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[[Savage_X-COM | Back to Main Page]]
[[Savage_X-COM | Back to Main Page]]
[[File:Ivy_Winters.png|500px|right]]
{| style="color: #0a8f43 ; border: solid 2px #4ac4d4; float: right; margin: 0 0 7px 7px; width: 325px"
Ivy had big plans growing up. Mama Winters told her she could be anything if she put her mind to it. So Ivy did her best. She went to college, did well enough despite her insatiable curiosity pushing her to change majors three times,  and got that coveted degree. That's when everything fell apart. Mama Winters died both suddenly and unexpectedly, the house was seized by the bank, and her magical degree came with a lifetime supply of crippling debt.
 
She found solace in martial arts, something she and her mother used to practice daily together. Each kata made her feel closer to her departed mother, and her body became a weapon. But you can't eat solace, and things continued to slip out of control.
 
After struggling for months and falling further into debt, the day came when Ivy found a wallet stuffed with bills. She could have returned it to its rightful owner, the license was there and everything. But, her water was about to be shut off and, to her shame, she didn't return it. That month she ate something other than ramen noodles and her bills were, mostly, paid. Crime did pay, it seemed, and it was time that Ivy Winters got her due.
 
The internet was an excellent teacher. Ivy learned to pick pockets, bypass locks, pick likely targets, and even who to sell her stolen bounty to. Always physically gifted despite her petite frame, Ivy leaned into her gifts and specialized in breaking in while remaining unseen. Things were looking up.
 
That is until her last score turned spectacularly bad. Bad intel turned what should have been a simple "retrieval" into a catastrophic mess. The country home was owned by some guy named Carpenter, and he had security Ivy had never even heard of. While waiting in lockup for who she then knew was Colonel Conor Carpenter to throw the book at her, she missed the most pivotal moment in human history. Aliens had attacked the Earth.
 
Ivy must have made a good showing in Carpenter's eye, having bypassed most of the security before being unceremoniously tased into unconsciousness, because rather than use his pull to make sure she rotted for the rest of her days he gave her an opportunity. Use her skills to aid mankind and all was forgiven.
 
The alternative was unthinkable. She gladly signed on the dotted line and threw herself into the most rigorous and torturous training she had ever imagined. Eight months passed in a blur, and her TO gave her his begrudging approval. She was ready to repay Carpenter's kindness with literal blood, sweat, and tears.
 
{| class="wikitable"
 
|-
|-
! Attributes !! Derived Stats !! Skills
|
{| style="border: solid 1px #651803; margin: 10px auto"
|[[File:Ivy_Winters.png|300px]]
|-
|-
| Agility d8 || Pace: 6" || Academics d4
|[https://www.pinterest.com/pin/295337688082576932/ Image Source]
|-
|-
| Smarts d6 || Parry: 6 || Athletics d8 +2*
|}
|-
|-
| Spirit d6 || Toughness: 8 (3) || Battle d4-2
|style="padding: 7px"|'''Name:''' Ivy Winters
|-
|-
| Strength d6 || Bennies: 3 || C. Knowledge d4
|style="padding: 7px"|'''Role:''' Recon. Close Combat
|-
|-
| Vigor d8 ||  || Electronics d4
|style="padding: 7px"|'''Rank:''' Seasoned (IV)
|-
|-
| ||  || Fighting d8
|style="padding: 7px"|'''Ancestry:''' Human
|-
|-
! '''Edges''' !! '''Hindrances'''
|style="padding: 7px"|'''Quote:''' ''I wonder what's hidden behind here...''
|| Notice d6
|-
|-
| '''Martial Artist'''
|style="padding: 7px"|'''Player:''' Eplov
Unarmed Fighting +1, fists and feet count as Natural Weapons, <br> add d4 damage die to unarmed Fighting attacks.
|| '''Bad Connections (Minor)'''
Connected to criminal element before joining X-COM
|| Persuasion d4
|-
|-
| '''Combat Shooting'''
|}
When using pistols against a target’s Parry, she has +2 to Shooting and +2 to pistol damage.
 
