Difference between revisions of "Cthulhu Eternal Jazz Age Character Page"
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+ | |} | ||
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+ | {| class="wikitable" | ||
+ | ! | ||
+ | !Permanent | ||
+ | !At Hand/Stowed/In Storage | ||
|- | |- | ||
|'''Resources''' | |'''Resources''' | ||
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− | | | + | | X / X / X |
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|} | |} | ||
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|Administration(10%) | |Administration(10%) | ||
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− | | | + | |Foreign Language (Type) (0%) |
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− | | | + | |Research (10%) |
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|Harangue (10%) | |Harangue (10%) | ||
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− | | | + | |Ride (10%) |
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|Heavy Machinery (10%) | |Heavy Machinery (10%) | ||
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− | | | + | |Science (Type) (0%) |
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|- | |- | ||
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|History (10%) | |History (10%) | ||
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− | | | + | |Search (20%) |
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|- | |- | ||
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|Insight (10%) | |Insight (10%) | ||
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− | | | + | |Social Etiquette (10%) |
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|- | |- | ||
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|Law (Type) (0%) | |Law (Type) (0%) | ||
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− | | | + | |Stealth (10%) |
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|Medicine (0%) | |Medicine (0%) | ||
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− | | | + | |Streetwise (Type) (0%) |
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|Melee Weapons (30%) | |Melee Weapons (30%) | ||
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− | | | + | |Surgery (0%) |
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|rowspan="2" style="vertical-align:top;"|Military Training (Type) (0%) | |rowspan="2" style="vertical-align:top;"|Military Training (Type) (0%) | ||
|rowspan="2" style="vertical-align:bottom;"| | |rowspan="2" style="vertical-align:bottom;"| | ||
− | | | + | |Survival (Type) (10%) |
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|- | |- | ||
|Craft (Type) (0%) | |Craft (Type) (0%) | ||
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− | | | + | |Swim (20%) |
|- | |- | ||
− | | | + | |Disguise (10%) |
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|Natural World (10%) | |Natural World (10%) | ||
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− | | | + | |Track (10%) |
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|- | |- | ||
− | | | + | |Dodge (30%) |
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|Navigate (10%) | |Navigate (10%) | ||
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− | | | + | |Unarmed Combat (20%) |
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|- | |- | ||
− | | | + | |Drive (20%) |
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|Occult (10%) | |Occult (10%) | ||
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− | | | + | |Unnatural (0%) |
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|- | |- | ||
− | | | + | |Firearms (20%) |
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|Persuade (20%) | |Persuade (20%) | ||
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− | | | + | |Use Gadgets (0%) |
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|- | |- | ||
− | | | + | |First Aid (10%) |
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|Pilot (Type) (0%) | |Pilot (Type) (0%) | ||
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|- | |- | ||
− | | | + | |Foreign Language (Type) (0%) |
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|Psychoanalyze (10%) | |Psychoanalyze (10%) | ||
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|- | |- | ||
− | | | + | |Foreign Language (Type) (0%) |
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|Regional Lore (Type) (0%) | |Regional Lore (Type) (0%) | ||
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|Base Range | |Base Range | ||
|Damage | |Damage | ||
− | | | + | |Lethality |
|Kill Damage | |Kill Damage | ||
|Kill Radius | |Kill Radius | ||
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<br> | <br> | ||
<br> | <br> | ||
− | + | '' |
Latest revision as of 03:42, 14 February 2022
Character Name: | |||
Player Name: | |||
Profession: | |||
Nationality: | |||
Sex (Age): | |||
Education: |
Contents
Statistics[edit]
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | |||
Constitution | |||
Dexterity | |||
Intelligence | |||
Power | |||
Charisma |
Derived Attributes[edit]
Maximum | Current | |
---|---|---|
Hit Points (HP) | ||
Willpower (WP) | ||
Sanity (SAN) | ||
Breaking Point (BP) |
Permanent | At Hand/Stowed/In Storage | |
---|---|---|
Resources | X / X / X |
Resource Check Boxes
Resources | O | O | O |
Incidents of SAN loss without going insane[edit]
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds[edit]
Score | |
---|---|
Personal | |
Communal | |
Motivations and Mental Disorders[edit]
Skills[edit]
Total | Total | Total | |||
Administration(10%) | Foreign Language (Type) (0%) | Research (10%) | |||
Alertness (20%) | Harangue (10%) | Ride (10%) | |||
Anthropology (0%) | Heavy Machinery (10%) | Science (Type) (0%) | |||
Appraise (10%) | History (10%) | Search (20%) | |||
Archaeology (0%) | Insight (10%) | Social Etiquette (10%) | |||
Art (Type) (0%) | Law (Type) (0%) | Stealth (10%) | |||
Athletics (30%) | Medicine (0%) | Streetwise (Type) (0%) | |||
Charm (20%) | Melee Weapons (30%) | Surgery (0%) | |||
Craft (Type) (0%) | Military Training (Type) (0%) | Survival (Type) (10%) | |||
Craft (Type) (0%) | Swim (20%) | ||||
Disguise (10%) | Natural World (10%) | Track (10%) | |||
Dodge (30%) | Navigate (10%) | Unarmed Combat (20%) | |||
Drive (20%) | Occult (10%) | Unnatural (0%) | |||
Firearms (20%) | Persuade (20%) | Use Gadgets (0%) | |||
First Aid (10%) | Pilot (Type) (0%) | ||||
Foreign Language (Type) (0%) | Psychoanalyze (10%) | ||||
Foreign Language (Type) (0%) | Regional Lore (Type) (0%) |
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment[edit]
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons[edit]
Skill % | Base Range | Damage | Lethality | Kill Damage | Kill Radius | Shots | |
Personal Details, Work Performance, Special Training and Other Notes[edit]