Charlie Coglin: Difference between revisions
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[[File:CharlieCoglin2.png|300px]] | [[File:CharlieCoglin2.png|300px]] | ||
==''. | ==''Did the bad man forget to oil you? It's okay, we blew him up with the cannons. Yes! Yes we did!''== | ||
==Ancestry :: Duster== | ==Ancestry :: Duster== | ||
'''Ancestry Features:''' Outsider, Environmental Resistance (Dust), Attribute Increase ( | '''Ancestry Features:''' Outsider, Environmental Resistance (Dust), Attribute Increase (Spirit), Adaptable | ||
==Attributes== | ==Attributes== | ||
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==Core Skills== | ==Core Skills== | ||
'''Athletics''' [[file:d6a.png|24px]] || '''Common Knowledge''' [[file:d4a.png|24px]] || '''Notice''' [[file: | '''Athletics''' [[file:d6a.png|24px]] || '''Common Knowledge''' [[file:d4a.png|24px]] || '''Notice''' [[file:d6a.png|24px]] || '''Persuasion''' [[file:d12a.png|24px]] || '''Stealth''' [[file:d4a.png|24px]] || '''Piloting/Boating''' [[file:d4a.png|24px]] | ||
==Other Skills== | ==Other Skills== | ||
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==Hindrances== | ==Hindrances== | ||
:'''Outsider''' - ''Minor'' - Dusters appear human on the surface - mostly - but settled folk can sense something is off with them. Persuasion rolls are made at -2 vs | :'''Outsider''' - ''Minor'' - Dusters appear human on the surface - mostly - but settled folk can sense something is off with them. Persuasion rolls are made at -2 vs settled humans. | ||
:'''Curious''' - ''Major'' - The character wants to know about everything. For Charlie, this mostly rears its head when dealing with new technologies or mechanisms she hasn't seen. | :'''Curious''' - ''Major'' - The character wants to know about everything. For Charlie, this mostly rears its head when dealing with new technologies or mechanisms she hasn't seen. | ||
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:'''Quirk: ''Mechanical Empathy'' ''' - ''Minor'' - Charlie has always found it easier to get along with machines over fleshy folks, preferring their company most of the time. Additionally, she personifies machines, taking it personally when they're poorly maintained or damaged unnecessarily. | :'''Quirk: ''Mechanical Empathy'' ''' - ''Minor'' - Charlie has always found it easier to get along with machines over fleshy folks, preferring their company most of the time. Additionally, she personifies machines, taking it personally when they're poorly maintained or damaged unnecessarily. | ||
:'''Loyal (Black Sheep and her Crew)''' - ''Minor'' - Charlie places her ship and her crew above all else | :'''Loyal (Black Sheep and her Crew)''' - ''Minor'' - Charlie places her ship and her crew above all else; she would do just about anything to keep each and every one of them safe. | ||
==Edges and Powers== | ==Edges and Powers== | ||
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::: Trappings: Dust flows around and through Charlie's outstretched hand, filling in the gaps and repairing physical damage to objects, constructs, vehicles, or clockwork. | ::: Trappings: Dust flows around and through Charlie's outstretched hand, filling in the gaps and repairing physical damage to objects, constructs, vehicles, or clockwork. | ||
::: Frequent Power Modifiers: | ::: Frequent Power Modifiers: | ||
:'''Companion''' | :'''Companion''' - Her clockwork companion, [[Cam]]. | ||
:''' | ::'''Morale''' - Charlie gains one free reroll to recover from Shaken and Stunned so long as she is within Cam's Spirit Range (currently 4") of Cam. | ||
:'''Cog Whisperer''' - Cam can speak to and understand constructs, machinery, and automatons, even if they can't normally communicate on their own or are not considered sentient/sapient by the cog-deaf. Persuasion is needed to get them to do anything they don't want to do, however. | |||
:'''Mrs. Fix It''' - +2 to Repair rolls, half the time required with a raise. | :'''Mrs. Fix It''' - +2 to Repair rolls, half the time required with a raise. | ||
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==Advances== | ==Advances== | ||
#'''Mrs. Fixit''' | |||
==Equipment== | ==Equipment== | ||
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:Sawed-Off DB | Damage: 1-3d6 | Range: 5/10/20 | Shots: 2 | Weight: 6 | Notes: +2 Shooting | :Sawed-Off DB | Damage: 1-3d6 | Range: 5/10/20 | Shots: 2 | Weight: 6 | Notes: +2 Shooting | ||
:Police Revolver (.38) | Damage 2d6 | Range: 10/20/40 | Shots: 6 | Weight: 2 | :Police Revolver (.38) | Damage 2d6 | Range: 10/20/40 | Shots: 6 | Weight: 2 | ||
