Expedition to the Ruins of Greyhawk:Zhenis: Difference between revisions

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''Human Fighter 1 psion 3 Soul Knife 3 Soul Bow 1''
''Human Fighter 1 psion 3 Soul Knife 3 Soul Bow 3''
[[File:Error.jpg|right|400px|]]
[[File:Error.jpg|right|400px|]]
Zhnis
Zhnis
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*'''Armor Class:''' 19 (+4 armor, +2 enhancement, +2 Dexterity, +1 deflection)
*'''Armor Class:''' 19 (+4 armor, +2 enhancement, +2 Dexterity, +1 deflection)
*'''Hit Dice:''' 5d10+3d4+8 (39(.5) hp)
*'''Hit Dice:''' 7d10+3d4+8 (50 hp)
*'''Move:''' 30'
*'''Move:''' 30'
*'''Initiative''' +2
*'''Initiative''' +2
Line 40: Line 40:
| Dagger
| Dagger
| Piercing or slashing
| Piercing or slashing
| style="background-color:#FEFEFE; color:#141414;" | +3
| style="background-color:#FEFEFE; color:#141414;" | +5
| 1d4-1
| 1d4-1
|-
|-
| Mind Blade
| Mind Blade
| Piercing
| Piercing
| style="background-color:#FEFEFE; color:#141414;" | +4
| style="background-color:#FEFEFE; color:#141414;" | +9
| 1d6-1 +(+1d8 move actions)
| 1d6 +(+1d8 move actions)
|-
|-
| unarmed
| unarmed
| Bludgeoning
| Bludgeoning
| +3
| +5
| 1d3-1
| 1d3-1
|}
|}
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| Piercing or slashing
| Piercing or slashing
| 10ft
| 10ft
| style="background-color:#FEFEFE; color:#141414;" | +9
| style="background-color:#FEFEFE; color:#141414;" | +11
| 1d4-1
| 1d4-1
|-
|-
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| Piercing
| Piercing
| 30ft
| 30ft
| style="background-color:#FEFEFE; color:#141414;" | +10
| style="background-color:#FEFEFE; color:#141414;" | +13
| 1d6 +(+1d8 move actions)
| 1d6 +1(+1d8 move actions)
|-
|-
| Mind Arrow
| Mind Arrow
| Piercing
| Piercing
| 110
| 110
| +11 +(+1 w/in 30ft)
| +14 +(+1 w/in 30ft)
| 1d8+5+(+1d8 move action + 2d6 Psifocus +1 w/in 30ft )
| 1d8+6+(+1d8 move action + 2d6 Psifocus +1 w/in 30ft )
|}
|}


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*Psychic strike +1d8​
*Psychic strike +1d8​
*Mind Arrow
*Mind Arrow
*Mind arrow enhancement (+1 bonus equivalent ability)
*+1 mind blade (and mind arrows) from feat
*+1 mind arrows (stacks with mind blade)
*Mind blade enhancement +1 from feat




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|colspan="10"|
|colspan="10"|
|-
|-
|Fortitude || '''+5''' || +4 || +0 || +1 resistance
|Fortitude || '''+8''' || +6 || +0 || +2 resistance
|-
|-
|Reflex || '''+9''' || +6 || +2 || +1 resistance
|Reflex || '''+11'' || +7 || +2 || +2 resistance
|-
|-
|Willpower || '''+14''' || +8 || +5 || +1 resistance
|Willpower || '''+15''' || +8 || +5 || +2 resistance


