SOTDL: Charracter 6: Difference between revisions

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__NOTOC__
__NOTOC__
[[File:HumInv0002.png|200px|right]]
[[File:HumInv0002.png|200px|right]]
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]
==Felwyn :: Red Warden of the Citadel==


=Name :: Felwyn, Red Warden of the Citadel=
''I think we can all agree this became much more interesting.''


==''I think we can all agree this became much more interesting.''==
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
'''|| Charm [[file:d10a.png|24px|d10]] || Endurance [[file:d8a.png|24px|d8]] || Finesse [[file:d6a.png|24px|d6]] ||'''
'''|| Charm [[file:d10a.png|24px|d10]] || Endurance [[file:d8a.png|24px|d8]] || Finesse [[file:d6a.png|24px|d6]] ||'''


'''|| Power [[file:d6a.png|24px|d6]] || Reason [[file:d8a.png|24px|d8]] || Will [[file:d6a.png|24px|d6]] ||'''
'''|| Power [[file:d6a.png|24px|d6]] || Reason [[file:d8a.png|24px|d8]] || Will [[file:d6a.png|24px|d6]] ||'''
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]


==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
'''Craft''' [[file:d6a.png|24px|d6]]
'''Craft''' [[file:d6a.png|24px|d6]]


"'Fight'" [[file:d6a.png|24px|d6]]
'''Fight''' [[file:d6a.png|24px|d6]]


"'Focus'" [[file:d8a.png|24px|d8]]
'''Focus''' [[file:d8a.png|24px|d8]]


"'Influence'" [[file:d8a.png|24px|d8]]
'''Influence''' [[file:d8a.png|24px|d8]]
*"Honey, not Vinegar" [[file:d6a.png|24px|d6]]
*''Honey, not Vinegar'' [[file:d6a.png|24px|d6]]


"'Know'" [[file:d8a.png|24px|d8]]
'''Know''' [[file:d8a.png|24px|d8]]
*"Tongues, Trailspeak" [[file:d6a.png|24px|d6]]
*''Tongues'' (Trailspeak) [[file:d6a.png|24px|d6]]


"'Labor'" [[file:d6a.png|24px|d6]]
'''Labor''' [[file:d6a.png|24px|d6]]


"'Notice'" [[file:d8a.png|24px|d8]]
'''Notice''' [[file:d8a.png|24px|d8]]


"'Ride/Drive'" [[file:d8a.png|24px|d8]]
'''Ride/Drive''' [[file:d8a.png|24px|d8]]
*"Ride Anything" [[file:d6a.png|24px|d6]]
*''Ride Anything'' [[file:d6a.png|24px|d6]]


"'Shoot/Throw'" [[file:d6a.png|24px|d6]]
'''Shoot/Throw''' [[file:d6a.png|24px|d6]]


"'Survive'" [[file:d6a.png|24px|d6]]
'''Survive''' [[file:d6a.png|24px|d6]]


"'Track'" [[file:d6a.png|24px|d6]]
'''Track''' [[file:d6a.png|24px|d6]]


[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]
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==Distinctions/SFX [[file:d8a.png|32px|d8]]==
==Distinctions/SFX [[file:d8a.png|32px|d8]]==
Checked SFX are active.
----
'''Red Warden of the Citadel'''
'''Red Warden of the Citadel'''
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
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:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]


:[[File:Check002.png|24px]] '''SFX:Take a Breath''' ''step up or double Influence when used in an action to disarm or calm a potentially violent situation. ''
:[[File:Check002.png|24px]] '''SFX:Take a Breath''' ''Deescalation is a valable skill.'' Step up or double Influence when used in an action to disarm or calm a potentially violent situation.  


'''Role Ability:''' ''Once per scene you may spend a PP to succeed on a Know action to tell whether someone is speaking the truth. If an Effect die is needed, the action counts as a [[file:d10a.png|24px|d10]]
'''Role Ability:''' ''Once per scene you may spend a PP to succeed on a Know action to tell whether someone is speaking the truth. If an Effect die is needed, the action counts as a [[file:d10a.png|24px|d10]]
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:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]


:[[File:Check002.png|24px]] '''SFX:Honey Trap''' ''You are expert at lulling folk into a false sense of security with a perceived weakness, only to turn that so-called weakness against them. Spend a pp to turn a current complication into an asset for an action.''
:[[File:Check002.png|24px]] '''SFX:Honey Trap''' ''You are expert at lulling folk into a false sense of security with a perceived weakness, only to turn that so-called weakness against them.'' Spend a pp to turn a current complication into an asset for an action.


[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]
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==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
'''Asset''' [[file:d6a.png|24px|d6]] '''or''' [[file:d8a.png|24px|d8]] ''Description''
'''TBD'''


[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]


==Background/Bio==
==Background/Bio==
'''Corsair'Ja'''


So you want the quick version? Alright, here goes:
So you want the quick version? Alright, here goes:

Latest revision as of 00:07, 29 October 2023

Felwyn :: Red Warden of the Citadel[edit]

I think we can all agree this became much more interesting.

Attributes d6[edit]

|| Charm d10 || Endurance d8 || Finesse d6 ||

|| Power d6 || Reason d8 || Will d6 ||

Trained Skills d6[edit]

Craft d6

Fight d6

Focus d8

Influence d8

  • Honey, not Vinegar d6

Know d8

  • Tongues (Trailspeak) d6

Labor d6

Notice d8

Ride/Drive d8

  • Ride Anything d6

Shoot/Throw d6

Survive d6

Track d6

< < < Back to Main Page

Untrained Skills d4[edit]

| fix d4 | move d4 | perform d4 | pilot d4 | sneak d4 | treat d4 | trick d4 |

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Distinctions/SFX d8[edit]

Red Warden of the Citadel

Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a

< < < Back to Main Page


Inquisitor

Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
SFX:Take a Breath Deescalation is a valable skill. Step up or double Influence when used in an action to disarm or calm a potentially violent situation.

Role Ability: Once per scene you may spend a PP to succeed on a Know action to tell whether someone is speaking the truth. If an Effect die is needed, the action counts as a d10

< < < Back to Main Page


Wildwarden

Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
SFX:Honey Trap You are expert at lulling folk into a false sense of security with a perceived weakness, only to turn that so-called weakness against them. Spend a pp to turn a current complication into an asset for an action.

< < < Back to Main Page


Signature Assets d6[edit]

TBD

< < < Back to Main Page

Background/Bio[edit]

Corsair'Ja

So you want the quick version? Alright, here goes:

I was mauled by a bear near the mountains behind my home. I died, or maybe didn’t really die, not sure which, but in any case I should have died. My Father brought me home after but it wasn’t the same. I was different, and my family was different because of it, so I left. Like many, I made my way to the coast, following the Salt. After a few seasons of farm labour I was looking up at the gates of the Citadel. Never seen anything like it. I found out where I belonged, one way or another.

After some questioning I would characterise as 'intense', I started working in the kitchens under Big Barody. He was kind, but did not mess around. I kept my mouth shut and learned a lot. Warm cot, plenty of food, and fair treatment. Reminded me of home, before the end.

Alright, now the good stuff. After a good half season of this I noticed that a seeming important person stalking the kitchen areas. They stayed out of sight, but after the first time, I could feel a sort of 'pull' towards them when they got closer. I found out later that they felt the same, and I found out why.

Well, I’ve probably said too much already. Perhaps, if we travel the road a while longer together, I can tell a bit more.

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