Difference between revisions of "Ivy Winters"

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(Personal Motivations)
 
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==''I wonder what's hidden behind here...''==
 
==''I wonder what's hidden behind here...''==
  
==Race :: Human==
+
==Ancestry :: Human==
'''Racial Features:''' Adaptable
+
'''Ancestry Features:''' Adaptable
  
 
==Attributes==
 
==Attributes==
Line 16: Line 16:
  
 
==Derived Stats==
 
==Derived Stats==
Pace [[file:d6a.png|24px]] ||  Parry [[file:d6a.png|24px]] || Size [[file:d0a.png|24px]] || Toughness [[file:d9b.png|24px]] ([[file:d3b.png|24px]])
+
Pace [[file:d6a.png|24px]] ||  Parry [[file:d6a.png|24px]] || Size [[file:d0a.png|24px]] || Toughness [[file:d10a.png|24px]] ([[file:d4a.png|24px]])
  
 
==Core Skills==
 
==Core Skills==
Line 22: Line 22:
  
 
==Other Skills==
 
==Other Skills==
'''Academics''' [[file:d4a.png|24px]] || '''Fighting''' [[file:d8a.png|24px]] || '''Shooting''' [[file:d8a.png|24px]] || '''Thievery''' [[file:d6a.png|24px]] || '''Tradecraft''' [[file:d6a.png|24px]]
+
'''Academics''' [[file:d4a.png|24px]] || '''Fighting''' [[file:d8a.png|24px]] || '''Shooting''' [[file:d10a.png|24px]] || '''Thievery''' [[file:d8a.png|24px]] || '''Tradecraft''' [[file:d6a.png|24px]]
  
 
==Hindrances==
 
==Hindrances==
'''Curious''' - ''Major'' - Ivy really tries to respect personal space. Sometimes, though, she just ''needs to know'' what is behind that locked door.
+
:'''Curious''' ''Major'' - Ivy really tries to respect personal space. Sometimes, though, she just ''needs to know'' what is behind that locked door.
 +
:'''Bad Connections''' ''Minor'' - Ivy has some lingering connection to a criminal element from before joining X-COM.
 +
:'''Driven''' ''Minor'' - Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted.
  
'''Bad Connections''' - ''Minor'' - Ivy has some lingering connection to a criminal element from before joining X-COM.
+
==Edges and Powers==
 +
:'''Martial Artist''':  ''Unarmed Fighting +1, fists, and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks.''
 +
:'''Free Running''': ''Ignore Difficult Ground and add +2 to Athletics in foot chases and Athletics (climbing).''
 +
:'''Combat Shooting''': ''When using pistols against a target’s Parry, she has +2 to Shooting and +2 to pistol damage.''
 +
:'''Thief''': ''+1 Thievery, Athletics rolls made to climb, Stealth in urban environments.''
 +
:'''Rapid Reload''': ''Reduce the Reload value of a weapon by 1.''
 +
 
 +
==Advances==
 +
:'''Combat Shooting'''
 +
:'''Thief'''
 +
:'''Rapid Reload'''
 +
 
 +
==Standard Loadout==
 +
===Armor===
 +
: '''X-Com Combat Armor:''' Armor +3 | Weight: 8
 +
::'''Notes:''' Covers torso, legs, arms, and head (with helmet). Provides +1 to stealth rolls in natural environments when configured with the correct camouflage, and increases Strength for the purpose of carrying capacity by one die type.
 +
: '''Walker Servos:''' Pace: +2 | Weight: 15
 +
 
 +
 
 +
:'''Armor Weight''': 23
 +
 
 +
===Weaponry===
 +
:'''Heavy Assault Rifle''' ''HK417'' | Range: 24/48/96 | Damage: 2d8+1 | AP: 0 | ROF: 2 |  Shots: 20+1 | Weight: 9 | Magazine Weight: 1
 +
::'''Notes:''' Three Round Burst/Auto | Bulky: 2 | Fragile: 3 | +1 to Shooting rolls made at Short and Medium Range
  
