Brahnamin's Characters: Stick: Difference between revisions

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[[Brahnamin's_Characters | < < < Back To Main Page]]
=Dwarven Ur-Druid :: Cleric/Bard=
''"The words of the gods became people. What then shall our words become?"''


==Stick :: Walker of the Ways Between==
[[File:Druiddwarf00003.png|350px|right]]


[[File:Kai0001.jpg|300px|right]]
==Base Matrix==
'''Bard''' L4 '''| Cleric''' L1


==Appearance==
'''Alignment''' CN
'''| HT:''' 5'4" '''| WT:''' 110 lbs '''| AGE:''' 17 '''|'''


'''| SKIN:''' Black ''' | FUR:''' Russet '''|'''
'''AC''' 18 | '''HP''' 38 | '''Initiative''' +0 | '''Proficiency''' +3 | '''Size''' M | '''Speed''' 25 (15) | '''Darkvision''' 60'


==Race :: Langur==
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'''Racial Features'''
:Enhanced Attribute: Agility (2)
:Awkward Shape (-1)
:Outsider (-2)
:Leaper (2)
:Wall Walker (1)


==Character Quote==
==Abilities/Saves==
''We '''could''' bang out the works of Shakespeare. We just have higher standards.''
'''STR''' 10 / '''+0''' Save (+0) || '''DEX''' 10 / '''+0''' Save (+3) || '''CON''' 14 / '''+2''' Save (+2) || '''INT''' 10 / '''+0''' Save (+3) || '''WIS''' 17 / '''+3''' Save (+3) || '''CHA''' 16 / '''+3''' Save (+6)


==Attributes==
'''Dwarven Resilience:''' Poison resistance + advantage on saves vs poison
'''Agility''' [[file:d8a.png|24px]]


'''Smarts''' [[file:d6a.png|24px]]
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'''Spirit''' [[file:d10a.png|24px]]
==Combat==
'''Armor Proficiencies:''' Light, Medium, Heavy, Shield
:'''Chain''' + '''Shield''' [AC 18]


'''Strength''' [[file:d6a.png|24px]]
'''Weapon Proficiencies:''' Battle Axe, Hand Axe, Light Hammer. War Hammer, Long Sword, Short Sword, Rapier, Hand Crossbow, All Simple
:'''Quarterstaff:''' +6 [to hit] | 1d8+3 [damage] | 1d4+4 [bonus damage] | ''Versatile'' (1d8)
::[+3 to hit/1d6+0 damage w/o ''Shillelagh'']
:'''Dagger:''' +4 [to hit] | 1d4+1 [damage] | ''Finesse/Light/Thrown'' [20/60]


'''Vigor''' [[file:d6a.png|24px]]
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==Derived Stats==
==Magic==
Pace '''[6]''' || Parry '''[6]''' || Size '''[0]''' || Toughness '''[5]'''
'''Bard Sp Att:''' +6 | '''Cleric Sp Att:''' +6 | '''Bard Sp DC:''' 14 | '''Cleric Sp DC:''' 14 | '''Spell Slots: L1''' <u>4</u> / '''L2''' <u>3</u> / '''L3''' <u>2</u>


==Core Skills==
'''Cantrips:'''  
'''Athletics''' [[file:d8a.png|24px]]
:Shillelagh, Thaumaturgy, Spare the Dying,  Guidance, Prestidigitation, Mage Hand, Minor Illusion


'''Common Knowledge [[file:d6a.png|24px]]
'''Known Bard Spells:'''
:'''L1:''' Disguise Self, Faerie Fire, Feather Fall
:'''L2:''' Blindness/Deafness, Heat Metal, Invisibility, Knock


'''Notice''' [[file:d6a.png|24px]]
'''Prepared Cleric Spells:'''
:'''L1:''' Animal Friendship, Cure Wounds, Inflict Wounds, Healing Word, Detect Magic, Speak with Animals


'''Persuasion''' [[file:d8a.png|24px]]


'''Stealth''' [[file:d8a.png|24px]]
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==Other Skills==
==Feats/Features==
'''Fighting''' [[file:d8a.png|24px]]
'''Telepathic:''' 60'/LOS/Creature must know your language to understand.
:: '''Detect Thoughts:''' Once per Long Rest
----
'''Bardic Inspiration''' [d6] 3x/long rest
:'''Cutting Words:''' BI die subtracted from Att/Dmg/Ability [reaction]


'''Focus''' [[file:d10a.png|24px]]
'''Song of Rest:''' Bonus 1d6 hp per short rest if HD expended to regain hp.


==Hindrances==
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'''Can't Swim''' - ''Minor'' - Kai is fairly lean and dense and floats in much the same way a bowling ball doesn't. He avoids water like the plague.


'''Mild Mannered''' - ''Minor'' - A trained fighter wouldn't mistake Kai for anything other than the same, but the average jane just can't get past his cute monkey face and swishing tail. Folk typically just think him harmless.
==Skills/Tools/Tongues==
'''Str >>''' '''Athletics''' [+3]


'''Tongue Tied''' - ''Major'' - Kai's grasp of syntax and verb tense is miserable and he frequently chooses the wrong words to express himself, especially when excited or under stress.
'''Dex >>''' Acrobatics [+1] | Sleight of Hand [+1] | '''Stealth''' [+3]


==Edges and Powers==
'''Int >>''' Arcana [+1] | History [+1/+6 Stonecunning] | '''Investigation''' [+3/P13] | '''Nature''' [+3] | '''Religion''' [+3]
'''Super Powers'''  


