Zeitgeist: The Gears of Revolution/Magic Items: Difference between revisions

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===Chapter 3===
===Chapter 3===
[[File:1627052445744.png]] [[File:1627052469299.png]] [[File:StaffAncientsZeitgeist.png]]
[[File:1627052445744.png]] [[File:1627052469299.png]] [[File:StaffAncientsZeitgeist.png]]
===Chapter 4===
[[File:Lucky_Dice_Ki_Focus.png]] [[File:Headband_Roaming_Thoughts.png]] [[File:Demonic_Weapon.png]] [[File:Razorburst.png]] [[File:Butcher's Girdle.png]] [[File:Amulet_of_the_Impeccable_Spy.png]]
===Chapter 5===
[[File:1691026250935.png]] [[File:1691026259849.png]] [[File:1691026229140.png]] [[File:1691026220600.png]] [[File:1691026277084.png]] [[File:1691026209820.png]] [[File:1693363972842.png]]


===New Rituals===
===New Rituals===
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A PC within 5 squares of any creature with the Thoughtform trait can spend a minor action to try to influence the creature with its thoughts. The PC makes an Intelligence, Wisdom, or Charisma check, and chooses to target Fortitude, Reflex, or Will. A character can only attempt this once per round.
A PC within 5 squares of any creature with the Thoughtform trait can spend a minor action to try to influence the creature with its thoughts. The PC makes an Intelligence, Wisdom, or Charisma check, and chooses to target Fortitude, Reflex, or Will. A character can only attempt this once per round.


Fortitude. If the attack hits, the creature loses insubstantial and phasing until the start of the attacker’s next turn. If it’s flying, it must land on its turn or fall.
* Fortitude. If the attack hits, the creature loses insubstantial and phasing until the start of the attacker’s next turn. If it’s flying, it must land on its turn or fall.
Reflex. If the attack hits, the attacker can slide the creature 2 squares.
* Reflex. If the attack hits, the attacker can slide the creature 2 squares.
Will. If the attack hits, the attacker is invisible to the creature until the start of the PC’s next turn
* Will. If the attack hits, the attacker is invisible to the creature until the start of the PC’s next turn.

Latest revision as of 17:07, 8 September 2023

Home Page

New Magic Items[edit]

Chapter 1[edit]

Chapter 2[edit]

Chapter 3[edit]

Chapter 4[edit]

Chapter 5[edit]

New Rituals[edit]

New Techniques[edit]

A PC within 5 squares of any creature with the Thoughtform trait can spend a minor action to try to influence the creature with its thoughts. The PC makes an Intelligence, Wisdom, or Charisma check, and chooses to target Fortitude, Reflex, or Will. A character can only attempt this once per round.

  • Fortitude. If the attack hits, the creature loses insubstantial and phasing until the start of the attacker’s next turn. If it’s flying, it must land on its turn or fall.
  • Reflex. If the attack hits, the attacker can slide the creature 2 squares.
  • Will. If the attack hits, the attacker is invisible to the creature until the start of the PC’s next turn.