Savage Sands: Spoils: Difference between revisions
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[[Savage_Sands | Back to Main Page]] | [[Savage_Sands | Back to Main Page]] | ||
==''Keep what you kill''== | ==''Keep what you kill'' - Richard B. Riddick== | ||
==Loot Recovered== | ==Loot Recovered== | ||
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: Lever Carbine (8/8+1) | Poor Condition, Jams on 1 or 2 until successfully Repaired | : Lever Carbine (8/8+1) | Poor Condition, Jams on 1 or 2 until successfully Repaired | ||
:: Pouch w/ 6 Bullets | :: Pouch w/ 6 Bullets | ||
: Warhammer | |||
: Throwing Knives (4) | : Throwing Knives (4) | ||
: Heavy Bone Maul | : Heavy Bone Maul | ||
: Leather Jacket (2) | Size 0 | Kinda smelly | Need repairs (Large gouges from Pouncefoot) | : Leather Jacket (2) | Size 0 | Kinda smelly | Need repairs (Large gouges from Pouncefoot) | ||
: | : 5 Pelts & 5 Cores | Survival needed to recover, Raise = higher quality | ||
: Wealth (90) | : Wealth (90) | ||
: Mad-Max Style Dune Buggies (2) | : Mad-Max Style Dune Buggies (2) | ||
:: Stats = WWII Jeep w/ | :: Stats = WWII Jeep (w/ weapon mount but no attached MG)| Wounds 3/3 | Repair -2 until more familiar | Uses cores as fuel, Driving roll influences how many are used | Loud, but much faster than walking | ||
: Trailers (2) | Wounds 2/3 | 1. | : Trailers (2) | Wounds 2/3 | 1.25 x amount of Cores used when attached |
Latest revision as of 18:38, 14 March 2024
Keep what you kill - Richard B. Riddick[edit]
Loot Recovered[edit]
- Service Revolver (4/6) | Poor Condition, Jams on 1 or 2 until successfully Repaired
- Bandolier w/ 10 Bullets
- Lever Carbine (8/8+1) | Poor Condition, Jams on 1 or 2 until successfully Repaired
- Pouch w/ 6 Bullets
- Warhammer
- Throwing Knives (4)
- Heavy Bone Maul
- Leather Jacket (2) | Size 0 | Kinda smelly | Need repairs (Large gouges from Pouncefoot)
- 5 Pelts & 5 Cores | Survival needed to recover, Raise = higher quality
- Wealth (90)
- Mad-Max Style Dune Buggies (2)
- Stats = WWII Jeep (w/ weapon mount but no attached MG)| Wounds 3/3 | Repair -2 until more familiar | Uses cores as fuel, Driving roll influences how many are used | Loud, but much faster than walking
- Trailers (2) | Wounds 2/3 | 1.25 x amount of Cores used when attached