Skinner: Difference between revisions

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|style="padding: 7px"|'''Background:'''  Brutal
|style="padding: 7px"|'''Background:'''  Brutal
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|style="padding: 7px"|'''Player:'''  
|style="padding: 7px"|'''Player:''' Aurebesh
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|style="padding: 7px"|'''Appearance:'''   
|style="padding: 7px"|'''Appearance:'''  cold, massive, cruel
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'''Interface''' 0
'''Interface''' 0


==Assets==
==Skills==
Unique weapon
Toughness
Criminal


Branded +1 physique (factored)


Old Betsy
'''Unique weapon''' "Old Betsy"
Silenced laser rifle close/far 2 handed
:Silenced laser rifle close/far 2 handed
Laser,silenced, ap ammo
:Laser,silenced, stabilized
Shredder belt
 
Close, area, messy, bleed
'''Toughness'''
Reinforced combat armor,
:You can suffer two injuries of each severity, rather than one.
The blade in the ribs: Armed, stealthy shuttle
 
'''Sneak attack'''
:When you get the drop on someone, roll+Mettle.
:On a 10+, choose 1.
:On a 7-9, the GM will give you 2 of the following options, choose 1 of them.
:* Kill them
:* Injure them
:* Rob/disarm them
:* Capture/disable them
 
'''Branded'''
:+1 physique (factored)
 
=Assets=
'''Shredder belt'''
:Close, timed, destructive
 
'''Combat armor'''
:armored, motion sensor
 
'''Cybernetic arm'''
:melee, glove penetrating, destructive
 
'''Infiltration kit'''
 
Armored weapons emplacements
 
Scars:
Puckered burn scar across chest
 
==Data Points ==
1 on Callister<br>
1 on "floating forests"
 
==XP ==
3

Latest revision as of 20:05, 14 July 2021

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Name: Skinner
Archetype: (Ex)Pirate
Professions: Military Scoundrel
Background: Brutal
Player: Aurebesh
Appearance: cold, massive, cruel

Stats[edit]

Mettle +2

Influence -1

Expertise +1

Physique +2

Interface 0

Skills[edit]

Unique weapon "Old Betsy"

Silenced laser rifle close/far 2 handed
Laser,silenced, stabilized

Toughness

You can suffer two injuries of each severity, rather than one.

Sneak attack

When you get the drop on someone, roll+Mettle.
On a 10+, choose 1.
On a 7-9, the GM will give you 2 of the following options, choose 1 of them.
  • Kill them
  • Injure them
  • Rob/disarm them
  • Capture/disable them

Branded

+1 physique (factored)

Assets[edit]

Shredder belt

Close, timed, destructive

Combat armor

armored, motion sensor

Cybernetic arm

melee, glove penetrating, destructive

Infiltration kit

Armored weapons emplacements

Scars: Puckered burn scar across chest

Data Points[edit]

1 on Callister
1 on "floating forests"

XP[edit]

3