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| Notes page for The Cluster Falk | | Notes page for The Cluster Falk |
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| + | Vannia - A6A437A-C Fl Lo 112 Rz Excellent starport, standard gravity, exotic atmosphere, 40% liquid, Fluid oceans, low population, balkanized, average Imperial tech, Excellent starport, |
| + | |
| + | One is courtesy of one of the leading megacorps in the subsector, Benjamelio Corp. They want you to ship cybernetics and industrial components from Vannia to Leghansky, a lo-tech agricultural water world. However, after that delivery, the corp also wants you to offtake some workers from the planet and ship them to a nearby 1-Jump destination TBC. Unusually, the corp is requiring you all to sign an NDA before picking up the assignment. Also, the assignment doesn't involve return to your point of origin, although the fees are decent enough otherwise. |
| + | |
| + | The other one is via Pip's contacts with the Red Swan Tong - and nothing could be wrong with that, right? They want you to transit from Vannia to Lamor, and pick up a cargo that has been jettisoned by a previous courier, and left at a marked location on one of the system's gas giant moons, and return with it to Vannia. The cargo as it stands will not be quite big enough to fill your cargo spaces. "You go buy a cargo to provide a decent cover, going there and back, but that's just a little bit of gravy on your plate, right? What could go wrong?" |
| + | |
| + | Hercido is a relatively idyllic world - if you can handle high gravity and dense atmosphere. The atmosphere is unbreathably dense down at the level of its extensive seas, but the presence of huge shield volcanoes allows breathable habitats close to their peaks. As a result, the planet can only support a relatively small population of baseline humans, most of whom live on two volcanic peaks - Skyland and Mother Mountain. No one has paid much attention to the place since the fall of the Second Empire, and the population has regressed to the late semiconductor Technology Level. They are robust and independent, though, and not about to sell out their freewheeling freethinking ways for a few high-tech baubles. |
| + | |
| + | Lamor is a large water world with a dense atmosphere, almost 100% hydrosphere. Its small population is mostly staff working on the Viceroyalty's refuelling operation. System facilities are relatively basic - the place is an industrial-scale refuelling and fuel refining operation, nothing more. |
| + | |
| + | They should be easy marks for some specialized tech, though, which they will trade for the exotic chemicals and extracts produced from the planet's native ecosystem. And unless those exotics include some really out-there drugs, you have to wonder why the Tong would take an interest in a backwater like that... |
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| + | Forsaken explorers spies guild, expanding into a new region. Holds leverage over XXX. (Infernal Daggers) Defences are overextended. Deflect destiny. |
| + | |
| + | Restore wealth. Toxic portal. Subsurface anomaly. |
| + | |
| + | Estabished raiders. Transport a valued asset. Distrusts. First Alliance. Overdependence on a failing or vulnerable technology. |
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| + | Escort alluring wanting Smuggler to build a home. Hot-tempered. Moving/transforming settlement, ineffectual authority. Ice world. Thin atmosphere, vibrantly coloured ice. Abyssal ice fissures. No native life. |
| + | |
| + | Reduce commerce. Dead fleet; archaic trap. Place of awe-inspiring beauty. Unstable star, potential supernova. Intruder or stowaway creates trouble. Refuge offers a place to hide, plan, or recover. Grim infamous technician restoring a relationship. Notable diplomatic dominion knows the location of a fabled treasure or lost technology. |
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| Tech Level | | Tech Level |
| 8 Quality Computers. circa 1980 to 1989, Superconductors; Early communications | | 8 Quality Computers. circa 1980 to 1989, Superconductors; Early communications |
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− |
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− |
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− |
| |
− | == Guns ==
| |
− |
| |
− |
| |
− | == Derringers ==
| |
− |
| |
− |
| |
− | {|
| |
− | |-
| |
− | || '''Weapon'''
| |
− | || '''Calibre'''
| |
− | || '''Range'''
| |
− | || '''Damage'''
| |
− | || '''Rounds'''
| |
− | || '''Modes'''
| |
− | |-
| |
− | || DoubleTap
| |
− | || .45
| |
− | || 5m
| |
− | || 1D0+2
| |
− | || 2
| |
− | || -
| |
− | |-
| |
− | || American Derringer Mini COP
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− | || .357 Magnum
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− | || 5m
| |
− | || 1D10+2
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− | || 4
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− | || -
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− | |-
| |
− | |}
| |
− |
| |
− | == Revolvers ==
| |
− |
| |
− |
| |
− | {|
| |
− | |-
| |
− | || '''Weapon'''
| |
− | || '''Calibre'''
| |
− | || '''Range'''
| |
− | || '''Damage'''
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− | || '''Rounds'''
| |
− | || '''Modes'''
| |
− | |-
| |
− | || Chiappa Rhino
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− | || 9mm
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− | || 15m
| |
− | || 1D10
| |
− | || 6
| |
− | || -
| |
− | |-
| |
− | || Colt Detective Special
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− | || .38
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− | || 10m
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− | || 1D10
| |
− | || 6
| |
− | || -
| |
− | |-
| |
− | || Smith & Wesson Model 10
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− | || .38
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− | || 15m
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− | || 1D10
| |
− | || 6
| |
− | || -
| |
− | |-
| |
− | || Colt Python
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− | || .357 Magnum
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− | || 15m
| |
− | || 2D6+2
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− | || 6
| |
− | || -
| |
− | |-
| |
− | || Taurus Judge
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− | || .45/.410
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− | || 15m
| |
− | || 1D10+2
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− | || 6
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− | || shot
| |
− | |-
| |
− | || Webley
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− | || .45
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− | || 15m
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− | || 1D10+2
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− | || 6
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− | || -
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− | |-
| |
− | |}
| |
− |
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− | == Automatics ==
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− |
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− |
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− |
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− | {|
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− | || '''Weapon'''
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− | || '''Calibre'''
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− | || '''Range'''
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− | || '''Damage'''
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− | || '''Rounds'''
| |
− | || '''Modes'''
| |
− | |-
| |
− | || Beretta Mod 21A
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− | || .245 ACP
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− | || 15m
| |
− | || 1D6
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− | || 8
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− | || -
| |
− | |-
| |
− | || Ruger MK III
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− | || .22 LR
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− | || 15m
| |
− | || 1D6
| |
− | || 10
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− | || -
| |
− | |-
| |
− | || Browning M1910
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− | || .32 ACP
| |
− | || 15m
| |
− | || 1D8
| |
− | || 8
