Kings Cross: Inertia: Difference between revisions

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Created page with "Character for the game King's Cross =Inertia= ==Vital Statistics== :'''Name:''' Roger Barrett :'''Alias:''' Alias :'''Identity:''' Secret :'''Height:''..."
 
 
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Character for the game [[Kings_Cross|King's Cross]]
Character for the game [[Kings_Cross|King's Cross]]  


=Inertia=
=Inertia=
[[File:KingsCrossInertia.jpg|right]]


==Vital Statistics==
==Vital Statistics==
:'''Name:''' Roger Barrett
:'''Secret Identity:''' Roger Barrett
:'''Alias:''' Alias
:'''Marital Status:''' Single
:'''Identity:''' Secret
:'''Height:''' X'XX” '''Weight:''' xxx
:'''Hair Color:''' Colour '''Eye Color:''' Colour
:'''Place of Birth:''' POB '''Date of Birth:''' DOB
:'''Marital Status:'''
:'''Relatives:''' Aaron Barrett, father (aka Terminal Velocity)
:'''Relatives:''' Aaron Barrett, father (aka Terminal Velocity)
:: Nancy Barrett, mother
:: Nancy Barrett, mother
:
:'''Affiliations:'''
:'''Occupation:''' Public Defender for King's Cross
:'''Occupation:''' Public Defender for King's Cross
:'''Allies:'''
:'''Friends and Allies:''' Simon (court clerk)
:'''Enemies:'''
:'''Enemies:''' Killzone 2.0


