Dragons Wake (SWADE PbP)/Olivia Gray: Difference between revisions

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Olivia 'Liv' Gray a.k.a Agent Iris
'''Olivia 'Liv' Gray a.k.a Agent Iris'''
 
''The only successful result of Project Indigo, an experimental attempt by the British government during WW1 to conceive psychic children, Liv Gray has been raised from birth to be a top tier asset for British Intelligence. After spending her formative years globetrotting and training with masters of the psychic arts the world over, she entered service with British intelligence during the 1930s as they attempted to curb Nazi attempts to obtain and utilise ancient artefacts of arcane power. During this time she earned her codename, Agent Iris.''
 
''After spending some time aiding French resistance fighters in Vichy France, Agent Iris was transferred to TOG to assist them with their efforts in the Pacific theatre, where her prior knowledge of the occult would hopefully come in handy.''
 
[[File:Agent_Iris_HeroForge.png|400px]]
 
'''Race:''' Human (ADAPTABLE: Humans begin play with any Novice Edge of their choosing.)
 
'''Archetype:''' Psychic Spy


The only successful result of Project Indigo, an experimental attempt by the British government during WW1 to conceive psychic children, Liv Gray has been raised from birth to be a top tier asset for British Intelligence. After spending her formative years globetrotting and training with masters of the psychic arts the world over, she entered service with British intelligence during the 1930s as they attempted to curb Nazi attempts to obtain and utilise ancient artefacts of arcane power. During this time she earned her codename, Agent Iris.
'''Hindrances'''
*Curious (Major)
*Heroic (Major)
*Suspicious (Minor)
*Stubborn (Minor)


After spending some time aiding French resistance fighters in Vichy France, Agent Iris was transferred to TOG to assist them with their efforts in the Pacific theatre, where her prior knowledge of the occult would hopefully come in handy.
'''Attributes and Skills'''
*Agility d6
:*Athletics d6
:*Stealth d8
:*Shooting d6
:*Fighting d6
*Smarts d8
:*Common Knowledge d6
:*Notice d8
:*Battle d6
:*Survival d6
:*Language (French) d6
:*Language (German) d6
:*Language (Russian) d6
:*Language (Japanese) d6
:*Occult d4
*Spirit d8
:*Persuasion d8
:*Performance d8
:*Focus d12
*Strength d6
*Vigour d6


Race: Human (ADAPTABLE: Humans begin play with any Novice Edge of their choosing.)
'''Derived Stats:''' ''Pace:'' 6; ''Parry:'' 5; ''Toughness:'' 7 (2)
Archetype: Psychic Spy


Hindrances
'''Bennies:''' 3/3
Curious (Major)
Suspicious (Minor)
Stubborn (Minor)
Arrogant (Major)


Attributes and skills
'''Wounds:''' 0/3
Agility d6
Athletics d4
Stealth d8
Shooting d6
Fighting d6
Smarts d8
Common Knowledge (Smarts) d4
Notice d8
Battle d6
Survival d6
Language (French) d6
Language (German) d6
Language (Russian) d6
Language (Japanese) d6
Spirit d8
Persuasion d8
Occult d8
Performance d8
Focus d12
Strength d6
Vigour d6


Edges
'''Edges'''
Alertness (+2 to Notice Rolls) (Human)
*Alertness (+2 to Notice Rolls) (Human)
Linguist (Character has d6 in languages equal to half her Smarts die) (Multiple Languages)
*Linguist (Character has d6 in languages equal to half her Smarts die) (Multiple Languages)
Arcane Background (Super Powers) (Free)
*Arcane Background (Super Powers) (Free)


Super Powers
'''Super Powers'''
Telepathy (2) + Range (2)
*Telepathy (2) + Range (2)
Telekinesis (3) + Power (2) (Raises strength of power to d8)
*Telekinesis (3)
Mind Reading (3) + Strong (2) (Smarts roll to resist made at -2)
*Mind Reading (3) + Strong (2) (Smarts roll to resist made at -2)
Mind Shield (1)
*Mind Shield (1)
*Scan (Mental) (2)


