Seeds in their Pockets: Difference between revisions

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__NOTOC__
[[File:Solarpunk2.webp]]
[[File:Solarpunk2.webp]]


This is the wiki page for the solarpunk Traveller game "Seeds in their Pockets"
This is the wiki page for the solarpunk Traveller game "Seeds in their Pockets"
[https://forum.rpg.net/index.php?threads/classic-traveller-seeds-in-their-pockets.910852/ IC thread]
[https://forum.rpg.net/index.php?threads/classic-traveller-seeds-in-their-pockets.910724/ OOC thread
=Sunflower=
UWP BA6662A-A
=Houserules=
=Houserules=
;Every character has Skill-0 in all skills that were in the basic training list of their career.  
*'''Basic Training''' Every character has Skill-0 in all skills that were in the basic training list of their career.  
;A skill that is strongly related to a skill that the player has at at least level 2 can be attempted as -1 to the skill that is known. So Sword-3 provides Cutlass-2 and so forth.
*'''Related skills''' A skill that is '''strongly''' related to a skill that the player has at at least level 2 can be attempted as -1 to the skill that is known. So Sword-3 provides Cutlass-2 and so forth.  
;During the game moments of awesome, good roleplay, daring and contributing something important to the setting will attract a point of inspiration, recorded using this symbol
*'''Jack-o-T''' counts as skill-1 for any skill. Which means that Jack-o-T-1 removes the untrained modifier and even provides a +1DM for ''all'' skills , which makes you very versatile. It also applies when we cannot easily fit an action to a skill. I reserve the right to veto its use in some situations: no brain surgery etc.
[[File:Imperial_Sunburst.gif|50px]]
*'''High-tech items''' Equipment over TL-7 will need an 8+ throw to function on any given day. The throw has a -1 DM for each TL over 7. Items made on Sunflower (like your communicators) get a +2 DM as they are hardened against EMP (which makes them often clunkier than the Imperium equivalent). So an offplanet TL8 Laser Carbine would need to make a throw of 9+ but your Sunflower-made (TL8) communicators, need a throw of  7+


=Characters=
=Characters=
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! UPP
! UPP
|-
|-
|
|[[File:Traveller rogue.png|200px]]
|Enzo Tameron  597899  Age 34  CR 9,400
|'''Enzo Tameron'''   597899  Age 34  CR 9,400
4 terms Other
4 terms Other
Skills: Forgery 2, Computer 1, Jack-of-all-Trades 1 (modified house rule)
;Skills: Forgery 2, Computer 1, Jack-of-all-Trades 1 (modified house rule)
(Service skills at 0: Vehicle TBC, Gambling, Brawling, Bribery, Blade Cbt, Gun Cbt)
(Service skills at 0: Vehicle TBC, Gambling, Brawling, Bribery, Blade Cbt, Gun Cbt)


Gear:
;Gear:
Body Pistol and 2x ammo, Rifle and 5x ammo, Mesh, Dagger, Short range comm, Personal computer (software TBC)
Body Pistol and 2x ammo, Rifle and 5x ammo, Mesh, Dagger, Short range comm, Personal computer (software TBC)


|-
|[[File:KlaatuMcLaren.jpg|200px]]
|'''Klaatu McLaren''' 9A9B83 Skills: Pilot,2, Engineering,1, Navigation,1, Ground Car,1
Pronouns: They/Them
Gear: Scout Ship,1
Shopping list:
- Vacc Suit
- Vid Camera/recorder
- Shotgun, 200 birdshot, 100 buckshot, locked case
- 9mm Pistol, 3 spare mags, holster, locked case 300 rds FMJ
- One of those portable computers
- four baggy summer weight utility changes of clothes, grey with green stripes
- two quilted winter weight utility changes of clothes. White with orange stripes
- colorful teeshirts with anti-imperial slogans
- gloves, tools, green knit hat and matching scarf
- shaving and hygiene kit
- first aid kit
- sewing kit
- multi tool
- roll of thousand-mile an hour tape
- aerosol can of adhesive spray, nitrogen propellant
- aerosol can of yellow orange latex spray paint, nitrogen propellant
- mess kit
Angry Youth! Born to Die!!!


