Brahnamin's Characters: Stick: Difference between revisions

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[[Brahnamin's_Characters | < < < Back To Main Page]]
=Dwarven Ur-Druid :: Cleric/Bard=
''"The words of the gods became people. What then shall our words become?"''


==Stick :: Walker of the Ways==
[[File:Druiddwarf00003.png|350px|right]]


[[File:Kai0001.jpg|300px|right]]
==Base Matrix==
'''Bard''' L4 '''| Cleric''' L1


==''Bang out the works of Shakespeare? We have higher standards''==
'''Alignment''' CN


==Race :: Langur==
'''AC''' 18 | '''HP''' 38 | '''Initiative''' +0 | '''Proficiency''' +3 | '''Size''' M | '''Speed''' 25 (15) | '''Darkvision''' 60'


'''Racial Features'''
[[Brahnamin%27s_Characters|< < < Back to Main Page]]
:Enhanced Attribute: Agility (2)
:Awkward Shape (-1)
:Outsider (-2)
:Leaper (2)
:Wall Walker (1)


==Attributes==
==Abilities/Saves==
'''Agility''' [[file:d8a.png|24px]]
'''STR''' 10 / '''+0''' Save (+0) || '''DEX''' 10 / '''+0''' Save (+3) || '''CON''' 14 / '''+2''' Save (+2) || '''INT''' 10 / '''+0''' Save (+3) || '''WIS''' 17 / '''+3''' Save (+3) || '''CHA''' 16 / '''+3''' Save (+6)


'''Smarts''' [[file:d10a.png|24px]]
'''Dwarven Resilience:''' Poison resistance + advantage on saves vs poison


'''Spirit''' [[file:d8a.png|24px]]
[[Brahnamin%27s_Characters|< < < Back to Main Page]]


'''Strength''' [[file:d6a.png|24px]]
==Combat==
'''Armor Proficiencies:''' Light, Medium, Heavy, Shield
:'''Chain''' + '''Shield''' [AC 18]


'''Vigor''' [[file:d6a.png|24px]]
'''Weapon Proficiencies:''' Battle Axe, Hand Axe, Light Hammer. War Hammer, Long Sword, Short Sword, Rapier, Hand Crossbow, All Simple
:'''Quarterstaff:''' +6 [to hit] | 1d8+3 [damage] | 1d4+4 [bonus damage] | ''Versatile'' (1d8)
::[+3 to hit/1d6+0 damage w/o ''Shillelagh'']
:'''Dagger:''' +4 [to hit] | 1d4+1 [damage] | ''Finesse/Light/Thrown'' [20/60]


==Derived Stats==
[[Brahnamin%27s_Characters|< < < Back to Main Page]]
Pace '''[6]''' || Parry '''[6]''' || Size '''[0]''' || Toughness '''[5''' (7)''']'''


==Core Skills==
==Magic==
'''Athletics''' [[file:d8a.png|24px]]
'''Bard Sp Att:''' +6 | '''Cleric Sp Att:''' +6 | '''Bard Sp DC:''' 14 | '''Cleric Sp DC:''' 14 | '''Spell Slots: L1''' <u>4</u> / '''L2''' <u>3</u> / '''L3''' <u>2</u>


'''Common Knowledge [[file:d4a.png|24px]]
'''Cantrips:'''
:Shillelagh, Thaumaturgy, Spare the Dying,  Guidance, Prestidigitation, Mage Hand, Minor Illusion


'''Notice''' [[file:d8a.png|24px]]
'''Known Bard Spells:'''
:'''L1:''' Disguise Self, Faerie Fire, Feather Fall
:'''L2:''' Blindness/Deafness, Heat Metal, Invisibility, Knock


'''Persuasion''' [[file:d4a.png|24px]]
'''Prepared Cleric Spells:'''
:'''L1:''' Animal Friendship, Cure Wounds, Inflict Wounds, Healing Word, Detect Magic, Speak with Animals


'''Stealth''' [[file:d6a.png|24px]]


==Other Skills==
[[Brahnamin%27s_Characters|< < < Back to Main Page]]
'''Electronics''' [[file:d6a.png|24px]]


'''Fighting''' [[file:d8a.png|24px]]
==Feats/Features==
'''Telepathic:''' 60'/LOS/Creature must know your language to understand.
:: '''Detect Thoughts:''' Once per Long Rest
----
'''Bardic Inspiration''' [d6] 3x/long rest
:'''Cutting Words:''' BI die subtracted from Att/Dmg/Ability [reaction]


'''Hacking''' [[file:d10a.png|24px]]
'''Song of Rest:''' Bonus 1d6 hp per short rest if HD expended to regain hp.