'''Driven''' - ''Minor'' - Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted.
+
::'''Magazines:''' 2
  
==Edges and Powers==
+
::'''Mods:''' SCOPE | MILSPEC Suppressor | Folding Stock | Under-Barrel Grenade Launcher
'''Martial Artist''' ''Unarmed Fighting +1, fists and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks.''
+
 
 +
: '''Under-Barrel Grenade Launcher''' ''M203'' | Range: 20/40/80 | ROF: 1 | Shots: 1 | Round Weight: 1 | Reload: 2
  
'''Combat Shooting''' ''When using pistols against a target’s Parry, she has +2 to Shooting and +2 to pistol damage.''
+
::'''M406 High-Explosive Round (H-E):''' Damage: 3d6 | AP: 0 | Medium Burst Template | Number Carried: 2
 +
::'''XM1060 Thermobaric (TB):''' Damage: 3d6 | AP: 0 | Medium Burst Template | Number Carried: 1 | Flammable objects in burst catch on fire on 5-6 on a d6
  
'''Free Running''' ''Ignore Difficult Ground and add +2 to Athletics in foot chases and Athletics (climbing).''
+
: '''Heavy Pistol''' ''Wildey Survivor in .475'' | Range: 8/16/32 | Damage: 2d8+1 | AP: 0 | ROF: 1 | Shots: (7+1) | Weight: 5.5 | Magazine Weight: 0.5
 +
::'''Notes:''' Semi-Auto | CQB | Bulky: 3 | Fragile: 1 | +1 to Shooting rolls made at Short Range
  
==Advances==
+
::'''Magazines:''' 2
'''Agility''' [[file:d8a.png|24px]] → [[file:d10a.png|24px]]
 
==Gear==
 
'''Armor'''
 
: '''X-Com Combat Armor''' | Wt 8
 
:: Covers torso, legs, arms, and head (with helmet)
 
::-1 to enemy notice rolls in natural environments when configured with the correct camouflage
 
::-1 to Notice checks for hearing while wearing a helmet
 
:: Increase Strength for purposes of carrying capacity by one die type.
 
  
'''Weapons'''
+
::'''Mods:''' Muzzle Break | Targeting Laser
: '''Light Assault Rifle''' ''H&K G36C'' | 2d8 | AP 0 | ROF 3 | Range: 20/40/80 | Shots 30+1 | TRB/Auto | Bulky 1 | Wt 6.5
 
:: Reflex Sight | Optics | Wt (1) | Fragile | +1 to shooting rolls at short range
 
:: MILSPEC Suppressor | Barrel | Wt (2) | Bulky 2 Fragile 1 | Can be fired without a penalty to stealth roll
 
:: Folding Stock | Stock | Wt (0) | Fragile | Povides +2 to checks to conceal the weapon. Counteracts two points of bulky and reduces weight by 50%. If this stock breaks all Shooting rolls are at -2.
 
:: Rail Mounted Flashlight | Underbarrel | Wt (0.5) | Bulky & Fragile | Provides 10' of illumination in a cone shape. When the strobe is triggered, anyone who starts their turn in it or enters it during their turn suffers a -1 penalty to shooting rolls in dark conditions.
 
  
: '''Heavy Pistol''' ''Wildey Survivor in .475'' | 2d8+1 | AP 0 | ROF 1 | Range: 8/16/32 | Shots (7+1) | Bulky 3 | Wt 5.5
+
: '''Taser''' ''X26 Military Taser'' | Range: 3/6/12 Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Weight: 2.5 | Cartridge Weight: 0.5
:: Reflex Sight | Optics | Wt (1) | Fragile | +1 to shooting rolls at short range
+
::'''Notes:''' CQB | Nonlethal | Biological Targets Only | +1 to Shooting rolls made at Short Range
:: Muzzle Brake | Barrel | Wt (1) | Bulky | Reduces Min Str by one die type; Others get a +2 to notice checks to hear or see the weapon in use.
 
