Badlands Airship: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
[[File:BLAirship0002.png|center|px500]] | |||
==Ship's Name TBD== | |||
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | [[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | ||
== | ==Wealth [[file:d8a.png|24px|d8]]== | ||
'''Keel''' 150' | ''' | This represents the purchasing power the crew has collectively to acquire cargo, affect repairs, and make improvements without tapping their personal funds. | ||
==Stats== | |||
'''Beam''' 30' | '''Keel''' 150' | |||
---- | |||
'''Pace''' 12 || '''Handling''' -2 || '''Toughness''' 8 | |||
:Players have '''6''' points to divide between Pace, Handling, and Toughness. | |||
:'''Note:''' Pace and Toughness per normal. Handling represents a penalty or bonus to Piloting checks. | |||
---- | |||
'''Cannon''' 4 || '''Harpoons''' 4 || '''Illumination''' 2 | |||
:Players have '''6''' points to divide between Cannon, Harpoons, and Illumination. | |||
:'''Note:''' The mod for Cannon indicates bonus damage (regular damage determined by ammo) while the mod for Harpoon represents a bonus to Shooting. Illumination reduces penalties to vision, and if it exceeds the penalty may grant the difference as a bonus to certain actions to a max of +4. | |||
---- | |||
==Decks== | ==Decks== | ||
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | |||
''' | '''Forecastle''' (Forward/Bow Top) 30' x 20' | ||
'''Main Deck''' 30' x 180' | '''Quarterdeck''' (Aft/Stern Top) 30' x 40' | ||
'''Main Deck''' (Open to air [30' x 120'] at Midships) 30' x 180' | |||
:Harpoons (3) | |||
'''Lower Deck''' (Covered) 30' x 180' | |||
:Cannons (6) | |||
'''Hold''' (Cargo/Supplies) 30' x 180' | |||
==Hands== | |||
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | |||
The ship has 4 Clockwork Crew, Extras who act as Hands for general labor and to help keep the ship in the sky. | |||
---- | |||
:'''Agility''' [[file:d6a.png|20px|d6]] '''Smarts''' [[file:d6a.png|20px|d6]] '''|| Spirit''' [[file:d4a.png|20px|d6]] '''|| Strength''' [[file:d8a.png|20px|d6]] '''|| Vigor''' [[file:d6a.png|20px|d6]] | |||
---- | |||
:'''Pace''' [[file:d6a.png|20px|d6]] '''|| Parry''' [[file:d2b.png|20px|d6]] '''|| Toughness''' [[file:d6a.png|20px|d6]] | |||
---- | |||
:'''Athletics''' [[file:d6a.png|20px|d6]] '''|| Notice''' [[file:d6a.png|20px|d6]] '''|| Repair''' [[file:d6a.png|20px|d6]] '''|| Shooting''' [[file:d6a.png|20px|d6]] | |||
---- | |||
::'''Construct:''' Clockwork Crew get +2 to recover from being Shaken; ignore 1 point of Wound penalties; don’t breathe, and are immune to poison and disease. | |||
::'''Fearless:''' Clockwork Crew are immune to fear and Intimidation | |||
---- | |||
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | |||
Latest revision as of 16:18, 23 May 2024

Ship's Name TBD[edit]
Wealth
[edit]
This represents the purchasing power the crew has collectively to acquire cargo, affect repairs, and make improvements without tapping their personal funds.
Stats[edit]
Beam 30' | Keel 150'
Pace 12 || Handling -2 || Toughness 8
- Players have 6 points to divide between Pace, Handling, and Toughness.
- Note: Pace and Toughness per normal. Handling represents a penalty or bonus to Piloting checks.
Cannon 4 || Harpoons 4 || Illumination 2
- Players have 6 points to divide between Cannon, Harpoons, and Illumination.
- Note: The mod for Cannon indicates bonus damage (regular damage determined by ammo) while the mod for Harpoon represents a bonus to Shooting. Illumination reduces penalties to vision, and if it exceeds the penalty may grant the difference as a bonus to certain actions to a max of +4.
Decks[edit]
Forecastle (Forward/Bow Top) 30' x 20'
Quarterdeck (Aft/Stern Top) 30' x 40'
Main Deck (Open to air [30' x 120'] at Midships) 30' x 180'
- Harpoons (3)
Lower Deck (Covered) 30' x 180'
- Cannons (6)
Hold (Cargo/Supplies) 30' x 180'
Hands[edit]
The ship has 4 Clockwork Crew, Extras who act as Hands for general labor and to help keep the ship in the sky.
- Construct: Clockwork Crew get +2 to recover from being Shaken; ignore 1 point of Wound penalties; don’t breathe, and are immune to poison and disease.
- Fearless: Clockwork Crew are immune to fear and Intimidation