Running Sheet Able Teller: Difference between revisions

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<big>'''{?}'''</big>
<big>'''Able Teller'''</big>


[[200px]]
[[File:A--Able teller.jpg|200px]]
    
    
'''Father:'''
'''Father:'''
Line 20: Line 20:
*Graduate - Phil Hellmuth Poker Expert School
*Graduate - Phil Hellmuth Poker Expert School


=='''Points{}'''==
=='''Points{105}'''==


'''''Total: = 10 Stats+ 8 Powers+ Skills+ Items +(+0/0 allies/Enemies) + Shadows+ (-1) Stuff +20 Storage'''''
'''''Total: 105 = 40 Stats+ 8 Powers+36 Skills+ {21(74)}Items +(+0/0 allies/Enemies) +0 Shadows+ (-1) Stuff +0 Storage'''''


=='''Statistics {20}'''==
===Advancement===
20: 10 str  10 endurance
 
=='''Statistics {40}'''==
*Psyche: Chaos
*Psyche: Chaos
*Strength: 2
*Strength: 12
*Endurance: 3
*Endurance: 13
*Warfare: 15
*Warfare: 15


Line 38: Line 41:
*8 Thievish skills  :  [[Able's Spells]]
*8 Thievish skills  :  [[Able's Spells]]


=='''Skills {30}'''==
=='''Skills {36}'''==
*2  Mechanics
**1
*1
*1
*2
*2 Motorcycle  racing/riding
*3
**1
*4
**1
*5
*2 Doctoring
**1
**1 Pip Skill-Rasak-  Medical Training
*2 Games of Skill-knife throwing
****
*6
*6
*7
*7
Line 60: Line 69:
*10
*10
*1
*1
*1 Pip Skill-Rasak-Military Horsemanship
*2
*2
*3
*3
Line 73: Line 83:
*3
*3
*4
*4
=='''Abilities gained at Rasak'''==
*5 Pips Warfare-Graduates reach at Least Amber Rank in Warfare
*3 Pip Endurance-graduates gain at least Chaos Rank in Endurance with 5 pip toward Amber rank.
*2 Pip Strength-Graduates gain at least Amber Strength
*1 Pip Skill-Rasak-Military Technology
*1 Pip Skill-Rasak-Military Technology
*1 Pip Skill -Rasak-Military Command and Communications.
*1 Pip Skill -Rasak-Military Command and Communications.
*1 Pip Skill-Rasak-Military Horsemanship
*1 Pip Skill-Rasak-Gymnastics
*1 Pip Skill-Rasak-Gymnastics
*1 Pip Skill-Rasak-  Medical Training
*1 Pip Skill-Rasak-Cooking.  Butchering.  General gardening.  Preparation. Cast Iron.  Open Fire.
*1 Pip Skill-Rasak-Cooking.  Butchering.  General gardening.  Preparation. Cast Iron.  Open Fire.
===Thievish Tops===
* Alchemy-Alchemy Duplicate poisons
* Move silently 90%
* Locksmithing 70%
* Pick locks 95%
* Pick pockets 99%
* Evaluate Treasure +/-10%
* Dagger Sure Strike x6
* Dagger Attack:-Quickdraw +4 Extra  Attack
* Entertaining +5 Charisma
* Game of Skill 45%
* Heist from Pack & Bundles 90%
* Bow Accuracy: Critical Plus
* Juggle 99%
* Defense +1
* Evaluate Treasure within 10%
* Bypass Traps 80%
* Fist Attack +3
* Dagger Attack Quickdraw
* Slight of hand 99%
* Jimmy Portals 50%
* Start Fires 50%
* Taste Analysis
* Streetwise 75%
* Dagger throwing accuracy: Critical +
* Dagger Sure Strike x3


=='''Allies & Enemies {0/0 = 0}'''==
=='''Allies & Enemies {0/0 = 0}'''==
Line 94: Line 126:




=='''Items {(74)}'''==
=='''Items {21(74)}'''==
   
   
===Rasak Knife (5)===
===Rasak Knife (5)===
Line 107: Line 139:


A symbolic uniform cord worn by graduates in all situations.  16" long.
A symbolic uniform cord worn by graduates in all situations.  16" long.
=='''Guard Outfits''' (69)==
[[File:Main Guard outfit1.jpg|400px]]
==='''Walking Set items usually worn'''===
* Standard available immediately.
 
