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| [[File:SMALLFOLKCORTEX0004.png|650px|center]] | | [[File:SMALLFOLKCORTEX0004.png|650px|center]] |
− | =TRAITS=
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− | Traits are described on pp26 of the CPH. In any test or contest requiring dice, you get to roll one die from each of your 3 traits as well as applicable assets, etc.
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− | The Trait categories are '''APPROACHES | ROLES | DISTINCTIONS'''
| + | =CHARACTER GENERATION= |
− | | + | Go to the <u>[[Cortex_Prime:_Smallfolk_-_Chargen|'''Character Generation''']]</u> page for details on building your character and which mods/traits/etc we will be using for this game. |
− | ==Approaches==
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− | Rather than measurable individual character attributes such as Physical | Mental | Social, the Smallfolk use Approaches, broad goals that an action is aimed at achieving.
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− | The Approach categories are '''INFILTRATION | INVESTIGATION | SABOTAGE'''
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− | Approaches default to [[file:d8a.png|24px|d8]] [[file:d8a.png|24px|d8]] [[file:d8a.png|24px|d8]]
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− | Players may instead choose to step up one [[file:d8a.png|24px|d8]] to [[file:d10a.png|24px|d10]] by stepping back one [[file:d8a.png|24px|d8]] to [[file:d6a.png|24px|d6]]
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− | ===Infiltration===
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− | : Infiltration describes a character's ability to to insert themselves into a given situation.
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− | ===Investigation===
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− | : Investigation describes a character's ability to learn something about a given situation.
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− | ===Sabotage===
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− | : Sabotage describes a character's ability to fuck up a given situation.
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− | ==Roles==
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− | ===Fixer===
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− | ===Runner===
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− | ===Scrapper===
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− | ===Skulker===
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− | ===Tracker===
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− | ===Trickster===
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− | :'''[KNACKS]'''
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− | ==Distinctions==
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− | ===Birthright===
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− | ===Profession===
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− | ===Quirk===
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− | =MODS=
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− | ==Action Based Resolution==
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− | ==GM Plot Points: Bank/Pile==
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− | ==Effect Dice==
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− | ==Hero Dice==
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− | ==Assets/Complications==
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− | ==Stress/Trauma==
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− | ===Lifeforce===
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− | ===Spirit===
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− | ===Recovery Rolls===
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Latest revision as of 17:27, 2 July 2021
CHARACTER GENERATION[edit]
Go to the Character Generation page for details on building your character and which mods/traits/etc we will be using for this game.