  
: '''Light Pistol''' ''Glock 17'' | 2d6 | AP 0 | ROF 1 | Range: 8/16/32 | Shots (15+1) | Bulky 2 | Wt 3.5
+
::'''Cartridges:''' 5
:: Reflex Sight | Optics | Wt (1) | Fragile | +1 to shooting rolls at short range
 
:: MILSPEC Suppressor | Barrel | Wt (2) | Bulky 2 Fragile 1 | Can be fired without a penalty to stealth roll
 
  
: '''Taser''' ''X26 Military Taser'' | 3d6 | AP 0 | ROF 1 | Range: 3/6/12 | Shots 1 | Wt 2.5 | Non-lethal
+
::'''Mods:''' Integrated Targeting Laser | Integrated Flashlight
  
: '''Combat Knife''' | 1d6+STR | AP 0 | Melee | Throwable | Wt 1
+
: '''Alien Alloy Combat Knife''' | 1d8+STR | AP: 2 | Melee | Wt: 1
  
: '''Stun Rod''' | 2d8+2 powered | 1d4+STR unpowered | AP 0 | Melee | Charges 3 | Nonlethal, biological targets only | Wt 4
+
: '''Proximity Grenade''' (1) | 3d6 | AP: 0 | 5/10/20 | Wt: 1
 +
::'''Notes:''' Medium Burst Template, detonates when a creature the size of a dog or larger enters within one square of the grenade after being primed. X-COM operatives or anyone with an X-COM Ally beacon does not trigger the detonation.
  
: '''M67 Fragmentation Grenade''' | 3d6 | AP 0 | Range: 5/10/20 | Medium Burst Template. Can be evaded | Wt 1
+
: '''EMP Grenade''' (2) | 2d12 | AP: 2 | 5/10/20 | Wt: 1
 +
::'''Notes:''' Large burst template, disables all electronics in the radius permanently. Only deals damage to robotic targets
  
: '''M84 Stun Grenade ''Flashbang'''''| 0 | AP 0 | Range: 5/10/20 | Medium Burst Template. Targets must make a vigor roll at -2 or be shaken | Wt 1
 
  
'''Gear'''
+
:'''Weaponry Weight:''' 26.5
: '''Chemlight''' | Wt 0.2 | ''Provides dim illumination in a small burst template''
 
  
 +
===Gear===
 
: '''Night Vision Goggles''' | Wt 2 | ''Passive mode eliminates penalties for dim or low light. Active negates penalties for no light but causes the goggles to glow slightly''
 
: '''Night Vision Goggles''' | Wt 2 | ''Passive mode eliminates penalties for dim or low light. Active negates penalties for no light but causes the goggles to glow slightly''
 
: *'''AN/PED 1 Laser Designator''' (0) | Wt 0x10 | '''In Duffel''' | ''Designates targets for air and drone strikes''
 
  
 
: '''Radio Headset''' | Wt 1 | ''Allows radio communication, +1 to notice checks for listening''
 
: '''Radio Headset''' | Wt 1 | ''Allows radio communication, +1 to notice checks for listening''
Line 84: Line 95:
 
: '''Motion Scanner''' | Wt 4 | ''Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.''
 
: '''Motion Scanner''' | Wt 4 | ''Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.''
  
: *'''Multi-scanner''' (0) | Wt 0x10 | '''In Duffel''' | ''Detects hazards within twenty yards.''
+
: '''Restraints''' (5) | Wt 0.1x3 | ''Allows for restraint of helpless characters.''
  
: '''Binoculars''' | Wt 2 | ''+2 to vision-based Notice rolls at long range. Ignores lighting vision penalties as long as some light is present. Cannot be used while attacking.''
+
: '''Lockpicks''' | Wt 2 | ''Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.''
 +
 
 +
: '''Encrypted Smartphone''' | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.''
 +
 
 +
 
 +
:'''Gear Weight:''' 10.5
  
: '''Restraints''' (3) | Wt 0.1x3 | ''Allows for restraint of helpless characters.''
 