Gear
'''Gear'''
Colt Peacemaker (.45) (Range 12/24/48, Damage 2d6+1, AP 1, RoF 1, Shots 6)
*Issued gear:
:*Johnson M1941 Submachine Gun "Grease Gun" DMG: 2d8 | RoF: 3 | Range: 24/48/96 | Shots: 30 | AP2; Auto
:*Mk II Pineapple Grenade DMG: 3d6 | Medium Blast | Range: 5/10/20
:*Fairbairn-Sykes Fighting Knife DMG: STR+d4 | Range: Touch/3/6/12 | AP1
*Personal Gear:
:*Colt Peacemaker (.45) (Range 12/24/48, Damage 2d6+1, AP 1, RoF 1, Shots 6, Cost 200)
:*Leather Jacket (torso, arms) (Armor +2, Min Str d6, Weight 8, Cost 80)

Latest revision as of 13:20, 9 April 2022

Link back to Dragon's Wake main page.

Olivia 'Liv' Gray a.k.a Agent Iris

The only successful result of Project Indigo, an experimental attempt by the British government during WW1 to conceive psychic children, Liv Gray has been raised from birth to be a top tier asset for British Intelligence. After spending her formative years globetrotting and training with masters of the psychic arts the world over, she entered service with British intelligence during the 1930s as they attempted to curb Nazi attempts to obtain and utilise ancient artefacts of arcane power. During this time she earned her codename, Agent Iris.

After spending some time aiding French resistance fighters in Vichy France, Agent Iris was transferred to TOG to assist them with their efforts in the Pacific theatre, where her prior knowledge of the occult would hopefully come in handy.

Race: Human (ADAPTABLE: Humans begin play with any Novice Edge of their choosing.)

Archetype: Psychic Spy

Hindrances

  • Curious (Major)
  • Heroic (Major)
  • Suspicious (Minor)
  • Stubborn (Minor)

Attributes and Skills

  • Agility d6
  • Athletics d6
  • Stealth d8
  • Shooting d6
  • Fighting d6
  • Smarts d8
  • Common Knowledge d6
  • Notice d8
  • Battle d6
  • Survival d6
  • Language (French) d6
  • Language (German) d6
  • Language (Russian) d6
  • Language (Japanese) d6
  • Occult d4
  • Spirit d8
  • Persuasion d8
  • Performance d8
  • Focus d12
  • Strength d6
  • Vigour d6

Derived Stats: Pace: 6; Parry: 5; Toughness: 7 (2)

Bennies: 3/3

Wounds: 0/3

Edges

  • Alertness (+2 to Notice Rolls) (Human)
  • Linguist (Character has d6 in languages equal to half her Smarts die) (Multiple Languages)
  • Arcane Background (Super Powers) (Free)

Super Powers

  • Telepathy (2) + Range (2)
  • Telekinesis (3)
  • Mind Reading (3) + Strong (2) (Smarts roll to resist made at -2)
  • Mind Shield (1)
  • Scan (Mental) (2)

Gear

  • Issued gear:
  • Johnson M1941 Submachine Gun "Grease Gun" DMG: 2d8 | RoF: 3 | Range: 24/48/96 | Shots: 30 | AP2; Auto
  • Mk II Pineapple Grenade DMG: 3d6 | Medium Blast | Range: 5/10/20
  • Fairbairn-Sykes Fighting Knife DMG: STR+d4 | Range: Touch/3/6/12 | AP1
  • Personal Gear:
  • Colt Peacemaker (.45) (Range 12/24/48, Damage 2d6+1, AP 1, RoF 1, Shots 6, Cost 200)
  • Leather Jacket (torso, arms) (Armor +2, Min Str d6, Weight 8, Cost 80)