==Walker of the Ways==
'''Wis >>''' '''Animal Handling''' [+6] | '''Insight''' [+6] | Medicine [+4] | '''Perception''' [+6] | Survival [+4]
'''Walker of the Ways''' Teleport (2)
:Range 48" (2)
:Portal (2)
:Teleport Other (5)


'''Fearless''' (2)
'''Cha >>''' Deception [+4] | '''Intimidation''' [+6] | Performance [+4] | Persuasion [+4]
----
'''Music Instruments:''' Lute | Flute | Drum | '''Other Toold:''' Brewers Supplies
----
'''Spoken/Written Languages:''' Common | Dwarvish | Giantish | Orcish
----
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'''Devil's Tongue''' Speak Languages (2)
==Wealth/Equipment==


'''Devil's Flesh''' Regeneration (10)
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==Curse of the Ways==
==Background==
'''Decay''' (2)
'''Acolyte''' | '''Feature:''' Shelter of the Faithful
:Strong (2)
----
:Requires Touch  (-2)
:'''Trait:''' I was always treated poorly outside the grove for my free spirit but accepted within as a unique creation. This continues to inform my dealings with all who dwell beneath the sky. 
----
:'''Ideal:''' I will stand for those who cannot, and if I fall, I will keep fighting.
----
:'''Bond:''' I am the Heart of the Wildwood, the Power that Preserves.
----
:'''Flaw:''' I am an untended fire in a dry and brittle land. May the Mother forgive the danger I represent to her and hers.
----
[[Brahnamin%27s_Characters|< < < Back to Main Page]]
----
----
'''Backstory:'''
----
----


'''Infection'''(2)
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:Strong (2)
:Requires Touch  (-2)


'''Fear''' (2)
==Appearance==
:Strong (2)
:Requires Touch  (-2)
 
==Wealth/Gear==
 
==Bio==


==[[Brahnamin's_Characters | Back To Main Page]]==
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Latest revision as of 00:47, 14 November 2023

Dwarven Ur-Druid :: Cleric/Bard[edit]

"The words of the gods became people. What then shall our words become?"

Base Matrix[edit]

Bard L4 | Cleric L1

Alignment CN

AC 18 | HP 38 | Initiative +0 | Proficiency +3 | Size M | Speed 25 (15) | Darkvision 60'

< < < Back to Main Page

Abilities/Saves[edit]

STR 10 / +0 Save (+0) || DEX 10 / +0 Save (+3) || CON 14 / +2 Save (+2) || INT 10 / +0 Save (+3) || WIS 17 / +3 Save (+3) || CHA 16 / +3 Save (+6)

Dwarven Resilience: Poison resistance + advantage on saves vs poison

< < < Back to Main Page

Combat[edit]

Armor Proficiencies: Light, Medium, Heavy, Shield

Chain + Shield [AC 18]

Weapon Proficiencies: Battle Axe, Hand Axe, Light Hammer. War Hammer, Long Sword, Short Sword, Rapier, Hand Crossbow, All Simple

Quarterstaff: +6 [to hit] | 1d8+3 [damage] | 1d4+4 [bonus damage] | Versatile (1d8)
[+3 to hit/1d6+0 damage w/o Shillelagh]
Dagger: +4 [to hit] | 1d4+1 [damage] | Finesse/Light/Thrown [20/60]

< < < Back to Main Page

Magic[edit]

Bard Sp Att: +6 | Cleric Sp Att: +6 | Bard Sp DC: 14 | Cleric Sp DC: 14 | Spell Slots: L1 4 / L2 3 / L3 2

Cantrips:

Shillelagh, Thaumaturgy, Spare the Dying, Guidance, Prestidigitation, Mage Hand, Minor Illusion

Known Bard Spells:

L1: Disguise Self, Faerie Fire, Feather Fall
L2: Blindness/Deafness, Heat Metal, Invisibility, Knock

Prepared Cleric Spells:

L1: Animal Friendship, Cure Wounds, Inflict Wounds, Healing Word, Detect Magic, Speak with Animals


< < < Back to Main Page

Feats/Features[edit]

Telepathic: 60'/LOS/Creature must know your language to understand.

Detect Thoughts: Once per Long Rest

Bardic Inspiration [d6] 3x/long rest

Cutting Words: BI die subtracted from Att/Dmg/Ability [reaction]

Song of Rest: Bonus 1d6 hp per short rest if HD expended to regain hp.

< < < Back to Main Page

Skills/Tools/Tongues[edit]

Str >> Athletics [+3]

Dex >> Acrobatics [+1] | Sleight of Hand [+1] | Stealth [+3]

Int >> Arcana [+1] | History [+1/+6 Stonecunning] | Investigation [+3/P13] | Nature [+3] | Religion [+3]

Wis >> Animal Handling [+6] | Insight [+6] | Medicine [+4] | Perception [+6] | Survival [+4]

Cha >> Deception [+4] | Intimidation [+6] | Performance [+4] | Persuasion [+4]


Music Instruments: Lute | Flute | Drum | Other Toold: Brewers Supplies


Spoken/Written Languages: Common | Dwarvish | Giantish | Orcish


< < < Back to Main Page

Wealth/Equipment[edit]

< < < Back to Main Page

Background[edit]

Acolyte | Feature: Shelter of the Faithful


Trait: I was always treated poorly outside the grove for my free spirit but accepted within as a unique creation. This continues to inform my dealings with all who dwell beneath the sky.

Ideal: I will stand for those who cannot, and if I fall, I will keep fighting.

Bond: I am the Heart of the Wildwood, the Power that Preserves.

Flaw: I am an untended fire in a dry and brittle land. May the Mother forgive the danger I represent to her and hers.

< < < Back to Main Page



Backstory:



< < < Back to Main Page

Appearance[edit]

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