'''Psionics''' [[file:d10a.png|24px]]
[[Brahnamin%27s_Characters|< < < Back to Main Page]]


'''Repair''' [[file:d8a.png|24px]]
==Skills/Tools/Tongues==
'''Str >>''' '''Athletics''' [+3]


==Hindrances==
'''Dex >>''' Acrobatics [+1] | Sleight of Hand [+1] | '''Stealth''' [+3]
'''Can't Swim''' - ''Minor'' - Kai is fairly lean and dense and floats in much the same way a bowling ball doesn't. He avoids water like the plague.


'''Mild Mannered''' - ''Minor'' - A trained fighter wouldn't mistake Kai for anything other than the same, but the average jane just can't get past his cute monkey face and swishing tail. Folk typically just think him harmless.
'''Int >>''' Arcana [+1] | History [+1/+6 Stonecunning] | '''Investigation''' [+3/P13] | '''Nature''' [+3] | '''Religion''' [+3]


'''Tongue Tied''' - ''Major'' - Kai's grasp of syntax and verb tense is miserable and he frequently chooses the wrong words to express himself, especially when excited or under stress.
'''Wis >>''' '''Animal Handling''' [+6] | '''Insight''' [+6] | Medicine [+4] | '''Perception''' [+6] | Survival [+4]


==Edges and Powers==
'''Cha >>''' Deception [+4] | '''Intimidation''' [+6] | Performance [+4] | Persuasion [+4]
'''Arcane Background [Psionic]''' (20 pp)
----
'''Music Instruments:''' Lute | Flute | Drum | '''Other Toold:''' Brewers Supplies
----
'''Spoken/Written Languages:''' Common | Dwarvish | Giantish | Orcish
----
[[Brahnamin%27s_Characters|< < < Back to Main Page]]


:'''Power [Fear]''' Novice | Cost (2) | Range (6) | Duration (instant) |
==Wealth/Equipment==


::''Causes Fear check''
[[Brahnamin%27s_Characters|< < < Back to Main Page]]


:'''Power [Mind Reading}''' Novice | Cost (2) | Range (sm) | Duration (Instant)
==Background==
'''Acolyte''' | '''Feature:''' Shelter of the Faithful
----
:'''Trait:''' I was always treated poorly outside the grove for my free spirit but accepted within as a unique creation. This continues to inform my dealings with all who dwell beneath the sky. 
----
:'''Ideal:''' I will stand for those who cannot, and if I fall, I will keep fighting.
----
:'''Bond:''' I am the Heart of the Wildwood, the Power that Preserves.
----
:'''Flaw:''' I am an untended fire in a dry and brittle land. May the Mother forgive the danger I represent to her and hers.
----
[[Brahnamin%27s_Characters|< < < Back to Main Page]]
----
----
'''Backstory:'''
----
----


::''Opposed roll vs Smarts to read mind''
[[Brahnamin%27s_Characters|< < < Back to Main Page]]


:'''Power [Telekinesis]''' Seasoned | Cost (5) | Range (sm x 2) | Duration (5) |
==Appearance==


::''Moves items with Strength of d10 (d12 with a raise).''
[[Brahnamin%27s_Characters|< < < Back to Main Page]]
 
:'''Power [Teleportation]''' Seasoned | Cost (2) | Range (sm) | Duration (Instant) |
 
:: ''Character teleports up to 12″ distant.''
 
'''Arcane Resistance''' ''Arcane skills targeting the hero suffer a −2 penalty (even if cast by allies!) and magical damage is reduced by 2 as well.''
 
'''Extra Power Points x2''' ''+5 PP (twice)''
 
'''Extra Powers''' ''+2 New Powers''
 
'''MacGyver''' ''Quickly create improvised devices from scraps''
 
'''Two <s>Gun</s> Knife Kid''' ''Make one extra Shooting (or Athletics, throwing) roll with a second ranged weapon in the off-hand at no Multi-Action penalty.''
 
