Difference between revisions of "Strange behaviour placeholder"

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Garrett port to other game
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__NOTOC__
  
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[[strangebehaviours_characters|< < < Back to Main page]]
  
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__NOTOC__
  
=Garrett Waymire::Sniper/Reader=
 
  
==''QUOTE''==
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==NAME==
  
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
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'''Name:''' Bryharanos "Briar" Liadon<br>
'''|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d10a.png|24px|d10]] || Social [[file:d6a.png|24px|d6]] ||'''
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'''Alignment:''' Neutral Good<br>
 +
'''Gender:''' Non-binary <br>
 +
'''Race:''' Sinandre <br>
 +
'''Class:''' Fighter (Battle Master) <br>
 +
'''Level:''' 6 (level ups to follow) <br>
 +
'''Age:''' 354<br>
  
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
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'''Description:'''
  
'''Fight''' [[file:d6a.png|24px|d6]]
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==Ability Scores==
 +
'''Strength:''' 12 (+1) <br>
 +
'''Dexterity:''' 18 (+4) (+2 from Elf, +2 from 4th level ASI) <br>
 +
'''Constitution:''' 16 (+3) (+1 from free ASI) <br>
 +
'''Intelligence:''' 10 (+0) <br>
 +
'''Wisdom:''' 14 (+2) (+1 from Wood Elf) <br>
 +
'''Charisma:''' 8 (-1) <br>
 +
<br>
 +
'''AC:''' 16, 17 if dual wielding <br>
 +
'''HP:''' 58<br>
 +
'''Hit Dice:''' 6xd10 <br>
 +
'''Speed:''' 35'<br>
 +
'''Proficiency:''' +3<br>
 +
'''Superiority Dice:'''4xd8
 +
<br>
 +
'''Melee Attack:''' +1 (Str) / +4 (Dex) if the weapon has Finesse<br>
 +
'''Ranged Attack:''' +4 <br>
 +
'''Spell Attack:'''n/a <br>
 +
'''Spell Save DC:''' n/a<br>
  
'''Focus''' [[file:d10a.png|24px|d10]]
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'''Initiative Bonus'''<br>
 +
'''Passive Perception''' <br>
 +
'''Passive Insight''' <br>
  
'''Influence''' [[file:d8a.png|24px|d8]]
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==Spells==
  
'''Know''' [[file:d6a.png|24px|d6]]
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None
* ''Tracking'' [[file:d6a.png|24px|d6]]
 
  
'''Move''' [[file:d6a.png|24px|d6]]
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==Saving Throws==
 +
'''Strength:''' +4 (+PR) <br>
 +
'''Dexterity:''' +4<br>
 +
'''Constitution:''' +6 (+PR)<br>
 +
'''Intelligence:''' +0<br>
 +
'''Wisdom:''' +2<br>
 +
'''Charisma:''' -1<br>
  
'''Notice''' [[file:d8a.png|24px|d8]]
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==Languages Known==
* ''Sense Minds'' [[file:d6a.png|24px|d6]]
 
  
'''Shoot''' [[file:d10a.png|24px|d10]]
 
* ''Rifles'' [[file:d6a.png|24px|d6]]
 
  
'''Sneak''' [[file:d8a.png|24px|d8]]
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==Proficiencies==
* ''Evasion'' [[file:d6a.png|24px|d6]]
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:Longswords
 +
:Shortswords
 +
:Longbow
 +
:Shortbow
 +
:All armour
 +
:Shields
 +
:Simple weapons
 +
:Martial weapons
 +
:Thieves tools (Fighter)
 +
:Dice (Soldier)
 +
:Land vehicles (Soldier)
  
'''Survive''' [[file:d8a.png|24px|d8]]
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==Skills==
 +
:Athletics (Sinandre)
 +
:Perception (Elf)
 +
:Acrobatics (Fighter)
 +
:Survival (Fighter)
 +
:Medicine (swapped with Athletics from Soldier)
 +
:Intimidation (Soldier)
  
 +
==Feats==
 +
'''Dual wielder'''<br>
 +
You master fighting with two weapons, gaining the following benefits:
 +
* You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
 +
* You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.
 +
* You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
  
==Untrained Skills [[file:d4a.png|30px|d4]]==
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'''Sentinel''' (6th level ASI)
 +
You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits.
 +
* When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
 +
* Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
 +
* When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
  
Craft [[file:d4a.png|16px|d4]]
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==Traits and Features==
  
