Difference between revisions of "SOTDL: Charracter 6"
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__NOTOC__ | __NOTOC__ | ||
− | [[ | + | [[File:HumInv0002.png|200px|right]] |
+ | ==Felwyn :: Red Warden of the Citadel== | ||
+ | |||
+ | ''I think we can all agree this became much more interesting.'' | ||
− | |||
− | |||
− | |||
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]== | ==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]== | ||
− | '''|| Charm [[file:d10a.png|24px|d10]] || Endurance [[file:d8a.png|24px|d8]] || Finesse [[file:d8a.png|24px|d8]] ||''' | + | '''|| Charm [[file:d10a.png|24px|d10]] || Endurance [[file:d8a.png|24px|d8]] || Finesse [[file:d6a.png|24px|d6]] ||''' |
+ | |||
+ | '''|| Power [[file:d6a.png|24px|d6]] || Reason [[file:d8a.png|24px|d8]] || Will [[file:d6a.png|24px|d6]] ||''' | ||
+ | |||
+ | ==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]== | ||
+ | '''Craft''' [[file:d6a.png|24px|d6]] | ||
− | ''' | + | '''Fight''' [[file:d6a.png|24px|d6]] |
+ | '''Focus''' [[file:d8a.png|24px|d8]] | ||
− | [[ | + | '''Influence''' [[file:d8a.png|24px|d8]] |
+ | *''Honey, not Vinegar'' [[file:d6a.png|24px|d6]] | ||
+ | |||
+ | '''Know''' [[file:d8a.png|24px|d8]] | ||
+ | *''Tongues'' (Trailspeak) [[file:d6a.png|24px|d6]] | ||
+ | |||
+ | '''Labor''' [[file:d6a.png|24px|d6]] | ||
+ | |||
+ | '''Notice''' [[file:d8a.png|24px|d8]] | ||
+ | |||
+ | '''Ride/Drive''' [[file:d8a.png|24px|d8]] | ||
+ | *''Ride Anything'' [[file:d6a.png|24px|d6]] | ||
− | + | '''Shoot/Throw''' [[file:d6a.png|24px|d6]] | |
− | ''' | ||
− | |||
− | ''' | + | '''Survive''' [[file:d6a.png|24px|d6]] |
− | ''' | + | '''Track''' [[file:d6a.png|24px|d6]] |
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | [[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | ||
==Untrained Skills [[file:d4a.png|30px|d4]]== | ==Untrained Skills [[file:d4a.png|30px|d4]]== | ||
− | | | + | | fix [[file:d4a.png|16px|d4]] | move [[file:d4a.png|16px|d4]] | perform [[file:d4a.png|16px|d4]] | pilot [[file:d4a.png|16px|d4]] | sneak [[file:d4a.png|16px|d4]] | treat [[file:d4a.png|16px|d4]] | trick [[file:d4a.png|16px|d4]] | |
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | [[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | ||
==Distinctions/SFX [[file:d8a.png|32px|d8]]== | ==Distinctions/SFX [[file:d8a.png|32px|d8]]== | ||
− | + | '''Red Warden of the Citadel''' | |
− | |||
− | ''' | ||
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | :[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | ||
− | |||
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | [[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | ||
---- | ---- | ||
− | ''' | + | '''Inquisitor''' |
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | :[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | ||
− | :[[File:Check002.png|24px]] '''SFX:''' '' | + | |
+ | :[[File:Check002.png|24px]] '''SFX:Take a Breath''' ''Deescalation is a valable skill.'' Step up or double Influence when used in an action to disarm or calm a potentially violent situation. | ||
+ | |||
+ | '''Role Ability:''' ''Once per scene you may spend a PP to succeed on a Know action to tell whether someone is speaking the truth. If an Effect die is needed, the action counts as a [[file:d10a.png|24px|d10]] | ||
+ | '' | ||
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | [[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | ||
---- | ---- | ||
− | ''' | + | '''Wildwarden''' |
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | :[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | ||
+ | |||
+ | :[[File:Check002.png|24px]] '''SFX:Honey Trap''' ''You are expert at lulling folk into a false sense of security with a perceived weakness, only to turn that so-called weakness against them.'' Spend a pp to turn a current complication into an asset for an action. | ||
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | [[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | ||
Line 50: | Line 68: | ||
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]== | ==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]== | ||
− | ''' | + | '''TBD''' |
