Eclipse Fate: Gravity's Rainbow: Difference between revisions

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=Introduction=
=Current Aspects and Advantages=


I realised that ultimately this setting can't manage without a Wiki, so here it is.
These are the current Aspects and Advantages - to be updated as new ones are created and others used up.
 
 
Situational Aspects:
 
 
Other Aspects:
 
 
Advantages:
 
 
Boosts:
 
=Characters=
 
*[[Eclipse_Fate:_Gravity%27s_Rainbow:_Cummings|Cummings]]
*[[Eclipse_Fate:_Gravity%27s_Rainbow:_Skadi|Skadi]]
*[[Eclipse_Fate:_Gravity%27s_Rainbow:_Edison|Edison]]


=Helpful Resources=
=Helpful Resources=
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*[https://forum.rpg.net/index.php?threads/interest-recruitment-eclipse-fate-fate-condensed.869642/ Recruitment Thread]
*[https://forum.rpg.net/index.php?threads/interest-recruitment-eclipse-fate-fate-condensed.869642/ Recruitment Thread]
*[https://robboyle.wordpress.com/eclipse-phase-pdfs/ Rob Doyle's page of Eclipse Phase setting resources]
*[https://robboyle.wordpress.com/eclipse-phase-pdfs/ Rob Doyle's page of Eclipse Phase setting resources]
*[https://wiki.rpg.net/index.php/Eclipse_Fate:_Gravity%27s_Rainbow:_Weapons  Eclipse Fate Weapons types and rules]
*[https://wiki.rpg.net/index.php/Eclipse_Fate:_Gravity%27s_Rainbow:_Gear  Eclipse Fate Gear types and rules]


=Character Creation=
=Character Creation=
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Invokes: Amphibious
Invokes: Amphibious
Compels: Fish out of Water
Compels: Fish out of Water
Cost: 7
Cost: 3




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Invokes: Free as a bird in zero-g
Invokes: Free as a bird in zero-g
Compels: Bound down by gravity
Compels: Bound down by gravity
Cost: 7
Cost: 2




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Invokes: Effortlessly intimidating
Invokes: Effortlessly intimidating
Compels: Hulking brute
Compels: Hulking brute
Cost: 7
Cost: 3




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Invokes: Highly survivable
Invokes: Highly survivable
Compels: Optimized for the wild
Compels: Optimized for the wild
Cost: 8
Cost: 4




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Invokes: At home on heavy planets
Invokes: At home on heavy planets
Compels: Lost in low-g
Compels: Lost in low-g
Cost: 6
Cost: 3




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Invokes: Homo sapiens 2.0
Invokes: Homo sapiens 2.0
Compels: Resented snobs
Compels: Resented snobs
Cost: 7
Cost: 3




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Invokes: Baseline is best
Invokes: Baseline is best
Compels: Unimproved and endangered
Compels: Unimproved and endangered
Cost: 6
Cost: 1




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Invokes: Furious fighter
Invokes: Furious fighter
Compels: Thinks with her kneecaps
Compels: Thinks with her kneecaps
Cost: 7
Cost: 3




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Invokes: Silent and deadly
Invokes: Silent and deadly
Compels: Light body
Compels: Light body
Cost: 7
Cost: 3




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Invokes: Fastest thinker
Invokes: Fastest thinker
Compels: Overdriven and unbalanced
Compels: Overdriven and unbalanced
Cost: 8
Cost: 4




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Invokes: Highly survivable
Invokes: Highly survivable
Compels: : Fast Metabolism, Planned Obsolescence
Compels: : Fast Metabolism, Planned Obsolescence
Cost: 7
Cost: 2




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Invokes: Fast thinker
Invokes: Fast thinker
Compels: Fragile geek
Compels: Fragile geek
Cost: 7
Cost: 3




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Invokes: Neat petite
Invokes: Neat petite
Compels: Disconcertingly childlike
Compels: Disconcertingly childlike
Cost: 7
Cost: 3




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Invokes: Highly survivable
Invokes: Highly survivable
Compels: Creepily near-baseline
Compels: Creepily near-baseline
Cost: 7
Cost: 3
 
 
'''Octomorph'''
Skill adjust: +1 Athletics, Stealth, Tech; -1 Rapport
Stress adjust: +1
Armour: None
Free extras: Environmental Adaptation (Gills), Manipulators (8 Arms), Mobility (Limber), Mobility (Swim), Natural Attack (Beak), Natural Attack (Ink)
Invokes: Amphibian omnidextrous
Compels: Despised uplift
Cost: 3