  
: '''Plasma Torch''' | Wt 4 | ''Cuts through most metals.''
+
====Extra Gear Stored in Duffel====
 +
: *'''AN/PED 1 Laser Designator''' | Wt 10 | ''Designates targets for air and drone strikes''
 +
 
 +
: *'''Lightweight climbing Gear''' | Wt 10 | +2 bonus to athletics checks for climbing. It provides no benefit for ice or slippery surfaces.
 +
 
 +
: *'''Multi-scanner''' | Wt 10 | ''Detects hazards within twenty yards.''
  
: '''Lockpicks''' | Wt 2 | ''Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.''
+
: *'''Rope''' | Wt 6 | ''Twenty yards of an excellent, Nylon rope. What can't it do?''
  
 
: '''Sticky Cam''' | Wt 2 | ''Deploy using the athletics skill; sticks to hard surfaces and provides remote video feed.''
 
: '''Sticky Cam''' | Wt 2 | ''Deploy using the athletics skill; sticks to hard surfaces and provides remote video feed.''
 +
 +
: '''Plasma Torch''' | Wt 4 | ''Cuts through most metals.''
  
 
: '''Camera''' | Wt 1 | ''High-quality personal camera with a high-speed connection to X-COM's network.''
 
: '''Camera''' | Wt 1 | ''High-quality personal camera with a high-speed connection to X-COM's network.''
  
: '''Plasma Torch''' | Wt 4 | ''Cuts through most metals.''
+
: '''Canteen''' | Wt 3 | ''Personal canteen, contains plenty of drinking water. Draining a canteen can remove one level of fatigue; can only be done once per mission. Takes one action.''
 +
 
 +
==Low Profile Loadout==
 +
===Armor===
 +
: '''Low Profile Armor:''' Armor +2 | Weight: 4
 +
::'''Notes:''' Covers torso.
 +
 
 +
 
 +
:'''Armor Weight:''' 4
 +
 
 +
===Weaponry===
 +
: '''Light Pistol''' ''Glock 19'' | Range: 8/16/32 | Damage: 2d6 | AP: 0 | ROF: 1 | Shots: 15 | Weight: 5/7 | Magzine Weight: 0.5
 +
::'''Notes:''' Semi-Auto | CQB | Bulky 0/2 | Fragile 1/2
 +
 
 +
::'''Magazines:''' 2
 +
 
 +
::'''Mods:''' Silencer (stowed separate) | Reflex Sight
 +
 
 +
: '''Taser''' ''X26 Military Taser'' | Range: 3/6/12  Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Weight: 2.5 | Cartridge Weight: 0.5
 +
::'''Notes:''' CQB | Nonlethal, Biological Targets Only
 +
 
 +
::'''Cartridges:''' 4
 +
 
 +
::'''Mods:''' Integrated Targeting Laser | Integrated Flashlight
 +
 
 +
: '''Alien Alloy Combat Knife''' | 1d8+STR | AP 2 | Melee | Wt 1
 +
::'''Notes:''' Throwable
 +
 
 +
: '''M84 Stun Grenade''' (1) | 0 | AP 0 | 5/10/20 | Wt 1
 +
::'''Notes:''' Medium Burst Template. Targets must make a vigor roll at -2 or be shaken
 +
 
 +
 
 +
:'''Weaponry Weight:''' 15.5
  
: '''Canteen''' | Wt 3 | ''Personal canteen, contains plenty of drinking water. Draining a canteen can remove one level of fatigue; can only be done once per mission. Takes one action.''
+
===Gear===
 +
: '''Radio Headset''' | Wt 1 | ''Allows radio communication, +1 to notice checks for listening''
  
: *'''Rope''' (0) | Wt 0x6 | '''In Duffel''' | ''Twenty yards of an excellent, Nylon rope. What can't it do?''
+
: '''Motion Scanner''' | Wt 4 | ''Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.''
  
