Brahnamin's Characters: Stick: Difference between revisions

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[[Brahnamin's_Characters | < < < Back To Main Page]]
=Dwarven Ur-Druid :: Cleric/Bard=
''"The words of the gods became people. What then shall our words become?"''


=Stick :: Walker of the Ways Between=
[[File:Druiddwarf00003.png|350px|right]]


[[File:Kai0001.jpg|300px|right]]
==Base Matrix==
'''Bard''' L4 '''| Cleric''' L1


==Appearance==
'''Alignment''' CN
'''| HT:''' 5'4" '''| WT:''' 110 lbs '''| AGE:''' 17 '''|'''


'''| SKIN:''' Black ''' | FUR:''' Russet '''|'''
'''AC''' 18 | '''HP''' 38 | '''Initiative''' +0 | '''Proficiency''' +3 | '''Size''' M | '''Speed''' 25 (15) | '''Darkvision''' 60'


==Race :: Langur==
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'''Racial Features'''
:Enhanced Attribute: Agility (2)
:Awkward Shape (-1)
:Outsider (-2)
:Adaptable (2)
:Wall Walker (1)


==Character Quote==
==Abilities/Saves==
''We '''could''' bang out the works of Shakespeare. We just have higher standards.''
'''STR''' 10 / '''+0''' Save (+0) || '''DEX''' 10 / '''+0''' Save (+3) || '''CON''' 14 / '''+2''' Save (+2) || '''INT''' 10 / '''+0''' Save (+3) || '''WIS''' 17 / '''+3''' Save (+3) || '''CHA''' 16 / '''+3''' Save (+6)


==Attributes==
'''Dwarven Resilience:''' Poison resistance + advantage on saves vs poison
'''Agility''' [[file:d8a.png|24px]]


'''Smarts''' [[file:d6a.png|24px]]
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'''Spirit''' [[file:d10a.png|24px]]
==Combat==
'''Armor Proficiencies:''' Light, Medium, Heavy, Shield
:'''Chain''' + '''Shield''' [AC 18]


'''Strength''' [[file:d6a.png|24px]]
'''Weapon Proficiencies:''' Battle Axe, Hand Axe, Light Hammer. War Hammer, Long Sword, Short Sword, Rapier, Hand Crossbow, All Simple
:'''Quarterstaff:''' +6 [to hit] | 1d8+3 [damage] | 1d4+4 [bonus damage] | ''Versatile'' (1d8)
::[+3 to hit/1d6+0 damage w/o ''Shillelagh'']
:'''Dagger:''' +4 [to hit] | 1d4+1 [damage] | ''Finesse/Light/Thrown'' [20/60]


'''Vigor''' [[file:d6a.png|24px]]
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==Derived Stats==
==Magic==
Pace '''[6]''' || Parry '''[6]''' || Size '''[0]''' || Toughness '''[5]'''
'''Bard Sp Att:''' +6 | '''Cleric Sp Att:''' +6 | '''Bard Sp DC:''' 14 | '''Cleric Sp DC:''' 14 | '''Spell Slots: L1''' <u>4</u> / '''L2''' <u>3</u> / '''L3''' <u>2</u>


==Core Skills==
'''Cantrips:'''  
'''Athletics''' [[file:d8a.png|24px]]
:Shillelagh, Thaumaturgy, Spare the Dying,  Guidance, Prestidigitation, Mage Hand, Minor Illusion


'''Common Knowledge [[file:d6a.png|24px]]
'''Known Bard Spells:'''
:'''L1:''' Disguise Self, Faerie Fire, Feather Fall
:'''L2:''' Blindness/Deafness, Heat Metal, Invisibility, Knock


'''Notice''' [[file:d6a.png|24px]]
'''Prepared Cleric Spells:'''
:'''L1:''' Animal Friendship, Cure Wounds, Inflict Wounds, Healing Word, Detect Magic, Speak with Animals


'''Persuasion''' [[file:d8a.png|24px]]


'''Stealth''' [[file:d8a.png|24px]]
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==Other Skills==
==Feats/Features==
'''Fighting''' [[file:d8a.png|24px]]
'''Telepathic:''' 60'/LOS/Creature must know your language to understand.
:: '''Detect Thoughts:''' Once per Long Rest
----
'''Bardic Inspiration''' [d6] 3x/long rest
:'''Cutting Words:''' BI die subtracted from Att/Dmg/Ability [reaction]


'''Focus''' [[file:d10a.png|24px]]
'''Song of Rest:''' Bonus 1d6 hp per short rest if HD expended to regain hp.


