Difference between revisions of "Savage X-COM: Downtime Actions"

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Each character can take one of these actions during downtime periods between missions.<br>
 
Each character can take one of these actions during downtime periods between missions.<br>
  
 
* Assist in Research: Make a science or academics check and select one of the fields being researched. Each success and raise adds +5 Research Points.
 
* Assist in Research: Make a science or academics check and select one of the fields being researched. Each success and raise adds +5 Research Points.
* Assist in Engineering (presently unavailable): Make a repair or electronics check and select an item with limited quantities available in X-COM’s armory. One more item will be available for the next deployment, with another one per raise.
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* Assist in Engineering: Make a repair or electronics check and select an item with limited quantities available in X-COM’s armory. One more item will be available for the next deployment, with another one per raise. This increases to five and five for expendable items such as grenades.
* Intelligence Deployment (presently unavailable): Make a tradecraft or hacking check to help advance an ongoing X-INT operation.
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* Intelligence Deployment: Make a tradecraft or hacking check to help advance an ongoing X-INT operation.
 
* Train teams: Make a Battle or Persuasion Check and select one of the NPC teams. If you succeed, they gain +1 XP, with another point gained for each raise.
 
* Train teams: Make a Battle or Persuasion Check and select one of the NPC teams. If you succeed, they gain +1 XP, with another point gained for each raise.
 
* Recovery: If badly wounded, you’ll need to spend a lot of time in the medical centre to recover from your injuries. Add +2 to the vigor check for long term healing.
 
* Recovery: If badly wounded, you’ll need to spend a lot of time in the medical centre to recover from your injuries. Add +2 to the vigor check for long term healing.
 
* R&R: Take some time off to relax and get your head in the game. Make a Gambling or Performance check. For each success and raise, one team member can take a bonus edge just for the next mission (does not stack, you can only gain a maximum of one bonus edge).
 
* R&R: Take some time off to relax and get your head in the game. Make a Gambling or Performance check. For each success and raise, one team member can take a bonus edge just for the next mission (does not stack, you can only gain a maximum of one bonus edge).

Latest revision as of 11:35, 10 June 2024

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Each character can take one of these actions during downtime periods between missions.

  • Assist in Research: Make a science or academics check and select one of the fields being researched. Each success and raise adds +5 Research Points.
  • Assist in Engineering: Make a repair or electronics check and select an item with limited quantities available in X-COM’s armory. One more item will be available for the next deployment, with another one per raise. This increases to five and five for expendable items such as grenades.
  • Intelligence Deployment: Make a tradecraft or hacking check to help advance an ongoing X-INT operation.
  • Train teams: Make a Battle or Persuasion Check and select one of the NPC teams. If you succeed, they gain +1 XP, with another point gained for each raise.
  • Recovery: If badly wounded, you’ll need to spend a lot of time in the medical centre to recover from your injuries. Add +2 to the vigor check for long term healing.
  • R&R: Take some time off to relax and get your head in the game. Make a Gambling or Performance check. For each success and raise, one team member can take a bonus edge just for the next mission (does not stack, you can only gain a maximum of one bonus edge).