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Invokes: Highly survivable
Invokes: Highly survivable
Compels: Best in the wild
Compels: Best in the wild
Cost: 6
Cost: 2




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Invokes: Humanity 2.0
Invokes: Humanity 2.0
Compels: Ubermensch stigma
Compels: Ubermensch stigma
Cost: 8
Cost: 4




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Invokes: Martian native
Invokes: Martian native
Compels: Despised underclass
Compels: Despised underclass
Cost: 6
Cost: 1




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Invokes: Martian native
Invokes: Martian native
Compels: Despised underclass
Compels: Despised underclass
Cost: 6
Cost: 1




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Invokes: Ineffably alluring
Invokes: Ineffably alluring
Compels: Super-rich toy
Compels: Super-rich toy
Cost: 7
Cost: 4
 




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Invokes: Common and versatile
Invokes: Common and versatile
Compels: Cheap dummy
Compels: Cheap dummy
Cost: 5
Cost: 1




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Invokes: Perfect excavator
Invokes: Perfect excavator
Compels: Mole-thing
Compels: Mole-thing
Cost: 7
Cost: 3




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Invokes: Tough space crab
Invokes: Tough space crab
Compels: Alarming crustacean creature
Compels: Alarming crustacean creature
Cost: 7
Cost: 3




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Invokes: Ineffably alluring
Invokes: Ineffably alluring
Compels: Mere meat puppet
Compels: Mere meat puppet
Cost: 6
Cost: 3




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Invokes: Durable field model
Invokes: Durable field model
Compels: Meat grunt
Compels: Meat grunt
Cost: 6
Cost: 2




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Compels: Cheap expendable vac jockey
Compels: Cheap expendable vac jockey
Cost: 6
Cost: 6




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Invokes: Robust space worker
Invokes: Robust space worker
Compels: Cheap expendable vac jockey
Compels: Cheap expendable vac jockey
Cost: 5
Cost: 1
 




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Case
'''Case'''
Skill adjust: -1 Empathy, Rapport
Skill adjust: -1 Empathy, Rapport
Stress adjust: None
Stress adjust: None
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Invokes: Easily modifiable
Invokes: Easily modifiable
Compels: Lemon
Compels: Lemon
Cost: 5
Cost: 1




Guard
'''Guard'''
Skill adjust: +1 Athletics, Fight, Notice, Provoke, Shoot; -1 Empathy, Rapport
Skill adjust: +1 Athletics, Fight, Notice, Provoke, Shoot; -1 Empathy, Rapport
Stress adjust: +2
Stress adjust: +2
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Free extras: Chemical Sniffer, Cyberclaws, Enhanced Vision, Hand Laser, Lidar, Neurachem (Level 1), Synthetic Mask, T-Ray Emitter
Free extras: Chemical Sniffer, Cyberclaws, Enhanced Vision, Hand Laser, Lidar, Neurachem (Level 1), Synthetic Mask, T-Ray Emitter
Invokes: Human tank
Invokes: Human tank
Compels: Tank beneath the mask
Compels: Tank beneath the skin
Cost: 7
Cost: 3




Reaper
'''Reaper'''
Skill adjust: +2 Athletics, Fight, Notice, Provoke, Shoot; -2 Empathy, Rapport
Skill adjust: +2 Athletics, Fight, Notice, Provoke, Shoot; -2 Empathy, Rapport
Stress adjust: +2
Stress adjust: +2
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Invokes: Mean killing machine
Invokes: Mean killing machine
Compels: Pure intimidation
Compels: Pure intimidation
Cost: 8
Cost: 4




Slitheroid
'''Slitheroid'''
Skill adjust: +1 Notice, Tech; -1 Rapport
Skill adjust: +1 Notice, Tech; -1 Rapport
Stress adjust: +1
Stress adjust: +1
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Invokes: Agile flexible versatile mechanic
Invokes: Agile flexible versatile mechanic
Compels: Slithering tin can
Compels: Slithering tin can
Cost: 7
Cost: 3




Sphere
'''Sphere'''
Skill adjust: +2 Athletics, Fight, Notice, Provoke; -2 Empathy, Rapport
Skill adjust: +2 Athletics, Fight, Notice, Provoke; -2 Empathy, Rapport
Stress adjust: +2
Stress adjust: +2
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Invokes: Ball of hell
Invokes: Ball of hell
Compels: Frightful round blank
Compels: Frightful round blank
Cost: 8
Cost: 3