|| '''Small (minor)'''
{|
-1 Size, -1 Toughness
|
|| Shooting d8
{| class="wikitable"
!Attribute !! Value
|-
|-
| '''Free Runner'''
| ||
Ignore Difficult Ground and add +2 to Athletics in foot chases and Athletics (climbing).
|| '''Curious (Major)'''
always wants to know ''more''. This has definitely bit her in the past and will do so again in the future.
|| Stealth d8
|-
|-
| || '''Driven (Minor)'''
|Agility|| [[file:d10a.png|24px]]
Prove Carpenter was right
|| Survival d4 -2
|-
|-
| || || Thievery d6
|Smarts || [[file:d6a.png|24px]]
|-
|-
|Rank: Novice (0/3) || Gear Weight: 60/60 || <s>Tradecraft</s>
|Spirit || [[file:d6a.png|24px]]
|-
|-
!colspan="3"|Armor
|Strength || [[file:d6a.png|24px]]
|-
|-
| '''X-COM Combat Armor''' || Armor: +3 || Weight: 8
|Vigor || [[file:d8a.png|24px]]
|-
|-
|colspan="3"|Covers torso, legs, arms, and head (with helmet) <br>
| ||
-1 to enemy notice rolls in natural environments when configured with the correct camouflage <br>
-1 to Notice checks for hearing while wearing helmet <br>
Increase Strength for purposes of carrying capacity by one die type.
|-
|-
!colspan="3"|Weapons
|Pace || [[file:d8a.png|24px]] ([[file:d2b.png|24px]])
|-
|-
|'''Light Assault Rifle''' ''H&K G36C'' || Range: 20/40/80 || Damage: 2d8
|Parry || [[file:d9b.png|24px]] ([[file:d2b.png|24px]])
|-
|-
| AP: 0 || ROF: 3 || Shots: 30
|Size || [[file:d0a.png|24px]]
|-
|-
|Three Round Burst, Auto || Bulky: 0 || Weight including Mods: 9
|Toughness || 13 ([[file:d7b.png|24px]])
|}
|
|
{| class="wikitable"
!Skill!! Value
|-
|-
|Magazines carried: 2 || Weight per Magazine: 1 || Total Weight: 2
| ||
|-
|-
|colspan="3"|'''Weapon Mods'''
|Athletics || [[file:d8a.png|24px]]
|-
|-
|Reflex Sight || Location: Optics || Weight: 1
|C. Knowledge || [[file:d4a.png|24px]]
|-
|-
|colspan="2"|+1 to shooting rolls at short range. || Fragile
|Fighting || [[file:d10a.png|24px]]
|-
|-
|MILSPEC Suppressor || Location: Barrel || Weight: 2
|Notice || [[file:d6a.png|24px]]
|-
|-
|colspan="2"|Allows pistols, assault rifles, or submachine guns to be fired without a penalty to stealth rolls. || Bulky 2, Fragile
|Persuasion|| [[file:d4a.png|24px]]
|-
|-
|Laser Sight || Location: Underbarrel || Weight: 1
|Shooting|| [[file:d10a.png|24px]]
|-
|-
|colspan="2"|When firing at a target engaged in melee combat with an ally at close range, you don’t hit the friendly when you roll a 1 on the shooting roll ||
|Stealth || [[file:d8a.png|24px]]
|-
|-
|Folding Stock || Location: Stock || Weight: 0
|Thievery || [[file:d8a.png|24px]]
|-
|-
|colspan="2"|rovides +2 to checks to conceal the weapon. Counteracts two points of bulky and reduces weight by 50%. If this stock breaks all Shooting rolls are at -2. || Fragile
|Tradecraft|| [[file:d6a.png|24px]]
|-
|-
|colspan="3"|
| ||
|-
|-
 