==Hindrances==
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'''Can't Swim''' - ''Minor'' - Stick is fairly lean and dense and floats in much the same way a bowling ball doesn't. He avoids water like the plague.


'''Mild Mannered''' - ''Minor'' - A trained fighter wouldn't mistake Stick for anything other than the same, but the average jane just can't get past his cute monkey face and swishing tail. Folk typically just think him harmless.
==Skills/Tools/Tongues==
'''Str >>''' '''Athletics''' [+3]


'''Curious''' - ''Major'' - Stick is insatiably curious about the world around him and everything in it. This often leads to poor choices in the moment.
'''Dex >>''' Acrobatics [+1] | Sleight of Hand [+1] | '''Stealth''' [+3]


==Edges==
'''Int >>''' Arcana [+1] | History [+1/+6 Stonecunning] | '''Investigation''' [+3/P13] | '''Nature''' [+3] | '''Religion''' [+3]
'''Super Powers Edge'''
'''Charismatic'''
:Reroll Persuasion Checks


==Powers==
'''Wis >>''' '''Animal Handling''' [+6] | '''Insight''' [+6] | Medicine [+4] | '''Perception''' [+6] | Survival [+4]


'''Leaping''' (5)
'''Cha >>''' Deception [+4] | '''Intimidation''' [+6] | Performance [+4] | Persuasion [+4]
:Bounce (1)
----
:<s>Death</s> Frenzy From Above: (1)
'''Music Instruments:''' Lute | Flute | Drum | '''Other Toold:''' Brewers Supplies
----
'''Spoken/Written Languages:''' Common | Dwarvish | Giantish | Orcish
----
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'''Dodge''' (3)
==Wealth/Equipment==


'''Fearless''' (2)
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'''Monkey Tongue''' Speak Languages (1)
==Background==
'''Acolyte''' | '''Feature:''' Shelter of the Faithful
----
:'''Trait:''' I was always treated poorly outside the grove for my free spirit but accepted within as a unique creation. This continues to inform my dealings with all who dwell beneath the sky. 
----
:'''Ideal:''' I will stand for those who cannot, and if I fall, I will keep fighting.
----
:'''Bond:''' I am the Heart of the Wildwood, the Power that Preserves.
----
:'''Flaw:''' I am an untended fire in a dry and brittle land. May the Mother forgive the danger I represent to her and hers.
----
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----
----
'''Backstory:'''
----
----


'''Ridiculously Flexible''' Regeneration (10)
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'''See All Evil/Hear All Evil''' Heightened Senses (3)
==Appearance==
:Eagle Eye
:Low Light Vision
:Hearing
 
'''Spider-Monkey Senses''' Scan (2)
:Biological
 
'''Prehensile Tail''' Extra Limb (2)
 
==Wealth/Gear==
 
==Bio==
Stick had been somebody's pet. Somebody's exotic, illegal pet, he would learn later, after the change. She called him Stick because he would climb everything, and it looked like he could 'stick' to any surface. He knew all of that because he went back to talk to her...''after''...and she had told him. Her name was Lacy.
 
He had had everything: the run of a fun apartment, toys, a kitten (well, turns out Lacy said the kitten was never his), good food, a warm place to sleep. Everything
 
Then one hot day Lacy had left the window that led to the fire escape open when she went to work, so of course, Stick went exploring. In the apartment he always climbed ''up'' things, but outside all the excitement seemed to be ''down'', so down to the streets of Mirage City he descended.
 
At first the streets and the sights and the dogs and the people were overwhelmingly intoxicating, but as the day wore on and darkness fell above only to be banished by harsh artificial lights below, Stick sought shelter in a lovely comfy dumpster someone had left open.
 
He had fallen asleep to the harsh and constant roar of the city.
 
To this day, he didn't know what had been thrown in that dumpster, but he had woken covered in a wriggly grey sludge that burned his fur.
 
Other than being lost and violently ill, Stick didn't remember much of the days that followed. His body had twisted and he had grown and it had hurt. Everything hurt.
 
He had done the math later. Math was something he could do now. It had been three days, and when he finally came to himself he was changed in more ways than the obvious. He could always jump and climb before, but he could do those things so much more now. More in every sense.
 