'''Total Points:''' xxx/400
'''Total Points:''' 400/400


==Characteristics==
==Characteristics==
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| style="text-align:center;" |13 || style="text-align:center;" |'''STR''' || style="text-align:center;" |3 || 12-, 2 1/2 D6, lift: 150 kg
| style="text-align:center;" |13 || style="text-align:center;" |'''STR''' || style="text-align:center;" |3 || 12-, 2 1/2 D6, lift: 150 kg
|-
|-
| style="text-align:center;" |18 || style="text-align:center;" |'''DEX''' || style="text-align:center;" |16 || 11-
| style="text-align:center;" |18 || style="text-align:center;" |'''DEX''' || style="text-align:center;" |16 || 13-
|-
|-
| style="text-align:center;" |23 || style="text-align:center;" |'''CON''' || style="text-align:center;" |13 || 11-
| style="text-align:center;" |23 || style="text-align:center;" |'''CON''' || style="text-align:center;" |13 || 14-
|-
|-
| style="text-align:center;" |13 || style="text-align:center;" |'''INT''' || style="text-align:center;" |3 || 11-, PER: 11-  
| style="text-align:center;" |13 || style="text-align:center;" |'''INT''' || style="text-align:center;" |3 || 12-, PER: 12-  
|-
|-
| style="text-align:center;" |10 || style="text-align:center;" |'''EGO''' || style="text-align:center;" |0 || 11-
| style="text-align:center;" |10 || style="text-align:center;" |'''EGO''' || style="text-align:center;" |0 || 11-
|-
|-
| style="text-align:center;" |18 || style="text-align:center;" |'''PRE''' || style="text-align:center;" |8 || 11-,
| style="text-align:center;" |18 || style="text-align:center;" |'''PRE''' || style="text-align:center;" |8 || 13-
|-
|-
| || || ||
| || || ||
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| style="text-align:center;" |3 || style="text-align:center;" |'''DMCV''' || style="text-align:center;" |0 ||
| style="text-align:center;" |3 || style="text-align:center;" |'''DMCV''' || style="text-align:center;" |0 ||
|-
|-
| style="text-align:center;" |5 || style="text-align:center;" |'''SPD''' || style="text-align:center;" |30 || 6,12
| style="text-align:center;" |5 || style="text-align:center;" |'''SPD''' || style="text-align:center;" |30 || 3, 5, 8, 10, 12
|-
|-
| || || ||
| || || ||
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==Skills==
==Skills==
{| class="wikitable"
{| class="wikitable"
! style="text-align:center;" | ROLL
! style="text-align:center;" | Skill
! style="text-align:center;" | Skill
! style="text-align:center;" | Characteristic
! style="text-align:center;" | Cost
! style="text-align:center;" | Cost
! style="text-align:left;" | Notes
|-
|-
| style="text-align:center;" |xx- || Skill|| style="text-align:center;" | CHA|| style="text-align:center;" |X ||
|| +1 Overall Level||12
|-
|| +2 vs Range Modifier with All Attacks ||6
|-
|| Power: Kinetic Alteration 13- ||3
|-
|| Acting 13- ||3
|-
|| Breakfall 13-||3
|-
|| Bureaucratics 13- ||3
|-
|-
| style="text-align:center;" |xx- || Skill || style="text-align:center;" | CHA || style="text-align:center;" |X ||  
|| Conversation 13- ||
|-
|-
| style="text-align:center;" |xx- || Skill|| style="text-align:center;" | CHA|| style="text-align:center;" |X ||  
|| Criminology 8- ||1
|-
|-
| style="text-align:center;" |xx- || Skill || style="text-align:center;" |CHA || style="text-align:center;" |X ||  
|| Interrogation 13- ||3
|-
|-
| style="text-align:center;" |xx- || Skill || style="text-align:center;" | CHA|| style="text-align:center;" |X ||  
|| Oratory 13- ||
|-
|-
| style="text-align:center;" |xx- || Skill || style="text-align:center;" |CHA || style="text-align:center;" |X ||  
|| Persuasion 13-||3
|-
|-
| colspan="3" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" |0 ||
|| PS: Lawyer 13- ||3  
|-
|| KS: Superhero Law 11- ||2
|-
|| TF: Skateboarding ||1
|-
! style="text-align:right;" | '''TOTAL:''' ||49
|-
|-
|}
|}
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! style="text-align:center;" | Cost
! style="text-align:center;" | Cost
|-
|-
| colspan="2" | Velocity Alteration || Multipower, 69-point reserve || style="text-align:center;" | || style="text-align:center;" |69
| colspan="2" | ''Kinetic Alteration'' || Multipower, 69-point reserve || style="text-align:center;" | || style="text-align:center;" |69
|-
|-
| || Ball Toss: Energy Blast 11d6, Reduced END (1/2 END, +1/4), OIF - Objects of Opportunity || || style="text-align:center;" |2 || style="text-align:center;" |5
|u|| ''Ball Toss'' || Energy Blast 11d6, Reduced Endurance (1/2 END, +1/4); OIF - Objects of Opportunity (-1/2) || style="text-align:center;" |2 || style="text-align:center;" |5
|-
|-
| || Mind Control 12D6 || Telepathic (+1/4) || style="text-align:center;" |7 || style="text-align:center;" |7
|u|| ''Rock Toss'' || 9d6 Energy Blast, Armor Piercing (+1/4), Reduced Endurance (1/2 END, +1/4); OIF - Objects  of Opportunity (-1/2), Beam (-1/4) || style="text-align:center;" |3 || style="text-align:center;" |4
|-
|-
| || Mental Paralysis 3D6, 7 rMD || Entangle: ACV (OMCV vs DMCV, +1/4); Takes no damage from attacks (+3/4); Works against EGO not STR (+1/4), +4rMD (6CP) || style="text-align:center;" |7 || style="text-align:center;" |7
