Garen von Ostenthal: Difference between revisions
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=Einhard Walther <u>Garen</u> ''Freiherr'' v. Ostenthal= | =Einhard Walther <u>Garen</u> ''Freiherr'' v. Ostenthal= | ||
''Wenn ich ein Sperling wäre, würde ich fliegen.'' | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
| [[Garen - Plane]] | | [[Garen - Plane | Plane]] | ||
| [[Garen - Notes and Story Record]] | | [[Garen - Notes and Story Record | Notes and Story Record ]] | ||
| [[Children_of_the_Sky | Main | | [[Children_of_the_Sky | Children of the Sky Main Page]] | ||
|} | |} | ||
Line 24: | Line 26: | ||
| +2 | | +2 | ||
| -2 | | -2 | ||
| | | 10/10 | ||
| 0 | | 0 | ||
|} | |} | ||
Line 75: | Line 77: | ||
! '''Familiar Vices''' | ! '''Familiar Vices''' | ||
|- | |- | ||
| | | Geb | ||
| | | Y | ||
| Training | | Training | ||
|- | |- | ||
| | | Sabrina | ||
| Y | | Y | ||
| Gambling | | Gambling | ||
|- | |- | ||
| | | Ezekiel | ||
| | | N/A | ||
| | | | ||
|- | |- | ||
Line 95: | Line 97: | ||
===Stiff Upper Lip (Core)=== | ===Stiff Upper Lip (Core)=== | ||
Unless | Unless you are Stressed, attempts to Get Real with you automatically fail. You cannot initiate Get Real at all. The second time you Burn Out, cross out this move. | ||
===Marching Boots=== | ===Marching Boots=== | ||
Line 114: | Line 116: | ||
==Dogfighter Mastery== | ==Dogfighter Mastery== | ||
[ ] [ ] [ ] [ ] [ ] | [X] [X] [X] [] [] | ||
<U>Victories</U>: Aircraft shot down, pilots surrendered, or probable kills. | <U>Victories</U>: Aircraft shot down, pilots surrendered, or probable kills. | ||
Line 130: | Line 132: | ||
'''Assets:''' | '''Assets:''' | ||
* | * 2 Thaler | ||
* A service rifle and bayonet. | * A service rifle and bayonet. | ||
* A razor sharp dueling sabre. | * A razor sharp dueling sabre. | ||
Line 141: | Line 143: | ||
'''Other:''' | '''Other:''' | ||
* | * A self-loading pistol |
Latest revision as of 18:21, 31 March 2024
Einhard Walther Garen Freiherr v. Ostenthal[edit]
Wenn ich ein Sperling wäre, würde ich fliegen.
Plane | Notes and Story Record | Children of the Sky Main Page |
Hard | Keen | Calm | Daring | Stress | XP | |
---|---|---|---|---|---|---|
+3 | +0 | +2 | -2 | 10/10 | 0 |
Triggers | (cost) | Vents | |
---|---|---|---|
If you fought non-humans. | 1 Stress | Pick a fight with authority. | |
If you were hit by enemy fire. | 1 Stress | Get a comrade to break Trust with you. | |
If you missed a full volley. | 2 Stress | Draw weapon at a bad time. | |
If you were wounded | 1 Stress | Hurt yourself to avoid going back up. | |
If a comrade was wounded | 2 Stress | Throw away an award, medal, or prize. | |
If you ran out of ammunition. | 1 Stress | ||
If a comrade was lost. | 2 Stress | ||
If your plane caught fire. | 1 Stress |
Comrades | Trust? | Familiar Vices | |
---|---|---|---|
Geb | Y | Training | |
Sabrina | Y | Gambling | |
Ezekiel | N/A | ||
Katrina | Y |
Moves[edit]
Stiff Upper Lip (Core)[edit]
Unless you are Stressed, attempts to Get Real with you automatically fail. You cannot initiate Get Real at all. The second time you Burn Out, cross out this move.
Marching Boots[edit]
Any group you're in moves +1 Trek when you Explore the Wild, and you automatically score at least a Partial Hit on Seize the Initiative.
Steelheart[edit]
Even if you are Burnt Out, you can still fly. While Stressed, take +1 results to Draw a Bead. While Burnt Out, take +2.
Advanced Recon[edit]
The group gets +1 to the Engage Roll, Seize the Initiative, and Brawl (stacks with multiple holders of this Move).
In Shining Armor (Intimacy)[edit]
When you hold someone close to you, hold 1. When they are in danger, spend that hold to arrive at their side.
If you use this move in the air, when you spend the hold, your next Move is an automatic full hit, no dice required.
Dogfighter Mastery[edit]
[X] [X] [X] [] []
Victories: Aircraft shot down, pilots surrendered, or probable kills.
Passive: Each move taken past the first adds a flat +4 Damage when you Open Fire at an Absolute Range of Knife.
Riding the Edge (Core)[edit]
Your plane counts as having +5 Handling, and you lose 1 fewer Speed overall when you Commit to the Turn (minimum 0). Modifier included on instrument panel stats.
Personal Effects[edit]
Assets:
- 2 Thaler
- A service rifle and bayonet.
- A razor sharp dueling sabre.
- A box of stick-bombs.
Baggage:
- A perfect dueling scar.
- A collection of medals and ribbons.
- Tales of your regiment's last great battle.
Other:
- A self-loading pistol