Hunters: Character Advancement: Difference between revisions

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[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]


Players will have opportunities to earn significant character rewards by completing various character objectives. Some of these rewards will include straight XP awards. Additionally, characters earn 1 XP each time the GM declares a ''story break''.
Earned XP can be spent when earned or banked to spend later.
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[[Hunter:_Character_Objectives|'''Current Character Objectives''']]
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==Tier 0==
==Tier 0==
Sometimes the game experience doesn't quite match with chargen expectations. Tier 0 adjustments exist specifically to deal with those sorts of tweaks and changes without leveling an XP tax for the privilege. Tier 0 adjustments are only available during and immediately following a character's first episode in the game.  
Sometimes the game experience doesn't quite match with chargen expectations. Tier 0 adjustments exist specifically to deal with those sorts of tweaks and changes without leveling an XP tax for the privilege. Tier 0 adjustments are only available during a character's first couple ''breaks'' in the game.  


Rather than try to list these out as per the regular tiers, these will be handled case by case, preferably via DM if players are comfortable with that.
Rather than try to list these out as per the regular tiers, these will be handled case by case, preferably via DM if players are comfortable with that.
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==Tier 1==
==Tier 1==
*Change a Knack: '''1 Experience'''
*Change a Distinction: '''1 Experience'''. If the distinction had active SFX, activate new SFX appropriate to the new Distinction. There should always be good fictional support to change a distinction outside of Tier 0 changes.
*Swap out one (1) Distinction SFX for another: '''1 Experience''' ''May not swap out Hinder''
*Swap out one (1) Distinction SFX for another: '''1 Experience''' ''May not swap out Hinder''
*Swap out one (1) Signature Asset SFX for another: '''1 Experience'''
*Swap out an existing relationship for a ew oner: '''1 Experience''' ''The player must have cultivated this relationship prior to the XP spend, positive or negative.''
*Add a new [[file:d6a.png|24px|d6]] Knack to a [[file:d6a.png|24px|d6]] or higher Role: '''1 Experience'''
:''New relationship is ranked the same as the original relationship.''  
*Convert a scene asset from the episode into a [[File:d6a.png|24px]] Signature Asset: '''1 Experience'''
*Add a new [[file:d6a.png|24px|d6]] Relationship: '''1 Experience'''
 


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==Tier 2==
==Tier 2==
* Step up a [[File:d6a.png|24px]] Signature Asset to [[File:d8a.png|24px]] '''2 Experience'''  
*Add an SFX to a distinction: '''2 Experience''' ''Max three'' (3) ''SFX per distinction incl Hinder''
* Step up an existing Knack by one die type: '''2 Experience''' ''Knacks may not be stepped up higher than the Role they are attached to.''
*Step up a [[file:d6a.png|24px|d6]] Relationship to [[file:d8a.png|24px|d8]]: '''2 Experience'''
* Add a Signature Asset SFX: '''2 Experience''' ''[[File:d6a.png|24px]] Signature Assets may have a max of one (1) SFX. [[File:d8a.png|24px]] Signature Assets may have a max of two (2).''
*Add a [[file:d6a.png|24px|d6]] resource die to your Talisman: '''2 Experience''' ''Max five'' (5) ''per talisman''
 
 


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==Tier 3==
==Tier 3==
*Add a Distinction SFX: '''3 Experience''' ''Distinctions may have no more than three (3) SFX apiece, including Hinder''
*Step up a [[file:d8a.png|24px|d8]] Relationship to [[file:d10a.png|24px|d10]]: '''3 Experience'''
*Step up one Attribute and step back another: '''3 Experience''' ''No Attribute may be stepped up above [[file:d12a.png|24px|d12]] or stepped down below [[file:d4a.png|20px|d4]]
* Step up a [[file:d6a.png|24px|d6]] Talisman resource die to [[file:d8a.png|24px|d6]] '''3 Experience'''
 
