Difference between revisions of "Running Sheet Chris"
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− | <big>''' | + | <big>'''Chris, Son of Caine'''</big> |
− | [[ | + | [[File:Chris2.jpg]] |
− | |||
− | |||
− | ''' | + | '''''Active since October 15, 2021''''' |
− | '''Children:''' | + | '''Father: Caine''' |
+ | |||
+ | '''Mother: Unknown''' | ||
+ | |||
+ | '''Children: None known/acknowledged''' | ||
'''Description:''' | '''Description:''' | ||
− | '''Hobbies:''' | + | '''Hobbies: a reader, a gather of knowledge. A researcher. ''' |
=='''Ranks'''== | =='''Ranks'''== | ||
+ | *Lord of Amber | ||
+ | *Chief Pattern Guard- Tazilwere | ||
+ | =='''Points{222}'''== | ||
− | + | '''''Total:222= 70 Stats+75(60)} Powers+18 Skills+{55(41)} Items +5/5 allies/Enemies+ 3 Shadow +1 Good Stuff +0Storage''''' | |
− | |||
− | '''''Total: = | ||
− | ==''' | + | ==='''Advancement'''=== |
− | * | + | *Rasak Graduate-Added |
− | * | + | *10 Pips Ambercon Tazilwere. Storage |
− | *Endurance: | + | *2021 Anniversary Advancement. |
− | * | + | **3 Pips to Endurance:added |
+ | === May 2022-Tazilwere Pattern Guard Director=== | ||
+ | **5 Pips-Storage | ||
+ | ===Game Day Allocation=== | ||
+ | *Raise to Advanced Pattern. | ||
+ | **15 pips allocated for Pattern Duty completion. At this point there were 30 in storage. | ||
+ | **15 Storage Spent. | ||
+ | **5 pips in Storage- recommend allocation to psyche | ||
+ | ===Escape From New York=== | ||
+ | *5 pips. Storage. Ran as NPC i think | ||
+ | ===2023 Pattern Guard=== | ||
+ | *5 pips storage | ||
+ | ===2024 Storage=== | ||
+ | *15 Spent on trump | ||
− | + | =='''Rasak Abilities gained'''== | |
− | ==''' | + | *5 Pips Warfare-Graduates reach at Least Amber Rank in Warfare |
+ | *3 Pip Endurance-graduates gain at least Chaos Rank in Endurance with 5 pip toward Amber rank. | ||
+ | *2 Pip Strength-Graduates gain at least Amber Strength | ||
+ | *1 Pip Skill-Military Technology | ||
+ | *1 Pip Skill-Military Command and Communications. | ||
+ | *1 Pip Skill-Military Horsemanship | ||
+ | *1 Pip Skill-Gymnastics | ||
+ | *1 Pip Skill-Medical Training | ||
+ | *1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire. | ||
+ | =='''Statistics {70}'''== | ||
+ | *Psyche:15 | ||
+ | *Strength:10 | ||
+ | *Endurance:23 | ||
+ | *Warfare:25 | ||
− | ==''' | + | =='''Powers {75(60)}'''== |
+ | *25 (50) Advanced Pattern Imprint | ||
+ | *(10) 15 Shapechange | ||
+ | *15 Sorcery | ||
+ | *20 Conjuration | ||
+ | *15 Limited Trump Artist | ||
+ | =='''Skills {18}'''== | ||
+ | *1 Pip Skill-Military Technology | ||
+ | *1 Pip Skill-Military Command and Communications. | ||
+ | *1 Pip Skill-Military Horsemanship | ||
+ | *1 Pip Skill-Gymnastics | ||
+ | *2 Pip Skill-Medical Training. Rasak and Further surgical training. | ||
+ | *1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire. | ||
+ | *2 Spy-craft | ||
+ | *2 Research | ||
+ | **1 Languages | ||
+ | *1 | ||
+ | *2 Heraldry | ||
+ | **1 Art- Illumination | ||
+ | *1 Flute- Wind Instruments | ||
+ | *1 | ||
+ | *1 | ||
+ | *1 | ||
− | =='''Allies & Enemies { | + | =='''Allies & Enemies {5/5 = 0}'''== |
===Allies=== | ===Allies=== | ||
− | + | *2 Caine | |
+ | *1 Arloxedra | ||
+ | *1 Antheris Network Contact | ||
+ | *1 City of Amber contact | ||
===Enemies=== | ===Enemies=== | ||
− | + | *5 enemies | |
=='''Companions'''== | =='''Companions'''== | ||
+ | ==='''Cash Gagal'''-''Active''=== | ||
+ | |||
+ | [[File:Cash Gagal.jpg|150 px]] | ||
+ | |||
+ | Cash Gagal. Assigned to Laravala, Daughter of Brand. Reassigned to Chris, Son of Caine | ||
+ | |||
+ | Carries great sword openly at all times | ||
+ | |||
+ | =='''Items {55(41)}'''== | ||