:Spring-Loaded Folding | :Spring-Loaded Folding Blade | Damage: Str+d4 | Weight: 2 | Notes: Parry +1 (Reskinned Rapier) | ||
Total Weight: 10 | Total Weight: 10 | ||
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:Extra Shells | :Extra Shells | ||
:Change of Clothes | :Change of Clothes | ||
:Keepsake from Mama Coglin | :Keepsake from Mama Coglin (A cog from the first mechanism she dismantled) | ||
==Bio== | ==Bio== | ||
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:::Greater Repairing (+10): Greater repairing can be used on objects, vehicles, or constructs beyond the golden hour. | :::Greater Repairing (+10): Greater repairing can be used on objects, vehicles, or constructs beyond the golden hour. | ||
:::Critical Repairing (+20): For Vehicles, the power can repair critical damage (removing the wrecked condition). For Constructs, the power can repair a permanent crippling injury. Either use requires an hour of preparation and only one casting is permitted per injury. If it fails, this caster cannot repair that particular injury (but someone else may try). If successful, the subject is Exhausted for 24 hours. | :::Critical Repairing (+20): For Vehicles, the power can repair critical damage (removing the wrecked condition). For Constructs, the power can repair a permanent crippling injury. Either use requires an hour of preparation and only one casting is permitted per injury. If it fails, this caster cannot repair that particular injury (but someone else may try). If successful, the subject is Exhausted for 24 hours. | ||
==Custom Edge Detail== | |||
:'''COG WHISPERER''' | |||
::REQUIREMENTS: Novice | |||
::The character can speak to and understand constructs, machinery, and automatons, even if they can't normally communicate on their own or are not considered sentient/sapient by the cog-deaf. | |||
::She doesn't control them, but can attempt to persuade them to help or provide whatever information constructs of their type might understand. The GM should impose appropriate modifiers when conversing with friendly, indifferent, or hostile entities, or those which have been damaged or neglected by their owners. | |||
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Latest revision as of 17:57, 25 June 2024
Charlie Coglin :: Cog Whisperer[edit]
Did the bad man forget to oil you? It's okay, we blew him up with the cannons. Yes! Yes we did![edit]
Ancestry :: Duster[edit]
Ancestry Features: Outsider, Environmental Resistance (Dust), Attribute Increase (Spirit), Adaptable
Attributes[edit]
Agility || Smarts || Spirit || Strength || Vigor || Wealth
Derived Stats[edit]
Pace || Parry + || Size || Toughness ()
Core Skills[edit]
Athletics || Common Knowledge || Notice || Persuasion || Stealth || Piloting/Boating
Other Skills[edit]
Fighting || Shooting || Focus || Repair +
Hindrances[edit]
- Outsider - Minor - Dusters appear human on the surface - mostly - but settled folk can sense something is off with them. Persuasion rolls are made at -2 vs settled humans.
- Curious - Major - The character wants to know about everything. For Charlie, this mostly rears its head when dealing with new technologies or mechanisms she hasn't seen.
- Quirk: Mechanical Empathy - Minor - Charlie has always found it easier to get along with machines over fleshy folks, preferring their company most of the time. Additionally, she personifies machines, taking it personally when they're poorly maintained or damaged unnecessarily.
- Loyal (Black Sheep and her Crew) - Minor - Charlie places her ship and her crew above all else; she would do just about anything to keep each and every one of them safe.
Edges and Powers[edit]
- Arcane Background (Gifted) (15 pp)
- Repairing Novice | Power Points: 3 | Range: Touch | Duration: Instant
- Trappings: Dust flows around and through Charlie's outstretched hand, filling in the gaps and repairing physical damage to objects, constructs, vehicles, or clockwork.
- Frequent Power Modifiers:
- Repairing Novice | Power Points: 3 | Range: Touch | Duration: Instant
- Companion - Her clockwork companion, Cam.
- Morale - Charlie gains one free reroll to recover from Shaken and Stunned so long as she is within Cam's Spirit Range (currently 4") of Cam.
- Cog Whisperer - Cam can speak to and understand constructs, machinery, and automatons, even if they can't normally communicate on their own or are not considered sentient/sapient by the cog-deaf. Persuasion is needed to get them to do anything they don't want to do, however.
- Mrs. Fix It - +2 to Repair rolls, half the time required with a raise.
Special Abilities[edit]
- Environmental Resistance (Dust) - Dusters get +4 to resist the negative effects of Dust that plagues the badlands.