|}
|'''Medium Pistol''' ''H&K Mark 23'' || Range: 8/16/32 || Damage: 2d6+1
|}
{| class="wikitable"
!Hindrance !! Type !! Description
|-
|-
| AP: 0 || ROF: 1 || Shots: 10
| || ||
|-
|-
|CQB || Bulky: 2 || Weight including Mods: 9
|'''Curious''' || ''Major'' || Ivy really tries to respect personal space. Sometimes, though, she just ''needs to know'' what is behind that locked door.
|-
|-
|Magazines carried: 2 || Weight per Magazine: 0.5 || Total Weight: 1
|'''Bad Connections''' || ''Minor'' || Ivy has some lingering connection to a criminal element from before joining X-COM.
|-
|-
|colspan="3"|'''Weapon Mods'''
|'''Driven''' || ''Minor'' || Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted.
|-
|-
|Reflex Sight || Location: Optics || Weight: 1
| || ||
|-
|-
|colspan="2"|+1 to shooting rolls at short range. || Fragile
!Edge or Power !! Type !! Description
|-
|-
|MILSPEC Suppressor || Location: Barrel || Weight: 2
| || ||
|-
|-
|colspan="2"|Allows pistols, assault rifles, or submachine guns to be fired without a penalty to stealth rolls. || Bulky 2, Fragile
|'''Martial Artist'''|| ''Combat'' || Unarmed Fighting +1, fists, and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks.
|-
|-
|Laser Sight || Location: Underbarrel || Weight: 1
|'''Free Running'''||''Combat'' ||Ivy ignores Difficult Ground and adds +2 to Athletics in foot chases and Athletics (climbing).
|-
|-
|colspan="2"|When firing at a target engaged in melee combat with an ally at close range, you don’t hit the friendly when you roll a 1 on the shooting roll ||
|'''Combat Shooting'''||''Combat'' ||When using pistols against a target’s Parry, Ivy has +2 to Shooting and +2 to pistol damage.
|-
|-
|colspan="3"|
|'''Thief'''||''Profession'' ||Add +1 Thievery, Athletics rolls made to climb, Stealth in urban environments.
|-
|-
 
|<s>'''Rapid Reload'''||''Combat'' || <s>Reduce the Reload value of a weapon by 1.
|'''Combat Knife''' || Range: Melee || Damage: 1d6+STR
|-
|-
| AP: 0 || Throwable || Weight: 1
|'''Two-Weapon Fighting'''||''Combat'' ||Make one extra Fighting, Athletics, or Shooting roll with a second melee, throwing, or shooting weapon in off-hand at no Multi-Action penalty.
|-
|-
|colspan="3"|
|'''Frenzy'''||''Combat'' || Roll a second Fighting die in one melee attack. Limited action.
|-
|-
 
| || ||
|'''Stun Rod'''  || Range: Melee || Damage: 2d8+2 Powered/1d4+STR Unpowered
|-
| AP: 0 || Charges: 3 Notes: Nonlethal, Biological targets only || Weight: 4
|-
|Spare Batteries Carried: 1 || Weight per Battery: 1.5 || Total Weight: 1.5
|-
|colspan="3"|
|-
|-
|'''Bioelectric Skin'''|| ''Gene Mod'' ||  Ivy is aware of all enemies within 10 squares, even invisible or hidden ones.
|}


|'''M67 Fragmentation Grenade''' || Range: 5/10/20 || Damage: 3d6
{| class="wikitable"
!Item !! Type !! Weight !! # Carried !! Notes
|-
|-
| AP: 0 || Number Carried: 1 || Total Weight: 1
| || || || ||
|-
|-
|colspan="3"|Medium Burst Template. Can be evaded
|M6 PCA|| Armor || | 12 || 1 || +7 Armor to full body. Max Encumbrance +1 Die Type, +1 Stealth in Natural Environments, -1 Notice (listen), 8" Grappling Hook
|-
|-
|colspan="3"|
|Walker Servos || Armor Mod || 15 || 1 || Pace: +2; +1 to Athletics and Strength rolls when lower body strength is relevant
|-
|-
 
| || || || ||
|'''M84 Stun Grenade''' ''Flashbang'' || Range: 5/10/20 || Damage: 0
|-
|-
| AP: 0 || Number Carried: 1 || Total Weight: 1
|Alien Alloy Sword|| Melee Weapon || 3 || 1 || 1d10+STR; AP 3; Parry +2
|-
|-
|colspan="3"|Medium Burst Template. Targets must make a vigor roll at -2 or be shaken
|Stun Rod|| Melee Weapon|| 4 || 1 || 2d8+2 non-lethal (organic)
|-
|-
|colspan="3"|
|HE || Grenade || 1 || 3 || 3d6 in MBT; 5/10/20
|-
|-
 
|Smoke || Grenade || 1 || 2 || Cover in LBT
!colspan="3"|Personal Gear
|-
|-
|'''Chemlight''' || Number Carried: 1 || Total Weight: 0.2
|EMP || Grenade || 1 || 2 || 2d12 AP2 non-lethal (mechanical) in LBT
|-
|-
|colspan="3"|Provides dim illumination in a small burst template
|LM-1 Laser Pistol || Secondary || 2+1 || 1 || 2d8 AP 1; 12/24/48; 12 Shots; Laser; CQB; Semi-Automatic; SCOPE (+1 at Short & Medium Range)
|-
|-
|colspan="3"|
|Battery Pack || Ammo || 1 || 2 || Reload for LM-1 Laser Pistol
|-
|-
 
