Difference between revisions of "Girasola McMasterson"

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[[File:Girasola001.png | right]]
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[[File:Girasola001.png | right ]]
  
 
A player character in [[SWADE: Out of the Badlands]].
 
A player character in [[SWADE: Out of the Badlands]].
  
__TOC__
+
Girasola, or Sunny to friends and family, is an odd ray of sunshine. Surprisingly tall, kinda lanky, perpetually listless; she doesn't talk often and gets wicked sarcastic when she does, but she actually really likes people and is very chill and friendly as long as you don't make her run or work or anything silly like that. She suffers from a congenital lung condition that makes her easily winded and gets worse the longer she stays out of the Dust, which she keeps in check by carrying a pouch of Dust on her that she uses like snuff.
  
Girasola - thanks a lot, dad - is an odd ray of sunshine. Surprisingly tall, kinda lanky, perpetually listless, doesn't talk often and gets wicked sarcastic when she does, but she actually really likes people and is very chill and friendly as long as you don't make her run or work or anything silly like that.
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A duster girl born to duster parents, Sunny grew up hunting weird game in the badlands, knows the wild better than anyone and speaks Ting like a Dustling. She loves to travel, and originally got herself hired onto [[Airship:_The_Black_Sheep | the Black Sheep]] 'cos it saves her a bunch of walking.
 
 
A duster girl born to duster parents, she grew up hunting weird game in the badlands, knows the wild better than anyone and speaks Ting like a Dustling. She loves to travel, and originally got herself hired onto the Black Sheep 'cos it saves her a bunch of walking.
 
 
 
== Hindrances ==
 
 
 
Anemic (minor)
 
 
 
Habit: Dust (major)
 
 
 
Illiterate (minor)
 
 
 
Outsider: Duster (minor)
 
  
 
== Traits ==
 
== Traits ==
  
=== Attributes ===
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{|
 +
|- bgcolor="#dddddd"
 +
! colspan="2" | Attributes || width="20px" rowspan="10" bgcolor="ffffff" | !! colspan="2" | Skills
 +
|- bgcolor="#eeeeee"
 +
| Agility || width="60px" | d8 || ''Athletics'' || width="60px" | d6
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|-
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| Smarts || d8 || ''Common Knowledge'' || d8
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|- bgcolor="#eeeeee"
 +
| Spirit || d6 || Fighting || d6
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|-
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| Strength || d6 '''<sup>1</sup>''' || ''Notice'' || d8+2
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|- bgcolor="#eeeeee"
 +
| Vigor || d6(-2) '''<sup>2</sup>''' || ''Persuasion'' || d4(-2) '''<sup>3</sup>'''
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|-
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| || || ''Piloting'' || d4
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|- bgcolor="#eeeeee"
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| '''Pace''' || 6 || Shooting || d8
 +
|-
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| '''Parry''' || 5 || ''Stealth'' || d8(+2) '''<sup>4</sup>'''
 +
|- bgcolor="#eeeeee"
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| '''Toughness''' || 6 (1) || Survival || d8(+2) '''<sup>4</sup>'''
 +
|-
 +
| height="5px" |
 +
|-
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| colspan="5" | '''<sup>1</sup>''' Strength increased one die type for Encumbrance and Min Str.
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|-
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| colspan="5" | '''<sup>2</sup>''' Vigor -2 to resist fatigue; +4 to resist the Dust; free reroll to resist environmental hazards.
 +
|-
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| colspan="5" | '''<sup>3</sup>''' Persuasion -2 when dealing with settled people.
 +
|-
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| colspan="5" | '''<sup>4</sup>''' Stealth and Survival +2 in the wild.
 +
|}
  
Agility d8
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== Hindrances ==
  
Smarts d8
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Anemic (minor), Habit (major, Dust), Illiterate (minor), Outsider (minor, Duster)
  
Spirit d8
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== Edges ==
  
Strength d6
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Alertness, Soldier, Woodsman
  
Vigor d6 (-2 to resist fatigue)
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== Special Abilities ==
  
=== Skills ===
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Environmental Resistance (Dust)
  
''Athletics'' d6
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== Gear ==
  
''Common Knowledge'' d8
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{| style="text-align:center"
 +
|- bgcolor="#dddddd"
 +
! width="240px" | Weapon !! width="80px" | Range !! width="80px" | Damage !! width="40px" | AP !! width="40px" | RoF !! width="60px" | Shots !! width="60px" | Min Str !! width="60px" | Weight
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|- bgcolor="#eeeeee"
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| align="left" | Big knife || - || Str+d6 || - || - || - || d6 || 2
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|-
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| align="left" | Heavy revolver (.45) || 12/24/48 || 2d6+1 || 1 || 1 || 6 || d4 || 4
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|- bgcolor="#eeeeeee"
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| align="left" | Long rifle (.50) with scope '''<sup>1</sup>'''|| 30/60/120 || 2d10 || 2 || 1 || 1 || d8 || 13
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|-
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| height="5px" |
 +
|-
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| colspan="8" align="left" | '''<sup>1</sup>''' Snapfire; scope cancels 2 additional points of penalties when aiming.
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|}
  
Fighting d6
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Billowing poncho, shadowy hat, tough boots (Armor 1, weight 5)
  
''Notice'' d8+2
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Canteen, dozen .45 pistol rounds, dozen .50 rifle rounds, flute, jackknife, jerky, lucky dice, matches, pouch of Dust, telescope (weight ~6)
  
''Persuasion'' d4
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'''Total weight:''' ~30 lb
  
''Piloting'' d4
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'''Wealth:''' d6
 
 
Shooting d8
 
 
 
''Stealth'' d8 (+2 in the wild)
 
 
 
Survival d8 (+2 in the wild)
 
 
 
=== Derived Statistics ===
 
 
 
Pace 6"
 
 
 
Parry 5
 
 
 
Toughness 5
 
 
 
== Edges ==
 
 
 
Alertness
 
 
 
Environmental Resistance: Dust
 
  
Woodsman
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== Ancestry (Duster) ==
  
== Gear ==
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You're a Duster, at home in the badlands. You look human, but you're really not. Life in the wilds has changed you on a fundamental level, and you and your crew and your airship are the lynchpins that hold society together.
  