|-
|-
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|-
|-
|[[File:Traveller Guard.jpg|200px]]
|[[File:Traveller Guard.jpg|200px]]
|Zoe Chao Lin  847B7B  Age 30  Cr 32,990  
|'''Zoe Chao Lin'''   847B7B  Age 30  Cr 32,990  
3 terms Army (Major)
3 terms Army (Major)
Skills: Vehicle (Ground Car) 2, Air/Raft 0, Gun Combat 0 (Rifle) 1, (SMG) 1, Forward Observer 1, Blade Combat 1 (Saber), Mechanical 1, Brawling 1
;Skills: Vehicle (Ground Car) 2, Air/Raft 0, Gun Combat 0 (Rifle) 1, (SMG) 1, Forward Observer 1, Blade Combat 1 (Saber), Mechanical 1, Brawling 1
Gear: Automatic Rifle (Cr 1,000) 5 Kg 3D damage, Rifle Ammunition x5 (Cr 100) 2.5 Kg (20 Rounds / Clip), SMG Ammunition x4 (Cr 40) 1 Kg (15 Rounds / Clip), Telescopic Sights (Cr 200) .8 Kg, Mesh (Cr 150)
;Gear: Automatic Rifle (Cr 1,000) 5 Kg 3D damage, Rifle Ammunition x5 (Cr 100) 2.5 Kg (20 Rounds / Clip), SMG Ammunition x4 (Cr 40) 1 Kg (15 Rounds / Clip), Telescopic Sights (Cr 200) .8 Kg, Mesh (Cr 150)
|-
|[[File:Traveller_Naval.png|200px]]
|
'''Chip Lister''': 9C8796 Age 38 CR 30000
;5 terms Scout (Retirement Pay 4000)
;Skills: Engineering 1, Gunnery 1, Jack-of-all-Trades 1, Mechanical 1, Pilot 1, Vacc Suit 1, Vehicle (Grav Belt) 1
;Gear: Broadsword
;Vehicle and Transport Options: Scout Ship, Low Passage Ticket
 
 
 
 
|}
 
=NPCs=
{| class="wikitable"
|[[File:Filetti.png|150px]]
|'''Captain Luna Filetti''' 87A873    Age 22 (decd.)
 
3 terms                     
 
;Skills: Laser Carbine-1, Rifle-2, SMG-1, Evectronics-1
|-
|
|'''Professor Tabitha Sabel-Filetti'''  938FA6  Age 38  Cr 0
;5 terms Scientist
;Skills: Computer,1,Admin,1,Leader,1,Medical,1
;Gear: Retirement Pay,4000,Lab Ship,1,Mid Passage Ticket,1,High Passage Ticket,1
|-
|[[File:Chrisjen.png|150px]]
|'''Lt Wei Weber''' 212BAB    Age 96-120 (decd.)
 
X terms                       
 
;Skills: Brawling-2, Bribery-2, Carousing-4, Computers-2, Espionage-3, Electronics-2, Forgery-3, Gambling-1, Rifle-2, Streetwise-3
|-
|
|Scientist Hiroto Kowalski    B76A65    Age 46
7 terms                        Cr40,000
 
Skills: Computer-2, Electronics-2, Gravitics-1, Jack-o-T-1, Survival-1, Tracked Vehicle-2
 
Benefits: 8,000/yr Retirement Pay, Lab Ship, Low Passage
|}
|}
=Weapon Cards=
=Weapon Cards=
The tables below show the standard Traveller weapons. The numbers are the throw needed (dice plus your personal modifiers) to hit. A character with DEX 9 and SMG-1 would Throw 2D6+3 and hit someone wearing ballistic cloth armour at 20m if the dice showed five or more.
The tables below show the standard Traveller weapons. The numbers are the throw needed (dice plus your personal modifiers) to hit. A character with DEX 9 and SMG-1 would Throw 2D6+3 and hit someone wearing ballistic cloth armour at 20m if the dice showed five or more.
 
==Melee/Brawling==
[[File:CT_Hands_Brawling.png]]
[[File:CT_Club_(Brawling_Weapons).png]]
[[File:CT_Dagger.png]]
[[File:CT Sword.png]]
[[File:CT Cutlass.png]]
==Ranged==
[[File:CT_Automatic_Pistol.png]]
[[File:CT_Automatic_Pistol.png]]
[[File:CT_Automatic_Rifle.png]]
[[File:CT_Body_Pistol.png]]
[[File:CT_Body_Pistol.png]]
[[File:CT Revolver.png]]
[[File:CT_Carbine.png]]
[[File:CT_Carbine.png]]
[[File:CT_Club_(Brawling_Weapons).png]]
[[File:CT Rifle.png]]
[[File:CT_Dagger.png]]
[[File:CT_Automatic_Rifle.png]]
[[File:CT_Hands_Brawling.png]]
[[File:CT Laser Rifle.png]]
[[File:CT Laser Rifle.png]]
[[File:CT Revolver.png]]
[[File:CT Shotgun.png]]
[[File:CT Rifle.png]]
[[File:CT_Submachine_Gun.png]]
[[File:CT_Laser_Carabine.png]]

Latest revision as of 15:28, 21 July 2024

This is the wiki page for the solarpunk Traveller game "Seeds in their Pockets"

IC thread

[https://forum.rpg.net/index.php?threads/classic-traveller-seeds-in-their-pockets.910724/ OOC thread

Sunflower[edit]

UWP BA6662A-A

Houserules[edit]

