Difference between revisions of "Komatsu Koniko"
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− | | colspan="2" | '''Character Name: | + | | colspan="2" | '''Character Name:''' Komatsu Koniko |
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− | | colspan="2" | '''Player Name: | + | | colspan="2" | '''Player Name:''' Sam I Am |
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− | | colspan="2" | '''Profession/Archetype: | + | | colspan="2" | '''Profession/Archetype:''' Thief (Onnadate) |
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− | | colspan="2" | '''Clan/Family: | + | | colspan="2" | '''Clan/Family:''' |
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− | | colspan="2" |'''Sex (Age): | + | | colspan="2" |'''Sex (Age):''' Female |
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− | | colspan="2" | '''Home Province: | + | | colspan="2" | '''Home Province:''' |
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<br> | <br> | ||
'' | '' | ||
+ | |||
+ | Archetypal skills: | ||
+ | * Alertness 50% | ||
+ | * Appraise 40% | ||
+ | * Athletics 50% - CUT! | ||
+ | * Insight 40% | ||
+ | * Search 50% | ||
+ | * Stealth 50% - CUT! | ||
+ | * Streetwise (Rural Poor) 40% | ||
+ | |||
+ | Optional Skills (choose 2): | ||
+ | * Craft (Jury-Rig but actually basket weaving) 40% | ||
+ | * Harangue 50% | ||
+ | * Melee Weapons 70% | ||
+ | * Scavenge 60% |
Latest revision as of 11:18, 28 October 2022
Character Name: Komatsu Koniko | |||
Player Name: Sam I Am | |||
Profession/Archetype: Thief (Onnadate) | |||
Clan/Family: | |||
Sex (Age): Female | |||
Home Province: |
Contents
Statistics[edit]
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | |||
Constitution | |||
Dexterity | |||
Intelligence | |||
Power | |||
Charisma |
Derived Attributes[edit]
Maximum | Current | |
---|---|---|
Hit Points (HP) | ||
Willpower (WP) | ||
Sanity (SAN) | ||
Breaking Point (BP) |
Permanent | At Hand/Stowed/In Storage | |
---|---|---|
Resources | 3 | X / X / X |
Resource Check Boxes
Resources | O | O | O |
Incidents of SAN loss without going insane[edit]
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds[edit]
Score | |
---|---|
Personal | |
Communal | |
Skills[edit]
Administration (10)
Alertness (20)
Appraise (10)
Art (Type) (0)
Athletics (30)
Buddhism (10)
Building (10)
Charm (20)
Conceal (10)
Craft (Type) (0)
Disguise (10)
Dodge (30)
Drive (20)
Farm (10)
First Aid (10)
Foreign Language (Type) (0)
Harangue (10)
History (10)
Insight (10)
Knowledge (Type) (0)
Law (Type) (0)
Literacy (Type) (0)
Mechanics (0)
Medicine (0) | Melee Weapons (30)
Missile Weapons (20)
Military Training (Type) (0)
Navigate (10)
Occult (10)
Peoples (0)
Persuade (20)
Pilot (Type) (0)
Politics (0)
Reassure (10)
Regional Lore (Type) (0)
Research (10)
Ride (10)
Scavenge (10)
Search (20)
Shinto (10)
Social Etiquette (10)
Stealth (10)
Streetwise (Type) (0)
Survival (Type) (10)
Swim (20)
Track (10)
Unarmed Combat (20)
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment[edit]
Body armor reduces the damage of all attacks except Called Shots.
Weapons[edit]
Skill % | Base Range | Damage | Special capabilities | Cost | |
Personal Details, Obligations, Heirlooms, and Other Notes[edit]
Archetypal skills:
- Alertness 50%
- Appraise 40%
- Athletics 50% - CUT!
- Insight 40%
- Search 50%
- Stealth 50% - CUT!
- Streetwise (Rural Poor) 40%
Optional Skills (choose 2):
- Craft (Jury-Rig but actually basket weaving) 40%
- Harangue 50%
- Melee Weapons 70%
- Scavenge 60%