Exploring the Halls of Arden Vul: tomas WWN: Difference between revisions

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Created page with " Back to main page ==Maiandros== Former Imperial velite *Warrior L4 *Background: Soldier (mustered-out Imperial velite) *Class Ability:..."
 
 
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==Maiandros==
==Name of character==
Former Imperial velite
Short description or Background


*Warrior L4
*Thorcin Warrior L4
*Background: Soldier (mustered-out Imperial velite)
*Background: Wanderer
*Class Ability: Killing Blow (+2 damage)
*Class Ability: Killing Blow (+damage any attack, spell, or special ability including Shock damage = 1/2 level rounded up)
*Class Ability: Veteran's Luck (turn miss into hit as Instant action 1@/scene, or turn an enemy's hit against them into a miss)
*Class Ability: Veteran's Luck (turn a missed attack into a hit as Instant action 1/scene, or turn an enemy's hit against them into a miss)
*Languages: Archontean (literate); soldier's rudiments of Thorcin
*Languages: Thorcin, Archontean


~*~
~*~


*Traits: boastful, confident, enthusiastic
*Traits:  
*Secondary Skill: bowyer/fletcher
*Secondary Skill:  
*Lawful, Alignment Goal: impose or maintain order in the face of chaos
*Alignment, Alignment Goal:  
*Personal Goal: win martial fame


~*~
~*~
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===Attributes===
===Attributes===
*Strength 15 (+1)
*Strength 15 (+1)
*Intelligence 13
*Intelligence 12
*Wisdom 9
*Wisdom 06 (-1)
*Dexterity 14 (+1)
*Dexterity 15 (+1)
*Constitution 15 (+1)
*Constitution 18 (+2)
*Charisma 14 (+1)
*Charisma 10


===Skills===
===Skills===
*Exert-1
*Notice-2
*Lead-0
*Notice-0
*Punch-0
*Ride-0
*Shoot-0
*Shoot-0
*Sneak-0
*Sneak-0
*Survive-0
*Stab-2
*Stab-2
*Survive-0
*Free Skill (hobby or natural talent)-0
*advance a Level-0 skill above to Level-1
*1 banked SP


===Foci===
===Foci===
*Close Combatant-1 (throw small weapons without short-range penalty, ignore melee shock damage)
*Armsmaster-1: You have an unusual competence with thrown weapons and melee attacks. Gain Stab as a bonus skill. You can Ready a Stowed melee or thrown weapon as an Instant action. You may add your Stab skill level to a melee or thrown weapon’s damage roll or Shock damage, assuming it has any to begin with.
*Die Hard-1 (+2 hp/level, automatically stabilise if mortally wounded)
*Specialist-1 (Notice): You are remarkably talented at a particular skill. Gain any skill as a bonus. Roll 3d6 and drop the lowest die for all skill checks in this skill.
*Shocking Assault-1 (inflict shock as if enemies AC 10)
*Whirlwind Assault-1: You are a frenzy of bloody havoc in melee combat, and can hack down numerous lesser foes in close combat... assuming you survive being surrounded. Gain Stab as a bonus skill. Once per scene, as an On Turn action, apply your Shock damage to all foes within melee range, assuming they’re susceptible to your Shock.
 


===Conflict===
===Conflict===
*HP: 37
*HP: 30
*System Strain: 0/15
*System Strain: 0/18
*AC: 16 (15 without shield; Unarmored AC: 11)
*AC: 16 (15 without shield; Unarmored AC: 11)
*Initiative Bonus: +1
*Initiative Bonus: +1


Basic Attack Bonus:  
Basic Attack Bonus:  
*Melee Attack Bonus: +5
*Melee Attack Bonus: +7
*Ranged Attack Bonus: +5
*Ranged Attack Bonus: +5


Weapons:
Weapons:
*short sword: +7, 1d6+3, shock 5/15
*war hammer, attack +7, 1d8+3, Shock 6/AC 18
*dagger: +7, 1d4+3, shock 4/15, throw 60/90 +5
*dagger, attack +5, 1d4+3, Shock 6/AC 15, 30'/60' range, Subtle, Throwable (no Shock damage), Precisely Murderous (for Execution attacks), Enc 1
*large bow, attack +5, 1d8+3, 100'/600' range, 2-handed, Reload (move action), Precisely Murderous (for Execution attacks), Enc 1