|-
|-
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| style="vertical-align:middle;" | Climb
| style="vertical-align:middle;" | Climb
| style="vertical-align:middle;" | Str*
| style="vertical-align:middle;" | Str*
| style="text-align:right;" | 3 =
| style="text-align:right;" | 4 =
| style="vertical-align:middle;" | -1
| style="vertical-align:middle;" | -1
| style="vertical-align:middle;" |  
| style="vertical-align:middle;" |  
| +4
| +5
| style="vertical-align:middle;" |  
| style="vertical-align:middle;" |  
|-
|-
| style="vertical-align:middle;" | Concentration
| style="vertical-align:middle;" | Concentration
| style="vertical-align:middle;" | Con
| style="vertical-align:middle;" | Con
| style="text-align:right;" | 11 =
| style="text-align:right;" | 12 =
| style="vertical-align:middle;" | +0
| style="vertical-align:middle;" | +0
| style="vertical-align:middle;" |  
| style="vertical-align:middle;" |  
| +11
| +12
| style="vertical-align:middle;" |  
| style="vertical-align:middle;" |  
|-
|-
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| style="vertical-align:middle;" | Spot
| style="vertical-align:middle;" | Spot
| style="vertical-align:middle;" | Wis
| style="vertical-align:middle;" | Wis
| style="text-align:right;" | 10 =
| style="text-align:right;" | 18 =
| style="vertical-align:middle;" | +5
| style="vertical-align:middle;" | +5
| style="vertical-align:middle;" |  
| style="vertical-align:middle;" | +3
|  
|  
| style="vertical-align:middle;" | +5
| style="vertical-align:middle;" | +10
|-
|-
| style="vertical-align:middle;" | Survival
| style="vertical-align:middle;" | Survival
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| style="vertical-align:middle;" | Autohypnosis
| style="vertical-align:middle;" | Autohypnosis
| style="vertical-align:middle;" | Wis
| style="vertical-align:middle;" | Wis
| style="text-align:right;" | 18 =
| style="text-align:right;" | 19 =
| style="vertical-align:middle;" | +5
| style="vertical-align:middle;" | +5
| style="vertical-align:middle;" |  
| style="vertical-align:middle;" |  
| +11
| +12
| style="vertical-align:middle;" | +2 [concentration]
| style="vertical-align:middle;" | +2 [concentration]
|-
|-
| style="vertical-align:middle;" | Knowledge<br />(psionics)
| style="vertical-align:middle;" | Knowledge<br />(psionics)
| style="vertical-align:middle;" | Int
| style="vertical-align:middle;" | Int
| style="text-align:right;" | 15 =
| style="text-align:right;" | 17 =
| style="vertical-align:middle;" | +2
| style="vertical-align:middle;" | +2
| style="vertical-align:middle;" |  
| style="vertical-align:middle;" |  
| +11
| +13
| style="vertical-align:middle;" | +2 [autohypnosis]
| style="vertical-align:middle;" | +2 [autohypnosis]
|-
|-
| style="vertical-align:middle;" | Psicraft
| style="vertical-align:middle;" | Psicraft
| style="vertical-align:middle;" | Int
| style="vertical-align:middle;" | Int
| style="text-align:right;" | 8 =
| style="text-align:right;" | 10=
| style="vertical-align:middle;" | +2
| style="vertical-align:middle;" | +2
| style="vertical-align:middle;" |  
| style="vertical-align:middle;" |  
| +4
| +6
| style="vertical-align:middle;" | +2 [know psi]
| style="vertical-align:middle;" | +2 [know psi]
|}
|}
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|-
|-
| style="background-color:#FEFEFE; color:#141414;" | Two Weapon Fighting
| style="background-color:#FEFEFE; color:#141414;" | Two Weapon Fighting
| 8th
| 6th
| Your penalties on attack rolls for fighting with two weapons are reduced. Off-hand weapon is light and Two-Weapon Fighting feat -2 -2 need full round action
| Your penalties on attack rolls for fighting with two weapons are reduced. Off-hand weapon is light and Two-Weapon Fighting feat -2 -2 need full round action
| -2
| -2
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|  
|  
|  
|  
|}
|-
| style="background-color:#FEFEFE; color:#141414;" | Practiced Mind Blade
| 9th
| You are treated as having 4 more levels of soulknife for the purpose of manifesting your mind blade (increasing its enhancement bonus and its special abilities). This benefit cannot grant you an effective soulknife level greater than your Hit Dice. However, even if you can't benefit from the full bonus immediately, if you later gain Hit Dice from levels that do not improve your mind blade, you might be able to apply the rest of the bonus.
|
||}
 
| bonus feat (Greater Psionic Shot) 2d6 extra damage to 4d6 extra damage looks good and better then manyshot