|LM-2 Laser Rifle || Primary || 8-4+1 || 1 || 3d6+1 AP 1; ROF3; 20/40/80; 24 Shots; Laser; TRB; Auto; SCOPE (+1 at Short & Medium Range); Folding Stock
|'''Night Vision Goggles''' || Number Carried: 1 || Total Weight: 2
|-
|-
|colspan="3"|Passive mode eliminates penalties for dim or low light. Active negates penalties for no light but causes the goggles to glow slightly
|Battery Pack || Ammo || 1 || 1 || Reload for LM-2 Laser Rifle
|-
|-
|colspan="3"|
|Taser || Secondary || 2.5 || 1 || 3d6 non-lethal (organic); 3/6/12; Single Shot; Integrated Flashlight and Targetting Laser (+1 at Short Range)
|-
|-
 
|Battery Pack || Ammo || 0.25 || 4 || Reload for Taser
|'''AN/PED 1 Laser Designator''' || Number Carried: 0 || Total Weight: (10)
|-
|-
|colspan="3"|Designates targets for air and drone strikes
| || || ||
|-
|-
|colspan="3"|
|NVG || Personal || 2 || 1 || Eliminates penalties for dim or low light. Glows slightly in no light.
|-
|-
 
|Radio Headset ||Personal || 1 || 1 || Allows radio communication, +1 to Notice (listen).
|'''Radio Headset''' || Number Carried: 1 || Total Weight: 1
|-
|-
|colspan="3"|Allows radio communication, +1 to notice checks for listening
|Restraints || Personal || 0.1 || 5 || May restrain helpless characters.
|-
|-
|colspan="3"|
|Lockpicks ||Personal || 2 || 1 || Allows the character to pick human locks with no penalty for lack of tools.
|-
|-
|Binoculars || Personal || 2 || 1 || +2 to Notice (vision)
|}


|'''Motion Scanner''' || Number Carried: 1 || Total Weight: 4
==Bio==
|-
|colspan="3"| Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.
|-
|colspan="3"|
|-


|'''Multi-scanner''' || Number Carried: 0 || Total Weight: (10)
Ivy had big plans growing up. Mama Winters always told her she could be anything if she put her mind to it, and Ivy believed her. She did her best—went to college, worked hard despite her insatiable curiosity leading her to change majors three times, and eventually earned that coveted degree. That’s when everything fell apart. Mama Winters died suddenly and unexpectedly, the house was seized by the bank, and Ivy's shiny new degree came with a lifetime supply of crippling debt.
|-
|colspan="3"| Detects hazards within twenty yards.
|-
|colspan="3"|
|-


|'''Binoculars''' || Number Carried: 1 || Total Weight: 2
She found solace in martial arts, a shared passion she and her mother practiced daily. Each kata made her feel closer to Mama Winters, and her body became a weapon. But solace doesn’t pay the bills, and her life continued to spiral out of control.
|-
|colspan="3"| +2 to vision-based Notice rolls at long range. Ignores lighting vision penalties as long as some light is present. Cannot be used while attacking.
|-
|colspan="3"|
|-


|'''Restraints''' || Number Carried: 3 || Total Weight: 0.3
After months of struggling and sinking deeper into debt, Ivy’s breaking point came when she found a wallet stuffed with cash. She could’ve returned it—the license was there, and it would’ve been the right thing to do. But her water was about to be shut off, and, to her shame, she didn’t return it. That month, for the first time in a long time, she ate something other than ramen noodles and managed to pay most of her bills. Crime, it seemed, did pay, and Ivy decided it was time to take what she felt life owed her.
|-
|colspan="3"| Allows for restraint of helpless characters.
|-
|colspan="3"|
|-


|'''Plasma Torch''' || Number Carried: 1 || Total Weight: 4
The internet became her teacher. Ivy learned to pick pockets, bypass locks, choose likely targets, and find buyers for stolen goods. Always physically gifted despite her small stature, she leaned into her skills, specializing in breaking in undetected. For a while, things were looking up.
|-
|colspan="3"| Cuts through most metals.
|-
|colspan="3"|
|-


