Cthulhu Eternal Jazz Age Character Page: Difference between revisions

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{|  
{|  
| colspan="2" | '''Agent Name:'''
| colspan="2" | '''Character Name:'''
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| colspan="2" |  
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| colspan="2" | '''Code Name:'''
| colspan="2" | '''Player Name:'''
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| colspan="2" |  
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{| class="wikitable"
!
!Permanent
!At Hand/Stowed/In Storage
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|'''Resources'''
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| X / X / X
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|}


Resource Check Boxes
{| class="wikitable"
|-
|'''Resources'''
|O
|O
|O
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|}


==Incidents of SAN loss without going insane==
==Incidents of SAN loss without going insane==
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=Bonds=
=Bonds=


{| class="wikitable"
{| class="wikitable"
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!Score
!Score
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|'''Personal'''
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|'''Communal'''
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==Motivations and Mental Disorders==
==Motivations and Mental Disorders==
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|Total
|Total
|-
|-
|Accounting (10%)
|Administration(10%)
|
|
|First Aid (10%)
|Foreign Language (Type) (0%)
|
|
|Science (0%)
|Research (10%)
|
|
|-
|-
|Alertness (20%)
|Alertness (20%)
|
|
|Forensics (0%)
|Harangue (10%)
|
|
|Search (20%)
|Ride (10%)
|
|
|-
|-
|Anthropology (0%)
|Anthropology (0%)
|
|
|Heavy Weapons (0%)
|Heavy Machinery (10%)
|
|
|SIGINT (0%)
|Science (Type) (0%)
|
|
|-
|-
|Archeology (0%)
|Appraise (10%)
|
|
|History (10%)
|History (10%)
|
|
|Stealth (10%)
|Search (20%)
|
|
|-
|-
|Art (0%):
|Archaeology (0%)
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|
|HUMINT (10%)
|Insight (10%)
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|
|Surgery (0%)
|Social Etiquette (10%)
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|-
|-
|Artillery (0%)
|Art (Type) (0%)
|
|
|Law (0%)
|Law (Type) (0%)
|
|
|Survival (10%)
|Stealth (10%)
|
|
|-
|-
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|Medicine (0%)
|Medicine (0%)
|
|
|Swim (20%)
|Streetwise (Type) (0%)
|
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|-
|-
|Bureaucracy (10%)
|Charm (20%)
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|
|Melee Weapons (30%)
|Melee Weapons (30%)
|
|
|Unarmed Combat (40%)
|Surgery (0%)
|
|  
|-
|-
|Computer Science (0%)
|Craft (Type) (0%)
|
|
|rowspan="2" style="vertical-align:top;"|Military Science (0%):
|rowspan="2" style="vertical-align:top;"|Military Training (Type) (0%)
|rowspan="2" style="vertical-align:bottom;"|
|rowspan="2" style="vertical-align:bottom;"|
|Unnatural (0%)
|Survival (Type) (10%)
|
|
|-
|-
|Craft (0%):
|Craft (Type) (0%)
|
|
|colspan="2"|''Foreign Languages and Other Skills:''
|Swim (20%)
|-
|-
|Criminology (10%)
|Disguise (10%)
|
|Navigate (10%)
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|
|Natural World (10%)
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|
|Track (10%)
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|-
|-
|Demolitions (0%)
|Dodge (30%)
|
|Occult (10%)
|
|
|Navigate (10%)
|
|
|Unarmed Combat (20%)
|
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|-
|-
|Disguise (10%)
|Drive (20%)
|
|Persuade (20%)
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|
|Occult (10%)
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|
|Unnatural (0%)
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|-
|-
|Dodge (30%)
|Firearms (20%)
|
|Pharmacy (0%)
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|Persuade (20%)
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|Use Gadgets (0%)
|
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|-
|-
|Drive Auto (20%)
|First Aid (10%)
|
|
|Pilot (0%):
|Pilot (Type) (0%)
|
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|
|
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|-
|-
|Drive Heavy Machine (10%)
|Foreign Language (Type) (0%)
|
|
|Psychotherapy (10%)
|Psychoanalyze (10%)
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|-
|-
|Firearms (20%)
|Foreign Language (Type) (0%)
|
|
|Ride (10%)
|Regional Lore (Type) (0%)
|
|
|
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|Base Range
|Base Range
|Damage
|Damage
|Armor Piercing
|Lethality
|Kill Damage
|Kill Damage
|Kill Radius
|Kill Radius
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<br>
<br>
<br>
<br>
<br>''What brought you to Delta Green? Why do they trust you and ask your help? Why do you agree to it despite the risks?''
''

Latest revision as of 10:42, 14 February 2022

Character Name:
Player Name:
Profession:
Nationality:
Sex (Age):
Education:


Statistics[edit]

Score x5 What Others Notice
Strength
Constitution
Dexterity
Intelligence
Power
Charisma


Derived Attributes[edit]

Maximum Current
Hit Points (HP)
Willpower (WP)
Sanity (SAN)
Breaking Point (BP)


Permanent At Hand/Stowed/In Storage
Resources X / X / X

Resource Check Boxes

Resources O O O

Incidents of SAN loss without going insane[edit]

Violence O O O adapted
Helplessness O O O adapted


Bonds[edit]

Score
Personal
Communal


Motivations and Mental Disorders[edit]

Skills[edit]

Total Total Total
Administration(10%) Foreign Language (Type) (0%) Research (10%)
Alertness (20%) Harangue (10%) Ride (10%)
Anthropology (0%) Heavy Machinery (10%) Science (Type) (0%)
Appraise (10%) History (10%) Search (20%)
Archaeology (0%) Insight (10%) Social Etiquette (10%)
Art (Type) (0%) Law (Type) (0%) Stealth (10%)
Athletics (30%) Medicine (0%) Streetwise (Type) (0%)
Charm (20%) Melee Weapons (30%) Surgery (0%)
Craft (Type) (0%) Military Training (Type) (0%) Survival (Type) (10%)
Craft (Type) (0%) Swim (20%)
Disguise (10%) Natural World (10%) Track (10%)
Dodge (30%) Navigate (10%) Unarmed Combat (20%)
Drive (20%) Occult (10%) Unnatural (0%)
Firearms (20%) Persuade (20%) Use Gadgets (0%)
First Aid (10%) Pilot (Type) (0%)
Foreign Language (Type) (0%) Psychoanalyze (10%)
Foreign Language (Type) (0%) Regional Lore (Type) (0%)

Physical Injuries and Ailments[edit]




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment[edit]




Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.

Weapons[edit]

Skill % Base Range Damage Lethality Kill Damage Kill Radius Shots

Personal Details, Work Performance, Special Training and Other Notes[edit]