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− | || -
| |
− | |-
| |
− | || Walther PPK
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− | || .32 ACP
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− | || 15m
| |
− | || 1D8
| |
− | || 8
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− | || -
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− | |-
| |
− | || Colt 380 Government
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− | || .38
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− | || 15m
| |
− | || 1D10
| |
− | || 6
| |
− | || -
| |
− | |-
| |
− | || FN-Browning High Power
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− | || 9mm
| |
− | || 15m
| |
− | || 1D10
| |
− | || 15
| |
− | || -
| |
− | |-
| |
− | || Glock 17
| |
− | || 9mm
| |
− | || 15m
| |
− | || 1D10
| |
− | || 17
| |
− | || -
| |
− | |-
| |
− | || H&K P7
| |
− | || 9mm
| |
− | || 15m
| |
− | || 1D10
| |
− | || 10
| |
− | || -
| |
− | |-
| |
− | || H&K USP
| |
− | || 9mm
| |
− | || 15m
| |
− | || 1D10
| |
− | || 15
| |
− | || -
| |
− | |-
| |
− | || Izhmekh PM
| |
− | || 9mm
| |
− | || 15m
| |
− | || 1D10
| |
− | || 8
| |
− | || -
| |
− | |-
| |
− | || Ruger P85
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− | || 9mm
| |
− | || 15m
| |
− | || 1D10
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− | || 16
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− | || -
| |
− | |-
| |
− | || SIG-Sauer P226
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− | || 9mm
| |
− | || 15m
| |
− | || 1D10
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− | || 15
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− | || -
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− | |-
| |
− | || Colt Government (M1911A1)
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− | || .45
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− | || 15m
| |
− | || 1D10+2
| |
− | || 8
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− | || -
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− | |-
| |
− | || H&K HK45
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− | || .45
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− | || 15m
| |
− | || 1D10+2
| |
− | || 10
| |
− | || -
| |
− | |-
| |
− | || IMI Desert Eagle
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− | || .50
| |
− | || 15m
| |
− | || 2D8
| |
− | || 7
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− | || -
| |
− | |}
| |
− |
| |
− |
| |
− | == Submachine Guns ==
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− |
| |
− |
| |
− |
| |
− | {|
| |
− | || '''Weapon'''
| |
− | || '''Calibre'''
| |
− | || '''Range'''
| |
− | || '''Damage'''
| |
− | || '''Rounds'''
| |
− | || '''Modes'''
| |
− | |-
| |
− | || Beretta Mod 21A
| |
− | || .245 ACP
| |
− | || 15m
| |
− | || 1D6
| |
− | || 8
| |
− | || -
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− | |-
| |
− | || Ruger MK III
| |
− | || .22 LR
| |
− | || 15m
| |
− | || 1D6
| |
− | || 10
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− | || -
| |
− | |-
| |
− | || Browning M1910
| |
− | || .32 ACP
| |
− | || 15m
| |
− | || 1D8
| |
− | || 8
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− | || -
| |
− | |-
| |
− | || Walther PPK
| |
− | || .32 ACP
| |
− | || 15m
| |
− | || 1D8
| |
− | || 8
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− | || -
| |
− | |-
| |
− | || Colt 380 Government
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− | || .38
| |
− | || 15m
| |
− | || 1D10
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− | || 6
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− | || -
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− | |-
| |
− | || FN-Browning High Power
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− | || 9mm
| |
− | || 15m
| |
− | || 1D10
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− | || 15
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− | || -
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− | |-
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− | || Glock 17
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− | || 9mm
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− | || 15m
| |
− | || 1D10
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− | || 17
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− | || -
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− | |-
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− | || H&K P7
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− | || 9mm
| |
− | || 15m
| |
− | || 1D10
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− | || 10
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− | || -
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− | |-
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− | || H&K USP
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− | || 9mm
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− | || 15m
| |
− | || 1D10
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− | || 15
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− | || -
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− | |-
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− | || Izhmekh PM
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− | || 9mm
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− | || 15m
| |
− | || 1D10
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− | || 8
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− | || -
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− | |-
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− | || Ruger P85
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− | || 9mm
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− | || 15m
| |
− | || 1D10
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− | || 16
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− | || -
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− | |-
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− | || SIG-Sauer P226
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− | || 9mm
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− | || 15m
| |
− | || 1D10
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− | || 15
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− | || -
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− | |-
| |
− | || Colt Government (M1911A1)
| |
− | || .45
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− | || 15m
| |
− | || 1D10+2
| |
− | || 8
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− | || -
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− | |-
| |
− | || H&K HK45
| |
− | || .45
| |
− | || 15m
| |
− | || 1D10+2
| |
− | || 10
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− | || -
| |
− | |-
| |
− | || IMI Desert Eagle
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− | || .50
| |
− | || 15m
| |
− | || 2D8
| |
− | || 7
| |
− | || -
| |
− | |}
| |
− |
| |
− | == Rifles ==
| |
− |
| |
− |
| |
− |
| |
− | {|
| |
− | || '''Weapon'''
| |
− | || '''Calibre'''
| |
− | || '''Range'''
| |
− | || '''Damage'''
| |
− | || '''Rounds'''
| |
− | || '''Modes'''
| |
− | |-
| |
− | || Beretta Mod 21A
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− | || .245 ACP
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− | || 15m
| |
− | || 1D6
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− | || 8
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− | || -
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− | |-
| |
− | || Ruger MK III
| |
− | || .22 LR
| |
− | || 15m
| |
− | || 1D6
| |
− | || 10
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− | || -
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− | |-
| |
− | || Browning M1910
| |
− | || .32 ACP
| |
− | || 15m
| |
− | || 1D8
| |
− | || 8
| |
− | || -
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− | |-
| |
− | || Walther PPK
| |
− | || .32 ACP
| |
− | || 15m
| |
− | || 1D8
| |
− | || 8
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− | || -
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− | |-
| |
− | || Colt 380 Government
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− | || .38
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− | || 15m
| |
− | || 1D10
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− | || 6
| |
− | || -
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− | |-
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− | || FN-Browning High Power