Drive [[file:d4a.png|16px|d4]]
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'''Wood Elf'''
 +
:Darkvision 60'
 +
:''Keen Senses'' - Proficiency in Perception
 +
:''Fey Ancestry'' - You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
 +
:''Trance'' - You don’t need to sleep. Instead, you meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can still dream; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a person normally gets from 8 hours of sleep.
 +
:''Mask of the Wild'' - You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
  
Fix [[file:d4a.png|16px|d4]]
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'''Fighter'''
 +
:''Saving Throws'' - Str and Con
 +
:''Fighting Style: Two weapon fighting'' - When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
 +
:''Second Wind'' - On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. 1/rest
 +
:''Action Surge'' - On your turn, you can take one additional action on top of your regular action. 1/rest
 +
:''Extra attack'' - You can attack twice whenever you take the Attack action on your turn.
 +
:''Battle Master - Manuevres:''
 +
::''Distracting Strike'' -When you hit a creature with a weapon attack, you can expend one superiority die to distract the creature, giving your allies an opening. You add the superiority die to the attack's damage roll. The next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.
 +
::''Parry'' - When another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on your superiority die + your Dexterity modifier.
 +
::''Tactical Assessment'' - When you make an Intelligence (Investigation), an Intelligence (History), or a Wisdom (Insight) check, you can expend one superiority die and add the superiority die to the ability check.
  
Fly [[file:d4a.png|16px|d4]]
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==Background==
  
Labor [[file:d4a.png|16px|d4]]
 
  
Operate [[file:d4a.png|16px|d4]]
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==Gear==
  
Perform [[file:d4a.png|16px|d4]]
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Cloak of Protection (uncommon)<br>
 +
2x Potion of Healing (common)<br>
 +
Horn of Silent Alarm (common)<br>
 +
Unbreakable arrow (common)<br>
 +
Leather armour (11 +Dex)<br>
 +
Longbow + 20 arrows<br>
 +
2 shortswords (iron +1/hit)<br>
 +
2 bronze handaxes<br>
 +
Explorer pack: backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, waterskin, 50' feet of hempen rope<br>
 +
Trophy from fallen enemy (the hand axes from Fighter)<br>
 +
Bone dice<br>
 +
Thieves tools<br>
 +
Healers kit<br>
 +
Dagger (iron +1/damage)<br>
 +
88SP (I think?)
  
Throw [[file:d4a.png|16px|d4]]
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==Character Backstory==
  
Treat [[file:d4a.png|16px|d4]]
 
  
Trick [[file:d4a.png|16px|d4]]
 
  
==Distinctions/SFX [[file:d8a.png|32px|d8]]==
 
Checked SFX are active.
 
----
 
'''Ship's Mechanic -''' ''A ship’s a living thing, no matter what they say. You can feel when she’s sick, and she makes you proud when she’s well.''
 
: '''☑ SFX, Hinder:''' <u>Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u>
 
: '''☑ Zen & the Art of Engine Maintenance:''' ''Spend 1 PP at the beginning of a Timed Action involving ship repair or upgrades. For each of your rolls during the Timed Action, you may reroll any die that comes up 1 instead of accepting a Plot Point for that die.''
 
: '''☐ Miracle Worker:''' ''If you replace your Fix Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill's normal die rating if your roll is successful.''
 
----
 
'''Blind as a Bat -''' ''Y’ain’t much good without your glasses, four-eyes.''
 
: '''☑ SFX, Hinder:''' <u>Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u>
 
: '''☑ Keen Ears:''' ''When you rely only on your hearing, step up Notice for the roll.''
 
: '''☐ Myopic:''' ''Gain 1 PP when your poor vision causes trouble for you or the Crew.''
 
----
 
'''Hard Luck Case -''' ''The ’Verse is a hard place, no one knows that better’n you.''
 
: '''☑ SFX, Hinder:''' <u>Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u>
 
: '''☐ Nose for Trouble:''' ''Gain 1 PP when you stumble into a situation you shouldn't be in or overhear something you shouldn't.''
 
: '''☐ Trouble on Your Heels::''' ''When you are being chased or followed out of a scene, you may step up Sneak or Trick when you roll to slip away.''
 