===Saving Throws===
===Saving Throws===
*Physical: 11
*Physical: 10
*Evasion: 11
*Evasion: 11
*Mental: 11
*Mental: 12
*Luck: 12
*Luck: 12


===Equipment===
===Equipment===
Readied (5/7):
Readied (7/7):
*pieced armor (AC 14)
*pieced armor (AC 14)
*shield
*shield
*short sword
*war hammer
*large bow
*20 arrows
Stowed (Backpack, 6/15):
*dagger
*dagger
Stowed (Backpack, 2/15):
*tinderbox
*tinderbox
*3 torches(bundle)
*3 torches(bundle)
*Rations, 1 week


Stashed (where):
Stashed (where):
Line 81: Line 81:


Wealth:
Wealth:
*Coinpurse: 4 gold, 8 silver, three 50gp gems
*Coinpurse:  
*Factor (which factor): --
*Factor (which factor): --



Latest revision as of 04:01, 7 August 2023

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Name of character[edit]

Short description or Background

  • Thorcin Warrior L4
  • Background: Wanderer
  • Class Ability: Killing Blow (+damage any attack, spell, or special ability including Shock damage = 1/2 level rounded up)
  • Class Ability: Veteran's Luck (turn a missed attack into a hit as Instant action 1/scene, or turn an enemy's hit against them into a miss)
  • Languages: Thorcin, Archontean

~*~

  • Traits:
  • Secondary Skill:
  • Alignment, Alignment Goal:

~*~

  • XP: 12

Attributes[edit]

  • Strength 15 (+1)
  • Intelligence 12
  • Wisdom 06 (-1)
  • Dexterity 15 (+1)
  • Constitution 18 (+2)
  • Charisma 10

Skills[edit]

  • Notice-2
  • Shoot-0
  • Sneak-0
  • Survive-0
  • Stab-2
  • Free Skill (hobby or natural talent)-0
  • advance a Level-0 skill above to Level-1
  • 1 banked SP

Foci[edit]

  • Armsmaster-1: You have an unusual competence with thrown weapons and melee attacks. Gain Stab as a bonus skill. You can Ready a Stowed melee or thrown weapon as an Instant action. You may add your Stab skill level to a melee or thrown weapon’s damage roll or Shock damage, assuming it has any to begin with.
  • Specialist-1 (Notice): You are remarkably talented at a particular skill. Gain any skill as a bonus. Roll 3d6 and drop the lowest die for all skill checks in this skill.
  • Whirlwind Assault-1: You are a frenzy of bloody havoc in melee combat, and can hack down numerous lesser foes in close combat... assuming you survive being surrounded. Gain Stab as a bonus skill. Once per scene, as an On Turn action, apply your Shock damage to all foes within melee range, assuming they’re susceptible to your Shock.

Conflict[edit]

  • HP: 30
  • System Strain: 0/18
  • AC: 16 (15 without shield; Unarmored AC: 11)
  • Initiative Bonus: +1

Basic Attack Bonus:

  • Melee Attack Bonus: +7
  • Ranged Attack Bonus: +5

Weapons:

  • war hammer, attack +7, 1d8+3, Shock 6/AC 18
  • dagger, attack +5, 1d4+3, Shock 6/AC 15, 30'/60' range, Subtle, Throwable (no Shock damage), Precisely Murderous (for Execution attacks), Enc 1
  • large bow, attack +5, 1d8+3, 100'/600' range, 2-handed, Reload (move action), Precisely Murderous (for Execution attacks), Enc 1

Saving Throws[edit]

  • Physical: 10
  • Evasion: 11
  • Mental: 12
  • Luck: 12

Equipment[edit]

Readied (7/7):

  • pieced armor (AC 14)
  • shield
  • war hammer
  • large bow
  • 20 arrows

Stowed (Backpack, 6/15):

  • dagger
  • tinderbox
  • 3 torches(bundle)
  • Rations, 1 week

Stashed (where): --

Wealth:

  • Coinpurse:
  • Factor (which factor): --

Hired Help[edit]

Retainers: -- Mercenaries: -- Specialists: --

Notes[edit]