- Languages Known - Trade Tongue, ~Ting, ~Pidgin
Advances[edit]
- Mrs. Fixit
Equipment[edit]
Armor[edit]
- Leather dungarees over a dirty shirt | Armor +2 | Weight: 4
Weaponry[edit]
- Sawed-Off DB | Damage: 1-3d6 | Range: 5/10/20 | Shots: 2 | Weight: 6 | Notes: +2 Shooting
- Police Revolver (.38) | Damage 2d6 | Range: 10/20/40 | Shots: 6 | Weight: 2
- Spring-Loaded Folding Blade | Damage: Str+d4 | Weight: 2 | Notes: Parry +1 (Reskinned Rapier)
Total Weight: 10
Gear[edit]
Carried[edit]
- Tool Kit (carried by Cam)
- Bandolier w/ 8 shells
- Pouch with full speed loader
- Goggles
- Casual clothing with heavy-duty work gloves and boots
- Lighter
- Toolbelt
Total Weight: 6
Stowed[edit]
- Extra Bullets
- Extra Shells
- Change of Clothes
- Keepsake from Mama Coglin (A cog from the first mechanism she dismantled)
Bio[edit]
Charlie Coglin, of the Jackdaw City Coglins, has always felt closer to machines than people. Machines make sense, where people are squishy, confusing, and generally unpleasant. This attitude has caused many issues in her lifetime but has opened doors that only a true technophile could fully appreciate.
Apprenticed at a young age to the Black Sheep's prior engineer, Charlie has spent almost the entirety of her adult life on board. If you ask her, she'd have it no other way.
Early in her shipboard service, Charlie began collecting scraps and parts that "talked to her." Like puzzle pieces without seeing the full picture, she didn't know how many she'd need, or what shape they'd ultimately become. Despite the uncertainty, she persisted in her strange habit, and piece by meticulous piece, she assembled Cam.
Her dearest friend and loyal protector, Cam started small as a kitten and a hundred times as cute. The collection didn't stop, and neither did Cam's development. Cam grew over the years into a towering mass of clockwork and metal, his various tools equally adept at ruining flesh as they were repairing delicate machinery. When forced to defend Charlie, itself, or its crew (in that order) its many limbs and inhuman athleticism enable it to become the very embodiment of "ground and pound".
Several years ago, relatively early into her crewmanship and before Cam was the physically imposing specimen it has now become, a particularly vicious pirate attack resulted in the death of her mentor and very nearly Charlie's own. Not physically imposing, Charlie nonetheless began dedicating time and effort to learning to defend herself from the predations of her least favorite animal: humans. While not a crack shot or expert duelist, she nonetheless knows which is the pointy end and where to stick it in order to protect her crew, vessel, and home.
Recently the Black Sheep went through a rough Dust patch, was assaulted by flying creatures, and had taken extensive damage. Charlie didn't have time to get the supplies she'd needed to repair the extensive damage, and Cam was busy helping to fend off the creatures, when she just felt like the Black Sheep, her home and refuge, was calling out to her for help. She placed her trembling hand on the rent in the ship's otherwise beautiful hull and felt something flow through her. To her amazement, the rent began to shrink, as if the future hours of painstaking repairs happened in a span of seconds. This must be what Jinian and Malakai experience when the dust flows through them. She instantly felt closer to her crew, and more separate than ever from everyone else.
Power Detail[edit]
- Repairing
- Rank: Novice | Power Points: 3 | Range: Touch | Duration: Instant
- Description:
- Repairing fixes damage to objects, including constructs or vehicles, that have taken damage within the golden hour.
- For a Wild Card or Vehicle, each use of repairing removes a Wound with a success, two with a raise. The power may be cast additional times to remove additional Wounds.
- If the target is a clockwork construct that was inert/incapacitated, a successful Repairing revives them.
- Modifiers
- Greater Repairing (+10): Greater repairing can be used on objects, vehicles, or constructs beyond the golden hour.
- Critical Repairing (+20): For Vehicles, the power can repair critical damage (removing the wrecked condition). For Constructs, the power can repair a permanent crippling injury. Either use requires an hour of preparation and only one casting is permitted per injury. If it fails, this caster cannot repair that particular injury (but someone else may try). If successful, the subject is Exhausted for 24 hours.
- Modifiers
Custom Edge Detail[edit]
- COG WHISPERER
- REQUIREMENTS: Novice
- The character can speak to and understand constructs, machinery, and automatons, even if they can't normally communicate on their own or are not considered sentient/sapient by the cog-deaf.
- She doesn't control them, but can attempt to persuade them to help or provide whatever information constructs of their type might understand. The GM should impose appropriate modifiers when conversing with friendly, indifferent, or hostile entities, or those which have been damaged or neglected by their owners.