Hunters: C3: Difference between revisions

From RPGnet
Jump to navigation Jump to search
 
(11 intermediate revisions by the same user not shown)
Line 2: Line 2:
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]


=Character Name=
=Dair Mac Gealach=
[[File:AutumnGuyad.png|250px]]
[[File:AutumnGuyad.png|250px]]
==''Character Quote''==
==''Character Quote''==


==Attributes [[file:d4a.png|32px|d4]] [[File:Arrow03.png|24px]]==
==Attributes [[file:d4a.png|32px|d4]] [[File:Arrow03.png|24px]]==
*'''COMPOSURE''' [[file:d6a.png|24px|d6]]
:'''COMPOSURE''' [[file:d6a.png|24px|d6]]
*'''GUILE''' [[file:d6a.png|24px|d6]]
:'''GUILE''' [[file:d6a.png|24px|d6]]
*'''PRESENCE''' [[file:d8a.png|24px|d8]]
:'''PRESENCE''' [[file:d8a.png|24px|d8]]
*'''RAPPORT''' [[file:d4a.png|24px|d4]]  
:'''RAPPORT''' [[file:d4a.png|24px|d4]]  
*'''WILL''' [[file:d10a.png|24px|d10]]
:'''WILL''' [[file:d10a.png|24px|d10]]


----
----
Line 19: Line 19:


==Maneuvers [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
==Maneuvers [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
'''INITIATE''' [[file:d10a.png|24px|d10]] '''| MAINTAIN''' [[file:d8a.png|24px|d8]] '''| REACT''' [[file:d6a.png|24px|d6]] '''| UNMAKE''' [[file:d6a.png|24px|d6]]
:'''INITIATE''' [[file:d6a.png|24px|d6]]
:'''MAINTAIN''' [[file:d8a.png|24px|d8]]  
:'''REACT''' [[file:d6a.png|24px|d6]]  
:'''UNMAKE''' [[file:d10a.png|24px|d10]]


----
----
Line 27: Line 30:


==Distinctions [[file:d8a.png|32px|d8]]==
==Distinctions [[file:d8a.png|32px|d8]]==
'''Birthright Distinction -''' ''Description''
'''Fae Warden of Oak -''' ''Description''
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]


:'''Lineage:'''  
:'''Lineage:''' Half-fae
:'''Affinity:'''
:'''Affinity:''' Earth


----
----
'''Cliquebait Distinction -''' ''Description''
'''Moody Man of Mystery -''' ''Although Dair is as moody as the moon and as social as a cat, some find his very distance compelling.''
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
:[[File:Check002.png|24px]] '''Custom SFX:'''
:[[File:Check002.png|24px]] '''Animal Magnetism:''' When you are trying to connect with another person in a way that makes them feel seen, roll Presence instead of Rapport for the action. Afterwards, step back Presence for the remainder of the scene.


----
----
'''Secret Distinction -''' ''Description''
'''Blood of the Pooka -''' ''The blood of shapeshifters runs in his veins, letting him shift his skin as easily as changing his clothes.''
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
:[[File:Check002.png|24px]] '''Custom SFX:'''
:[[File:Check002.png|24px]] '''Slip-Shaped:''' When you shapeshift where others can see or in an effort to achieve something important and something goes wrong (player determined), take (or step up) the '''Wrong Shape''' [d8] complication and earn 1 pp.​
----
----
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]


==Forms [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==
==Forms [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==
:'''ABJURATION''' [[file:d10a.png|24px|d10]]  
:'''ABJURATION''' [[file:d8a.png|24px|d8]]  


:'''CONJURATION''' [[file:d8a.png|24px|d8]]  
:'''CONJURATION''' [[file:d6a.png|24px|d6]]  


:'''DIVINATION''' [[file:d6a.png|24px|d6]]  
:'''DIVINATION''' [[file:d6a.png|24px|d6]]  
Line 54: Line 57:
:'''EVOCATION''' [[file:d6a.png|24px|d6]]  
:'''EVOCATION''' [[file:d6a.png|24px|d6]]  


:'''ILLUSION''' [[file:d6a.png|24px|d6]]  
:'''ILLUSION''' [[file:d4a.png|24px|d4]]  


:'''TRANSMUTATION''' [[file:d4a.png|24px|d4]]  
:'''TRANSMUTATION''' [[file:d10a.png|24px|d10]]  


----
----
Line 64: Line 67:


==Talisman==
==Talisman==
'''Type of Talisman''' [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]]
'''Acorn of Grandfather Oak''' [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]]


[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]


==Relationships [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==
==Relationships [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==
:'''Master:''' [[file:d6a.png|24px|d6]]
:'''Master:''' Moss Green, Master of Divination [[file:d6a.png|24px|d6]] - ''We share a bond, as half-fae with a connection to trees''


:'''Journeyman:''' [[file:d8a.png|24px|d8]]
:'''Journeyman:''' Tam Lorn [[file:d8a.png|24px|d8]] - ''A little full of himself, but a good guy.''


:'''Apprentice:''' [[file:d10a.png|24px|d10]]
:'''Apprentice:''' Misty Andermor[[file:d10a.png|24px|d10]] - ''She's like the little sister I never had.''


