Red Sun : Character creation: Difference between revisions

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==Races==
==Races==


Human
'''Human'''


Elf
Attributes : no modifiers<br>
Starting skills : 50 points<br>
Speed : 4<br>
Sorcery : yes<br>
Height : 3 cubits 3 palms<br>
Weight : 1 talent 40 minas


Half-elf
Special :
* +2 to Confidence
* +1 xp per adventure


Dwarf


Mul
'''Elf'''


Halfling
Attributes : +2 Dex, &minus;2 Con, +1 Int, &minus;1 Wil<br>
Starting skills : 30 points<br>
Speed : 5<br>
Sorcery : yes<br>
Height : 4 cubits 1 palm<br>
Weight : 1 talent 50 minas


Half-giant
Special :
* Bonus skills : Blades 2, Bows 2
* Infravision (40 cubits)
* +1 to Perception
* Run : Able to run (Speed &times;2) as long as a human can walk.


Thri-kreen
 
'''Half-elf'''
 
Attributes : +1 Dex, &minus;1 Con<br>
Starting skills : 40 points<br>
Speed : 4<br>
Sorcery : yes<br>
Height : 3 cubits 3 palms<br>
Weight : 1 talent 30 minas
 
Special :
* Bonus skills : Survival 2, Animal lore 2
* Infravision (40 cubits)
 
 
'''Dwarf'''
 
Attributes : +1 Str, &minus;1 Dex, +2 Con, &minus;2 Cha<br>
Starting skills : 30 points<br>
Speed : 2<br>
Sorcery : no<br>
Height : 2 cubits 5 palms<br>
Weight : 2 talents
 
Special :
* Infravision (40 cubits)
* +1 to all rolls directly related to his Focus.
* +2 resistance to poison and sorcery magic.
 
 
'''Mul'''
 
Attributes : +2 Str, +1 Con, &minus;2 Cha, &minus;1 Int<br>
Starting skills : 40 points<br>
Speed : 4<br>
Sorcery : no<br>
Height : 3 cubits 3 palms<br>
Weight : 2 talents
 
Special :
* Endurance : Able to endure fatigue and pain twice longer than humans. This ability allows a second roll to any failed check related to fatigue or pain, including Shock rolls due to wounds.
 
 
'''Halfling'''
 
Attributes : &minus;2 Str, +2 Dex, &minus;1 Con, Cha &minus;1, Wil +2<br>
Starting skills : 30 points<br>
Speed : 2<br>
Sorcery : no<br>
Height : 2 cubits<br>
Weight : 20 minas
 
Special :
* Bonus skills : Throwing 2, Slings 2
* +1 to Stealth
* +2 resistance to poison and sorcery magic.
 
 
'''Half-giant'''
 
Attributes : +4 Str, &minus;1 Dex, +2 Con, &minus;1 Cha, &minus;2 Int, &minus;2 Wil<br>
Starting skills : 30 points<br>
Speed : 5<br>
Sorcery : no<br>
Height : 7 cubits<br>
Weight : 16 talents
 
Special :
* +2 to soak rolls
 
 
'''Thri-kreen'''
 
Attributes : +2 Dex, &minus;2 Cha, &minus;1 Int, +1 Wil<br>
Starting skills : 30 points<br>
Speed : 6<br>
Sorcery : no<br>
Height : 4 cubits 1 palm<br>
Length : 6 cubits 3 palms<br>
Weight : 4 talents 30 minas




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Latest revision as of 20:55, 4 January 2009

Attributes[edit]

The 6 main attributes of D&D system are kept, with only a few changes:


Strength : physical power

Dexterity : quickness, agility, and manual dexterity

Constitution : physical health, toughness


Charisma : personal magnetism and charm, self-confidence, mystic power

Intelligence : reasoning, memory, and perception

Willpower : mental health, force of will


For human characters, attributes range from 0 (disabled) to 6 (maximum).


Attribute cost

1 : provide 3 points

2 : provide 1 point

3 : free

4 : cost 1 point

5 : cost 3 points

6 : cost 6 points


Starting characters have 6 points to buy atrributes. These scores are adjusted by the race of the character. However, players must invest enought points to have at least 1 in all attributes, even with racial penalties.


Races[edit]

Human

Attributes : no modifiers
Starting skills : 50 points
Speed : 4
Sorcery : yes
Height : 3 cubits 3 palms
Weight : 1 talent 40 minas

Special :

  • +2 to Confidence
  • +1 xp per adventure


Elf

Attributes : +2 Dex, −2 Con, +1 Int, −1 Wil
Starting skills : 30 points
Speed : 5
Sorcery : yes
Height : 4 cubits 1 palm
Weight : 1 talent 50 minas

Special :

  • Bonus skills : Blades 2, Bows 2
  • Infravision (40 cubits)
  • +1 to Perception
  • Run : Able to run (Speed ×2) as long as a human can walk.


Half-elf

Attributes : +1 Dex, −1 Con
Starting skills : 40 points
Speed : 4
Sorcery : yes
Height : 3 cubits 3 palms
Weight : 1 talent 30 minas

Special :

  • Bonus skills : Survival 2, Animal lore 2
  • Infravision (40 cubits)


Dwarf

Attributes : +1 Str, −1 Dex, +2 Con, −2 Cha
Starting skills : 30 points
Speed : 2
Sorcery : no
Height : 2 cubits 5 palms
Weight : 2 talents

Special :

  • Infravision (40 cubits)
  • +1 to all rolls directly related to his Focus.
  • +2 resistance to poison and sorcery magic.


Mul

Attributes : +2 Str, +1 Con, −2 Cha, −1 Int
Starting skills : 40 points
Speed : 4
Sorcery : no
Height : 3 cubits 3 palms
Weight : 2 talents

Special :

  • Endurance : Able to endure fatigue and pain twice longer than humans. This ability allows a second roll to any failed check related to fatigue or pain, including Shock rolls due to wounds.


Halfling

Attributes : −2 Str, +2 Dex, −1 Con, Cha −1, Wil +2
Starting skills : 30 points
Speed : 2
Sorcery : no
Height : 2 cubits
Weight : 20 minas

Special :

  • Bonus skills : Throwing 2, Slings 2
  • +1 to Stealth
  • +2 resistance to poison and sorcery magic.


Half-giant

Attributes : +4 Str, −1 Dex, +2 Con, −1 Cha, −2 Int, −2 Wil
Starting skills : 30 points
Speed : 5
Sorcery : no
Height : 7 cubits
Weight : 16 talents

Special :

  • +2 to soak rolls


Thri-kreen

Attributes : +2 Dex, −2 Cha, −1 Int, +1 Wil
Starting skills : 30 points
Speed : 6
Sorcery : no
Height : 4 cubits 1 palm
Length : 6 cubits 3 palms
Weight : 4 talents 30 minas


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