Hawkins Spells: Difference between revisions
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Created page with "=='''Powers { }'''== ===Advanced Amber Pattern imprint=== Frame can hold 18 spells of any power level ===Ambit Pattern Imprint=== Frame can hold 18 spells of any power level =..." |
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===Advanced Amber Pattern imprint=== | ===Advanced Amber Pattern imprint=== | ||
Frame can hold 18 spells of any power level | Frame can hold 18 spells of any power level | ||
=== | ===Ambir Pattern Imprint=== | ||
Frame can hold 18 spells of any power level | Frame can hold 18 spells of any power level | ||
===Advanced Mandalay Imprint=== | ===Advanced Mandalay Imprint=== | ||
Frame can hold 18 spells of any power level | Frame can hold 18 spells of any power level | ||
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24 Spells Major | 24 Spells Major | ||
===Cantrips | ===Cantrips=== | ||
*'''''Amber level allows one to memorize 20 cantrips'''''. | *'''''Amber level allows one to memorize 20 cantrips'''''. | ||
*'''''Psyche Pips''''' Each 5 Points of Psyche allow 4 more cantrips to be memorized. | *'''''Psyche Pips''''' Each 5 Points of Psyche allow 4 more cantrips to be memorized. | ||
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|Thunderclap | |Thunderclap | ||
|} | |} | ||
===Advanced Attunement to the Jewel of Judgement=== | ===Advanced Attunement to the Jewel of Judgement=== | ||
===Attunement to Horn of the Unicorn.=== | ===Attunement to Horn of the Unicorn.=== |
Latest revision as of 14:14, 26 April 2024
Powers { }[edit]
Advanced Amber Pattern imprint[edit]
Frame can hold 18 spells of any power level
Ambir Pattern Imprint[edit]
Frame can hold 18 spells of any power level
Advanced Mandalay Imprint[edit]
Frame can hold 18 spells of any power level
Basic Imprint of Paragon[edit]
24 Spells Major
Cantrips[edit]
- Amber level allows one to memorize 20 cantrips.
- Psyche Pips Each 5 Points of Psyche allow 4 more cantrips to be memorized.
Basically any one with Psyche of 25 has this whole frame of 39 cantrips.
Anatomics | Blend | Blind | Catfall | Catfeet | Chain |
Chill | Clean | Color | Dampen | Dust | Enrich |
Exterminate or Zap | Extinguish | Firefinger | Float | Gather | Gun |
Heat | Haunting | Knot | Know Direction | Legerdemain | Mend |
Page Light | Purify Water | Sharpen | Shield | Slip | Speed |
Stitch | Sober | Stumble | Temperature | Tie | Turn Page |
Unseen Hand | Weathertell | Werelight (or Bluelight) |
Druidic Cantrips: These are specific to drudic oriented characters.
Control Flames | Create Bonfire | Druidcraft | Frostbite | Guidance | Gust |
Infestation | Magic Stone | Mending | Mold Earth | Poison Spray | Primal Savagery |
Produce Flame | Resistance | Shape Water | Shillelagh | Thorn Whip | Thunderclap |