Synth
'''Synth'''
Skill adjust: + Physique; -1 Empathy, Rapport
Skill adjust: + Physique; -1 Empathy, Rapport
Stress adjust: +1
Stress adjust: +1
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Invokes: Common and versatile
Invokes: Common and versatile
Compels: Clanking masses
Compels: Clanking masses
Cost: 5
Cost: 1






Infomorphs
[[Infomorphs]]




Basic Eidolon
'''Basic Eidolon'''
Skill adjust: + 1 Academics, Investigate; -1 Empathy, Provoke, Rapport (no physical skills)
Skill adjust: + 1 Academics, Investigate; -1 Empathy, Provoke, Rapport (no physical skills)
Stress adjust: +1 (Mental Stress only)
Stress adjust: +1 (Mental Stress only)
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Invokes: Common and versatile
Invokes: Common and versatile
Compels: Clanking masses
Compels: Clanking masses
Cost: 5
Cost: 1

Latest revision as of 12:51, 28 December 2021


Current Aspects and Advantages[edit]

These are the current Aspects and Advantages - to be updated as new ones are created and others used up.


Situational Aspects:


Other Aspects:


Advantages:


Boosts:

Characters[edit]

Helpful Resources[edit]

Character Creation[edit]

The character sheet below has a brief character creation checklist at right along with skills list. I can provide a direct link to the spreadsheet on request.


Morphs[edit]

Generic morph types have specific advantages and disadvantages in various areas. These are presented in + or - adjustments to the character’s core skills or stress boxes. Note that these are applicable both as differences from their personal morph if they resleeve, or when choosing the initial morph, so that some morphs will have specific advantages and disadvantages from the start.

(Note that, unless stated, biomorphs are not simply baseline humans: they are genetically engineered, uplifted, mutated, and heavily tweaked semi-artificial organisms. Almost all humanity outside the Jovian Republic is transhumanity, to a greater or lesser degree.)

The generic morph characteristics are further modified by the specific type/model of morph. All morphs are assumed to have cortical stacks and mesh inserts unless ruled otherwise (e.g. Jovian characters, infoserfs, etc.) A few morphs prevent any access to certain skills or capabilities.


Morph Types


Biomorph: Invoke: Adaptability; Compel: Exsurgent virus prone

Pod: Free extras: Access jacks, cyberbrain, puppet sock; Invoke: Instant resleeve ; Compel: Hack prone

Synthmorph: Skill adjusts: +1 Physique, Tech, -1 Empathy, Rapport; Stress adjust: +1 ; Armor: +1; Free extras: Access jacks, cyberbrain, puppet sock, mnemonic aug; Invoke: Instant resleeve, no biological functions; Compel: Hack prone

Infomorph: Skill adjusts: +2 Tech, +1 Academics, no physical skills; Free extras: mnemonic aug; Invoke: Infolife, full mesh access; Compel: Hack prone, tech substrate


Common Morphs[edit]

Biomorphs


Aquanaut Skill adjust: +1 Athletics, Notice (underwater only) Stress adjust: None Armour: None Free extras: Gills, Sonar, Swim Bladder, Temperature Tolerance (cold) Invokes: Amphibious Compels: Fish out of Water Cost: 3


Bouncer Skill adjust: +1 Athletics (Zero-/micro-g only) Stress adjust: None Armour: None Free extras: Grip Pads, Oxygen Reserve, Prehensile Feet Invokes: Free as a bird in zero-g Compels: Bound down by gravity Cost: 2


Bruiser Skill adjust: +1 Athletics, Fight, Provoke; -1 Empathy, Rapport Stress adjust: +1 Armour: None Free extras: Adrenal Boost, Claws Invokes: Effortlessly intimidating Compels: Hulking brute Cost: 3


Crasher Skill adjust: +1 Athletics, Notice, Physique; -1 Rapport Stress adjust: +1 Armour: +1 Free extras: Circadian Regulation, Clean Metabolism, Cortical Stack, Direction Sense, Eidetic Memory, Enhanced Respiration, Enhanced Vision, Grip Pads, Hibernation, Medichines, Oxygen Reserve, Toxin Filters, Vacuum Sealing Invokes: Highly survivable Compels: Optimized for the wild Cost: 4