*Step up one Attribute and step back another: '''3 Experience''' ''No Maneuver may be stepped up above [[file:d12a.png|24px|d12]] or stepped down below [[file:d4a.png|20px|d4]]
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Custom SFX guidelines may be found in the Prime handbook on pages '''61-63''' (excepting limits). Do not use the guidelines for distinctions found on pages '''191-213'''.
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[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]


==Tiers 4+==
==Tiers 4+==
*Step up a [[file:d4a.png|24px|d6]] Role to [[file:d6a.png|24px|d8]] '''4 Experience'''  
*Step up a [[file:d10a.png|24px|d8]] Relationship to [[file:d12a.png|24px|d10]]: '''4 Experience'''
*Step up a [[file:d6a.png|24px|d6]] Role to [[file:d8a.png|24px|d8]] '''5 Experience'''  
*Step up a [[file:d4a.png|24px|d6]] Form or Maneuver to [[file:d6a.png|24px|d8]] '''4 Experience'''  
*Step up a [[file:d8a.png|24px|d8]] Role to [[file:d10a.png|24px|d10]] '''6 Experience'''  
*Step up a [[file:d6a.png|24px|d6]] Form or Maneuver to [[file:d8a.png|24px|d8]] '''5 Experience'''  
*Step up a [[file:d10a.png|24px|d10]] Role to [[file:d12a.png|24px|d12]] '''7 Experience'''  
*Step up a [[file:d8a.png|24px|d8]] Form or Maneuver to [[file:d10a.png|24px|d10]] '''6 Experience'''  
*Step up a [[file:d10a.png|24px|d10]] Form or Maneuver to [[file:d12a.png|24px|d12]] '''7 Experience'''  


[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]

Latest revision as of 16:13, 20 January 2024

< < < Back to Main Page

Players will have opportunities to earn significant character rewards by completing various character objectives. Some of these rewards will include straight XP awards. Additionally, characters earn 1 XP each time the GM declares a story break.

Earned XP can be spent when earned or banked to spend later.



Current Character Objectives



Tier 0[edit]

Sometimes the game experience doesn't quite match with chargen expectations. Tier 0 adjustments exist specifically to deal with those sorts of tweaks and changes without leveling an XP tax for the privilege. Tier 0 adjustments are only available during a character's first couple breaks in the game.

Rather than try to list these out as per the regular tiers, these will be handled case by case, preferably via DM if players are comfortable with that.

< < < Back to Main Page

Tier 1[edit]

  • Swap out one (1) Distinction SFX for another: 1 Experience May not swap out Hinder
  • Swap out an existing relationship for a ew oner: 1 Experience The player must have cultivated this relationship prior to the XP spend, positive or negative.
New relationship is ranked the same as the original relationship.
  • Add a new d6 Relationship: 1 Experience



Custom SFX guidelines may be found in the Prime handbook on pages 61-63 (excepting limits). Do not use the guidelines for distinctions found on pages 191-213.


< < < Back to Main Page

Tier 2[edit]

  • Add an SFX to a distinction: 2 Experience Max three (3) SFX per distinction incl Hinder
  • Step up a d6 Relationship to d8: 2 Experience
  • Add a d6 resource die to your Talisman: 2 Experience Max five (5) per talisman



Custom SFX guidelines may be found in the Prime handbook on pages 61-63 (excepting limits). Do not use the guidelines for distinctions found on pages 191-213.


< < < Back to Main Page

Tier 3[edit]

  • Step up a d8 Relationship to d10: 3 Experience
  • Step up a d6 Talisman resource die to d6 3 Experience
  • Step up one Attribute and step back another: 3 Experience No Maneuver may be stepped up above d12 or stepped down below d4

< < < Back to Main Page

Tiers 4+[edit]

  • Step up a d8 Relationship to d10: 4 Experience
  • Step up a d6 Form or Maneuver to d8 4 Experience
  • Step up a d6 Form or Maneuver to d8 5 Experience
  • Step up a d8 Form or Maneuver to d10 6 Experience
  • Step up a d10 Form or Maneuver to d12 7 Experience

< < < Back to Main Page