* Big knife (Str+d6, Weight 2)
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* '''Adaptable:''' Gain one free Novice edge that you meet the requirements for. (Chose Alertness)
 
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* '''Attribute Increase (Player's Choice):''' One attribute (Agility, Smarts, Spirit, Strength, or Vigor) starts at d6 and that attribute die's maximum is d12+1. (Chose Agility.)
* Heavy revolver (Rng 12/24/48, Dmg 2d6+1, AP 1, RoF 1, Shots 6, Str d4, Weight 4)
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* '''Environmental Resistance (Dust):''' Dusters get +4 to resist the negative effects of Dust that plagues the badlands.
 
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* '''Outsider:''' Dusters appear human on the surface - mostly - but settled folk can sense something is off with them. Persuasion rolls are made at -2 vs settled humans.
* Long rifle with bipod (Rng 30/60/120, Dmg 2d10, AP 2, Rof 1, Shots 1, Str d8/-, Weight 13)
 
 
 
Billowing poncho, shadowy hat
 
 
 
Canteen, flute, jackknife, jerky, lucky dice, matches, pouch of Dust, telescope
 
 
 
'''Wealth:''' d6
 
  
 
== Experience ==
 
== Experience ==
Line 90: Line 95:
 
: '''1:''' gained Woodsman
 
: '''1:''' gained Woodsman
  
-----
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 +
----
  
 
Back to [[SWADE: Out of the Badlands]].
 
Back to [[SWADE: Out of the Badlands]].
 +
__NOTOC__

Latest revision as of 15:01, 17 June 2024

Girasola001.png

A player character in SWADE: Out of the Badlands.

Girasola, or Sunny to friends and family, is an odd ray of sunshine. Surprisingly tall, kinda lanky, perpetually listless; she doesn't talk often and gets wicked sarcastic when she does, but she actually really likes people and is very chill and friendly as long as you don't make her run or work or anything silly like that. She suffers from a congenital lung condition that makes her easily winded and gets worse the longer she stays out of the Dust, which she keeps in check by carrying a pouch of Dust on her that she uses like snuff.

A duster girl born to duster parents, Sunny grew up hunting weird game in the badlands, knows the wild better than anyone and speaks Ting like a Dustling. She loves to travel, and originally got herself hired onto the Black Sheep 'cos it saves her a bunch of walking.

Traits[edit]

Attributes Skills
Agility d8 Athletics d6
Smarts d8 Common Knowledge d8
Spirit d6 Fighting d6
Strength d6 1 Notice d8+2
Vigor d6(-2) 2 Persuasion d4(-2) 3
Piloting d4
Pace 6 Shooting d8
Parry 5 Stealth d8(+2) 4
Toughness 6 (1) Survival d8(+2) 4
1 Strength increased one die type for Encumbrance and Min Str.
2 Vigor -2 to resist fatigue; +4 to resist the Dust; free reroll to resist environmental hazards.
3 Persuasion -2 when dealing with settled people.
4 Stealth and Survival +2 in the wild.

Hindrances[edit]

Anemic (minor), Habit (major, Dust), Illiterate (minor), Outsider (minor, Duster)

Edges[edit]

Alertness, Soldier, Woodsman

Special Abilities[edit]

Environmental Resistance (Dust)

Gear[edit]

Weapon Range Damage AP RoF Shots Min Str Weight
Big knife - Str+d6 - - - d6 2
Heavy revolver (.45) 12/24/48 2d6+1 1 1 6 d4 4
Long rifle (.50) with scope 1 30/60/120 2d10 2 1 1 d8 13
1 Snapfire; scope cancels 2 additional points of penalties when aiming.

Billowing poncho, shadowy hat, tough boots (Armor 1, weight 5)

Canteen, dozen .45 pistol rounds, dozen .50 rifle rounds, flute, jackknife, jerky, lucky dice, matches, pouch of Dust, telescope (weight ~6)

Total weight: ~30 lb

Wealth: d6

Ancestry (Duster)[edit]

You're a Duster, at home in the badlands. You look human, but you're really not. Life in the wilds has changed you on a fundamental level, and you and your crew and your airship are the lynchpins that hold society together.

  • Adaptable: Gain one free Novice edge that you meet the requirements for. (Chose Alertness)
  • Attribute Increase (Player's Choice): One attribute (Agility, Smarts, Spirit, Strength, or Vigor) starts at d6 and that attribute die's maximum is d12+1. (Chose Agility.)
  • Environmental Resistance (Dust): Dusters get +4 to resist the negative effects of Dust that plagues the badlands.
  • Outsider: Dusters appear human on the surface - mostly - but settled folk can sense something is off with them. Persuasion rolls are made at -2 vs settled humans.

Experience[edit]

Rank: Novice

Advances
1: gained Woodsman



Back to SWADE: Out of the Badlands.