Dvergr Skill adjust: +1 Athletics, Fight, Physique; -1 Rapport Stress adjust: +1 Armour: None Free extras: High-G Adaptation Invokes: At home on heavy planets Compels: Lost in low-g Cost: 3


Exalt Skill adjust: +1 Athletics, Empathy, Physique, Rapport Stress adjust: +1 Armour: None Free extras: None Invokes: Homo sapiens 2.0 Compels: Resented snobs Cost: 3


Flat Skill adjust: None Stress adjust: None Armour: None Free extras: None Invokes: Baseline is best Compels: Unimproved and endangered Cost: 1


Fury Skill adjust: +1 Athletics, Fight, Notice, Provoke, Shoot; -1 Academics, Empathy, Investigate Stress adjust: +1 Armour: +2 Free extras: Enhanced Vision, Neurachem (Level 1), Toxin Filters Invokes: Furious fighter Compels: Thinks with her kneecaps Cost: 3


Ghost Skill adjust: +1 Athletics, Intrusion, Notice, Stealth; -1 Fight Stress adjust: -1 Armour: None Free extras: Adrenal Boost, Chameleon Skin, Enhanced Vision, Grip Pads Invokes: Silent and deadly Compels: Light body Cost: 3


Hyperbright Skill adjust: +1 Academics, Investigation, Notice, Tech; -1 Athletics, Empathy, Physique, Rapport Stress adjust: -1 Armour: None Free extras: Circadian Regulation, Eidetic Memory, Endocrine Control, Grip Pads, Hyper-Linguist, Math Boost, Mental Speed, Prehensile Feet Invokes: Fastest thinker Compels: Overdriven and unbalanced Cost: 4


Martian Alpiner Skill adjust: +1 Athletics, Notice, Physique; -1 Rapport Stress adjust: +1 Armour: None Free extras: Direction Sense, Grip Pads, Low Pressure Tolerance, Oxygen Reserve, Respirocytes, Temperature Tolerance (Improved Cold) Invokes: Highly survivable Compels: : Fast Metabolism, Planned Obsolescence Cost: 2


Menton Skill adjust: +1 Academics, Investigation, Notice, Tech; -1 Athletics, Empathy, Physique Stress adjust: -1 Armour: None Free extras: Eidetic Memory, Hyper Linguist, Math Boost Invokes: Fast thinker Compels: Fragile geek Cost: 3


Neotenic Skill adjust: +1 Stealth; -1 Physique, Provoke Stress adjust: -1 Armour: None Free extras: None Invokes: Neat petite Compels: Disconcertingly childlike Cost: 3


Nomad Skill adjust: +1 Athletics, Notice, Physique; -1 Rapport Stress adjust: +1 Armour: None Free extras: Efficient Digestion, Enhanced Respiration, Fat Storage, Medichines, Respirocytes, Temperature Tolerance (Improved Cold), Toxin Filters Invokes: Highly survivable Compels: Creepily near-baseline Cost: 3


Octomorph Skill adjust: +1 Athletics, Stealth, Tech; -1 Rapport Stress adjust: +1 Armour: None Free extras: Environmental Adaptation (Gills), Manipulators (8 Arms), Mobility (Limber), Mobility (Swim), Natural Attack (Beak), Natural Attack (Ink) Invokes: Amphibian omnidextrous Compels: Despised uplift Cost: 3


Olympian Skill adjust: +1 Athletics, Notice, Physique Stress adjust: +1 Armour: None Free extras: None Invokes: Highly survivable Compels: Best in the wild Cost: 2


Remade Skill adjust: +1 Athletics, Fight, Investigate, Notice, Shoot; -2 Empathy, Rapport Stress adjust: +2 Armour: None Free extras: Circadian Regulation, Clean Metabolism, Cortical Stack, Eidetic Memory, Enhanced Respiration, Temperature Tolerance, Toxin Filters Invokes: Humanity 2.0 Compels: Ubermensch stigma Cost: 4


Ruster Skill adjust: +1 Physique; -1 Rapport Stress adjust: +1 Armour: None Free extras: Enhanced Respiration, Temperature Tolerance Invokes: Martian native Compels: Despised underclass Cost: 1


Splicer Skill adjust: None Stress adjust: +1 Armour: None Free extras: None Invokes: Martian native Compels: Despised underclass Cost: 1


