Hexen Ward: Character Advancement: Difference between revisions
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[[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]] | [[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]] | ||
Players will have opportunities to earn | Players will have opportunities to earn XP by completing various character objectives. Additionally, they earn 1 XP each time the GM declares a ''story break''. | ||
Earned XP can be spent when earned or banked to spend later. | Earned XP can be spent when earned or banked to spend later. | ||
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Sometimes the game experience doesn't quite match with chargen expectations. Tier 0 adjustments exist specifically to deal with those sorts of tweaks and changes without leveling an XP tax for the privilege. Tier 0 adjustments are only available during a character's first couple ''breaks'' in the game. | Sometimes the game experience doesn't quite match with chargen expectations. Tier 0 adjustments exist specifically to deal with those sorts of tweaks and changes without leveling an XP tax for the privilege. Tier 0 adjustments are only available during a character's first couple ''breaks'' in the game. | ||
These will be handled case by case. | |||
[[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]] | [[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]] | ||
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*Swap out a Mastery SFX for a different one '''1 Experience''' | *Swap out a Mastery SFX for a different one '''1 Experience''' | ||
*Add a [[file:d6a.png|24px|d6]] Resource Die to your Focus '''1 Experience''' | *Add a [[file:d6a.png|24px|d6]] Resource Die to your Focus '''1 Experience''' | ||
::Max 5 resource dice total | |||
[[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]] | [[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]] | ||
==Tier 2== | ==Tier 2== | ||
*Step up a [[file:d6a.png|24px|d6]] Trick to [[file:d8a.png|24px|d8]] '''2 Experience''' | *Step up a [[file:d6a.png|24px|d6]] Trick to [[file:d8a.png|24px|d8]] '''2 Experience''' | ||
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==Tier 3== | ==Tier 3== | ||
*Step up one Attribute and step back another: '''3 Experience''' | *Step up one Attribute and step back another: '''3 Experience''' | ||
::No Attribute may be stepped up above [[file:d12a.png|24px|d12]] or stepped down below [[file:d4a.png|20px|d4]] | |||
*Step up a [[file:d8a.png|24px|d8]] Trick to [[file:d10a.png|24px|d10]] '''3 Experience''' | *Step up a [[file:d8a.png|24px|d8]] Trick to [[file:d10a.png|24px|d10]] '''3 Experience''' | ||
*Add a [[file:d4a.png|20px|d4]] Mastery: '''3 Experience''' | *Add a [[file:d4a.png|20px|d4]] Mastery: '''3 Experience''' | ||
::You may only have one (1) [[file:d4a.png|20px|d4]] Mastery at a time. | |||
[[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]] | [[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]] |
Latest revision as of 21:51, 3 February 2024
Players will have opportunities to earn XP by completing various character objectives. Additionally, they earn 1 XP each time the GM declares a story break.
Earned XP can be spent when earned or banked to spend later.
Tier 0[edit]
Sometimes the game experience doesn't quite match with chargen expectations. Tier 0 adjustments exist specifically to deal with those sorts of tweaks and changes without leveling an XP tax for the privilege. Tier 0 adjustments are only available during a character's first couple breaks in the game.
These will be handled case by case.
Tier 1[edit]
- Swap out a Mastery SFX for a different one 1 Experience
- Max 5 resource dice total
Tier 2[edit]
- Add a Mastery SFX 2 Experience
Tier 3[edit]
- Step up one Attribute and step back another: 3 Experience