ||
'''<u>Feats</u>''' | '''<u>Feats</u>''' | ||
: | : Warcaster | ||
:: | :: You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: | ||
::: You have advantage on Constitution saving throws that you make to | |||
:::maintain your concentration on a spell when you take damage. | |||
:::You can perform the somatic components of spells even when you have | |||
:::weapons or a shield in one or both hands. | |||
:::When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature. | |||
==Languages== | ==Languages== | ||
Dwarven Trade; Otterian; Giantish | Dwarven Trade; Otterian; Giantish; Primordial | ||
==Combat== | ==Combat== | ||
:'''AC''' | :'''AC''' 15 | '''HP''' 45 | HD D8 | ||
:Initiative Modifier + | :Initiative Modifier +3 | ||
{| class="wikitable" | {| class="wikitable" | ||
|'''Weapon''' | |'''Weapon''' | ||
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|scope="row" colspan="9"| | |scope="row" colspan="9"| | ||
|- | |- | ||
| | | Handaxe | ||
! + | ! +2 | ||
| | | 1d6-1 | ||
| | | Light, thrown(20/60) | ||
| | | | ||
| Dagger | | Dagger | ||
! + | ! +6 | ||
| 1d4+ | | 1d4+3 | ||
| | | Finesse, light, thrown(20/60) | ||
|- | |- | ||
| Weapon | | Weapon | ||
Line 83: | Line 90: | ||
==Magic== | ==Magic== | ||
<u>Spell Save DC</u> | |||
: 14 | |||
<u>Spell Attack Modifier</u> | |||
: +6 | |||
<u>Spell Slots</u> | <u>Spell Slots</u> | ||
: 2 | : 2 | ||
<u>Cantrips</u> | <u>Cantrips</u> | ||
: | : Eldritch Blast | ||
: | : Lightening Lash | ||
: | : Prestidigitation | ||
: Light | |||
: Sacred Flame | |||
<u>Spell List</u> | <u>Spell List</u> | ||
: 1 - | : 1 - Cure Wounds | ||
: 1- | : 1 - Guiding Bolt | ||
: 2 - | : 2 - Flaming Sphere | ||
: 2 - | : 2 - Lesser Restoration | ||
: 3 - | : 3 - Daylight | ||
: 3 - | : 3 - Revivify | ||
: 4 - | : 4 - Guardian of Faith | ||
: | : 4 - Wall of Fire | ||
==Racial Features== | ==Racial Features== | ||
Bite 1d4-1(+str) piercing; Hold Breath (hold breath for up to 8 min); Protective Pelt (AC is 12 + Dex); Cute & Cuddly (proficient in persuasion & performance); Natural Acrobat (proficient in acrobatics) | |||
==Class Features== | ==Class Features== | ||
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Domiel, The Mercy-Bringer); | Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Celestial Domiel, The Mercy-Bringer); Bonus Cantrips (Light & Sacred Flame); Healing Light(8d6 healing up to 60ft max 3d6 per turn); Invocations (Investment of the Chain Master, Voice of the Chain Master, Agonizing Blast, Eldritch Spear); Pact of the Chain; Radiant Soul; | ||
==Background Features== | ==Background Features== | ||
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tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. | tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. | ||
Fishing Tale: You can tell a compelling tale | Fishing Tale: You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM's discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions. | ||
==Equipment== | ==Equipment== | ||
'''<u>Weapons</u>''' | '''<u>Weapons</u>''' | ||
: | : Handaxe | ||
: 2 Daggers | : 2 Daggers | ||
'''<u>Armor</u>''' | '''<u>Armor</u>''' | ||
: | : Pelt | ||
: Shield | : Shield | ||
: | : N/A | ||
'''<u>Gear</u>''' | '''<u>Gear</u>''' | ||
: Arcane Focus | Dungeoneers Pack | Fishing Tackle | A Net | : Arcane Focus | Dungeoneers Pack | Fishing Tackle | A Net | ||
: Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler's Clothes | Belt Pouch | : Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler's Clothes | Belt Pouch | ||
: | : Heart of Domiel (his rock) | Folding Boat | Decanter of Endless Water | Quall's Feather Token - Anchor | ||
: | : 3 Superior Healing Potions | Item | Item | Item | ||
: Item | Item | Item | Item | : Item | Item | Item | Item | ||
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Flaw: I work hard, but l play harder. | Flaw: I work hard, but l play harder. | ||
Binding Mark: One of your eyes looks the same as one of your patron's eyes. | |||
==[[D%26D_5E:_Trickster's_Gambit|Back to Main Page]]== | ==[[D%26D_5E:_Trickster's_Gambit|Back to Main Page]]== |
Latest revision as of 03:48, 5 February 2021
Template copied from Catherine's Page, will be updated to reflect Skip in due time.