{| class="wikitable"  
{| class="wikitable"  
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| style="background-color:#FEFEFE; color:#141414;" | cloak of resistance
| style="background-color:#FEFEFE; color:#141414;" | cloak of resistance
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 4000
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 4000
| +1 to saves
| +2 to saves
|-
|-
| style="background-color:#FEFEFE; color:#141414;" | bag of holding
| style="background-color:#FEFEFE; color:#141414;" | bag of holding
Line 476: Line 487:
|}
|}


 
20 silvered arrows
2 cure moderate wounds
* 20 cold iron arrows
 
Dorje of Control Flames
Dorje of Control Flames
1potion of cure moderate wounds
Third Eye: Aware +10 spot
1 potion of cure moderate wounds
12 potions of cure light wounds
1 potion of invisibility
power stone (inflict pain)
+1 composite shortbow of distance (+2 Str bonus) (Cacophony converting to long bow)
40 +1 shock arrows
pamphlet that is essentially multiple charts, for help identifying common plants, animals and other aspects of the natural world.


Eyes of the Eagle +5 spot
Masterwork longbow
 
pamphlet that is essentially multiple charts, for help identifying common plants, animals and other aspects of the natural world.


Flippers, flotation and snorkel masterwork swim tools
Flippers, flotation and snorkel masterwork swim tools


master work survival gear
master work survival gear
3 potions of lesser restoration


{| class="wikitable" style="text-align:right; background-color:#FEFEFE; color:#141414;"
{| class="wikitable" style="text-align:right; background-color:#FEFEFE; color:#141414;"
Line 556: Line 574:
|}
|}


11 pp
629 pp
2974gp
3756gp
2 sp
10 sp
6 cp

Latest revision as of 10:55, 7 January 2025

Human Fighter 1 psion 3 Soul Knife 3 Soul Bow 3

File:Error.jpg

Zhnis Neutral Good

Ability Scores
Ability Score Bonus Notes
Strength 8 -2
Dexterity 14 +2
Constitution 10 +0
Intelligence 14 +2
Wisdom 18+2 +5 Periapt of Wisdom +2​
Charisma 10 +0


Basic Statistics

  • Armor Class: 19 (+4 armor, +2 enhancement, +2 Dexterity, +1 deflection)
  • Hit Dice: 7d10+3d4+8 (50 hp)
  • Move: 30'
  • Initiative +2
  • Melee Attack:
Name Type Attack Damage
Dagger Piercing or slashing +5 1d4-1
Mind Blade Piercing +9 1d6 +(+1d8 move actions)
unarmed Bludgeoning +5 1d3-1
  • Ranged Attack:


Name Type Range Attack Damage
Dagger Piercing or slashing 10ft +11 1d4-1
Mind Blade Piercing 30ft +13 1d6 +1(+1d8 move actions)
Mind Arrow Piercing 110 +14 +(+1 w/in 30ft) 1d8+6+(+1d8 move action + 2d6 Psifocus +1 w/in 30ft )



  • 16 Power Points/Day: 2 hidden talent, 11 psion, 3 int


Class Abilities

  • Bonus feat​ X 3
  • Discipline: ​Egoist (Psychometabolism)​
  • Mind blade, Weapon Focus (mind blade)
  • Throw mind blade​
  • Psychic strike +1d8​
  • Mind Arrow
  • Mind arrow enhancement (+1 bonus equivalent ability)
  • +1 mind blade (and mind arrows) from feat
  • +1 mind arrows (stacks with mind blade)
  • Mind blade enhancement +1 from feat


Saving Throws
Saving Throw Total Bonus Base Ability Other
Fortitude +8 +6 +0 +2 resistance
Reflex '+11 +7 +2 +2 resistance
Willpower +15 +8 +5 +2 resistance


Skill Name Key
Ability
Skill
Modifier
Ability
Modifier
Magic Ranks Misc.
Modifier
Appraise Int 2 = +2
Balance Dex* 2 = +2
Bluff Cha 0 = +0
Climb Str* 4 = -1 +5
Concentration Con 12 = +0 +12
Diplomacy Cha 0 = +0
Disguise Cha 0 = +0
Escape Artist Dex* 2 = +2
Forgery Int 2 = +2
Gather Information Cha 0 = +0
Heal Wis 5 = +5
Hide Dex* 2 = +2
Intimidate Cha 0 = +0
Jump Str* 4 = -1 +5
Knowledge (nature) Int 6 = +2 +4
Listen Wis 5 = +5
Move Silently Dex* 2 = +2
Ride Dex 7 = +2 +5
Search Int 2 = +2
Sense Motive Wis 5 = +5
Spot Wis 18 = +5 +3 +10
Survival Wis 9 = +5 +4
Swim Str** -1 = -1
Use Rope Dex 2 = +2
Autohypnosis Wis 19 = +5 +12 +2 [concentration]
Knowledge
(psionics)
Int 17 = +2 +13 +2 [autohypnosis]
Psicraft Int 10= +2 +6 +2 [know psi]


