Difference between revisions of "Cortex Prime: Smallfolk"

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(Approaches)
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[[File:SMALLFOLKCORTEX0004.png|650px|center]]
 
[[File:SMALLFOLKCORTEX0004.png|650px|center]]
=TRAITS=
 
Traits are described on pp26 of the CPH. In any test or contest requiring dice, you get to roll one die from each of your 3 traits as well as applicable assets, etc.
 
  
The Trait categories for Swords Against Humanity are '''APPROACHES | ROLES | DISTINCTIONS'''
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=CHARACTER GENERATION=
 
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Go to the <u>[[Cortex_Prime:_Smallfolk_-_Chargen|'''Character Generation''']]</u> page for details on building your character and which mods/traits/etc we will be using for this game.
==Approaches==
 
Rather than measurable individual character attributes such as Physical | Mental | Social, the Smallfolk use Approaches, broad goals that an action is aimed at achieving.
 
 
 
Approaches default to [[file:d8a.png|24px|d8]] [[file:d8a.png|24px|d8]] [[file:d8a.png|24px|d8]]
 
 
 
Players may instead choose to step up one [[file:d8a.png|24px|d8]] to [[file:d10a.png|24px|d10]] by stepping back one [[file:d8a.png|24px|d8]] to [[file:d6a.png|24px|d6]]
 
 
 
===Infiltration===
 
: Infiltration describes a character's ability to to insert themselves into a given situation.
 
 
 
===Investigation===
 
: Investigation describes a character's ability to learn something about a given situation.
 
 
 
===Sabotage===
 
: Sabotage describes a character's ability to fuck up a given situation.
 
 
 
==Roles==
 
===Fixer===
 
===Runner===
 
===Scrapper===
 
===Skulker===
 
===Tracker===
 
===Trickster===
 
:'''[KNACKS]'''
 
 
 
==Distinctions==
 
===Birthright===
 
===Profession===
 
===Quirk===
 
 
 
=MODS=
 
==Action Based Resolution==
 
==GM Plot Points: Bank/Pile==
 
==Effect Dice==
 
==Hero Dice==
 
==Assets/Complications==
 
==Stress/Trauma==
 
===Lifeforce===
 
===Spirit===
 
===Recovery Rolls===
 

Latest revision as of 17:27, 2 July 2021

SMALLFOLKCORTEX0004.png

CHARACTER GENERATION[edit]

Go to the Character Generation page for details on building your character and which mods/traits/etc we will be using for this game.