Difference between revisions of "Strange behaviour placeholder"
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[[strangebehaviours_characters|< < < Back to Main page]] | [[strangebehaviours_characters|< < < Back to Main page]] | ||
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− | == | + | ==NAME== |
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− | + | '''Name:''' <br> | |
+ | '''Alignment:''' <br> | ||
+ | '''Gender:''' <br> | ||
+ | '''Race:''' Sinandre <br> | ||
+ | '''Class:''' Fighter (Battle Master) <br> | ||
+ | '''Level:''' 1 (level ups to follow) <br> | ||
+ | '''Age:''' <br> | ||
− | ''' | + | '''Description:''' |
− | ''' | + | ==Ability Scores== |
+ | '''Strength:''' 16 (+3) (+1 from 4th level ASI)<br> | ||
+ | '''Dexterity:''' 16 (+3) (+2 from Elf, +1 from 4th level ASI)<br> | ||
+ | '''Constitution:''' 14 (+2) <br> | ||
+ | '''Intelligence:''' 10 (+0)<br> | ||
+ | '''Wisdom:''' 14 (+2) (+1 from Wood Elf, +1 from free ASI)<br> | ||
+ | '''Charisma:''' 8 (-1)<br> | ||
+ | <br> | ||
+ | '''AC:''' <br> | ||
+ | '''HP:''' 52<br> | ||
+ | '''Hit Dice:'''6xd10 <br> | ||
+ | '''Speed:''' 35'<br> | ||
+ | '''Proficiency:''' +3<br> | ||
+ | <br> | ||
+ | '''Melee Attack:''' +3 (Str) / +3 (Dex) if the weapon has Finesse<br> | ||
+ | '''Ranged Attack:''' +3 <br> | ||
+ | '''Spell Attack:'''n/a <br> | ||
+ | '''Spell Save DC:''' n/a<br> | ||
− | ''' | + | '''Initiative Bonus'''<br> |
+ | '''Passive Perception''' <br> | ||
+ | '''Passive Insight''' <br> | ||
− | + | ==Spells== | |
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− | + | None | |
− | ''' | + | ==Saving Throws== |
− | + | '''Strength:''' +6 (+PR) <br> | |
+ | '''Dexterity:''' +3<br> | ||
+ | '''Constitution:''' +5 (+PR)<br> | ||
+ | '''Intelligence:''' +0<br> | ||
+ | '''Wisdom:''' +2<br> | ||
+ | '''Charisma:''' -1<br> | ||
− | + | ==Languages Known== | |
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− | + | ==Proficiencies== | |
+ | :Longswords | ||
+ | :Shortswords | ||
+ | :Longbow | ||
+ | :Shortbow | ||
+ | :All armour | ||
+ | :Shields | ||
+ | :Simple weapons | ||
+ | :Martial weapons | ||
+ | :Herbalism kit (Fighter) | ||
− | == | + | ==Skills== |
− | + | Athletics (Sinandre) | |
+ | Perception (Elf) | ||
+ | Acrobatics (Fighter) | ||
+ | Survival (Fighter) | ||
+ | Medicine (swapped with Athletics from Soldier) | ||
+ | Intimidation (Soldier) | ||
− | + | ==Feats== | |
+ | '''Dual wielder'''<br> | ||
+ | You master fighting with two weapons, gaining the following benefits: | ||
+ | * You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand. | ||
+ | * You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light. | ||
+ | * You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one. | ||
− | + | ==Traits== | |
+ | Darkvision 60'<br> | ||
+ | Fey Ancestry - adv on saving throwas vs charmed, can't be put to sleep by magic<br> | ||
+ | Trance - 4 hours meditation rather than sleep<br> | ||
+ | Mask of the Wild - can attempt to hide even if only lightly obscured by natural phenomena<br> | ||
+ | Fighting Style - Two Weapon Fighting - When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.<br> | ||
+ | '''Battle Master - Manuevres TBC<br>''' | ||
+ | Second Wind - 1d10+fighter level healing as a bonus actions<br> | ||
+ | Action Surge - 1/rest<br> | ||
+ | ASI level 4 (spent)<br> | ||
+ | Extra attack<br> | ||
+ | '''ASI level 6 TBC<br>''' | ||
− | + | ==Features== | |
+ | '''Saving Throws''' - <br> | ||
+ | Str and Con | ||
− | + | ==Background== | |
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− | + | ==Gear== | |
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− | + | ==Character Backstory== | |
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==Table format== | ==Table format== |
Latest revision as of 14:25, 7 June 2024
NAME[edit]
Name:
Alignment:
Gender:
Race: Sinandre
Class: Fighter (Battle Master)
Level: 1 (level ups to follow)
Age:
Description:
Ability Scores[edit]
Strength: 16 (+3) (+1 from 4th level ASI)
Dexterity: 16 (+3) (+2 from Elf, +1 from 4th level ASI)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 14 (+2) (+1 from Wood Elf, +1 from free ASI)
Charisma: 8 (-1)
AC:
HP: 52
Hit Dice:6xd10
Speed: 35'
Proficiency: +3
Melee Attack: +3 (Str) / +3 (Dex) if the weapon has Finesse
Ranged Attack: +3
Spell Attack:n/a
Spell Save DC: n/a
Initiative Bonus
Passive Perception
Passive Insight
Spells[edit]
None
Saving Throws[edit]
Strength: +6 (+PR)
Dexterity: +3
Constitution: +5 (+PR)
Intelligence: +0
Wisdom: +2
Charisma: -1
Languages Known[edit]
Proficiencies[edit]
- Longswords
- Shortswords
- Longbow
- Shortbow
- All armour
- Shields
- Simple weapons
- Martial weapons
- Herbalism kit (Fighter)
Skills[edit]
Athletics (Sinandre) Perception (Elf) Acrobatics (Fighter) Survival (Fighter) Medicine (swapped with Athletics from Soldier) Intimidation (Soldier)
Feats[edit]
Dual wielder
You master fighting with two weapons, gaining the following benefits:
- You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
- You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.
- You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
Traits[edit]
Darkvision 60'
Fey Ancestry - adv on saving throwas vs charmed, can't be put to sleep by magic
Trance - 4 hours meditation rather than sleep
Mask of the Wild - can attempt to hide even if only lightly obscured by natural phenomena
Fighting Style - Two Weapon Fighting - When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Battle Master - Manuevres TBC
Second Wind - 1d10+fighter level healing as a bonus actions
Action Surge - 1/rest
ASI level 4 (spent)
Extra attack
ASI level 6 TBC
Features[edit]
Saving Throws -
Str and Con
Background[edit]
Gear[edit]
Character Backstory[edit]
Table format[edit]
Injury | First | Second |
---|---|---|
Minor | ||
Major | ||
Severe | ||
Critical | ||
Fatal |