Sylph Skill adjust: +1 Deceive, Empathy, Rapport; -1 Physique, Provoke Stress adjust: -1 Armour: None Free extras: Clean Metabolism, Enhanced Pheromones Invokes: Ineffably alluring Compels: Super-rich toy Cost: 4



Pods


Basic Pod Skill adjust: -1 Empathy, Rapport Stress adjust: None Armour: None Free extras: None Invokes: Common and versatile Compels: Cheap dummy Cost: 1


Digger Skill adjust: +1 Athletics, Investigation, Notice; -1 Rapport Stress adjust: None Armour: None Free extras: Digging Claws, Enhanced Vision, Wrist-Mounted Tools Invokes: Perfect excavator Compels: Mole-thing Cost: 3


Novacrab Skill adjust: +1 Fight, Physique, Provoke; -1 Rapport Stress adjust: +1 Armour: +2 Free extras: Carapace Armor, Enhanced Respiration, Gills, Oxygen Reserve, Temperature Tolerance, Vacuum Sealing Invokes: Tough space crab Compels: Alarming crustacean creature Cost: 3


Pleasure Pod Skill adjust: +1 Deceive, Empathy, Rapport; -1 Physique, Provoke Stress adjust: -1 Armour: None Free extras: Clean Metabolism, Enhanced Pheromones, Mnemonic Augmentation, Sex Switch Invokes: Ineffably alluring Compels: Mere meat puppet Cost: 3


Security Pod Skill adjust: +1 Athletics, Fight, Physique, Shoot; -1 Academics, Empathy, Investigation, Rapport Stress adjust: -1 Armour: +1 Free extras: Adrenal Boost, Claws, Eelware, Enhanced Vision, Grip Pads, T-Ray Emitter Invokes: Durable field model Compels: Meat grunt Cost: 2


Vacuum Pod Skill adjust: +1 Athletics (Zero-/micro-g only) Stress adjust: None Armour: None Free extras: Enhanced Respiration, Grip Pads, Oxygen Reserve, Prehensile Feet, Vacuum Sealing Invokes: Robust space worker Compels: Cheap expendable vac jockey Cost: 6


Worker Pod Skill adjust: None Stress adjust: None Armour: None Free extras: None Invokes: Robust space worker Compels: Cheap expendable vac jockey Cost: 1


Synthmorphs


Case Skill adjust: -1 Empathy, Rapport Stress adjust: None Armour: +1 Free extras: None Invokes: Easily modifiable Compels: Lemon Cost: 1


Guard Skill adjust: +1 Athletics, Fight, Notice, Provoke, Shoot; -1 Empathy, Rapport Stress adjust: +2 Armour: +2 Free extras: Chemical Sniffer, Cyberclaws, Enhanced Vision, Hand Laser, Lidar, Neurachem (Level 1), Synthetic Mask, T-Ray Emitter Invokes: Human tank Compels: Tank beneath the skin Cost: 3


Reaper Skill adjust: +2 Athletics, Fight, Notice, Provoke, Shoot; -2 Empathy, Rapport Stress adjust: +2 Armour: +2 Free extras: 360-Degree Vision, Cyber Claws, Extra Limbs (4), Magnetic System, Pneumatic Limbs, Radar, Reflex Booster, Shape Adjusting, Structural Enhancement, T-Ray Emitter, Weapon Mount Invokes: Mean killing machine Compels: Pure intimidation Cost: 4


Slitheroid Skill adjust: +1 Notice, Tech; -1 Rapport Stress adjust: +1 Armour: None Free extras: Enhanced Vision, Mnemonic Augmentation Invokes: Agile flexible versatile mechanic Compels: Slithering tin can Cost: 3


Sphere Skill adjust: +2 Athletics, Fight, Notice, Provoke; -2 Empathy, Rapport Stress adjust: +2 Armour: +2 Free extras: 360-Degree Vision, Chameleon Skin, Enhanced Vision, Extra Limbs (4 Arms), Gas-Jet System, Telescoping Limbs Invokes: Ball of hell Compels: Frightful round blank Cost: 3


Synth Skill adjust: + Physique; -1 Empathy, Rapport Stress adjust: +1 Armour: None Free extras: None Invokes: Common and versatile Compels: Clanking masses Cost: 1


Infomorphs


Basic Eidolon Skill adjust: + 1 Academics, Investigate; -1 Empathy, Provoke, Rapport (no physical skills) Stress adjust: +1 (Mental Stress only) Armour: None Free extras: None Invokes: Common and versatile Compels: Clanking masses Cost: 1