Skinner: Difference between revisions
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|style="padding: 7px"|'''Player:''' Aurebesh | |style="padding: 7px"|'''Player:''' Aurebesh | ||
|- | |- | ||
|style="padding: 7px"|'''Appearance:''' | |style="padding: 7px"|'''Appearance:''' cold, massive, cruel | ||
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'''Interface''' 0 | '''Interface''' 0 | ||
== | ==Skills== | ||
Old Betsy | '''Unique weapon''' "Old Betsy" | ||
Silenced laser rifle close/far 2 handed | :Silenced laser rifle close/far 2 handed | ||
Laser,silenced, | :Laser,silenced, stabilized | ||
Shredder belt | |||
Close, | '''Toughness''' | ||
:You can suffer two injuries of each severity, rather than one. | |||
Cybernetic arm: | |||
'''Sneak attack''' | |||
:When you get the drop on someone, roll+Mettle. | |||
:On a 10+, choose 1. | |||
:On a 7-9, the GM will give you 2 of the following options, choose 1 of them. | |||
:* Kill them | |||
:* Injure them | |||
:* Rob/disarm them | |||
:* Capture/disable them | |||
'''Branded''' | |||
:+1 physique (factored) | |||
=Assets= | |||
'''Shredder belt''' | |||
:Close, timed, destructive | |||
'''Combat armor''' | |||
:armored, motion sensor | |||
'''Cybernetic arm''' | |||
:melee, glove penetrating, destructive | |||
'''Infiltration kit''' | |||
Armored weapons emplacements | |||
Scars: | |||
Puckered burn scar across chest | |||
==Data Points == | |||
1 on Callister<br> | |||
1 on "floating forests" | |||
==XP == | |||
3 |
Latest revision as of 20:05, 14 July 2021
| |
Name: Skinner | |
Archetype: (Ex)Pirate | |
Professions: Military Scoundrel | |
Background: Brutal | |
Player: Aurebesh | |
Appearance: cold, massive, cruel |
Stats[edit]
Mettle +2
Influence -1
Expertise +1
Physique +2
Interface 0
Skills[edit]
Unique weapon "Old Betsy"
- Silenced laser rifle close/far 2 handed
- Laser,silenced, stabilized
Toughness
- You can suffer two injuries of each severity, rather than one.
Sneak attack
- When you get the drop on someone, roll+Mettle.
- On a 10+, choose 1.
- On a 7-9, the GM will give you 2 of the following options, choose 1 of them.
- Kill them
- Injure them
- Rob/disarm them
- Capture/disable them
Branded
- +1 physique (factored)
Assets[edit]
Shredder belt
- Close, timed, destructive
Combat armor
- armored, motion sensor
Cybernetic arm
- melee, glove penetrating, destructive
Infiltration kit
Armored weapons emplacements
Scars: Puckered burn scar across chest
Data Points[edit]
1 on Callister
1 on "floating forests"
XP[edit]
3