: '''Encrypted Smartphone''' | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.''
+
: '''Restraints''' (5) | Wt 0.1x3 | ''Allows for restraint of helpless characters.''
  
: '''Lightweight climbing Gear''' | Wt (10) | '''In Duffel''' | +2 bonus to athletics checks for climbing. It provides no benefit for ice or slippery surfaces.
+
: '''Lockpicks''' | Wt 2 | ''Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.''
  
: '''LAR Mag''' (2) | Wt 2x1
+
: '''Camera''' | Wt 1 | ''High-quality personal camera with a high-speed connection to X-COM's network.''
  
: '''Pistol Mag''' (3) | Wt 3x0.5
+
: '''Encrypted Smartphone''' | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.''
  
: '''Stun Rod Battery Pack''' (1) | Wt 0.5
 
  
: '''Taser Live Cartridge ''' (2) | Wt 2x0.5
+
:'''Gear Weight:''' 10.5
  
 
==Bio==
 
==Bio==
Line 131: Line 185:
  
 
The alternative was unthinkable. She gladly signed on the dotted line and threw herself into the most rigorous and torturous training she had ever imagined. Eight months passed in a blur, and her TO gave her his begrudging approval. She was ready to repay Carpenter's kindness with literal blood, sweat, and tears.
 
The alternative was unthinkable. She gladly signed on the dotted line and threw herself into the most rigorous and torturous training she had ever imagined. Eight months passed in a blur, and her TO gave her his begrudging approval. She was ready to repay Carpenter's kindness with literal blood, sweat, and tears.
 +
 +
==Personal Motivations==
 +
*Repay Captain Carpenter's kindness.
 +
*Defend Earth and all of Humanity from the alien menace.
 +
*Help track down and eliminate EXALT.
 +
*Deal with her newfound trauma over killing her fellow humans.
  
 
[[Savage_X-COM | Back to Main Page]]
 
[[Savage_X-COM | Back to Main Page]]

Latest revision as of 12:15, 13 June 2024

Back to Main Page

Ivy Winters :: Recon Specialist[edit]

Ivy Winters.png

Image Source

I wonder what's hidden behind here...[edit]

Ancestry :: Human[edit]

Ancestry Features: Adaptable

Attributes[edit]

Agility D10a.png || Smarts D6a.png || Spirit D6a.png || Strength D6a.png || Vigor D8a.png

Derived Stats[edit]

Pace D6a.png || Parry D6a.png || Size D0a.png || Toughness D10a.png (D4a.png)

Core Skills[edit]

Athletics D6a.png || Common Knowledge D4a.png || Notice D6a.png || Persuasion D4a.png || Stealth D8a.png

Other Skills[edit]

Academics D4a.png || Fighting D8a.png || Shooting D10a.png || Thievery D8a.png || Tradecraft D6a.png

Hindrances[edit]

Curious Major - Ivy really tries to respect personal space. Sometimes, though, she just needs to know what is behind that locked door.
Bad Connections Minor - Ivy has some lingering connection to a criminal element from before joining X-COM.
Driven Minor - Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted.

Edges and Powers[edit]

Martial Artist: Unarmed Fighting +1, fists, and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks.
Free Running: Ignore Difficult Ground and add +2 to Athletics in foot chases and Athletics (climbing).
Combat Shooting: When using pistols against a target’s Parry, she has +2 to Shooting and +2 to pistol damage.
Thief: +1 Thievery, Athletics rolls made to climb, Stealth in urban environments.
Rapid Reload: Reduce the Reload value of a weapon by 1.