|'''Lockpicks''' || Number Carried: 1 || Total Weight: 2
That is, until her last job went spectacularly wrong. Bad intel turned what should’ve been a simple “retrieval” into a catastrophic mess. The country home she targeted belonged to some guy named Carpenter, and his security system was like nothing she’d ever encountered. She bypassed most of it before being unceremoniously tased into unconsciousness. While she sat in lockup, Ivy missed the most pivotal moment in human history: the aliens had attacked.
|-
|colspan="3"| Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.
|-
|colspan="3"|
|-


|'''Sticky Cam''' || Number Carried: 1 || Total Weight: 2
Colonel Conor Carpenter—her intended victim—must have seen something in her, because instead of throwing the book at her, he offered her a choice. She could use her skills to aid humanity, or she could spend the rest of her days rotting behind bars.
|-
|colspan="3"| Deploy using the athletics skill; sticks to hard surfaces and provides remote video feed.
|-
|colspan="3"|
|-


|'''Lockpicks''' || Number Carried: 1 || Total Weight: 2
The alternative was unthinkable. Ivy gladly signed on the dotted line and threw herself into the most rigorous and torturous training she could imagine. Eight months passed in a blur of blood, sweat, and tears before her TO begrudgingly signed off on her readiness. She was determined to repay Carpenter’s kindness—and to fight for a world where no one else would have to make the same desperate choices she had.
|-
|colspan="3"| Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.
|-
|colspan="3"|
|-


|'''Camera''' || Number Carried: 1 || Total Weight: 1
==Personal Motivations==
|-
*Repay Captain Carpenter's kindness.
|colspan="3"| High-quality personal camera with high-speed connection to X-COM's network.
*Defend Earth and all of Humanity from the alien menace.
|-
*Help track down and eliminate EXALT.
|colspan="3"|
*Deal with her newfound trauma over killing her fellow humans.
|-


|'''Canteen''' || Number Carried: 1 || Total Weight: 3
[[Savage_X-COM | Back to Main Page]]
|-
|colspan="3"|  Personal canteen, contains plenty of drinking water. Draining a canteen can remove one level of fatigue; can only be done once per mission. Takes one action.
|-
|colspan="3"|
|-
 
|'''Rope''' || Number Carried: 0 || Total Weight: (6)
|-
|colspan="3"|  Twenty yards of an excellent, Nylon rope. What can't it do?
|-
|colspan="3"|
|-
 
|'''Encrypted Smartphone''' || Number Carried: 1 || Total Weight: 1
|-
|colspan="3"| Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.
|-
|colspan="3"|
|-
|}