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | [[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | ||
− | + | ||
==Background/Bio== | ==Background/Bio== | ||
− | + | '''Corsair'Ja''' | |
+ | |||
+ | So you want the quick version? Alright, here goes: | ||
+ | |||
+ | I was mauled by a bear near the mountains behind my home. I died, or maybe didn’t really die, not sure which, but in any case I should have died. My Father brought me home after but it wasn’t the same. I was different, and my family was different because of it, so I left. Like many, I made my way to the coast, following the Salt. After a few seasons of farm labour I was looking up at the gates of the Citadel. Never seen anything like it. I found out where I belonged, one way or another. | ||
+ | |||
+ | After some questioning I would characterise as 'intense', I started working in the kitchens under Big Barody. He was kind, but did not mess around. I kept my mouth shut and learned a lot. Warm cot, plenty of food, and fair treatment. Reminded me of home, before the end. | ||
+ | |||
+ | Alright, now the good stuff. After a good half season of this I noticed that a seeming important person stalking the kitchen areas. They stayed out of sight, but after the first time, I could feel a sort of 'pull' towards them when they got closer. I found out later that they felt the same, and I found out why. | ||
+ | |||
+ | Well, I’ve probably said too much already. Perhaps, if we travel the road a while longer together, I can tell a bit more. | ||
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | [[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] |
Latest revision as of 17:07, 28 October 2023
Felwyn :: Red Warden of the Citadel[edit]
I think we can all agree this became much more interesting.
Attributes ![d6](/images/thumb/b/b8/D6a.png/32px-D6a.png)
[edit]
|| Charm || Endurance
|| Finesse
||
Trained Skills ![d6](/images/thumb/b/b8/D6a.png/32px-D6a.png)
[edit]
Untrained Skills
[edit]
| fix | move
| perform
| pilot
| sneak
| treat
| trick
|
Distinctions/SFX
[edit]
Red Warden of the Citadel
Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a
instead of a
Inquisitor
Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a
instead of a
SFX:Take a Breath Deescalation is a valable skill. Step up or double Influence when used in an action to disarm or calm a potentially violent situation.
Role Ability: Once per scene you may spend a PP to succeed on a Know action to tell whether someone is speaking the truth. If an Effect die is needed, the action counts as a
Wildwarden
Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a
instead of a
SFX:Honey Trap You are expert at lulling folk into a false sense of security with a perceived weakness, only to turn that so-called weakness against them. Spend a pp to turn a current complication into an asset for an action.
Signature Assets ![d6](/images/thumb/b/b8/D6a.png/32px-D6a.png)
[edit]
TBD
Background/Bio[edit]
Corsair'Ja
So you want the quick version? Alright, here goes:
I was mauled by a bear near the mountains behind my home. I died, or maybe didn’t really die, not sure which, but in any case I should have died. My Father brought me home after but it wasn’t the same. I was different, and my family was different because of it, so I left. Like many, I made my way to the coast, following the Salt. After a few seasons of farm labour I was looking up at the gates of the Citadel. Never seen anything like it. I found out where I belonged, one way or another.
After some questioning I would characterise as 'intense', I started working in the kitchens under Big Barody. He was kind, but did not mess around. I kept my mouth shut and learned a lot. Warm cot, plenty of food, and fair treatment. Reminded me of home, before the end.
Alright, now the good stuff. After a good half season of this I noticed that a seeming important person stalking the kitchen areas. They stayed out of sight, but after the first time, I could feel a sort of 'pull' towards them when they got closer. I found out later that they felt the same, and I found out why.
Well, I’ve probably said too much already. Perhaps, if we travel the road a while longer together, I can tell a bit more.