|u|| ''Penny Toss'' || 4d6-1 Ranged Killing Attack, Armor Piercing (+1/4); OIF - Objects  of Opportunity (-1/2), Beam (-1/4) || style="text-align:center;" |7 || style="text-align:center;" |4
|-
|-
| || Presence Drain 6D6|| ACV OMCV vs DMCV (+1/4) || style="text-align:center;" |7 || style="text-align:center;" |7
|u|| ''Kinetic Magnification'' || +52 STR (total 65 STR), Reduced Endurance (1/2 END, +1/4) || style="text-align:center;" |2+1 || style="text-align:center;" |6
|-
|-
| || Telepathy 15D6 || || style="text-align:center;" |7 || style="text-align:center;" |7
|u|| ''Object Acceleration'' || Telekinesis (45 STR);  Instant (-1/2), Affects Whole Object (-1/4) || style="text-align:center;" |7 || style="text-align:center;" |4
|-
|-
| colspan="4" style="text-align:right;" | '''Subtotal:''' || (110)
|u|| ''Momentum Shift'' || Teleportation 1m, No Relative Velocity, Position Shift, Reduced Endurance (1/2 END; +1/4), Ranged (+1/2), Usable As Attack (not versus Kinetic Energy powers, Clinging, or Teleport with No Relative Velocity) (x32 maximum weight per inanimate target; +2 1/2); Only To Change Speed/Direction Of Momentum (-1/4), Must Pass Through Intervening Space (-1/4) || style="text-align:center;" |3 || style="text-align:center;" |4
|-
|-
| colspan="2" | Kevlar body suit || +3r PD, +3 rED; IIF (-1/4) || style="text-align:center;" | || style="text-align:center;" |7
|u|| ''Escape Velocity'' || Flight 5m, x64 Noncombat, Reduced Endurance (1/2 END; +1/4), Noncombat acceleration/deceleration (+1); Straight line of movement only (-1/2) [298 MPH, Velocity-based DCV 11] || style="text-align:center;" |3 || style="text-align:center;" |4
|-
|-
| colspan="2" | Flight 10m || Megascale (+1) || style="text-align:center;" |2 || style="text-align:center;" |20
| colspan="4" style="text-align:right;" | '''Subtotal:''' || (100)
|-
|-
| colspan="2" | Instant Change || Transform, cosmetic 1D6; Standard Effect; Group of clothes (+1/4); Clothes to Costume and back; Free Action Trigger (+3/4); Limited to clothes worn (-1/2); OIF ring (-1/2) || style="text-align:center;" |1 || style="text-align:center;" |3
| colspan="2" | ''Object Riding'' || Object Riding:  Flight 19m, Position Shift, Reduced Endurance (1/2 END; +1/4), No Turn Mode (+1/4); OIF (Objects Of Opportunity) (-1/2) || style="text-align:center;" |1 || style="text-align:center;" |24
|-
|-
| colspan="4" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" |140
| colspan="2" | ''Velocity Absorption'' || Resistant Protection (16 PD/12 ED), Hardened (+1/4); Nonpersistent (-1/4) || style="text-align:center;" |0 || style="text-align:center;" |42
|-
| colspan="2" | ''Velocity Negation'' || Knockback Resistance -8m (8 Active Points); Nonpersistent (-1/4) || style="text-align:center;" | || style="text-align:center;" |8
|-
| colspan="2" | ''Kinetic Negation'' || Hardened (+1/4) (3 Active Points) applied to PD || style="text-align:center;" | || style="text-align:center;" |3
|-
| colspan="2" | ''Energy Negation'' || Hardened (+1/4) (3 Active Points) applied to ED || style="text-align:center;" | || style="text-align:center;" |3
|-
| colspan="2" | ''Farsight Goggles'' || +4 versus Range Modifier for Normal Sight (2 Active Points); OIF (Goggles; -1/2) || style="text-align:center;" | || style="text-align:center;" |1
|-
| colspan="4" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" |179
|-
|-
|}
|}
==Complications==
==Complications==
{| class="wikitable"
{| class="wikitable"
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! style="text-align:center;" | END
! style="text-align:center;" | END
|-
|-
| Code Against Killing|| Psy: Common, Strong || style="text-align:center;" |15
| Secret Identity (Social Limitation)|| Frequently, Major || style="text-align:center;" |15
|-
| Negative Reputation: "Say, isn't that hero's powers just like...?" || Infrequently || style="text-align:center;" |5
|-
| Dependent NPC: Terminal Velocity || Infrequently, As Powerful || style="text-align:center;" |0
|-
| Dependent NPC: Simon (childhood friend and court clerk) || Infrequently, Normal, Useful Position/Skills|| style="text-align:center;" |5
|-
| Dependent NPC: Current Superpowered Client || Infrequently, As Powerful, Unaware of Super ID || style="text-align:center;" |5
|-
|-
| DNPC (Mark Spiro) || Normal, Frequently || style="text-align:center;" |15
| Wants to be the hero his father could have been (Psych Lim) || Common, Strong || style="text-align:center;" |15
|-
|-
| Famous || Soc: Frequently, Minor in Civilian ID|| style="text-align:center;" |10
| Never throw a case (Psych Lim) || Common, Strong|| style="text-align:center;" |15
|-
|-
| Secret Identity|| Soc: Frequently, Major || style="text-align:center;" |15
| Reluctance to Kill (Psych Lim) || Common, Moderate || style="text-align:center;" |10
|-
|-
| Vulnerable to Lightning/Electricity || Common; 2x STUN || style="text-align:center;" |20
| Hunted:  Killzone 2.0 (daughter of the original Killzone) || As Powerful, Harshly Punish || style="text-align:center;" |10
|-
|-
| colspan="2" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" |75
| colspan="2" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" |75
|-
|-
|}
|}