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− | || 9mm
| |
− | || 15m
| |
− | || 1D10
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− | || 15
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− | || -
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− | |-
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− | || Glock 17
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− | || 9mm
| |
− | || 15m
| |
− | || 1D10
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− | || 17
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− | || -
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− | |-
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− | || H&K P7
| |
− | || 9mm
| |
− | || 15m
| |
− | || 1D10
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− | || 10
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− | || -
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− | |-
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− | || H&K USP
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− | || 9mm
| |
− | || 15m
| |
− | || 1D10
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− | || 15
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− | || -
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− | |-
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− | || Izhmekh PM
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− | || 9mm
| |
− | || 15m
| |
− | || 1D10
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− | || 8
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− | || -
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− | |-
| |
− | || Ruger P85
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− | || 9mm
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− | || 15m
| |
− | || 1D10
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− | || 16
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− | || -
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− | |-
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− | || SIG-Sauer P226
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− | || 9mm
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− | || 15m
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− | || 1D10
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− | || 15
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− | || -
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− | |-
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− | || Colt Government (M1911A1)
| |
− | || .45
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− | || 15m
| |
− | || 1D10+2
| |
− | || 8
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− | || -
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− | |-
| |
− | || H&K HK45
| |
− | || .45
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− | || 15m
| |
− | || 1D10+2
| |
− | || 10
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− | || -
| |
− | |-
| |
− | || IMI Desert Eagle
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− | || .50
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− | || 15m
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− | || 2D8
| |
− | || 7
| |
− | || -
| |
− | |}
| |
− |
| |
− | == Guns ==
| |
− |
| |
− | {|
| |
− | |-
| |
− | || Weapon
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− | || Calibre
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− | || Range
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− | || Damage
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− | || Rounds
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− | || Modes
| |
− | |-
| |
− | || Combat knife
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− | || Melee Weapons
| |
− | || Hand
| |
− | || 1D6
| |
− | || -
| |
− | || -
| |
− | |-
| |
− | || Entrenching tool
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− | || Melee Weapons
| |
− | || Hand
| |
− | || 1D8
| |
− | || -
| |
− | || -
| |
− | |-
| |
− | || Beretta 9 mm
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− | || Firearms
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− | || 15 m
| |
− | || 1D10
| |
− | || 8
| |
− | || -
| |
− | |-
| |
− | || Mannlicher-Carcano 6.5 mm
| |
− | || Firearms
| |
− | || 150 m
| |
− | || 1D12+2
| |
− | || 6
| |
− | || -
| |
− | |-
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− | || Villar Perosa-Revelli 9 mm
| |
− | || Firearms
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− | || 50 m
| |
− | || Lethality 10%
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− | || 25
| |
− | || 3 m
| |
− | |-
| |
− | || Bessozi grenade
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− | || Athletics
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− | || STRx3 m
| |
− | || Lethality 12%
| |
− | || -
| |
− | || 4 m
| |
− | |-
| |
− | |}
| |
− |
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− | Beretta Mod 92FS|| 9mm || 15m || 1D10 || 6 || - |- 55
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− | Beretta Mod 950BS|| 9mm || 15m || 1D10 || 6 || - |- 57
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− | Colt Government (M1911A1)|| 9mm || 15m || 1D10 || 6 || - |- 58
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− | FN Five-seveN|| 9mm || 15m || 1D10 || 6 || - |- 60
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− | FN-Browning High Power|| 9mm || 15m || 1D10 || 6 || - |- 61
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− | Glock 17|| 9mm || 15m || 1D10 || 6 || - |- 63
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− | H&K HK45|| 9mm || 15m || 1D10 || 6 || - |- 66
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− | H&K P2A1|| 9mm || 15m || 1D10 || 6 || - |- 68
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− | H&K P7|| 9mm || 15m || 1D10 || 6 || - |- 68
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− | H&K P11|| 9mm || 15m || 1D10 || 6 || - |- 70
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− | H&K USP|| 9mm || 15m || 1D10 || 6 || - |- 71
| |
− | IMI Desert Eagle|| 9mm || 15m || 1D10 || 6 || - |- 73
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− | Izhmekh PM|| 9mm || 15m || 1D10 || 6 || - |- 74
| |
− | Ruger MK III|| 9mm || 15m || 1D10 || 6 || - |- 75
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− | Ruger P85|| 9mm || 15m || 1D10 || 6 || - |- 76
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− | SIG-Sauer P226|| 9mm || 15m || 1D10 || 6 || - |- 77
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− | S&W M&P40|| 9mm || 15m || 1D10 || 6 || - |- 80
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− | S&W Model 10 Military & Police|| 9mm || 15m || 1D10 || 6 || - |- 81
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− |
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− |
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− |
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− | Handguns 54
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− | Beretta Mod 92FS� 55
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− | Beretta Mod 950BS� 57
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− | Colt Government (M1911A1)� 58
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− | FN Five-seveN� 60
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− | FN-Browning High Power� 61
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− | Glock 17� 63
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− | H&K HK45� 66
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− | H&K P2A1� 68
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− | H&K P7� 68
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− | H&K P11� 70
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− | H&K USP� 71
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− | IMI Desert Eagle� 73
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− | Izhmekh PM� 74
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− | Ruger MK III� 75
| |
− | Ruger P85� 76
| |
− | SIG-Sauer P226� 77
| |
− | S&W M&P40� 80
| |
− | S&W Model 10 Military & Police� 81
| |
− | S&W Model 36 Chief’s Special� 82
| |
− | S&W Model 686 Distinguished
| |
− | Combat Magnum� 83
| |
− | S&W Model 4506� 84
| |
− | TASER X26� 86
| |
− | TsNIITochMash SR-1 Vektor (SPS)� 88
| |
− | Walther PPK� 89
| |
− | Walther P5� 90
| |
− | Walther P99� 91
| |
− | Full-Auto Conversions 92
| |
− |
| |
− | Rifles 93
| |
− | Accuracy International AW� 94
| |
− | Barrett Model 82A1� 96
| |