+ | ==='''Signet ring 38'''=== | ||
+ | [[File:Chrissignat2.jpg|100 px]] | ||
+ | |||
+ | *2 Double Speed (Rolls as coin) | ||
+ | *4 Invulnerable | ||
+ | *4 Deadly Damage | ||
+ | *2 Danger Sense | ||
+ | *2 Shadow Path | ||
+ | *2 Rapid Heal- 10 Transfer | ||
+ | *2 N/N Forms Signet Ring-prime, Coin, Small 3” bladed knife, Lock Pick, Grappling Hook, pulley, 1' Garrote with rings on either end, Magnifying ring,, 4 ring shapes | ||
+ | *1 Ability- Unnoticeable on desire- 5 Transfer | ||
+ | *1 Call to Hand | ||
+ | *4 Rack and Use Spell | ||
+ | *2 High order Focus | ||
+ | ==='''Admiral's Navy Blade (21)'''=== | ||
+ | |||
+ | Mithril Blade (The Navy Blade) | ||
+ | Used by admirals on duty. | ||
+ | *7} Double Speed 2 -Transfer 5 | ||
+ | *7} Combat Reflexes 2-Transfer 5 | ||
+ | *4} Deadly Damage | ||
+ | *1} Mold Stuff-Find in Shadow if lost. | ||
+ | *1} Alt Form-short knife with serrated back for fish cleaning. | ||
+ | *1} ability-Return to hand | ||
+ | |||
+ | ==='''Nasty Place Graduate Blade''' (20)=== | ||
+ | (20 pips-Benedict) | ||
+ | |||
+ | Those who completed the training were given a blade made there during their training and permission to wear the blade on all military attire. The blade is forged mithril with a blade 5" long and a handle 4" long. Ceremonial and honorary in intent, the blades have their own history as deadly weapons. | ||
+ | |||
+ | [[File:BenBlade1.jpg]] | ||
+ | |||
+ | *Deadly Damage 4 | ||
+ | *Rack Spell-1 Return to Hand/Return to Forge on death | ||
+ | *Shadow Wide *4 | ||
+ | |||
+ | ==='''War Bracer''' 6=== | ||
+ | *2 VS Guns- Transfer 5 | ||
+ | *1 Self Heal | ||
+ | *2 N/N: Bracer, Stylish Bracer, Steel Vambrace Clamshell Greaves | ||
+ | *1 Ability-Call to don/Return | ||
+ | |||
+ | |||
+ | ==='''Van Real Glasses''' 7 === | ||
+ | Much of this product is technological. The frames and glass are made of nearly indestructible materials as suitable for your campaign. The magical improvements make these incredibly expensive. | ||
− | ==''' | + | ===='''''Non Magical-2 pips'''''==== |
+ | *2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, | ||
+ | etc | ||
+ | ===='''''Magical-6 pips'''''==== | ||
+ | *2 Vs Firearms-Protection from general road damage and effects against the eyes. | ||
+ | *1 ability – See through Invisibly. | ||
+ | *1 ability -See through Illusions. | ||
+ | *1 ability -X-ray Vision. Thermal Vision, See retained heat signatures. | ||
+ | *1 Ability-Binocular/Microscope vision | ||
+ | ==='''Flute-4 pips'''=== | ||
+ | A small bamboo flute | ||
+ | *2 Vs Guns | ||
+ | *1 Able to Speak -Remembers songs played and can repeat them. | ||
+ | *1 Rack a spell-Variable amplification | ||
+ | **4 pips | ||
+ | . | ||
− | * | + | =='''Shadows{3}'''== |
+ | *3 Reading Shadow. 15 to 1 Amber | ||
− | ==''' | + | =='''Stuff{1}'''== |
− | + | *2 Good Stuff | |
+ | *1 Permanent Bad Stuff-Laravala. Doesn't count on pip total. | ||
=='''Miscellany'''== | =='''Miscellany'''== |
Latest revision as of 17:03, 20 February 2024
Chris, Son of Caine
Active since October 15, 2021
Father: Caine
Mother: Unknown
Children: None known/acknowledged
Description:
Hobbies: a reader, a gather of knowledge. A researcher.
Contents
Ranks[edit]
- Lord of Amber
- Chief Pattern Guard- Tazilwere
Points{222}[edit]
Total:222= 70 Stats+75(60)} Powers+18 Skills+{55(41)} Items +5/5 allies/Enemies+ 3 Shadow +1 Good Stuff +0Storage
Advancement[edit]
- Rasak Graduate-Added
- 10 Pips Ambercon Tazilwere. Storage
- 2021 Anniversary Advancement.
- 3 Pips to Endurance:added
May 2022-Tazilwere Pattern Guard Director[edit]
- 5 Pips-Storage
Game Day Allocation[edit]
- Raise to Advanced Pattern.