:'''Coterie:''' [[file:d8a.png|24px|d8]]
:'''Coterie:''' [[file:d8a.png|24px|d8]]
Line 87: Line 90:


==Backstory/Bio==
==Backstory/Bio==
Describe your character here
 
'''Background'''
 
Dair Mac Gealach is a foundling who was left at the Hunters’ Guild as a small child. His half-fae nature was evident even at a young age, for his skin was a woodsy brown and his eyes an intense orange, like autumn leaves. The note that was left with him said only that he was the son of “Eileen” and a human hunter. He grew up surrounded by humans, half-fae and half-fel, curious about his own heritage yet also wary of learning too much. Once he grew old enough and demonstrated a talent for magic, the Masters decided to teach him - a frustrating exercise, as while he showed an uncanny aptitude form some magics, he proved woefully inept with others.
 
'''Appearance'''
 
Dair is a tall and fairly handsome lad with angular ears and dark brown skin. At a glance he looks like a brown-skinned human, but upon closer inspection his skin resembles wood (although it feels no different from any other human’s skin) and his eyes are strange - like those of an animal, the sclera is barely visible, and the iris resembles the concentric growth rings of a tree, fading from brown to orange around the pupil. His hair is shaggy and walnut-brown, and he has a perpetually unshaven, scruffy look.
 
'''Personality'''
 
Dair is moody and quiet, one moment smiling and cheerful, the next scowling and grim. He is a hard worker who prefers animals to people, as they are straightforward and honest; he worries that others are gossiping about him behind their smiles. This gives him a standoffish air, but something about him compels attention all the same. He rarely initiates conversations, being a person of few words, but he is intensely loyal to those who prove themselves his friends.


[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]

Latest revision as of 17:48, 24 January 2024

< < < Back to Main Page

Dair Mac Gealach[edit]

Character Quote[edit]

Attributes d4 [edit]

COMPOSURE d6
GUILE d6
PRESENCE d8
RAPPORT d4
WILL d10

d4 d6 d8 d10 d12


< < < Back to Main Page

Maneuvers d6[edit]

INITIATE d6
MAINTAIN d8
REACT d6
UNMAKE d10

d4 d6 d8 d10 d12


< < < Back to Main Page

Distinctions d8[edit]

Fae Warden of Oak - Description

Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
Lineage: Half-fae
Affinity: Earth

Moody Man of Mystery - Although Dair is as moody as the moon and as social as a cat, some find his very distance compelling.

Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
Animal Magnetism: When you are trying to connect with another person in a way that makes them feel seen, roll Presence instead of Rapport for the action. Afterwards, step back Presence for the remainder of the scene.

Blood of the Pooka - The blood of shapeshifters runs in his veins, letting him shift his skin as easily as changing his clothes.

Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
Slip-Shaped: When you shapeshift where others can see or in an effort to achieve something important and something goes wrong (player determined), take (or step up) the Wrong Shape [d8] complication and earn 1 pp.​

< < < Back to Main Page

Forms d6[edit]

ABJURATION d8
CONJURATION d6
DIVINATION d6
EVOCATION d6
ILLUSION d4
TRANSMUTATION d10

d4 d6 d8 d10 d12


< < < Back to Main Page

Talisman[edit]

Acorn of Grandfather Oak d6 d6 d6

< < < Back to Main Page

Relationships d4[edit]

Master: Moss Green, Master of Divination d6 - We share a bond, as half-fae with a connection to trees
Journeyman: Tam Lorn d8 - A little full of himself, but a good guy.
Apprentice: Misty Andermord10 - She's like the little sister I never had.
Coterie: d8

< < < Back to Main Page

Strange Magics[edit]

| ASTRAL PROJECTION | AURA SIGHT | DREAM WALKING |


Step up 1 stress track to activate a strange magic for the scene.


Backstory/Bio[edit]

Background

Dair Mac Gealach is a foundling who was left at the Hunters’ Guild as a small child. His half-fae nature was evident even at a young age, for his skin was a woodsy brown and his eyes an intense orange, like autumn leaves. The note that was left with him said only that he was the son of “Eileen” and a human hunter. He grew up surrounded by humans, half-fae and half-fel, curious about his own heritage yet also wary of learning too much. Once he grew old enough and demonstrated a talent for magic, the Masters decided to teach him - a frustrating exercise, as while he showed an uncanny aptitude form some magics, he proved woefully inept with others.

Appearance

Dair is a tall and fairly handsome lad with angular ears and dark brown skin. At a glance he looks like a brown-skinned human, but upon closer inspection his skin resembles wood (although it feels no different from any other human’s skin) and his eyes are strange - like those of an animal, the sclera is barely visible, and the iris resembles the concentric growth rings of a tree, fading from brown to orange around the pupil. His hair is shaggy and walnut-brown, and he has a perpetually unshaven, scruffy look.

Personality

Dair is moody and quiet, one moment smiling and cheerful, the next scowling and grim. He is a hard worker who prefers animals to people, as they are straightforward and honest; he worries that others are gossiping about him behind their smiles. This gives him a standoffish air, but something about him compels attention all the same. He rarely initiates conversations, being a person of few words, but he is intensely loyal to those who prove themselves his friends.

< < < Back to Main Page