Urchin "Skip" Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial[edit]
Character Quote[edit]
Attributes[edit]
- STR 8 -1 Save (-1) || DEX 16 +3 Save (+3) || CON 13 +1 Save (+1)
- INT 11 +0 Save (+0) || WIS 12 +1 Save (+4) || CHA 16 +3 Save (+6)
Skills and Feats[edit]
Proficiencies
- History +3 (Fisher)
- Survival +4 (Fisher)
- Religion +3 (Warlock)
- Nature +3 (Warlock)
- Persuasion +6 (Otterfolk)
- Performance +6 (Otterfolk)
- Acrobatics +6 (Otterfolk)
- Proficiency Bonus +3
Feats
- Warcaster
- You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:
- You have advantage on Constitution saving throws that you make to
- maintain your concentration on a spell when you take damage.
- You can perform the somatic components of spells even when you have
- weapons or a shield in one or both hands.
- When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
Languages[edit]
Dwarven Trade; Otterian; Giantish; Primordial
Combat[edit]
- AC 15 | HP 45 | HD D8
- Initiative Modifier +3
Weapon | To Hit | Damage | Range/Reach | Weapon | To Hit | Damage | Range/Reach | |
---|---|---|---|---|---|---|---|---|
Handaxe | +2 | 1d6-1 | Light, thrown(20/60) | Dagger | +6 | 1d4+3 | Finesse, light, thrown(20/60) | |
Weapon | 0 | 0d0+0 | 20' | Weapon | 0 | 0d0+0 | 20' | |
Weapon | 0 | 0d0+0 | 20' | Weapon | 0 | 0d0+0 | 20' |
Magic[edit]
Spell Save DC
- 14
Spell Attack Modifier
- +6
Spell Slots
- 2
Cantrips
- Eldritch Blast
- Lightening Lash
- Prestidigitation
- Light
- Sacred Flame
Spell List
- 1 - Cure Wounds
- 1 - Guiding Bolt
- 2 - Flaming Sphere
- 2 - Lesser Restoration
- 3 - Daylight
- 3 - Revivify
- 4 - Guardian of Faith
- 4 - Wall of Fire
Racial Features[edit]
Bite 1d4-1(+str) piercing; Hold Breath (hold breath for up to 8 min); Protective Pelt (AC is 12 + Dex); Cute & Cuddly (proficient in persuasion & performance); Natural Acrobat (proficient in acrobatics)
Class Features[edit]
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Celestial Domiel, The Mercy-Bringer); Bonus Cantrips (Light & Sacred Flame); Healing Light(8d6 healing up to 60ft max 3d6 per turn); Invocations (Investment of the Chain Master, Voice of the Chain Master, Agonizing Blast, Eldritch Spear); Pact of the Chain; Radiant Soul;
Background Features[edit]
Fisher
Harvest the Water: You gain advantage on ability checks made using fishing tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day.
Fishing Tale: You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM's discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.
Equipment[edit]
Weapons
- Handaxe
- 2 Daggers
Armor
- Pelt
- Shield
- N/A
Gear
- Arcane Focus | Dungeoneers Pack | Fishing Tackle | A Net
- Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler's Clothes | Belt Pouch
- Heart of Domiel (his rock) | Folding Boat | Decanter of Endless Water | Quall's Feather Token - Anchor
- 3 Superior Healing Potions | Item | Item | Item
- Item | Item | Item | Item
Magic Items
- Item
- Item
- Item
- Item
Contacts[edit]
Backstory[edit]
Urchin is a Fisher, lost at sea as a child when his parents' ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.
Personality Trait: My friends are my crew; we sink or float together.
Ideal: Camaraderie. Good people make even the longest voyage bearable.
Bond: The gods saved me during a terrible storm, and I will honor their gift.
Flaw: I work hard, but l play harder.
Binding Mark: One of your eyes looks the same as one of your patron's eyes.