He wandered the city in the dark or hunched under stolen laundry and he heard people talk, but the words now held more meaning than just tone. At first he didn't realize there was more than one language slipping past his ears. Polish, English, Spanish, Puerto Rican, German, Russian, English - with just a little exposure, he could speak them all.
 
Eventually, he found his way back to the high apartment on Gwendoline street. Kitty was happy to see him. When Lacy got home, she freaked out a little. But eventually she talked to him. It was a good talk, if a little humiliating. Lacy was a little too fond of his baby stories.
 
He still went back every now and then, to talk and hang out and to see kitty, but he was no one's pet now and staying there felt weird.


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Latest revision as of 00:47, 14 November 2023

Dwarven Ur-Druid :: Cleric/Bard[edit]

"The words of the gods became people. What then shall our words become?"

Base Matrix[edit]

Bard L4 | Cleric L1

Alignment CN

AC 18 | HP 38 | Initiative +0 | Proficiency +3 | Size M | Speed 25 (15) | Darkvision 60'

< < < Back to Main Page

Abilities/Saves[edit]

STR 10 / +0 Save (+0) || DEX 10 / +0 Save (+3) || CON 14 / +2 Save (+2) || INT 10 / +0 Save (+3) || WIS 17 / +3 Save (+3) || CHA 16 / +3 Save (+6)

Dwarven Resilience: Poison resistance + advantage on saves vs poison

< < < Back to Main Page

Combat[edit]

Armor Proficiencies: Light, Medium, Heavy, Shield

Chain + Shield [AC 18]

Weapon Proficiencies: Battle Axe, Hand Axe, Light Hammer. War Hammer, Long Sword, Short Sword, Rapier, Hand Crossbow, All Simple

Quarterstaff: +6 [to hit] | 1d8+3 [damage] | 1d4+4 [bonus damage] | Versatile (1d8)
[+3 to hit/1d6+0 damage w/o Shillelagh]
Dagger: +4 [to hit] | 1d4+1 [damage] | Finesse/Light/Thrown [20/60]

< < < Back to Main Page

Magic[edit]

Bard Sp Att: +6 | Cleric Sp Att: +6 | Bard Sp DC: 14 | Cleric Sp DC: 14 | Spell Slots: L1 4 / L2 3 / L3 2

Cantrips:

Shillelagh, Thaumaturgy, Spare the Dying, Guidance, Prestidigitation, Mage Hand, Minor Illusion

Known Bard Spells:

L1: Disguise Self, Faerie Fire, Feather Fall
L2: Blindness/Deafness, Heat Metal, Invisibility, Knock

Prepared Cleric Spells:

L1: Animal Friendship, Cure Wounds, Inflict Wounds, Healing Word, Detect Magic, Speak with Animals


< < < Back to Main Page

Feats/Features[edit]

Telepathic: 60'/LOS/Creature must know your language to understand.

Detect Thoughts: Once per Long Rest

Bardic Inspiration [d6] 3x/long rest

Cutting Words: BI die subtracted from Att/Dmg/Ability [reaction]

Song of Rest: Bonus 1d6 hp per short rest if HD expended to regain hp.

< < < Back to Main Page

Skills/Tools/Tongues[edit]

Str >> Athletics [+3]

Dex >> Acrobatics [+1] | Sleight of Hand [+1] | Stealth [+3]

Int >> Arcana [+1] | History [+1/+6 Stonecunning] | Investigation [+3/P13] | Nature [+3] | Religion [+3]

Wis >> Animal Handling [+6] | Insight [+6] | Medicine [+4] | Perception [+6] | Survival [+4]

Cha >> Deception [+4] | Intimidation [+6] | Performance [+4] | Persuasion [+4]


Music Instruments: Lute | Flute | Drum | Other Toold: Brewers Supplies


Spoken/Written Languages: Common | Dwarvish | Giantish | Orcish


< < < Back to Main Page

Wealth/Equipment[edit]

< < < Back to Main Page

Background[edit]

Acolyte | Feature: Shelter of the Faithful


Trait: I was always treated poorly outside the grove for my free spirit but accepted within as a unique creation. This continues to inform my dealings with all who dwell beneath the sky.

Ideal: I will stand for those who cannot, and if I fall, I will keep fighting.

Bond: I am the Heart of the Wildwood, the Power that Preserves.

Flaw: I am an untended fire in a dry and brittle land. May the Mother forgive the danger I represent to her and hers.

< < < Back to Main Page



Backstory:



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Appearance[edit]

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