* Formal available at a later date. 
===Body Armor (18)===
*1 Animal Vitality
*2 Double Speed
*2 Amber Stamina
*2 Combat Reflexes
*2 Vs Firearms
*4 Deadly Damage
*2 Rapid Healing
*2 N/N Forms:
*1 Ability: Call to Hand/Return
**18 x3=54 Benedict


===Leg Armor (6)===
====Boots(4)====
*1 Animal Vitality
*1 Animal Vitality
*2 Double Speed
*2 Double Speed
*2 Amber Stamina
*1 Ability: Call to Don/Return
*1 Ability: call to don/Return
**4
**6 x3=18 Benedict


===Greaves (6)===
====Greaves (6)====
*1 Animal Vitality
*1 Animal Vitality
*2 Double Speed
*2 Double Speed
Line 137: Line 156:
**6 x3=18 Benedict
**6 x3=18 Benedict


===Vorpal Collar (6)===
====Vorpal Collar (6)====
*1 Animal Vitality
*1 Animal Vitality
*4 Invulnerable: Mithril. Protection from Decapitation.
*4 Invulnerable: Mithril. Protection from Decapitation.
Line 143: Line 162:
**6x3=18 Benedict
**6x3=18 Benedict


===Boots(12)===
====Blades(2-16)====
*1 Animal Vitality
*2 Double Speed
*1 Ability: Call to Don/Return
**4 x3=12 Benedict
 
===Blades(2-16)===
*1 Animal Vitality
*1 Animal Vitality
*2 Double Speed
*2 Double Speed
*4 Deadly Damage
*4 Deadly Damage
*1 Ability: Call to hand/Return
*1 Ability: Call to hand/Return
**8x3=24 Benedict
**8


===Under Clothes (5)===
====Under Clothes (5)====
*1 Animal Vitality.
*1 Animal Vitality.
*2 Vs Firearms
*4 Invulnerable: wears the arming garb like longjohn.
*2 N/N Forms: Arming garb, daily clothes, other wear.
*2 N/N Forms: Arming garb, daily clothes, longjohns.
**5 x3=15
*2 N/N Spells. : [[Able's Spells]]
 
*1 ability: Call to wear/ return
=='''Guard Outfits''' (69)==
*1 ability: Cleanse self and every in up to 15'
[[File:Main Guard outfit1.jpg|400px]]
**5
* Standard available immediately.
* Formal available at a later date. 
===Body Armor (18)===
*1 Animal Vitality
*2 Double Speed
*2 Amber Stamina
*2 Combat Reflexes
*2 Vs Firearms
*4 Deadly Damage
*2 Rapid Healing
*2 N/N Forms:
*1 Ability: Call to Hand/Return
**18 x3=54 Benedict
 
===Leg Armor (6)===
*1 Animal Vitality
*2 Double Speed
*2 Amber Stamina
*1 Ability: call to don/Return
**6 x3=18 Benedict
 
===Greaves (6)===
*1 Animal Vitality
*2 Double Speed
*2 Amber Stamina
*1 Ability: call to don/Return
**6 x3=18 Benedict
 
===Vorpal Collar (6)===
*1 Animal Vitality
*4 Invulnerable: Mithril. Protection from Decapitation.
*1 Ability: Call to don/Return
**6x3=18 Benedict


===Boots(12)===
==='''Fire Stick''' 3===
*1 Animal Vitality
[[File:Fire stick match.jpg|150 px]]
*2 Double Speed
*1 Ability: Call to Don/Return
**4 x3=12 Benedict


