Difference between revisions of "Bloodless: Chargen"

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==Distinctions==
 
==Distinctions==
===Birthright===
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Distinctions are ranked at [[file:d8a.png|20px]] by default, but each one comes with the Hinder SFX, allowing you to instead roll it at [[file:d4a.png|20px]] and earn a Plot Point if the distinction works against you in this situation.
  
===Beast===
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===Humanity===
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Humanity tells the tale of who you were before the change, before the night - ''what you did, who you loved'' - when you walked under the sun.
  
===Before===
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This distinction represents what could have been and what you might still yearn for.
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===Mystery===
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You have inherited the lifeless stamina of the corpse. You don't experience fatigue or exhaustion, and you don't need to breath.
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You can see in all manner of dark as easily as mortals see by the light  of day. Nothing is hidden from you.
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This is the what is known of your kind.
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The Mystery is what is not known. The Mystery is what makes you unique among vampires.
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This distinction represents the discipline needed to not get sidetracked by the past nor to allow the beast to hold sway over your actions.
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===Savagery===
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Every vampire has a beast within, the savage animating force that allows them to exist. You might keep the beast at bay by embracing your Humanity or embracing the Mystery, but the underlying Savagery is always there waiting to come out.
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This distinction represents what happens when you let go.
  
 
==Attributes==
 
==Attributes==
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'''Trick'''
 
'''Trick'''
 
==Scale==
 
All characters start at d6 scale and may advance as high as d12 through XP
 
 
D6 has scale over mortals (Free)
 
 
D8 has scale over Humans and d6 vamps (3xp)
 
 
D10 has scale over Humans and d6/d8 vamps (6xp)
 
 
D12 has scale over Humans and d6/d8/d10 vamps (9xp)
 
  
 
==SFX==
 
==SFX==
  
==Blood Points==
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==Blood Dice==
Characters have a number of blood points equal to the rank of their scale die. Spent blood points become GM plot points.
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Blood dice are a character resource. Characters start play with a number of blood dice equal to the rank of their scale die. Blood dice share the same rank as their scale die.
 
 
===Blood Point SFX===
 
All PCs have access to these SFX
 
:'''Recovery:''' ''Dead flesh doesn't heal in the normal fashion, nor may the beast be calmed by mortal means. Only blood will do.'' Spend a blood point to step Stress back one step.
 
::'''Note:''' The beast within is a survivor. Durability must be stepped back below Savagery before Savagery can be stepped back.
 
 
 
:'''Birthright:''' ''Vampire powers may only be amplified by blood.'' Spend a point to step up or double one Birthright power for an action.
 
 
 
:'''Exchange:''' ''Blood is always an available source of advantage.'' Spend a blood point in lieu of a plot point.
 
::'''Note:''' Plot points can never be spent in lieu of Blood points.
 
  
===Blood Point Recovery===
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==Power Set==
:'''Hunt:''' Failure (rare) steps up Savagery stress | Success regains one Blood Point | Extraordinary Success (5 or more over the difficulty) regains two Blood Points | Killing the victim gains 3 Blood Points, but earns or steps up the Hunted complication, affecting all the PCs.
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Choose a [[Bloodless_Power_Sets|'''Power Set''']]. You must keep at least two powers from your set. The third may come from your set or from the Wildling set.  
::'''Note:''' You can never have more blood points than your maximum.
 
::'''Note:''' Feeding from animals never grants more than one blood point per scene, regardless of the quantity consumed (GM may set a minimum number of small creatures needed to reach that one point).
 
  
:'''Sleep in the Earth:''' Each day spent sleeping in the earth earns you a recovery roll to regain blood points. Difficulty is 10 + the total number of blood points you are down. Even a failed roll restores one blood point | Success restores two | Extraordinary Success restores three.
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Alternately, you may choose three powers from the Wildling set.
::'''Note:''' Blood points may not be spent on this roll.
 
  
:'''Shut Down a Birthright Power:''' You can shut down a Birthright power to earn a blood point. The power may be reactivated by spending a blood point to do so. Otherwise it is recovered automatically after spending a night asleep in the earth.
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Rank one power at [[file:d6a.png|20px]] one at [[file:d8a.png|20px]] and one at [[file:d10a.png|20px]]

Latest revision as of 05:48, 15 June 2024

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Distinctions[edit]

Distinctions are ranked at D8a.png by default, but each one comes with the Hinder SFX, allowing you to instead roll it at D4a.png and earn a Plot Point if the distinction works against you in this situation.

Humanity[edit]

Humanity tells the tale of who you were before the change, before the night - what you did, who you loved - when you walked under the sun.

This distinction represents what could have been and what you might still yearn for.

Mystery[edit]

You have inherited the lifeless stamina of the corpse. You don't experience fatigue or exhaustion, and you don't need to breath.

You can see in all manner of dark as easily as mortals see by the light of day. Nothing is hidden from you.

This is the what is known of your kind.

The Mystery is what is not known. The Mystery is what makes you unique among vampires.

This distinction represents the discipline needed to not get sidetracked by the past nor to allow the beast to hold sway over your actions.

Savagery[edit]

Every vampire has a beast within, the savage animating force that allows them to exist. You might keep the beast at bay by embracing your Humanity or embracing the Mystery, but the underlying Savagery is always there waiting to come out.

This distinction represents what happens when you let go.

Attributes[edit]

Rank 2 skills at d6, 2 at d8, and 1 at d10

Force

Guile

Nerve

Reflexes

Savvy

Actions[edit]

All actions start at d6. You get 9 points to advance skills to max d12 for 1 pt per step.

Fight Covers Throw for attacks

Fix Also covers Craft

Influence

Know

Move

Notice

Operate Also covers Drive and Fly

Perform

Shoot

Sneak

Survive Covers Throw for non-combat uses

Treat

Trick

SFX[edit]

Blood Dice[edit]

Blood dice are a character resource. Characters start play with a number of blood dice equal to the rank of their scale die. Blood dice share the same rank as their scale die.

Power Set[edit]

Choose a Power Set. You must keep at least two powers from your set. The third may come from your set or from the Wildling set.

Alternately, you may choose three powers from the Wildling set.

Rank one power at D6a.png one at D8a.png and one at D10a.png