− | Colt M4A1� 98
| |
− | Colt M16A1� 102
| |
− | H&K G3A3� 104
| |
− | H&K G36C� 107
| |
− | H&K HK416D10RS� 109
| |
− | H&K-Enfield L85A2 IW� 111
| |
− | IMI Galil ARM� 113
| |
− | Izhmash AK� 115
| |
− | Marlin Model 444SS� 119
| |
− | Remington Model 700� 120
| |
− | Ruger Mini-14� 122
| |
− | Ruger Model 10/22� 123
| |
− | SIG SG552 Commando� 124
| |
− | Springfield M1 Garand� 126
| |
− | Springfield M14� 127
| |
− | Steyr AUG� 129
| |
− | Winchester Model 70� 131
| |
− | Winchester Model 94� 132
| |
− |
| |
− | Shotguns 134
| |
− | Baikal IZH-43� 135
| |
− | Benelli M3 Super 90� 136
| |
− | Benelli M4 Super 90 (M1014)� 137
| |
− | Beretta DT10� 139
| |
− | Daewoo USAS-12� 139
| |
− | Izhmash Saiga-12� 141
| |
− | Mossberg Model 500� 142
| |
− | Remington Model 870� 145
| |
− |
| |
− | Submachine Guns� 148
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− | Colt SMG R0635� 149
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− | ČZ Sa vz.61 Škorpión� 150
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− | FN P90� 151
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− | Guide Lamp M3� 153
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− | H&K MP5A3� 155
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− | H&K MP7A1� 159
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− | H&K UMP� 160
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− | IMI Uzi� 161
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− | SITES Spectre M4� 163
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− | SWD M-11/9mm� 164
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− | Hand Grenades 167
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− | Stun Grenades 167
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− | Machine Guns� 168
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− | FN MINIMI (M249)� 169
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− | Grossfuss MG42� 171
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− | Saco M60� 173
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− | </a></div> <!----></nav> <ul class="sidebar-links"><li><section class="sidebar-group depth-0"><p class="sidebar-heading open"><span>Equipment</span> <!----></p> <ul class="sidebar-links sidebar-group-items"><li><a href="/equipment/" aria-current="page" class="sidebar-link">Equipping your Investigators</a></li><li><a href="/equipment/equipment.html" class="sidebar-link">General Equipment</a></li><li><a href="/equipment/travel.html" class="sidebar-link">Travel</a></li><li><a href="/equipment/weapons.html" aria-current="page" class="active sidebar-link">Ammunition & Weapons</a><ul class="sidebar-sub-headers"><li class="sidebar-sub-header"><a href="/equipment/weapons.html#hand-to-hand-weapons" class="sidebar-link">Hand-to-Hand Weapons</a></li><li class="sidebar-sub-header"><a href="/equipment/weapons.html#handguns-i" class="sidebar-link">Handguns (i)*</a></li><li class="sidebar-sub-header"><a href="/equipment/weapons.html#rifles-i" class="sidebar-link">Rifles (i)*</a></li><li class="sidebar-sub-header"><a href="/equipment/weapons.html#shotguns" class="sidebar-link">Shotguns*</a></li><li class="sidebar-sub-header"><a href="/equipment/weapons.html#submachine-guns-i" class="sidebar-link">Submachine Guns (i)</a></li><li class="sidebar-sub-header"><a href="/equipment/weapons.html#machine-guns-i" class="sidebar-link">Machine Guns (i)</a></li><li class="sidebar-sub-header"><a href="/equipment/weapons.html#key" class="sidebar-link">Key</a></li><li class="sidebar-sub-header"><a href="/equipment/weapons.html#firearm-ammunition" class="sidebar-link">Firearm Ammunition</a></li><li class="sidebar-sub-header"><a href="/equipment/weapons.html#melee-weapons" class="sidebar-link">Melee Weapons</a></li><li class="sidebar-sub-header"><a href="/equipment/weapons.html#illegal-weapons-1920s" class="sidebar-link">Illegal Weapons 1920s</a></li></ul></li></ul></section></li></ul> </aside> <main class="page"> <div class="theme-default-content content__default"><h1 id="ammunition-weapons"><a href="#ammunition-weapons" class="header-anchor">#</a> Ammunition & Weapons</h1> <h2 id="hand-to-hand-weapons"><a href="#hand-to-hand-weapons" class="header-anchor">#</a> Hand-to-Hand Weapons</h2> <div class="div-table-80"><table><thead><tr><th>Name</th> <th>Skill</th> <th style="text-align:center;">Damage Base</th> <th style="text-align:center;">Range</th> <th style="text-align:center;">Uses per Round</th> <th style="text-align:center;">Bullets in Gun (Mag)</th> <th style="text-align:center;">Cost</th> <th style="text-align:center;">Malfunction</th></tr></thead> <tbody><tr><td>Bow and Arrows</td> <td>Firearms<br>(Bow)</td> <td style="text-align:center;">1D6+half DB</td> <td style="text-align:center;">30 yards</td> <td style="text-align:center;">1</td> <td style="text-align:center;">1</td> <td style="text-align:center;">$7</td> <td style="text-align:center;">97</td></tr> <tr><td>Brass Knuckles</td> <td>Fighting<br>(Brawl)</td> <td style="text-align:center;">1D3+1+DB</td> <td style="text-align:center;">Touch</td> <td style="text-align:center;">1</td> <td style="text-align:center;">-</td> <td style="text-align:center;">$1</td> <td style="text-align:center;">-</td></tr> <tr><td>Bullwhip</td> <td>Fighting<br>(Whip)</td> <td style="text-align:center;">1D3+half</td> <td style="text-align:center;">DB 10 feet</td> <td style="text-align:center;">1</td> <td style="text-align:center;">-</td> <td style="text-align:center;">$5</td> <td style="text-align:center;">-</td></tr> <tr><td>Burning Torch</td> <td>Fighting<br>(Brawl)</td> <td style="text-align:center;">1D6+burn</td> <td style="text-align:center;">Touch</td> <td style="text-align:center;">1</td> <td style="text-align:center;">=</td> <td style="text-align:center;">$0.05</td> <td style="text-align:center;">-</td></tr> <tr><td>Blackjack (Cosh, life-preserver)</td> <td>Fighting<br>(Brawl)</td> <td style="text-align:center;">1D8+DB</td> <td style="text-align:center;">Touch</td> <td style="text-align:center;">1</td> <td style="text-align:center;">-</td> <td style="text-align:center;">$2</td> <td style="text-align:center;">-</td></tr> <tr><td>Club, large<br>(baseball, cricket bat, poker)</td> <td>Fighting<br>(Brawl)</td> <td style="text-align:center;">1D8+DB</td> <td style="text-align:center;">Touch</td> <td style="text-align:center;">1</td> <td style="text-align:center;">-</td> <td style="text-align:center;">$3</td> <td style="text-align:center;">-</td></tr> <tr><td>Club,small<br>(nightstick)</td> <td>Fighting<br>(Brawl)</td> <td style="text-align:center;">1D6+DB</td> <td style="text-align:center;">Touch</td> <td style="text-align:center;">1</td> <td style="text-align:center;">-</td> <td style="text-align:center;">$3</td> <td style="text-align:center;">-</td></tr> <tr><td>Crossbow (i)</td> <td>Firearms<br>(Bow)</td> <td style="text-align:center;">1D8+2</td> <td style="text-align:center;">50 yards</td> <td style="text-align:center;">1/2</td> <td style="text-align:center;">1</td> <td style="text-align:center;">$10</td> <td style="text-align:center;">96</td></tr> <tr><td>Garrote*(i)</td> <td>Fighting<br>(Garrote)</td> <td style="text-align:center;">1D6+DB</td> <td style="text-align:center;">Touch</td> <td style="text-align:center;">1</td> <td style="text-align:center;">-</td> <td style="text-align:center;">$0.50</td> <td style="text-align:center;">-</td></tr> <tr><td>Hatchet/Sickle (i)</td> <td>Fighting<br>(Axe)</td> <td style="text-align:center;">1D6+1+DB</td> <td style="text-align:center;">Touch</td> <td style="text-align:center;">1</td> <td style="text-align:center;">-</td> <td style="text-align:center;">$3</td> <td style="text-align:center;">-</td></tr> <tr><td>Knife, Large<br>(machete, etc.) (i)</td> <td>Fighting<br>(Brawl)</td> <td style="text-align:center;">1D8+DB</td> <td style="text-align:center;">Touch</td> <td style="text-align:center;">1</td> <td style="text-align:center;">-</td> <td style="text-align:center;">$4</td> <td style="text-align:center;">-</td></tr> <tr><td>Knife,Medium<br>(carving knife, etc.) (i)</td> <td>Fighting<br>(Brawl)</td> <td style="text-align:center;">1D4+2+DB</td> <td style="text-align:center;">Touch</td> <td style="text-align:center;">1</td> <td style="text-align:center;">-</td> <td style="text-align:center;">$2</td> <td style="text-align:center;">-</td></tr> <tr><td>Knife, Small<br>(switchblade, etc.) (i)</td> <td>Fighting<br>(Brawl)</td> <td style="text-align:center;">1D4+DB</td> <td