===Blades(2-16)===
*2 Ability- Start fire
*1 Animal Vitality
*2 Double Speed
*4 Deadly Damage
*1 Ability: Call to hand/Return
*1 Ability: Call to hand/Return
**8x3=24 Benedict
**3 x3 horde=9 Chaosian Merchant
==='''Lighter''' 6===
[[File:Henry lighter.jpg|125px]]
*1 Ability: Create Fire in desired small fashion.
*1 Ability: Call to Hand
**2 x3 Horde=6 Henry
==='''Cigar Case'''  5===
[[File:Henry's Cigar case.jpg|150px]]
*2 VS Guns
*1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
*1 Ability: Refill Cigar spaces from the Cigar box at home.
*1 Ability: Call to Hand/ Return
**5  Henry.
==='''Cigar Box'''  7===
[[File:Henry's cigar box.jpg|150px]]
*2 Vs Guns
*1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
*1 Ability: Items within can be summoned remotely by the owner.
*1 Ability: Keep Contents fresh.
*2 Ability: Call to Hand/Return. The second point represents that when called it will almost certain be traveling across Shadow
**7 Henry


===Under Clothes (5)===
This item was designed specifically for cigars and other tobaccos. However, it could be used for herbs, spices, and nearly anything a player wanted to keep fresh at all times.
*1 Animal Vitality.
*2 Vs Firearms
*2 N/N Forms: Arming garb, daily clothes, other wear.
**5 x3=15


=='''Shadows{0}'''==
=='''Shadows{0}'''==
Line 223: Line 213:


=='''WC&LGA'''==
=='''WC&LGA'''==
Blade Warrior
[[File:A--Able teller.jpg]]
===Record===
Fights:Twos Swords
====Wins====
Win One. Rhohak Club. Trert Gha
====Loses====
====Draws=====


=='''Miscellany'''==
=='''Miscellany'''==
==='''<big>Graduation Benefits</big>'''===
====Items====
=====Graduate Cord=====
[[File:BPMC-cord.jpg|150px]]
A symbolic uniform cord worn by graduates in all situations.  16" long.
No magical powers to begin with.  It is often magicked later..
*A thin green & white cord added if the individual does a turn as an instructor.
*A red cord is added if they are a regular instructor.
=====Rasak Knife (5)=====
[[File:BenBlade1.jpg|150px]]
*4 Deadly Damage 4
*1 Ability-1 Return to Hand/Return to Forge on death
**5  x3 horde 15. Benedict & The Rasak Graduates
Those who completed the training were given a blade they made there during their training and permission to wear the blade on all military attire. The blade is forged mithril with a blade 5" long and a handle 4" long.  Ceremonial and honorary in intent, the blades have their own history as deadly weapons.
=====Death Wheeler  (12)=====
(44 pips Osric)
[[File:Deathwheeler.jpg|500 px]]
*Vitality 4 (superior materials and durability)
*Movement 2 (spinning Rings)
*Deadly Damage 4
*1 Ability:Call to hand/Return
*1 Alt Form: Personal Choice
*Shadowwide *4
While a Death wheeler is presented they graduate they are a large cumbersome weapon. It is quite unbalanced and only become wieldly in the Death Wheeler katas. Most keep them in a rack at the Amber Headquarters on Adledross. They can be summoned to hand from there of course.
Aspen brought his home,  A very decorative weapon for his collection.

Latest revision as of 00:21, 15 June 2024

Able Teller

Father:

Mother:

Children:

Description:

Hobbies:

Ranks[edit]

  • President - War dogs
  • Graduated Dotson Trucking
  • Knight of Amber - Graduate of Rasak
  • Graduate - Phil Hellmuth Poker Expert School

Points{105}[edit]

Total: 105 = 40 Stats+ 8 Powers+36 Skills+ {21(74)}Items +(+0/0 allies/Enemies) +0 Shadows+ (-1) Stuff +0 Storage

Advancement[edit]

20: 10 str 10 endurance

Statistics {40}[edit]

  • Psyche: Chaos
  • Strength: 12
  • Endurance: 13
  • Warfare: 15


Rasak added

Powers {8}[edit]

Skills {36}[edit]

  • 2 Mechanics
    • 1
  • 1
  • 2 Motorcycle racing/riding
    • 1
    • 1
  • 2 Doctoring
    • 1
    • 1 Pip Skill-Rasak- Medical Training
  • 2 Games of Skill-knife throwing
  • 6
  • 7
  • 8
  • 9
  • 10
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 1
  • 1 Pip Skill-Rasak-Military Horsemanship
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 1
  • 2
  • 3
  • 4
  • 1 Pip Skill-Rasak-Military Technology
  • 1 Pip Skill -Rasak-Military Command and Communications.
  • 1 Pip Skill-Rasak-Gymnastics
  • 1 Pip Skill-Rasak-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.