Latest revision as of 19:02, 23 February 2023

Character for the game King's Cross

Inertia[edit]

Vital Statistics[edit]

Secret Identity: Roger Barrett
Marital Status: Single
Relatives: Aaron Barrett, father (aka Terminal Velocity)
Nancy Barrett, mother
Occupation: Public Defender for King's Cross
Friends and Allies: Simon (court clerk)
Enemies: Killzone 2.0

Total Points: 400/400

Characteristics[edit]

VALUE Characteristic Cost ROLL & Notes
13 STR 3 12-, 2 1/2 D6, lift: 150 kg
18 DEX 16 13-
23 CON 13 14-
13 INT 3 12-, PER: 12-
10 EGO 0 11-
18 PRE 8 13-
9 OCV 30
8 DCV 25
3 OMCV 0
3 DMCV 0
5 SPD 30 3, 5, 8, 10, 12
11 PD 9
11 ED 9
15 REC 11
40 END 4
11 BODY 1
36 STUN 8
TOTAL: 170

Skills[edit]

Skill Cost
+1 Overall Level 12
+2 vs Range Modifier with All Attacks 6
Power: Kinetic Alteration 13- 3
Acting 13- 3
Breakfall 13- 3
Bureaucratics 13- 3
Conversation 13- 3
Criminology 8- 1
Interrogation 13- 3
Oratory 13- 3
Persuasion 13- 3
PS: Lawyer 13- 3
KS: Superhero Law 11- 2
TF: Skateboarding 1
TOTAL: 49

Perks and Talents[edit]

Perk/Talent Notes Cost
Law License 1
Money: Well Off $100,000 annually 1
TOTAL: 2

Powers[edit]

Name Description/Rules END Cost
Kinetic Alteration Multipower, 69-point reserve 69
u Ball Toss Energy Blast 11d6, Reduced Endurance (1/2 END, +1/4); OIF - Objects of Opportunity (-1/2) 2 5
u Rock Toss 9d6 Energy Blast, Armor Piercing (+1/4), Reduced Endurance (1/2 END, +1/4); OIF - Objects of Opportunity (-1/2), Beam (-1/4) 3 4
u Penny Toss 4d6-1 Ranged Killing Attack, Armor Piercing (+1/4); OIF - Objects of Opportunity (-1/2), Beam (-1/4) 7 4
u Kinetic Magnification +52 STR (total 65 STR), Reduced Endurance (1/2 END, +1/4) 2+1 6
u Object Acceleration Telekinesis (45 STR); Instant (-1/2), Affects Whole Object (-1/4) 7 4
u Momentum Shift Teleportation 1m, No Relative Velocity, Position Shift, Reduced Endurance (1/2 END; +1/4), Ranged (+1/2), Usable As Attack (not versus Kinetic Energy powers, Clinging, or Teleport with No Relative Velocity) (x32 maximum weight per inanimate target; +2 1/2); Only To Change Speed/Direction Of Momentum (-1/4), Must Pass Through Intervening Space (-1/4) 3 4
u Escape Velocity Flight 5m, x64 Noncombat, Reduced Endurance (1/2 END; +1/4), Noncombat acceleration/deceleration (+1); Straight line of movement only (-1/2) [298 MPH, Velocity-based DCV 11] 3 4
Subtotal: (100)
Object Riding Object Riding: Flight 19m, Position Shift, Reduced Endurance (1/2 END; +1/4), No Turn Mode (+1/4); OIF (Objects Of Opportunity) (-1/2) 1 24
Velocity Absorption Resistant Protection (16 PD/12 ED), Hardened (+1/4); Nonpersistent (-1/4) 0 42
Velocity Negation Knockback Resistance -8m (8 Active Points); Nonpersistent (-1/4) 8
Kinetic Negation Hardened (+1/4) (3 Active Points) applied to PD 3
Energy Negation Hardened (+1/4) (3 Active Points) applied to ED 3
Farsight Goggles +4 versus Range Modifier for Normal Sight (2 Active Points); OIF (Goggles; -1/2) 1
TOTAL: 179

Complications[edit]

Description Rules END
Secret Identity (Social Limitation) Frequently, Major 15
Negative Reputation: "Say, isn't that hero's powers just like...?" Infrequently 5
Dependent NPC: Terminal Velocity Infrequently, As Powerful 0
Dependent NPC: Simon (childhood friend and court clerk) Infrequently, Normal, Useful Position/Skills 5
Dependent NPC: Current Superpowered Client Infrequently, As Powerful, Unaware of Super ID 5
Wants to be the hero his father could have been (Psych Lim) Common, Strong 15
Never throw a case (Psych Lim) Common, Strong 15
Reluctance to Kill (Psych Lim) Common, Moderate 10
Hunted: Killzone 2.0 (daughter of the original Killzone) As Powerful, Harshly Punish 10
TOTAL: 75