style="text-align:center;">Touch</td> <td style="text-align:center;">1</td> <td style="text-align:center;">-</td> <td style="text-align:center;">$2</td> <td style="text-align:center;">-</td></tr> <tr><td>Nunchaku</td> <td>Fighting<br>(Flail)</td> <td style="text-align:center;">1D8+DB</td> <td style="text-align:center;">Touch</td> <td style="text-align:center;">1</td> <td style="text-align:center;">-</td> <td style="text-align:center;">$1</td> <td style="text-align:center;">-</td></tr> <tr><td>Rock, Thrown</td> <td>Throw</td> <td style="text-align:center;">1D4+half DB</td> <td style="text-align:center;">STR/<br>5 yards</td> <td style="text-align:center;">1</td> <td style="text-align:center;">-</td> <td style="text-align:center;">-</td> <td style="text-align:center;">-</td></tr> <tr><td>Shuriken (i)</td> <td>Throw</td> <td style="text-align:center;">1D3+half DB</td> <td style="text-align:center;">STR/<br>5 yards</td> <td style="text-align:center;">2</td> <td style="text-align:center;">One Use</td> <td style="text-align:center;">$0.50</td> <td style="text-align:center;">100</td></tr> <tr><td>Spear<br>(cavalry lance)(i)</td> <td>Fighting<br>(Spear)</td> <td style="text-align:center;">1D8+1</td> <td style="text-align:center;">Touch</td> <td style="text-align:center;">1</td> <td style="text-align:center;">-</td> <td style="text-align:center;">$25</td> <td style="text-align:center;">-</td></tr> <tr><td>Spear, Thrown (i)</td> <td>Throw</td> <td style="text-align:center;">1D8+half DB</td> <td style="text-align:center;">STR/<br>5 yards</td> <td style="text-align:center;">1</td> <td style="text-align:center;">-</td> <td style="text-align:center;">$1</td> <td style="text-align:center;"></td></tr></tbody></table></div> <h2 id="handguns-i"><a href="#handguns-i" class="header-anchor">#</a> Handguns (i)*</h2> <div class="div-table-80"><table><thead><tr><th>Name</th> <th>Skill</th> <th style="text-align:center;">Damage Base</th> <th style="text-align:center;">Range</th> <th style="text-align:center;">Uses per Round</th> <th style="text-align:center;">Bullets in Gun (Mag)</th> <th style="text-align:center;">Cost</th> <th style="text-align:center;">Malfunction</th></tr></thead> <tbody><tr><td>.22 Short Automatic</td> <td>Firearms<br>(handgun)</td> <td style="text-align:center;">1D6</td> <td style="text-align:center;">10 yards</td> <td style="text-align:center;">1 (3)</td> <td style="text-align:center;">6</td> <td style="text-align:center;">$25</td> <td style="text-align:center;">100</td></tr> <tr><td>.25 Derringer (1B)</td> <td>Firearms<br>(handgun)</td> <td style="text-align:center;">1D6</td> <td style="text-align:center;">3 yards</td> <td style="text-align:center;">1</td> <td style="text-align:center;">1</td> <td style="text-align:center;">$12</td> <td style="text-align:center;">100</td></tr> <tr><td>.32 or 7.65mm Revolver</td> <td>Firearms<br>(handgun)</td> <td style="text-align:center;">1D8</td> <td style="text-align:center;">15 yards</td> <td style="text-align:center;">1 (3)</td> <td style="text-align:center;">6</td> <td style="text-align:center;">$15</td> <td style="text-align:center;">100</td></tr> <tr><td>.32 or 7.65mm Automatic</td> <td>Firearms<br>(handgun)</td> <td style="text-align:center;">1D8</td> <td style="text-align:center;">15 yards</td> <td style="text-align:center;">1 (3)</td> <td style="text-align:center;">8</td> <td style="text-align:center;">$20</td> <td style="text-align:center;">99</td></tr> <tr><td>Model P08 Luger</td> <td>Firearms<br>(handgun)</td> <td style="text-align:center;">1D10</td> <td style="text-align:center;">15 yards</td> <td style="text-align:center;">1 (3)</td> <td style="text-align:center;">8</td> <td style="text-align:center;">$75</td> <td style="text-align:center;">99</td></tr> <tr><td>.45 Revolver</td> <td>Firearms<br>(handgun)</td> <td style="text-align:center;">1D10+2</td> <td style="text-align:center;">15 yards</td> <td style="text-align:center;">1 (3)</td> <td style="text-align:center;">6</td> <td style="text-align:center;">$30</td> <td style="text-align:center;">100</td></tr> <tr><td>.45 Automatic</td> <td>Firearms<br>(handgun)</td> <td style="text-align:center;">1D10+2</td> <td style="text-align:center;">15 yards</td> <td style="text-align:center;">1 (3)</td> <td style="text-align:center;">7</td> <td style="text-align:center;">$40</td> <td style="text-align:center;">100</td></tr></tbody></table></div> <h2 id="rifles-i"><a href="#rifles-i" class="header-anchor">#</a> Rifles (i)*</h2> <div class="div-table-80"><table><thead><tr><th>Name</th> <th>Skill</th> <th style="text-align:center;">Damage Base</th> <th style="text-align:center;">Range</th> <th style="text-align:center;">Uses per Round</th> <th style="text-align:center;">Bullets in Gun (Mag)</th> <th style="text-align:center;">Cost</th> <th style="text-align:center;">Malfunction</th></tr></thead> <tbody><tr><td>.22 Bolt-Action Rifle</td> <td>Firearms<br>(rifle)</td> <td style="text-align:center;">1D6+1</td> <td style="text-align:center;">30 yards</td> <td style="text-align:center;">1</td> <td style="text-align:center;">6</td> <td style="text-align:center;">$13</td> <td style="text-align:center;">99</td></tr> <tr><td>.30 Lever-Action Carbine</td> <td>Firearms<br>(rifle)</td> <td style="text-align:center;">2D6</td> <td style="text-align:center;">50 yards</td> <td style="text-align:center;">1</td> <td style="text-align:center;">6</td> <td style="text-align:center;">$19</td> <td style="text-align:center;">98</td></tr> <tr><td>.45 Martini-Henry Rifle</td> <td>Firearms<br>(rifle)</td> <td style="text-align:center;">1D8+1D6+3</td> <td style="text-align:center;">80 yards</td> <td style="text-align:center;">1/3</td> <td style="text-align:center;">1</td> <td style="text-align:center;">$20</td> <td style="text-align:center;">100</td></tr> <tr><td>Col. Moran's Air Rifle</td> <td>Firearms<br>(rifle)</td> <td style="text-align:center;">2D6+1</td> <td style="text-align:center;">20 yards</td> <td style="text-align:center;">1/3</td> <td style="text-align:center;">1</td> <td style="text-align:center;">$200</td> <td style="text-align:center;">88</td></tr> <tr><td>.303 Lee-Enfield</td> <td>Firearms<br>(rifle)</td> <td style="text-align:center;">2D6+4</td> <td style="text-align:center;">110 yards</td> <td style="text-align:center;">1</td> <td style="text-align:center;">10</td> <td style="text-align:center;">$50</td> <td style="text-align:center;">100</td></tr> <tr><td>.30-06 Bolt-Action Rifle</td> <td>Firearms<br>(rifle)</td> <td style="text-align:center;">2D6+4</td> <td style="text-align:center;">110 yards</td> <td style="text-align:center;">1</td> <td style="text-align:center;">5</td> <td style="text-align:center;">$75</td> <td style="text-align:center;">100</td></tr> <tr><td>Elephant Gun (2B)</td> <td>Firearms<br>(rifle)</td> <td style="text-align:center;">3D6+4</td> <td style="text-align:center;">100 yards</td> <td style="text-align:center;">1 or 2</td> <td style="text-align:center;">2</td> <td style="text-align:center;">$400</td> <td style="text-align:center;">100</td></tr></tbody></table></div> <h2 id="shotguns"><a href="#shotguns" class="header-anchor">#</a> Shotguns*</h2> <div class="div-table-80"><table><thead><tr><th>Name</th> <th>Skill</th> <th style="text-align:center;">Damage Base</th> <th style="text-align:center;">Range</th> <th style="text-align:center;">Uses per Round</th> <th style="text-align:center;">Bullets in Gun (Mag)</th> <th style="text-align:center;">Cost</th> <th style="text-align:center;">Malfunction</th></tr></thead> <tbody><tr><td>20-gauge Shotgun (2B)</td> <td>Firearms<br>(shotgun)</td> <td style="text-align:center;">2D6/1D6/1D3</td> <td style="text-align:center;">10/20/50 yards</td> <td style="text-align:center;">1 or 2</td> <td style="text-align:center;">2</td> <td style="text-align:center;">$35</td> <td style="text-align:center;">100</td></tr> <tr><td>16-gauge Shotgun (2B)</td> <td>Firearms<br>(shotgun)</td> <td style="text-align:center;">2D6+2/1D6+1/1D4</td> <td style="text-align:center;">10/20/50 yards</td> <td style="text-align:center;">1 or 2</td> <td style="text-align:center;">2</td> <td style="text-align:center;">$40</td> <td style="text-align:center;">100</td></tr> <tr><td>12-gauge Shotgun (2B)</td> <td>Firearms<br>(shotgun)</td> <td style="text-align:center;">4D6/2D6/1D6</td> <td style="text-align:center;">10/20/50 yards</td> <td style="text-align:center;">1 or 2</td> <td style="text-align:center;">2</td> <td