Feat Gained At Effect
Zen archery 1st You can use your Wisdom modifier instead of your Dexterity modifier when making a ranged attack roll
Point blank shot 1st
(human bonus)
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Rapid Shot 1st (Fighter Bonus) You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.
Psionic Meditation Psion You can take a move action to become psionically focused
Precise Shot 3rd You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.
Two Weapon Fighting 6th Your penalties on attack rolls for fighting with two weapons are reduced. Off-hand weapon is light and Two-Weapon Fighting feat -2 -2 need full round action -2 -2
Psionic Shot Soulbow To use this feat, you must expend your psionic focus. Your ranged attack deals +2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.
Practiced Mind Blade 9th You are treated as having 4 more levels of soulknife for the purpose of manifesting your mind blade (increasing its enhancement bonus and its special abilities). This benefit cannot grant you an effective soulknife level greater than your Hit Dice. However, even if you can't benefit from the full bonus immediately, if you later gain Hit Dice from levels that do not improve your mind blade, you might be able to apply the rest of the bonus. } bonus feat (Greater Psionic Shot) 2d6 extra damage to 4d6 extra damage looks good and better then manyshot
Level Name descriptionlink
1 Empathy https://www.d20srd.org/srd/psionic/powers/empathy.htm
1 Catfall https://www.d20srd.org/srd/psionic/powers/catfall.htm
1 Far Hand https://www.d20srd.org/srd/psionic/powers/farHand.htm
1 Skate https://www.d20srd.org/srd/psionic/powers/skate.htm
2 Animal Affinity https://www.d20srd.org/srd/psionic/powers/animalAffinity.htm
2 Empathic Transfer https://www.d20srd.org/srd/psionic/powers/empathicTransfer.htm
2 Chameleon https://www.d20srd.org/srd/psionic/powers/chameleon.htm
magic item cost gp effect
mithral chain shirt +2 5100 Chain shirt, lighter weight, max DEX bonus +6 total, ACP reduced to 0, +2 enhancement bonus to AC
lessor arm bracers of archer 5000 +1 to attack with bows Zhenis is proficient with, including mind arrow attacks. Proficient with all bows (but not crossbows) Zhenis is not natively proficient with.
peridot of wisdom 4000 +2 wisdom
cloak of resistance 4000 +2 to saves
bag of holding 2500 Larger storage
ring of protection +1 2000 + 1 Deflection to AC
Dorjes of force screen 750
Dorjes of entangling ectoplasm 750
Dorjes of control light 750
Dorjes of matter agitation 750

20 silvered arrows

  • 20 cold iron arrows

Dorje of Control Flames 1potion of cure moderate wounds Third Eye: Aware +10 spot 1 potion of cure moderate wounds 12 potions of cure light wounds 1 potion of invisibility power stone (inflict pain) +1 composite shortbow of distance (+2 Str bonus) (Cacophony converting to long bow) 40 +1 shock arrows pamphlet that is essentially multiple charts, for help identifying common plants, animals and other aspects of the natural world.

Masterwork longbow

Flippers, flotation and snorkel masterwork swim tools

master work survival gear

3 potions of lesser restoration
Mundane gear Price Weight
Total 207.7 208.5
explorers outfit 10 8
Climber’s Kit 80 5
Lamp, Common 0.1 1
rope silken 10 5
8 water skins 8 32
bed roll 0.1 5
blanket 0.5 3
tent 10 20
Longbow 75 3
100 arrows 5 15
dagger 2 1
100 rations 5 100
10 pints oil 1 10
2 pouch belt 2 1

629 pp 3756gp 10 sp 6 cp