SOTDL: Charracter 6: Difference between revisions
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[[ | [[File:HumInv0002.png|200px|right]] | ||
==Felwyn :: Red Warden of the Citadel== | |||
''I think we can all agree this became much more interesting.'' | |||
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]== | ==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]== | ||
'''|| Charm [[file:d10a.png|24px|d10]] || Endurance [[file:d8a.png|24px|d8]] || Finesse [[file:d8a.png|24px|d8]] ||''' | '''|| Charm [[file:d10a.png|24px|d10]] || Endurance [[file:d8a.png|24px|d8]] || Finesse [[file:d6a.png|24px|d6]] ||''' | ||
'''|| Power [[file:d6a.png|24px|d6]] || Reason [[file:d8a.png|24px|d8]] || Will [[file:d6a.png|24px|d6]] ||''' | |||
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]== | |||
'''Craft''' [[file:d6a.png|24px|d6]] | |||
''' | '''Fight''' [[file:d6a.png|24px|d6]] | ||
'''Focus''' [[file:d8a.png|24px|d8]] | |||
[[ | '''Influence''' [[file:d8a.png|24px|d8]] | ||
*''Honey, not Vinegar'' [[file:d6a.png|24px|d6]] | |||
'''Know''' [[file:d8a.png|24px|d8]] | |||
*''Tongues'' (Trailspeak) [[file:d6a.png|24px|d6]] | |||
'''Labor''' [[file:d6a.png|24px|d6]] | |||
'''Notice''' [[file:d8a.png|24px|d8]] | |||
'''Ride/Drive''' [[file:d8a.png|24px|d8]] | |||
*''Ride Anything'' [[file:d6a.png|24px|d6]] | |||
'''Shoot/Throw''' [[file:d6a.png|24px|d6]] | |||
''' | |||
''' | '''Survive''' [[file:d6a.png|24px|d6]] | ||
''' | '''Track''' [[file:d6a.png|24px|d6]] | ||
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | [[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | ||
==Untrained Skills [[file:d4a.png|30px|d4]]== | ==Untrained Skills [[file:d4a.png|30px|d4]]== | ||
| | | fix [[file:d4a.png|16px|d4]] | move [[file:d4a.png|16px|d4]] | perform [[file:d4a.png|16px|d4]] | pilot [[file:d4a.png|16px|d4]] | sneak [[file:d4a.png|16px|d4]] | treat [[file:d4a.png|16px|d4]] | trick [[file:d4a.png|16px|d4]] | | ||
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | [[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | ||
==Distinctions/SFX [[file:d8a.png|32px|d8]]== | ==Distinctions/SFX [[file:d8a.png|32px|d8]]== | ||
'''Red Warden of the Citadel''' | |||
''' | |||
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | :[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | ||
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | [[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | ||
---- | ---- | ||
''' | '''Inquisitor''' | ||
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | :[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | ||
:[[File:Check002.png|24px]] '''SFX:''' '' | |||
:[[File:Check002.png|24px]] '''SFX:Take a Breath''' ''Deescalation is a valable skill.'' Step up or double Influence when used in an action to disarm or calm a potentially violent situation. | |||
'''Role Ability:''' ''Once per scene you may spend a PP to succeed on a Know action to tell whether someone is speaking the truth. If an Effect die is needed, the action counts as a [[file:d10a.png|24px|d10]] | |||
'' | |||
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | [[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | ||
---- | ---- | ||
''' | '''Wildwarden''' | ||
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | :[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | ||
:[[File:Check002.png|24px]] '''SFX:Honey Trap''' ''You are expert at lulling folk into a false sense of security with a perceived weakness, only to turn that so-called weakness against them.'' Spend a pp to turn a current complication into an asset for an action. | |||
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | [[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | ||
Line 50: | Line 68: | ||
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]== | ==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]== | ||
''' | '''TBD''' | ||
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | [[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | ||
==Background/Bio== | ==Background/Bio== | ||
'''Corsair'Ja''' | |||
So you want the quick version? Alright, here goes: | |||
I was mauled by a bear near the mountains behind my home. I died, or maybe didn’t really die, not sure which, but in any case I should have died. My Father brought me home after but it wasn’t the same. I was different, and my family was different because of it, so I left. Like many, I made my way to the coast, following the Salt. After a few seasons of farm labour I was looking up at the gates of the Citadel. Never seen anything like it. I found out where I belonged, one way or another. | |||
After some questioning I would characterise as 'intense', I started working in the kitchens under Big Barody. He was kind, but did not mess around. I kept my mouth shut and learned a lot. Warm cot, plenty of food, and fair treatment. Reminded me of home, before the end. | |||
Alright, now the good stuff. After a good half season of this I noticed that a seeming important person stalking the kitchen areas. They stayed out of sight, but after the first time, I could feel a sort of 'pull' towards them when they got closer. I found out later that they felt the same, and I found out why. | |||
Well, I’ve probably said too much already. Perhaps, if we travel the road a while longer together, I can tell a bit more. | |||
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | [[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] |
Latest revision as of 00:07, 29 October 2023
Felwyn :: Red Warden of the Citadel[edit]
I think we can all agree this became much more interesting.
Attributes [edit]
|| Charm || Endurance || Finesse ||
Trained Skills [edit]
Untrained Skills [edit]
| fix | move | perform | pilot | sneak | treat | trick |
Distinctions/SFX [edit]
Red Warden of the Citadel
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
Inquisitor
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- SFX:Take a Breath Deescalation is a valable skill. Step up or double Influence when used in an action to disarm or calm a potentially violent situation.
Role Ability: Once per scene you may spend a PP to succeed on a Know action to tell whether someone is speaking the truth. If an Effect die is needed, the action counts as a
Wildwarden
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- SFX:Honey Trap You are expert at lulling folk into a false sense of security with a perceived weakness, only to turn that so-called weakness against them. Spend a pp to turn a current complication into an asset for an action.
Signature Assets [edit]
TBD
Background/Bio[edit]
Corsair'Ja
So you want the quick version? Alright, here goes:
I was mauled by a bear near the mountains behind my home. I died, or maybe didn’t really die, not sure which, but in any case I should have died. My Father brought me home after but it wasn’t the same. I was different, and my family was different because of it, so I left. Like many, I made my way to the coast, following the Salt. After a few seasons of farm labour I was looking up at the gates of the Citadel. Never seen anything like it. I found out where I belonged, one way or another.
After some questioning I would characterise as 'intense', I started working in the kitchens under Big Barody. He was kind, but did not mess around. I kept my mouth shut and learned a lot. Warm cot, plenty of food, and fair treatment. Reminded me of home, before the end.
Alright, now the good stuff. After a good half season of this I noticed that a seeming important person stalking the kitchen areas. They stayed out of sight, but after the first time, I could feel a sort of 'pull' towards them when they got closer. I found out later that they felt the same, and I found out why.
Well, I’ve probably said too much already. Perhaps, if we travel the road a while longer together, I can tell a bit more.