style="text-align:center;">$40</td> <td style="text-align:center;">100</td></tr> <tr><td>12-gauge Shotgun (semi-auto)</td> <td>Firearms<br>(shotgun)</td> <td style="text-align:center;">4D6/2D6/1D6</td> <td style="text-align:center;">10/20/50 yards</td> <td style="text-align:center;">1 (2)</td> <td style="text-align:center;">5</td> <td style="text-align:center;">$45</td> <td style="text-align:center;">100</td></tr> <tr><td>12-gauge Shotgun (2B sawed off)</td> <td>Firearms<br>(shotgun)</td> <td style="text-align:center;">4D6/1D6</td> <td style="text-align:center;">5/10 yards</td> <td style="text-align:center;">1 or 2</td> <td style="text-align:center;">2</td> <td style="text-align:center;">N/A</td> <td style="text-align:center;">100</td></tr></tbody></table></div> <h2 id="submachine-guns-i"><a href="#submachine-guns-i" class="header-anchor">#</a> Submachine Guns (i)</h2> <div class="div-table-80"><table><thead><tr><th>Name</th> <th>Skill</th> <th style="text-align:center;">Damage Base</th> <th style="text-align:center;">Range</th> <th style="text-align:center;">Uses per Round</th> <th style="text-align:center;">Bullets in Gun (Mag)</th> <th style="text-align:center;">Cost</th> <th style="text-align:center;">Malfunction</th></tr></thead> <tbody><tr><td>Bergmann MP181/MP2811</td> <td>Firearms<br>(SMG)</td> <td style="text-align:center;">1D10</td> <td style="text-align:center;">20 yards</td> <td style="text-align:center;">1 (2)<br>or full auto</td> <td style="text-align:center;">20/30/32</td> <td style="text-align:center;">$1,000</td> <td style="text-align:center;">96</td></tr> <tr><td>Thompson</td> <td>Firearms<br>(SMG)</td> <td style="text-align:center;">1D10+2</td> <td style="text-align:center;">20 yards</td> <td style="text-align:center;">1 or full auto</td> <td style="text-align:center;">20/30/50</td> <td style="text-align:center;">$200+</td> <td style="text-align:center;">96</td></tr></tbody></table></div> <h2 id="machine-guns-i"><a href="#machine-guns-i" class="header-anchor">#</a> Machine Guns (i)</h2> <div class="div-table-80"><table><thead><tr><th>Name</th> <th>Skill</th> <th style="text-align:center;">Damage Base</th> <th style="text-align:center;">Range</th> <th style="text-align:center;">Uses per Round</th> <th style="text-align:center;">Bullets in Gun (Mag)</th> <th style="text-align:center;">Cost</th> <th style="text-align:center;">Malfunction</th></tr></thead> <tbody><tr><td>Browning Auto</td> <td>Rifle M1918</td> <td style="text-align:center;">Firearms<br>(MG) 2D6+4</td> <td style="text-align:center;">90 yards</td> <td style="text-align:center;">1 (2) or full</td> <td style="text-align:center;">auto</td> <td style="text-align:center;">20 $800</td> <td style="text-align:center;">100</td></tr> <tr><td>.30 Browning M1917A1</td> <td>Firearms<br>(MG)</td> <td style="text-align:center;">2D6+4</td> <td style="text-align:center;">150 yards</td> <td style="text-align:center;">Full auto</td> <td style="text-align:center;">250</td> <td style="text-align:center;">$3,000</td> <td style="text-align:center;">96</td></tr> <tr><td>Bren Gun</td> <td>Firearms<br>(MG)</td> <td style="text-align:center;">2D6+4</td> <td style="text-align:center;">110 yards</td> <td style="text-align:center;">1 or full auto</td> <td style="text-align:center;">30/100</td> <td style="text-align:center;">$3,000</td> <td style="text-align:center;">96</td></tr> <tr><td>Mark I Lewis Gun</td> <td>Firearms<br>(MG)</td> <td style="text-align:center;">2D6+4</td> <td style="text-align:center;">110 yards</td> <td style="text-align:center;">Full auto</td> <td style="text-align:center;">47/97</td> <td style="text-align:center;">$3,000</td> <td style="text-align:center;">96</td></tr> <tr><td>Vickers .303</td> <td>Machine Gun</td> <td style="text-align:center;">Firearms<br>(MG)</td> <td style="text-align:center;">2D6+4</td> <td style="text-align:center;">110 yards</td> <td style="text-align:center;">Full auto</td> <td style="text-align:center;">250</td> <td style="text-align:center;">N/A</td></tr></tbody></table></div> <h2 id="key"><a href="#key" class="header-anchor">#</a> Key</h2> <h3 id="acronyms"><a href="#acronyms" class="header-anchor">#</a> Acronyms:</h3> <ul><li>(HG): Handgun</li> <li>(R/S): Rifle/Shotgun</li> <li>(SMG): Submachine Gun</li> <li>(MG): Machine Gun</li></ul> <p><strong>Skill:</strong> Skill required to use the weapon.</p> <p><strong>Damage:</strong> Roll the dice indicated to determine weapon’s
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Notes page for The Cluster Falk
Vannia - A6A437A-C Fl Lo 112 Rz Excellent starport, standard gravity, exotic atmosphere, 40% liquid, Fluid oceans, low population, balkanized, average Imperial tech, Excellent starport,
One is courtesy of one of the leading megacorps in the subsector, Benjamelio Corp. They want you to ship cybernetics and industrial components from Vannia to Leghansky, a lo-tech agricultural water world. However, after that delivery, the corp also wants you to offtake some workers from the planet and ship them to a nearby 1-Jump destination TBC. Unusually, the corp is requiring you all to sign an NDA before picking up the assignment. Also, the assignment doesn't involve return to your point of origin, although the fees are decent enough otherwise.
The other one is via Pip's contacts with the Red Swan Tong - and nothing could be wrong with that, right? They want you to transit from Vannia to Lamor, and pick up a cargo that has been jettisoned by a previous courier, and left at a marked location on one of the system's gas giant moons, and return with it to Vannia. The cargo as it stands will not be quite big enough to fill your cargo spaces. "You go buy a cargo to provide a decent cover, going there and back, but that's just a little bit of gravy on your plate, right? What could go wrong?"
Hercido is a relatively idyllic world - if you can handle high gravity and dense atmosphere. The atmosphere is unbreathably dense down at the level of its extensive seas, but the presence of huge shield volcanoes allows breathable habitats close to their peaks. As a result, the planet can only support a relatively small population of baseline humans, most of whom live on two volcanic peaks - Skyland and Mother Mountain. No one has paid much attention to the place since the fall of the Second Empire, and the population has regressed to the late semiconductor Technology Level. They are robust and independent, though, and not about to sell out their freewheeling freethinking ways for a few high-tech baubles.
Lamor is a large water world with a dense atmosphere, almost 100% hydrosphere. Its small population is mostly staff working on the Viceroyalty's refuelling operation. System facilities are relatively basic - the place is an industrial-scale refuelling and fuel refining operation, nothing more.
They should be easy marks for some specialized tech, though, which they will trade for the exotic chemicals and extracts produced from the planet's native ecosystem. And unless those exotics include some really out-there drugs, you have to wonder why the Tong would take an interest in a backwater like that...
Forsaken explorers spies guild, expanding into a new region. Holds leverage over XXX. (Infernal Daggers) Defences are overextended. Deflect destiny.
Restore wealth. Toxic portal. Subsurface anomaly.
Estabished raiders. Transport a valued asset. Distrusts. First Alliance. Overdependence on a failing or vulnerable technology.
Escort alluring wanting Smuggler to build a home. Hot-tempered. Moving/transforming settlement, ineffectual authority. Ice world. Thin atmosphere, vibrantly coloured ice. Abyssal ice fissures. No native life.
Reduce commerce. Dead fleet; archaic trap. Place of awe-inspiring beauty. Unstable star, potential supernova. Intruder or stowaway creates trouble. Refuge offers a place to hide, plan, or recover. Grim infamous technician restoring a relationship. Notable diplomatic dominion knows the location of a fabled treasure or lost technology.
The Viceroyalty of Benjamelio fits somewhere in the galactic eastern borders of the expanding Third Imperium, on the fringes of Solomani space towards the Hive Federation, among the many client states and pocket empires scattered through the region. Its status as a historical Viceroyalty of the Second Imperium is genuine, but that hardly measures up to its pretensions, which have been magnified in competition with the Priam Protectorate further south.