- 15 pips allocated for Pattern Duty completion. At this point there were 30 in storage.
- 15 Storage Spent.
- 5 pips in Storage- recommend allocation to psyche
Escape From New York[edit]
- 5 pips. Storage. Ran as NPC i think
2023 Pattern Guard[edit]
- 5 pips storage
2024 Storage[edit]
- 15 Spent on trump
Rasak Abilities gained[edit]
- 5 Pips Warfare-Graduates reach at Least Amber Rank in Warfare
- 3 Pip Endurance-graduates gain at least Chaos Rank in Endurance with 5 pip toward Amber rank.
- 2 Pip Strength-Graduates gain at least Amber Strength
- 1 Pip Skill-Military Technology
- 1 Pip Skill-Military Command and Communications.
- 1 Pip Skill-Military Horsemanship
- 1 Pip Skill-Gymnastics
- 1 Pip Skill-Medical Training
- 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.
Statistics {70}[edit]
- Psyche:15
- Strength:10
- Endurance:23
- Warfare:25
Powers {75(60)}[edit]
- 25 (50) Advanced Pattern Imprint
- (10) 15 Shapechange
- 15 Sorcery
- 20 Conjuration
- 15 Limited Trump Artist
Skills {18}[edit]
- 1 Pip Skill-Military Technology
- 1 Pip Skill-Military Command and Communications.
- 1 Pip Skill-Military Horsemanship
- 1 Pip Skill-Gymnastics
- 2 Pip Skill-Medical Training. Rasak and Further surgical training.
- 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.
- 2 Spy-craft
- 2 Research
- 1 Languages
- 1
- 2 Heraldry
- 1 Art- Illumination
- 1 Flute- Wind Instruments
- 1
- 1
- 1
Allies & Enemies {5/5 = 0}[edit]
Allies[edit]
- 2 Caine
- 1 Arloxedra
- 1 Antheris Network Contact
- 1 City of Amber contact
Enemies[edit]
- 5 enemies
Companions[edit]
Cash Gagal-Active[edit]
Cash Gagal. Assigned to Laravala, Daughter of Brand. Reassigned to Chris, Son of Caine
Carries great sword openly at all times
Items {55(41)}[edit]
Signet ring 38[edit]
- 2 Double Speed (Rolls as coin)
- 4 Invulnerable
- 4 Deadly Damage
- 2 Danger Sense
- 2 Shadow Path
- 2 Rapid Heal- 10 Transfer
- 2 N/N Forms Signet Ring-prime, Coin, Small 3” bladed knife, Lock Pick, Grappling Hook, pulley, 1' Garrote with rings on either end, Magnifying ring,, 4 ring shapes
- 1 Ability- Unnoticeable on desire- 5 Transfer
- 1 Call to Hand
- 4 Rack and Use Spell
- 2 High order Focus
[edit]
Mithril Blade (The Navy Blade) Used by admirals on duty.
- 7} Double Speed 2 -Transfer 5
- 7} Combat Reflexes 2-Transfer 5
- 4} Deadly Damage
- 1} Mold Stuff-Find in Shadow if lost.
- 1} Alt Form-short knife with serrated back for fish cleaning.
- 1} ability-Return to hand
Nasty Place Graduate Blade (20)[edit]
(20 pips-Benedict)
Those who completed the training were given a blade made there during their training and permission to wear the blade on all military attire. The blade is forged mithril with a blade 5" long and a handle 4" long. Ceremonial and honorary in intent, the blades have their own history as deadly weapons.
- Deadly Damage 4
- Rack Spell-1 Return to Hand/Return to Forge on death
- Shadow Wide *4
War Bracer 6[edit]
- 2 VS Guns- Transfer 5
- 1 Self Heal
- 2 N/N: Bracer, Stylish Bracer, Steel Vambrace Clamshell Greaves
- 1 Ability-Call to don/Return
Van Real Glasses 7[edit]
Much of this product is technological. The frames and glass are made of nearly indestructible materials as suitable for your campaign. The magical improvements make these incredibly expensive.
Non Magical-2 pips[edit]
- 2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light,
etc
Magical-6 pips[edit]
- 2 Vs Firearms-Protection from general road damage and effects against the eyes.
- 1 ability – See through Invisibly.
- 1 ability -See through Illusions.
- 1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
- 1 Ability-Binocular/Microscope vision
Flute-4 pips[edit]
A small bamboo flute
- 2 Vs Guns
- 1 Able to Speak -Remembers songs played and can repeat them.
- 1 Rack a spell-Variable amplification
- 4 pips
.
Shadows{3}[edit]
- 3 Reading Shadow. 15 to 1 Amber
Stuff{1}[edit]
- 2 Good Stuff
- 1 Permanent Bad Stuff-Laravala. Doesn't count on pip total.