==Wealth/Gear==
'''Armor'''
 
: Kevlar Jacket +2 Armor | Wt 8 | Cost 350
 
'''Weapons'''
 
: Long Knife (x4) 1d4+1d6 | Wt 1 (4) | Cost 25 (100)
 
'''Gear'''
 
: Handheld | Wt 1 | Cost 250
 
: Backpack | Wt 2 | Cost 50
 
: Canteen x2 | Wt 1 (2) | Cost 5 (10)
 
'''Remaining Wealth'''
 
: '''[240]'''
 
==Bio==
 
==[[Brahnamin's_Characters | Back To Main Page]]==

Latest revision as of 00:47, 14 November 2023

Dwarven Ur-Druid :: Cleric/Bard[edit]

"The words of the gods became people. What then shall our words become?"

Base Matrix[edit]

Bard L4 | Cleric L1

Alignment CN

AC 18 | HP 38 | Initiative +0 | Proficiency +3 | Size M | Speed 25 (15) | Darkvision 60'

< < < Back to Main Page

Abilities/Saves[edit]

STR 10 / +0 Save (+0) || DEX 10 / +0 Save (+3) || CON 14 / +2 Save (+2) || INT 10 / +0 Save (+3) || WIS 17 / +3 Save (+3) || CHA 16 / +3 Save (+6)

Dwarven Resilience: Poison resistance + advantage on saves vs poison

< < < Back to Main Page

Combat[edit]

Armor Proficiencies: Light, Medium, Heavy, Shield

Chain + Shield [AC 18]

Weapon Proficiencies: Battle Axe, Hand Axe, Light Hammer. War Hammer, Long Sword, Short Sword, Rapier, Hand Crossbow, All Simple

Quarterstaff: +6 [to hit] | 1d8+3 [damage] | 1d4+4 [bonus damage] | Versatile (1d8)
[+3 to hit/1d6+0 damage w/o Shillelagh]
Dagger: +4 [to hit] | 1d4+1 [damage] | Finesse/Light/Thrown [20/60]

< < < Back to Main Page

Magic[edit]

Bard Sp Att: +6 | Cleric Sp Att: +6 | Bard Sp DC: 14 | Cleric Sp DC: 14 | Spell Slots: L1 4 / L2 3 / L3 2

Cantrips:

Shillelagh, Thaumaturgy, Spare the Dying, Guidance, Prestidigitation, Mage Hand, Minor Illusion

Known Bard Spells:

L1: Disguise Self, Faerie Fire, Feather Fall
L2: Blindness/Deafness, Heat Metal, Invisibility, Knock

Prepared Cleric Spells:

L1: Animal Friendship, Cure Wounds, Inflict Wounds, Healing Word, Detect Magic, Speak with Animals


< < < Back to Main Page

Feats/Features[edit]

Telepathic: 60'/LOS/Creature must know your language to understand.

Detect Thoughts: Once per Long Rest

Bardic Inspiration [d6] 3x/long rest

Cutting Words: BI die subtracted from Att/Dmg/Ability [reaction]

Song of Rest: Bonus 1d6 hp per short rest if HD expended to regain hp.

< < < Back to Main Page

Skills/Tools/Tongues[edit]

Str >> Athletics [+3]

Dex >> Acrobatics [+1] | Sleight of Hand [+1] | Stealth [+3]

Int >> Arcana [+1] | History [+1/+6 Stonecunning] | Investigation [+3/P13] | Nature [+3] | Religion [+3]

Wis >> Animal Handling [+6] | Insight [+6] | Medicine [+4] | Perception [+6] | Survival [+4]

Cha >> Deception [+4] | Intimidation [+6] | Performance [+4] | Persuasion [+4]


Music Instruments: Lute | Flute | Drum | Other Toold: Brewers Supplies


Spoken/Written Languages: Common | Dwarvish | Giantish | Orcish


< < < Back to Main Page

Wealth/Equipment[edit]

< < < Back to Main Page

Background[edit]

Acolyte | Feature: Shelter of the Faithful


Trait: I was always treated poorly outside the grove for my free spirit but accepted within as a unique creation. This continues to inform my dealings with all who dwell beneath the sky.

Ideal: I will stand for those who cannot, and if I fall, I will keep fighting.

Bond: I am the Heart of the Wildwood, the Power that Preserves.

Flaw: I am an untended fire in a dry and brittle land. May the Mother forgive the danger I represent to her and hers.

< < < Back to Main Page



Backstory:



< < < Back to Main Page

Appearance[edit]

< < < Back to Main Page