Latest revision as of 16:28, 30 January 2025

Back to Main Page

Image Source
Name: Ivy Winters
Role: Recon. Close Combat
Rank: Seasoned (IV)
Ancestry: Human
Quote: I wonder what's hidden behind here...
Player: Eplov
Attribute Value
Agility
Smarts
Spirit
Strength
Vigor
Pace ()
Parry ()
Size
Toughness 13 ()
Skill Value
Athletics
C. Knowledge
Fighting
Notice
Persuasion
Shooting
Stealth
Thievery
Tradecraft
Hindrance Type Description
Curious Major Ivy really tries to respect personal space. Sometimes, though, she just needs to know what is behind that locked door.
Bad Connections Minor Ivy has some lingering connection to a criminal element from before joining X-COM.
Driven Minor Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted.
Edge or Power Type Description
Martial Artist Combat Unarmed Fighting +1, fists, and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks.
Free Running Combat Ivy ignores Difficult Ground and adds +2 to Athletics in foot chases and Athletics (climbing).
Combat Shooting Combat When using pistols against a target’s Parry, Ivy has +2 to Shooting and +2 to pistol damage.
Thief Profession Add +1 Thievery, Athletics rolls made to climb, Stealth in urban environments.
Rapid Reload Combat Reduce the Reload value of a weapon by 1.
Two-Weapon Fighting Combat Make one extra Fighting, Athletics, or Shooting roll with a second melee, throwing, or shooting weapon in off-hand at no Multi-Action penalty.
Frenzy Combat Roll a second Fighting die in one melee attack. Limited action.
Bioelectric Skin Gene Mod Ivy is aware of all enemies within 10 squares, even invisible or hidden ones.
Item Type Weight # Carried Notes
M6 PCA Armor 12 1 +7 Armor to full body. Max Encumbrance +1 Die Type, +1 Stealth in Natural Environments, -1 Notice (listen), 8" Grappling Hook
Walker Servos Armor Mod 15 1 Pace: +2; +1 to Athletics and Strength rolls when lower body strength is relevant
Alien Alloy Sword Melee Weapon 3 1 1d10+STR; AP 3; Parry +2
Stun Rod Melee Weapon 4 1 2d8+2 non-lethal (organic)
HE Grenade 1 3 3d6 in MBT; 5/10/20
Smoke Grenade 1 2 Cover in LBT
EMP Grenade 1 2 2d12 AP2 non-lethal (mechanical) in LBT
LM-1 Laser Pistol Secondary 2+1 1 2d8 AP 1; 12/24/48; 12 Shots; Laser; CQB; Semi-Automatic; SCOPE (+1 at Short & Medium Range)
Battery Pack Ammo 1 2 Reload for LM-1 Laser Pistol
LM-2 Laser Rifle Primary 8-4+1 1 3d6+1 AP 1; ROF3; 20/40/80; 24 Shots; Laser; TRB; Auto; SCOPE (+1 at Short & Medium Range); Folding Stock
Battery Pack Ammo 1 1 Reload for LM-2 Laser Rifle
Taser Secondary 2.5 1 3d6 non-lethal (organic); 3/6/12; Single Shot; Integrated Flashlight and Targetting Laser (+1 at Short Range)
Battery Pack Ammo 0.25 4 Reload for Taser
NVG Personal 2 1 Eliminates penalties for dim or low light. Glows slightly in no light.
Radio Headset Personal 1 1 Allows radio communication, +1 to Notice (listen).
Restraints Personal 0.1 5 May restrain helpless characters.
Lockpicks Personal 2 1 Allows the character to pick human locks with no penalty for lack of tools.
Binoculars Personal 2 1 +2 to Notice (vision)

Bio[edit]

Ivy had big plans growing up. Mama Winters always told her she could be anything if she put her mind to it, and Ivy believed her. She did her best—went to college, worked hard despite her insatiable curiosity leading her to change majors three times, and eventually earned that coveted degree. That’s when everything fell apart. Mama Winters died suddenly and unexpectedly, the house was seized by the bank, and Ivy's shiny new degree came with a lifetime supply of crippling debt.

She found solace in martial arts, a shared passion she and her mother practiced daily. Each kata made her feel closer to Mama Winters, and her body became a weapon. But solace doesn’t pay the bills, and her life continued to spiral out of control.

After months of struggling and sinking deeper into debt, Ivy’s breaking point came when she found a wallet stuffed with cash. She could’ve returned it—the license was there, and it would’ve been the right thing to do. But her water was about to be shut off, and, to her shame, she didn’t return it. That month, for the first time in a long time, she ate something other than ramen noodles and managed to pay most of her bills. Crime, it seemed, did pay, and Ivy decided it was time to take what she felt life owed her.

The internet became her teacher. Ivy learned to pick pockets, bypass locks, choose likely targets, and find buyers for stolen goods. Always physically gifted despite her small stature, she leaned into her skills, specializing in breaking in undetected. For a while, things were looking up.

That is, until her last job went spectacularly wrong. Bad intel turned what should’ve been a simple “retrieval” into a catastrophic mess. The country home she targeted belonged to some guy named Carpenter, and his security system was like nothing she’d ever encountered. She bypassed most of it before being unceremoniously tased into unconsciousness. While she sat in lockup, Ivy missed the most pivotal moment in human history: the aliens had attacked.

Colonel Conor Carpenter—her intended victim—must have seen something in her, because instead of throwing the book at her, he offered her a choice. She could use her skills to aid humanity, or she could spend the rest of her days rotting behind bars.

The alternative was unthinkable. Ivy gladly signed on the dotted line and threw herself into the most rigorous and torturous training she could imagine. Eight months passed in a blur of blood, sweat, and tears before her TO begrudgingly signed off on her readiness. She was determined to repay Carpenter’s kindness—and to fight for a world where no one else would have to make the same desperate choices she had.

Personal Motivations[edit]

  • Repay Captain Carpenter's kindness.
  • Defend Earth and all of Humanity from the alien menace.
  • Help track down and eliminate EXALT.
  • Deal with her newfound trauma over killing her fellow humans.

Back to Main Page