The so-called Water Wall of the three close water worlds (Leghansky, Lamor and Bevelind) forms a natural strategic barrier dividing the Viceroyalty's core worlds from its frontier. The three water worlds make excellent naval bases and fuel depots, relatively advanced but with small populations to defend. Besides, historically most threats to the Viceroyalty have come from that direction, rather than the core of the old Empire.
https://www.freelancetraveller.com/features/advents/index.html
https://www.freelancetraveller.com/features/advents/gotg/corpworld.html
Leghansky
Starport
B Good Quality
Good Quality. Refined fuel available. Annual maintenance overhaul available. Shipyard capable of constructing non-starships present. Naval base and/or scout base may be present
Size
7 11200 KM
11200 KM. Standard Gravity (0.70g - 0.94g)
Atmosphere
8 Dense. Breathable
Dense. Breathable
Hydrographics
A 100% water
100% water. Water World
Population
5 100,000
100,000 to 900,000
Government
1 Company/Corporation
Company/Corporation. Government by a company managerial elite, citizens are company employees. Restricts: Weapons, Drugs, Technology, Travellers, Psionics
Law Level
1 Low Law
Body pistols, explosives, and poison gas prohibited.
Prohibitions Based on Government and Law Level Weapons: Poison gas, explosives, undetectable weapons, WMD.
Drugs: Highly addictive and dangerous narcotics.
Technology: Dangerous technologies such as nanotechnology
Travellers: Visitors must contact planetary authorities by radio, landing is permitted anywhere.
Psionics: Dangerous talents must be registered.
Tech Level D
Hercido
Starport
C Routine Quality
Routine Quality. Only unrefined fuel available. Reasonable repair facilities present. Scout base may be present
Size
A 16000 KM
16000 KM. Standard Gravity (1.14g - 1.48g)
Atmosphere
D Dense, high
Dense, high. Breathable above a minimum altitude
Hydrographics
7 70% water
70% water. Equivalent to Terra or Vland
Population
5 100,000
100,000 to 900,000
Government
4 Representative Democracy
Representative Democracy. Government by elected representatives. Restricts: Weapons, Drugs, Psionics
Law Level
0 No Law
No prohibitions.
Prohibitions Based on Government and Law Level
Tech Level
8 Quality Computers. circa 1980 to 1989, Superconductors; Early communications
Weapon
|
Skill
|
Range
|
Damage
|
Rounds
|
Kill Radius
|
Combat knife
|
Melee Weapons
|
Hand
|
1D6
|
-
|
-
|
Entrenching tool
|
Melee Weapons
|
Hand
|
1D8
|
-
|
-
|
Beretta 9 mm
|
Firearms
|
15 m
|
1D10
|
8
|
-
|
Mannlicher-Carcano 6.5 mm
|
Firearms
|
150 m
|
1D12+2
|
6
|
-
|
Villar Perosa-Revelli 9 mm
|
Firearms
|
50 m
|
Lethality 10%
|
25
|
3 m
|
Bessozi grenade
|
Athletics
|
STRx3 m
|
Lethality 12%
|
-
|
4 m
|
Obsolete Guns 46
Weapon Game Stats� 47
Investigator Weapons 52
Handguns 54
Beretta Mod 92FS� 55
Beretta Mod 950BS� 57
Colt Government (M1911A1)� 58
FN Five-seveN� 60
FN-Browning High Power� 61
Glock 17� 63
H&K HK45� 66
H&K P2A1� 68
H&K P7� 68
H&K P11� 70
H&K USP� 71
IMI Desert Eagle� 73
Izhmekh PM� 74
Ruger MK III� 75
Ruger P85� 76
SIG-Sauer P226� 77
S&W M&P40� 80
S&W Model 10 Military & Police� 81
S&W Model 36 Chief’s Special� 82
S&W Model 686 Distinguished
Combat Magnum� 83
S&W Model 4506� 84
TASER X26� 86
TsNIITochMash SR-1 Vektor (SPS)� 88
Walther PPK� 89
Walther P5� 90
Walther P99� 91
Full-Auto Conversions 92
Rifles 93
Accuracy International AW� 94
Barrett Model 82A1� 96
Colt M4A1� 98
Colt M16A1� 102
H&K G3A3� 104
H&K G36C� 107
H&K HK416D10RS� 109
H&K-Enfield L85A2 IW� 111
IMI Galil ARM� 113
Izhmash AK� 115
Marlin Model 444SS� 119
Remington Model 700� 120
Ruger Mini-14� 122
Ruger Model 10/22� 123
SIG SG552 Commando� 124
Springfield M1 Garand� 126
Springfield M14� 127
Steyr AUG� 129
Winchester Model 70� 131
Winchester Model 94� 132
Shotguns 134
Baikal IZH-43� 135
Benelli M3 Super 90� 136
Benelli M4 Super 90 (M1014)� 137
Beretta DT10� 139
Daewoo USAS-12� 139
Izhmash Saiga-12� 141
Mossberg Model 500� 142
Remington Model 870� 145
Submachine Guns� 148
Colt SMG R0635� 149
ČZ Sa vz.61 Škorpión� 150
FN P90� 151
Guide Lamp M3� 153
H&K MP5A3� 155
H&K MP7A1� 159
H&K UMP� 160
IMI Uzi� 161
SITES Spectre M4� 163
SWD M-11/9mm� 164
Hand Grenades 167
Stun Grenades 167
Machine Guns� 168
FN MINIMI (M249)� 169
Grossfuss MG42� 171
Saco M60� 173
4.5Table of Example Weapons
>> Melee Weapons
|
Sample Weapons
|
Damage
|
Bare hands and feet
|
1D4–1*
|
Brass knuckles or steel-toe boot
|
1D4*
|
Taser
|
Stun
|
Ordinary knife or hatchet
|
1D4*
|
Combat knife, garotte or nightstick
|
1D6*
|
Tomahawk, machete, or baseball bat
|
1D8*
|
Large sword, chainsaw
|
2D6*
|
Power sword
|
2D8
|
>> Ranged Weapons
|
Sample Weapons
|
Damage
|
Base Range
|
Thrown Knife
|
1D4*
|
STR×5 feet
|
Thrown Spear
|
1D8*
|
STR×5 metres
|
*Damage bonus is added for this weapon
>> Small Arms (Projectile/laser)*
|
Sample Weapons
|
Damage
|
Base Range
|
Small-caliber pistol
|
1D8
|
10/50 metres
|
Medium Pistol
|
1D10
|
15/100 metres
|
Carbine or very large pistol
|
1D12
|
100/500 metres for carbine; 20/200 metres for heavy pistol
|
Rifle
|
1D12+2 [Armor Piercing 3]
|
150/1000 metres
|
Shotgun/flechette blast, close range
|
2D10
|
50 metres
(full damage up to 10m; reduced to 1D10 for 10—20m; reduced to 1D6 for 20+ metres)
|
>> Automatic and Heavy Weapons
|
Sample Weapons
|
Skill
|
Base Range
|
Lethality
|
Kill Radius
|
SMG/laser carbine, fully automatic
|
Firearms
|
50/200 metres
|
10%
|
1–3 m
|
Battle rifle, fully automatic
|
Firearms
|
100/1000 metres
|
10% [Armor Piercing 3]
|
1–3 m
|
Very heavy sniper rifle
|
Firearms
|
250/5000 metres
|
20% [Armor Piercing 5]
|
None
|
Plasma rifle**
|
Firearms
|
200 metres
|
15%
|
1–3 m
|
Light support weapon
|
Military Training (Heavy Weapons)
|
200/2000 metres
|
10% [Armor Piercing 3]
|
3 m
|
Heavy support weapon
|
Military Training (Heavy Weapons)
|
400/4000 metres
|
20% [Armor Piercing 5]
|
3 m
|
Hand grenade
|
Athletics
|
20 metres
|
15%
|
10 m
|
Improvised explosive device
|
Military Training (Demolitions)
|
N/A
|
15%
|
10 m
|
Grenade launcher
|
Military Training (Heavy Weapons)
|
150 metres
|
15%
|
10 m
|
Rocket-propelled grenade
|
Military Training (Heavy Weapons)
|
200 metres
|
30%
|
10 m
|
Missile launcher
|
Military Training (Heavy Weapons)
|
2000 metres
|
40%
|
15 m
|
* Laser weapons, while about as damaging as projectile weapons, have far longer range and no recoil. They’re also capable of automatic fire without recoil penalties. Their power pack capacity is roughly equivalent to magazines in a projectile weapon.