Thievish Tops[edit]

  • Alchemy-Alchemy Duplicate poisons
  • Move silently 90%
  • Locksmithing 70%
  • Pick locks 95%
  • Pick pockets 99%
  • Evaluate Treasure +/-10%
  • Dagger Sure Strike x6
  • Dagger Attack:-Quickdraw +4 Extra Attack
  • Entertaining +5 Charisma
  • Game of Skill 45%
  • Heist from Pack & Bundles 90%
  • Bow Accuracy: Critical Plus
  • Juggle 99%
  • Defense +1
  • Evaluate Treasure within 10%
  • Bypass Traps 80%
  • Fist Attack +3
  • Dagger Attack Quickdraw
  • Slight of hand 99%
  • Jimmy Portals 50%
  • Start Fires 50%
  • Taste Analysis
  • Streetwise 75%
  • Dagger throwing accuracy: Critical +
  • Dagger Sure Strike x3

Allies & Enemies {0/0 = 0}[edit]

Allies[edit]

various

Enemies[edit]

various

Companions[edit]

Items {21(74)}[edit]

Rasak Knife (5)[edit]

  • 4 Deadly Damage 4
  • 1 Ability-1 Return to Hand/Return to Forge on death
    • 5 x3 horde 15. Benedict & The Rasak Graduates

Graduate Cord[edit]

A symbolic uniform cord worn by graduates in all situations. 16" long.

Walking Set items usually worn[edit]

Boots(4)[edit]

  • 1 Animal Vitality
  • 2 Double Speed
  • 1 Ability: Call to Don/Return
    • 4

Greaves (6)[edit]

  • 1 Animal Vitality
  • 2 Double Speed
  • 2 Amber Stamina
  • 1 Ability: call to don/Return
    • 6 x3=18 Benedict

Vorpal Collar (6)[edit]

  • 1 Animal Vitality
  • 4 Invulnerable: Mithril. Protection from Decapitation.
  • 1 Ability: Call to don/Return
    • 6x3=18 Benedict

Blades(2-16)[edit]

  • 1 Animal Vitality
  • 2 Double Speed
  • 4 Deadly Damage
  • 1 Ability: Call to hand/Return
    • 8

Under Clothes (5)[edit]

  • 1 Animal Vitality.
  • 4 Invulnerable: wears the arming garb like longjohn.
  • 2 N/N Forms: Arming garb, daily clothes, longjohns.
  • 2 N/N Spells. : Able's Spells
  • 1 ability: Call to wear/ return
  • 1 ability: Cleanse self and every in up to 15'
    • 5

Fire Stick 3[edit]

  • 2 Ability- Start fire
  • 1 Ability: Call to hand/Return
    • 3 x3 horde=9 Chaosian Merchant

Lighter 6[edit]

  • 1 Ability: Create Fire in desired small fashion.
  • 1 Ability: Call to Hand
    • 2 x3 Horde=6 Henry

Cigar Case 5[edit]

  • 2 VS Guns
  • 1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
  • 1 Ability: Refill Cigar spaces from the Cigar box at home.
  • 1 Ability: Call to Hand/ Return
    • 5 Henry.

Cigar Box 7[edit]

  • 2 Vs Guns
  • 1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
  • 1 Ability: Items within can be summoned remotely by the owner.
  • 1 Ability: Keep Contents fresh.
  • 2 Ability: Call to Hand/Return. The second point represents that when called it will almost certain be traveling across Shadow
    • 7 Henry

This item was designed specifically for cigars and other tobaccos. However, it could be used for herbs, spices, and nearly anything a player wanted to keep fresh at all times.

Shadows{0}[edit]

Stuff{2}[edit]

  • 2 Good Stuff

WC&LGA[edit]

Blade Warrior

Record[edit]

Fights:Twos Swords

Wins[edit]

Win One. Rhohak Club. Trert Gha

Loses[edit]

Draws=[edit]

Miscellany[edit]