Advances[edit]

Combat Shooting
Thief
Rapid Reload

Standard Loadout[edit]

Armor[edit]

X-Com Combat Armor: Armor +3 | Weight: 8
Notes: Covers torso, legs, arms, and head (with helmet). Provides +1 to stealth rolls in natural environments when configured with the correct camouflage, and increases Strength for the purpose of carrying capacity by one die type.
Walker Servos: Pace: +2 | Weight: 15


Armor Weight: 23

Weaponry[edit]

Heavy Assault Rifle HK417 | Range: 24/48/96 | Damage: 2d8+1 | AP: 0 | ROF: 2 | Shots: 20+1 | Weight: 9 | Magazine Weight: 1
Notes: Three Round Burst/Auto | Bulky: 2 | Fragile: 3 | +1 to Shooting rolls made at Short and Medium Range
Magazines: 2
Mods: SCOPE | MILSPEC Suppressor | Folding Stock | Under-Barrel Grenade Launcher
Under-Barrel Grenade Launcher M203 | Range: 20/40/80 | ROF: 1 | Shots: 1 | Round Weight: 1 | Reload: 2
M406 High-Explosive Round (H-E): Damage: 3d6 | AP: 0 | Medium Burst Template | Number Carried: 2
XM1060 Thermobaric (TB): Damage: 3d6 | AP: 0 | Medium Burst Template | Number Carried: 1 | Flammable objects in burst catch on fire on 5-6 on a d6
Heavy Pistol Wildey Survivor in .475 | Range: 8/16/32 | Damage: 2d8+1 | AP: 0 | ROF: 1 | Shots: (7+1) | Weight: 5.5 | Magazine Weight: 0.5
Notes: Semi-Auto | CQB | Bulky: 3 | Fragile: 1 | +1 to Shooting rolls made at Short Range
Magazines: 2
Mods: Muzzle Break | Targeting Laser
Taser X26 Military Taser | Range: 3/6/12 Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Weight: 2.5 | Cartridge Weight: 0.5
Notes: CQB | Nonlethal | Biological Targets Only | +1 to Shooting rolls made at Short Range
Cartridges: 5
Mods: Integrated Targeting Laser | Integrated Flashlight
Alien Alloy Combat Knife | 1d8+STR | AP: 2 | Melee | Wt: 1
Proximity Grenade (1) | 3d6 | AP: 0 | 5/10/20 | Wt: 1
Notes: Medium Burst Template, detonates when a creature the size of a dog or larger enters within one square of the grenade after being primed. X-COM operatives or anyone with an X-COM Ally beacon does not trigger the detonation.
EMP Grenade (2) | 2d12 | AP: 2 | 5/10/20 | Wt: 1
Notes: Large burst template, disables all electronics in the radius permanently. Only deals damage to robotic targets


Weaponry Weight: 26.5

Gear[edit]

Night Vision Goggles | Wt 2 | Passive mode eliminates penalties for dim or low light. Active negates penalties for no light but causes the goggles to glow slightly
Radio Headset | Wt 1 | Allows radio communication, +1 to notice checks for listening
Motion Scanner | Wt 4 | Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.
Restraints (5) | Wt 0.1x3 | Allows for restraint of helpless characters.
Lockpicks | Wt 2 | Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.
Encrypted Smartphone | Wt 1 | Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.


Gear Weight: 10.5


Extra Gear Stored in Duffel[edit]

*AN/PED 1 Laser Designator | Wt 10 | Designates targets for air and drone strikes
*Lightweight climbing Gear | Wt 10 | +2 bonus to athletics checks for climbing. It provides no benefit for ice or slippery surfaces.
*Multi-scanner | Wt 10 | Detects hazards within twenty yards.
*Rope | Wt 6 | Twenty yards of an excellent, Nylon rope. What can't it do?
Sticky Cam | Wt 2 | Deploy using the athletics skill; sticks to hard surfaces and provides remote video feed.
Plasma Torch | Wt 4 | Cuts through most metals.
Camera | Wt 1 | High-quality personal camera with a high-speed connection to X-COM's network.
Canteen | Wt 3 | Personal canteen, contains plenty of drinking water. Draining a canteen can remove one level of fatigue; can only be done once per mission. Takes one action.