** Plasma rifles fire single shots, but their plasma bolts spall on impact, creating a Kill Radius.
>> Selective Fire
|
Type of Fire
|
Ammo/Charges Used
|
Lethality
|
Kill Radius
|
Short Burst
|
3
|
10%
|
None
|
Long Burst
|
5
|
10%
|
1 yd
|
Short Spray
|
10
|
10%
|
2 m
|
Long Spray
|
20
|
10%
|
3 m
|
<thead></thead> <tbody></tbody>
Category | Name | Base % | STR | DEX | Damage | HP | ENC | Length | SR | Type |
---|
Axe, One-handed (1H) | Small Axe | 10 | 7 | 7 | 1D6+1 | 6 | 1 | 0.4 | 4 | S |
Axe, One-handed (1H) | Battle Axe | 10 | 13 | 7 | 1D8+2 | 8 | 2 | 0.8 | 3 | S |
Axe, Two-handed (2H) | Battle Axe | 5 | 9 | 7 | 1D8+2 | 8 | 2 | 0.8 | 3 | S |
Axe, Two-handed (2H) | Great Axe | 5 | 11 | 7 | 2D6+2 | 10 | 2 | 1.2 | 2 | S |
Axe, Two-handed (2H) | Dagger-axe | 5 | 13 | 9 | 3D6 | 10 | 3 | 1.5–2 | 1 | S |
<thead></thead> <tbody></tbody>
Category | Name | Base % | STR | DEX | Damage | HP | ENC | Length | SR | Type |
---|
Dagger | Dagger | 15 | — | — | 1D4+2 | 6 | (4) | 0.2–0.3 | 4 | CT |
Dagger | Dagger, Parrying | 15 | — | — | 1D4+2 | 8 | (3) | 0.2–0.3 | 4 | CT |
Dagger | Dagger, Throwing | 5 | — | 9 | 1D4 | 6 | (6) | 0.2 | 4 | CT |
Dagger | Sickle | 5 | — | — | 1D6+1 | 6 | 1 | 0.5 | 3 | S |
Sword, One-handed (1H) | Broadsword | 10 | 9 | 7 | 1D8+1 | 12 | 1 | 1 | 2 | CT |
Sword, One-handed (1H) | Kopis | 10 | 9 | 9 | 1D8+1 | 12 | 1 | 1 | 2 | S |
Sword, One-handed (1H) | Rapier | 10 | 7 | 13 | 1D6+1 | 8 | 1 | 1.2 | 2 | CT |
Sword, One-handed (1H) | Shortsword | 10 | — | — | 1D6+1 | 12 | 1 | 0.6 | 3 | CT |
Sword, Two-handed (2H) | Greatsword | 5 | 11 | 13 | 2D8 | 12 | 2 | 1.5 | 1 | S |
Sword, Two-handed (2H) | Rhomphaia | 5 | 11 | 9 | 2D6+2 | 10 | 2 | 1.2 | 2 | S |
Sword, Two-handed (2H) | Sickle-sword | 5 | 9 | 9 | 1D10+1 | 12 | 1 | 1.2 | 2 | S |
<thead></thead> <tbody></tbody>
Category | Name | Base % | STR | DEX | Damage | HP | ENC | Length | SR | Type |
---|
Fist | Cestus, Heavy | 25 | 11 | — | 1D3+2 | 8 | 1 | 0 | 4 | H |
Fist | Cestus, Light | 25 | 7 | — | 1D3+1 | 4 | (2) | 0 | 4 | H |
Fist | Claw | 25 | 7 | 9 | 1D4+1 | Arm | 1 | 0 | 4 | CT |
Fist | Fist | 25 | — | — | 1D3 | Arm | 0 | 0 | 4 | H |
Grapple | Grapple | 25 | — | — | Special | Arm | 0 | 0 | 4 | H |
Kick | Kick | 15 | — | — | 1D6 | Leg | 0 | 0 | 4 | H |
<thead></thead> <tbody></tbody>
Category | Name | Base % | STR | DEX | Damage | HP | ENC | Length | SR | Type |
---|
Hammer, One-handed (1H) | Hammer, War | 10 | 11 | 9 | 1D6+2 | 10 | 1 | 0.8 | 3 | C |
Hammer, Two-handed (2H) | Hammer, Great | 5 | 9 | 9 | 2D6+2 | 5 | 3 | 1.5 | 1 | C |
Hammer, Two-handed (2H) | Maul | 10 | 17 | 7 | 2D8 | 12 | 5 | 1.5 | 1 | C |
Mace, One-handed (1H) | Mace, Heavy | 15 | 13 | 7 | 1D8+2 | 10 | 2 | 0.8 | 3 | C |
Mace, One-handed (1H) | Mace, Light | 15 | 7 | 7 | 1D6+2 | 6 | 1 | 0.6 | 3 | C |
Mace, One-handed (1H) | Singlestick | 15 | — | 9 | 1D6 | 5 | (2) | 0.9 | 4 | C |
Mace, One-handed (1H) | Club, Wooden | 15 | 7 | 7 | 1D6 | 4 | (2) | 0.4 | 4 | C |
Mace, Two-handed (2H) | Mace, Two-handed | 10 | 9 | 7 | 1D8+2 | 10 | 2 | 0.8 | 3 | C |
Quarterstaff | Quarterstaff | 15 | 9 | 9 | 1D8 | 8 | 2 | 2 | 0 | C |
<thead></thead> <tbody></tbody>
Category | Name | Base % | STR | DEX | Damage | HP | ENC | Length | SR | Type |
---|
Spear, One-handed (1H) | Javelin | 10 | 9 | 9 | 1D6 | 8 | 1 | 1.5 | 2 | I |
Spear, One-handed (1H) | Spear, Short | 5 | 9 | 7 | 1D6+1 | 10 | 2 | 1.5 | 2 | I |
Spear, One-handed (1H) | Lance | 5 | 9 | 7 | 1D10+1 | 10 | 3 | 3.5+ | 0 | I |
Spear, Two-handed (2H) | Pike | 15 | 11 | 7 | 2D6+1 | 12 | 3 | 3.5+ | 0 | I |
Spear, Two-handed (2H) | Spear, Long | 15 | 9 | 7 | 1D10+1 | 10 | 3 | 3 | 0 | I |
Spear, Two-handed (2H) | Spear, Short | 15 | 7 | 7 | 1D8+1 | 10 | 2 | 1.5 | 1 | I |
<thead></thead> <tbody></tbody>
Category | Name | Base % | STR | DEX | Damage | HP | ENC | Length | SR | Type |
---|
Lasso | Pole Lasso | 05 | 9 | 13 | —* | 4 | 3 | 3 | 1/MR | — |
<thead></thead> <tbody></tbody>
Category | Name | Base % | STR | DEX | Damage | HP | ENC | Length | SR | Type |
---|
Lasso | Pole Lasso | 05 | 9 | 13 | —* | 4 | 3 | 3 | 1/MR | — |
<thead></thead> <tbody></tbody>
Category | Name | Skill | Base range | Mag | Damage | Lethality | Kill Rad. | Modes | TL | Notes |
---|
Small pistol | Small slug gun | Firearms | 10 | 15 | 1D8 | - | - | S | 2 | Compact |
</thead> <tbody>Small pistol Pocket laser Firearms 50 20 1D8 - - S 2 Compact</tbody>
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