----
 
  
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
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==Table format==
'''Tools''' [[file:d8a.png|24px|d8]] ''Those as only got a hammer treat every problem like a nail.''
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{|class="wikitable"
 
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! '''Injury'''
'''Spare Parts''' [[file:d8a.png|24px|d8]] ''It's not hoardin' if it's useful.''
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! '''First'''
 
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! '''Second'''
==Background/Bio==
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|-
Solstice Jones is a young man with light brown skin and not-quite-curly dark hair pulled back in a messy ponytail. He wears large round glasses - his eyesight is extremely poor without them - and a handful of small items of jewellery made from parts, such as bracelets woven from wires.
+
| Minor
 
+
|
The third of four children, Solstice has two older sisters (Epiphany and Wednesday) and a younger brother (Sunday). His family live near a spaceport, and growing up Solstice was obsessed with the ships that came in and out every day. His parents were poor-but-hard-working and, seeing his interest, apprenticed Solstice to a mechanic. He turned out to have an aptitude for machines, and spaceships in particular.
+
|
 
+
|-
Although working on spaceships is what he always wanted to do, the spaceport is starting to feel too small. Especially with organised crime moving into the area. He's recently overheard some conversations that make him wonder exactly who he's fixing ships for, and has decided now's the time to sign on with a crew and head out into the black...
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| Major
 
+
|
==[[Firefly:_Reavers_of_the_Rim | Return to Main Page]]==
+
|
 +
|-
 +
| Severe
 +
|
 +
|
 +
|-
 +
| Critical
 +
|
 +
|
 +
|-
 +
| Fatal
 +
|
 +
|
 +
|-

Latest revision as of 09:00, 9 June 2024


< < < Back to Main page



NAME[edit]

Name: Bryharanos "Briar" Liadon
Alignment: Neutral Good
Gender: Non-binary
Race: Sinandre
Class: Fighter (Battle Master)
Level: 6 (level ups to follow)
Age: 354

Description:

Ability Scores[edit]

Strength: 12 (+1)
Dexterity: 18 (+4) (+2 from Elf, +2 from 4th level ASI)
Constitution: 16 (+3) (+1 from free ASI)
Intelligence: 10 (+0)
Wisdom: 14 (+2) (+1 from Wood Elf)
Charisma: 8 (-1)

AC: 16, 17 if dual wielding
HP: 58
Hit Dice: 6xd10
Speed: 35'
Proficiency: +3
Superiority Dice:4xd8
Melee Attack: +1 (Str) / +4 (Dex) if the weapon has Finesse
Ranged Attack: +4
Spell Attack:n/a
Spell Save DC: n/a

Initiative Bonus
Passive Perception
Passive Insight

Spells[edit]

None

Saving Throws[edit]

Strength: +4 (+PR)
Dexterity: +4
Constitution: +6 (+PR)
Intelligence: +0
Wisdom: +2
Charisma: -1

Languages Known[edit]

Proficiencies[edit]

Longswords
Shortswords
Longbow
Shortbow
All armour
Shields
Simple weapons
Martial weapons
Thieves tools (Fighter)
Dice (Soldier)
Land vehicles (Soldier)

Skills[edit]

Athletics (Sinandre)
Perception (Elf)
Acrobatics (Fighter)
Survival (Fighter)
Medicine (swapped with Athletics from Soldier)
Intimidation (Soldier)

Feats[edit]

Dual wielder
You master fighting with two weapons, gaining the following benefits:

  • You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
  • You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.
  • You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.

Sentinel (6th level ASI) You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits.

  • When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
  • Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
  • When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.

Traits and Features[edit]

Wood Elf

Darkvision 60'
Keen Senses - Proficiency in Perception
Fey Ancestry - You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Trance - You don’t need to sleep. Instead, you meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can still dream; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a person normally gets from 8 hours of sleep.
Mask of the Wild - You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Fighter

Saving Throws - Str and Con
Fighting Style: Two weapon fighting - When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Second Wind - On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. 1/rest
Action Surge - On your turn, you can take one additional action on top of your regular action. 1/rest
Extra attack - You can attack twice whenever you take the Attack action on your turn.
Battle Master - Manuevres:
Distracting Strike -When you hit a creature with a weapon attack, you can expend one superiority die to distract the creature, giving your allies an opening. You add the superiority die to the attack's damage roll. The next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.
Parry - When another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on your superiority die + your Dexterity modifier.
Tactical Assessment - When you make an Intelligence (Investigation), an Intelligence (History), or a Wisdom (Insight) check, you can expend one superiority die and add the superiority die to the ability check.

Background[edit]

Gear[edit]

Cloak of Protection (uncommon)
2x Potion of Healing (common)
Horn of Silent Alarm (common)
Unbreakable arrow (common)
Leather armour (11 +Dex)
Longbow + 20 arrows
2 shortswords (iron +1/hit)
2 bronze handaxes
Explorer pack: backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, waterskin, 50' feet of hempen rope
Trophy from fallen enemy (the hand axes from Fighter)
Bone dice
Thieves tools
Healers kit
Dagger (iron +1/damage)
88SP (I think?)

Character Backstory[edit]

Table format[edit]

Injury First Second
Minor
Major
Severe
Critical
Fatal