Low Profile Loadout[edit]

Armor[edit]

Low Profile Armor: Armor +2 | Weight: 4
Notes: Covers torso.


Armor Weight: 4

Weaponry[edit]

Light Pistol Glock 19 | Range: 8/16/32 | Damage: 2d6 | AP: 0 | ROF: 1 | Shots: 15 | Weight: 5/7 | Magzine Weight: 0.5
Notes: Semi-Auto | CQB | Bulky 0/2 | Fragile 1/2
Magazines: 2
Mods: Silencer (stowed separate) | Reflex Sight
Taser X26 Military Taser | Range: 3/6/12 Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Weight: 2.5 | Cartridge Weight: 0.5
Notes: CQB | Nonlethal, Biological Targets Only
Cartridges: 4
Mods: Integrated Targeting Laser | Integrated Flashlight
Alien Alloy Combat Knife | 1d8+STR | AP 2 | Melee | Wt 1
Notes: Throwable
M84 Stun Grenade (1) | 0 | AP 0 | 5/10/20 | Wt 1
Notes: Medium Burst Template. Targets must make a vigor roll at -2 or be shaken


Weaponry Weight: 15.5

Gear[edit]

Radio Headset | Wt 1 | Allows radio communication, +1 to notice checks for listening
Motion Scanner | Wt 4 | Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.
Restraints (5) | Wt 0.1x3 | Allows for restraint of helpless characters.
Lockpicks | Wt 2 | Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.
Camera | Wt 1 | High-quality personal camera with a high-speed connection to X-COM's network.
Encrypted Smartphone | Wt 1 | Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.


Gear Weight: 10.5

Bio[edit]

Ivy had big plans growing up. Mama Winters told her she could be anything if she put her mind to it. So Ivy did her best. She went to college, did well enough despite her insatiable curiosity pushing her to change majors three times, and got that coveted degree. That's when everything fell apart. Mama Winters died both suddenly and unexpectedly, the house was seized by the bank, and her magical degree came with a lifetime supply of crippling debt.

She found solace in martial arts, something she and her mother used to practice daily together. Each kata made her feel closer to her departed mother, and her body became a weapon. But you can't eat solace, and things continued to slip out of control.

After struggling for months and falling further into debt, the day came when Ivy found a wallet stuffed with bills. She could have returned it to its rightful owner, the license was there and everything. But, her water was about to be shut off and, to her shame, she didn't return it. That month she ate something other than ramen noodles and her bills were, mostly, paid. Crime did pay, it seemed, and it was time that Ivy Winters got her due.

The internet was an excellent teacher. Ivy learned to pick pockets, bypass locks, pick likely targets, and even who to sell her stolen bounty to. Always physically gifted despite her small stature, Ivy leaned into her gifts and specialized in breaking in while remaining unseen. Things were looking up.

That is until her last score turned spectacularly bad. Bad intel turned what should have been a simple "retrieval" into a catastrophic mess. The country home was owned by some guy named Carpenter, and he had security Ivy had never even heard of. While waiting in lockup for who she then knew was Colonel Conor Carpenter to throw the book at her, she missed the most pivotal moment in human history. Aliens had attacked the Earth.

Ivy must have made a good showing in Carpenter's eye, having bypassed most of the security before being unceremoniously tased into unconsciousness, because rather than use his pull to make sure she rotted for the rest of her days he gave her an opportunity. Use her skills to aid mankind and all was forgiven.

The alternative was unthinkable. She gladly signed on the dotted line and threw herself into the most rigorous and torturous training she had ever imagined. Eight months passed in a blur, and her TO gave her his begrudging approval. She was ready to repay Carpenter's kindness with literal blood, sweat, and tears.

Personal Motivations[edit]

  • Repay Captain Carpenter's kindness.
  • Defend Earth and all of Humanity from the alien menace.
  • Help track down and eliminate EXALT.
  • Deal with her newfound trauma over killing her fellow humans.

Back to Main Page