Difference between revisions of "Krystal SR"

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(Created page with " Back to Main Page =Krystal= 300px ==''...''== ==Ancestry :: Duster== '''Ancestry Features:''' Outsider, Environmental Resis...")
 
(Edges and Powers)
 
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=Krystal=
 
=Krystal=
  
[[File: .png|300px]]
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[[File:1717103456755.jpeg|300px]]
  
 
==''...''==
 
==''...''==
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==Derived Stats==
 
==Derived Stats==
Pace [[file:d6a.png|24px]] ||  Parry [[file:d6a.png|24px]] || Size [[file:d1a.png|24px]] || Toughness [[file:d6b.png|24px]]
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Pace [[file:d6a.png|24px]] ||  Parry [[file:d6a.png|24px]] || Size [[file:d1b.png|24px]] || Toughness [[file:d6a.png|24px]]
  
 
==Core Skills==
 
==Core Skills==
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::'''Smite''' Novice | Power Points: 2 | Range: 6 | Duration: 5 For duration, weapon damage is increased by 2, 4 for a raise.
 
::'''Smite''' Novice | Power Points: 2 | Range: 6 | Duration: 5 For duration, weapon damage is increased by 2, 4 for a raise.
 
:::Trappings: Her Hammer takes on a kind of 'anti-glow', looking like black energy surrounds the head.
 
:::Trappings: Her Hammer takes on a kind of 'anti-glow', looking like black energy surrounds the head.
: '''Might Blow''' Novice - If your action card is a Joker, double the damage of your first successful Fighting attack this round.
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: '''Mighty Blow''' Novice - If your action card is a Joker, double the damage of your first successful Fighting attack this round.
 
: '''Trademark Weapon (Apprentice Hammer)''' - Krystal knows the hammer so well she gets +1 Fighting (Attack) and +1 Parry when using it.
 
: '''Trademark Weapon (Apprentice Hammer)''' - Krystal knows the hammer so well she gets +1 Fighting (Attack) and +1 Parry when using it.
  
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==Equipment==
 
==Equipment==
 
  
  
 
===Armor===
 
===Armor===
 
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:Light summer clothes and a Smith's apron | Armour 1 | Weight 5
  
 
===Weaponry===
 
===Weaponry===
 
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:Apprentice Hammer (Using Heavy Club Stats) | Damage Str + d6 | Min Str D6 | Weight 5
  
 
===Gear===
 
===Gear===
  
 
====Carried====
 
====Carried====
 
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:Charcoal Pencil
 
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:Pad of Sketching paper
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:Heavy leather belt
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:Heavy leather boots, steel-toed
  
 
====Stowed====
 
====Stowed====
 
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:5 pounds of steel (various alloys)
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:Fist sized nugget of flint
  
 
==Bio==
 
==Bio==
 
Krystal was already apprenticed as a smith when she got hit with some random Dust that was where it shouldn't be. She was rather quickly pushed (if not quite in that definitive a motion) out of the circle of normal people, and took up with the Black Sheep looking for a place to belong. She's not entirely sure what she brings to the ship, other than someone to help move cargo and look tough, but she stays.
 
Krystal was already apprenticed as a smith when she got hit with some random Dust that was where it shouldn't be. She was rather quickly pushed (if not quite in that definitive a motion) out of the circle of normal people, and took up with the Black Sheep looking for a place to belong. She's not entirely sure what she brings to the ship, other than someone to help move cargo and look tough, but she stays.

Latest revision as of 13:38, 4 June 2024

Back to Main Page

Krystal[edit]

1717103456755.jpeg

...[edit]

Ancestry :: Duster[edit]

Ancestry Features: Outsider, Environmental Resistance (Dust), Attribute Increase (Strength), Adaptable

Attributes[edit]

Agility D6a.png || Smarts D6a.png || Spirit D6a.png || Strength D8a.png || Vigor D6a.png || Wealth D6a.png

Derived Stats[edit]

Pace D6a.png || Parry D6a.png || Size D1b.png || Toughness D6a.png

Core Skills[edit]

Athletics D6a.png || Common Knowledge D6a.png || Notice D6a.png || Persuasion D4a.png || Stealth D4a.png || Piloting/Boating D4a.png

Other Skills[edit]

Fighting D8a.png || Focus D6a.png || Repair D6a.png || Survival D6a.png ||Intimidation D8a.png

Hindrances[edit]

Outsider - Minor - Dusters appear human on the surface - mostly - but settled folk can sense something is off with them. Persuasion rolls are made at -2 vs non-Dusters.
Enemy Malorie Karte - Minor - Before Krystal found the Black Sheep, she met Malorie. Glamourous, Proud, and entirely too toxic. Krystal left her for the Black Sheep, and Malorie hasn't forgiven.
Driven (Find her place) - Minor - Krystal has trouble accepting anywhere - even the Black Sheep - as home. She's restless and constantly looking at the horizon, trying to find a way to 'earn' her place on the ship.
Heroic - Minor - Krystal hates bullies and bad situations, and will dive in to help whenever the option is there, especially if there's a pretty girl involved.

Edges and Powers[edit]

Arcane Background (Gifted) (15 pp)
Smite Novice | Power Points: 2 | Range: 6 | Duration: 5 For duration, weapon damage is increased by 2, 4 for a raise.
Trappings: Her Hammer takes on a kind of 'anti-glow', looking like black energy surrounds the head.
Mighty Blow Novice - If your action card is a Joker, double the damage of your first successful Fighting attack this round.
Trademark Weapon (Apprentice Hammer) - Krystal knows the hammer so well she gets +1 Fighting (Attack) and +1 Parry when using it.

Special Abilities[edit]

Environmental Resistance (Dust) - Dusters get +4 to resist the negative effects of Dust that plagues the badlands.
Languages Known - Trade Tongue, ~Ting, ~Pidgin

Advances[edit]

Brawny - +1 Size, D10 Strength for purposes of Encumbrance and wielding weapons.

Equipment[edit]

Armor[edit]

Light summer clothes and a Smith's apron | Armour 1 | Weight 5

Weaponry[edit]

Apprentice Hammer (Using Heavy Club Stats) | Damage Str + d6 | Min Str D6 | Weight 5

Gear[edit]

Carried[edit]

Charcoal Pencil
Pad of Sketching paper
Heavy leather belt
Heavy leather boots, steel-toed

Stowed[edit]

5 pounds of steel (various alloys)
Fist sized nugget of flint

Bio[edit]

Krystal was already apprenticed as a smith when she got hit with some random Dust that was where it shouldn't be. She was rather quickly pushed (if not quite in that definitive a motion) out of the circle of normal people, and took up with the Black Sheep looking for a place to belong. She's not entirely sure what she brings to the ship, other than someone to help move cargo and look tough, but she stays.