  • Basic Training Every character has Skill-0 in all skills that were in the basic training list of their career.
  • Related skills A skill that is strongly related to a skill that the player has at at least level 2 can be attempted as -1 to the skill that is known. So Sword-3 provides Cutlass-2 and so forth.
  • Jack-o-T counts as skill-1 for any skill. Which means that Jack-o-T-1 removes the untrained modifier and even provides a +1DM for all skills , which makes you very versatile. It also applies when we cannot easily fit an action to a skill. I reserve the right to veto its use in some situations: no brain surgery etc.
  • High-tech items Equipment over TL-7 will need an 8+ throw to function on any given day. The throw has a -1 DM for each TL over 7. Items made on Sunflower (like your communicators) get a +2 DM as they are hardened against EMP (which makes them often clunkier than the Imperium equivalent). So an offplanet TL8 Laser Carbine would need to make a throw of 9+ but your Sunflower-made (TL8) communicators, need a throw of 7+

Characters[edit]

Picture UPP
Enzo Tameron 597899 Age 34 CR 9,400

4 terms Other

Skills
Forgery 2, Computer 1, Jack-of-all-Trades 1 (modified house rule)

(Service skills at 0: Vehicle TBC, Gambling, Brawling, Bribery, Blade Cbt, Gun Cbt)

Gear

Body Pistol and 2x ammo, Rifle and 5x ammo, Mesh, Dagger, Short range comm, Personal computer (software TBC)


Aniella Baker 9459BB Age 46 Cr 39200
7 terms Merchant (2nd Officer); Retirement Pay: 8000
Skills: Engineering-1, Medical-3, Sword-3, Laser Rifle-1, Steward-1, Helicopters-1, Bribery-2
Gear: Sword-1, Low Passage Ticket-2, Mesh Armor, long range comm, medical kit, light intensifier googles, combination respirator/air filter

Aniella (ON yel ah) has put a lot of years into plying trade routes on good and bad ships. Recently retired from the corps with a pension, she is looking for somewhere to apply her diverse skills. Herny Westerly, her son, thinks she should come visit him and help take care of Rulia and Jesse, her grandchildren. But Henry is a tightwad who probably wants her to pay the rent from her pension. She has not heard from Mary, her daughter who joined the Marines of branches, in years and the Marines have never sent a death notice. The less said about Albert Westerly, her ex, the better.

Zoe Chao Lin 847B7B Age 30 Cr 32,990

3 terms Army (Major)

Skills
Vehicle (Ground Car) 2, Air/Raft 0, Gun Combat 0 (Rifle) 1, (SMG) 1, Forward Observer 1, Blade Combat 1 (Saber), Mechanical 1, Brawling 1
Gear
Automatic Rifle (Cr 1,000) 5 Kg 3D damage, Rifle Ammunition x5 (Cr 100) 2.5 Kg (20 Rounds / Clip), SMG Ammunition x4 (Cr 40) 1 Kg (15 Rounds / Clip), Telescopic Sights (Cr 200) .8 Kg, Mesh (Cr 150)

Chip Lister: 9C8796 Age 38 CR 30000

5 terms Scout (Retirement Pay 4000)
Skills
Engineering 1, Gunnery 1, Jack-of-all-Trades 1, Mechanical 1, Pilot 1, Vacc Suit 1, Vehicle (Grav Belt) 1
Gear
Broadsword
Vehicle and Transport Options
Scout Ship, Low Passage Ticket



NPCs[edit]

Captain Luna Filetti 87A873 Age 22 (decd.)

3 terms

Skills
Laser Carbine-1, Rifle-2, SMG-1, Evectronics-1
Professor Tabitha Sabel-Filetti 938FA6 Age 38 Cr 0
5 terms Scientist
Skills
Computer,1,Admin,1,Leader,1,Medical,1
Gear
Retirement Pay,4000,Lab Ship,1,Mid Passage Ticket,1,High Passage Ticket,1
Lt Wei Weber 212BAB Age 96-120 (decd.)

X terms

Skills
Brawling-2, Bribery-2, Carousing-4, Computers-2, Espionage-3, Electronics-2, Forgery-3, Gambling-1, Rifle-2, Streetwise-3
Scientist Hiroto Kowalski B76A65 Age 46

7 terms Cr40,000

Skills: Computer-2, Electronics-2, Gravitics-1, Jack-o-T-1, Survival-1, Tracked Vehicle-2

Benefits: 8,000/yr Retirement Pay, Lab Ship, Low Passage

Weapon Cards[edit]

The tables below show the standard Traveller weapons. The numbers are the throw needed (dice plus your personal modifiers) to hit. A character with DEX 9 and SMG-1 would Throw 2D6+3 and hit someone wearing ballistic cloth armour at 20m if the dice showed five or more.

Melee/Brawling[edit]

Ranged[edit]