Wyrmrider 3: Difference between revisions
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[[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Wiki]] | [[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Wiki]] | ||
''Zeru Maisuaren'' | |||
Chaotic Good Zariel Tiefling Arcane Trickster/Vengeance Paladin | |||
''Attributes and Saves'' | |||
Str 13 (+5) | |||
Dex 18 (+12) | |||
Con 12 (+5) | |||
Int 8 (+7) | |||
Wis 10 (+4) | |||
Cha 18 (+8) | |||
''Combat'' | |||
AC 19 | |||
HP 69 | |||
Spd 30 | |||
Init +4 | |||
HD 4d8+6d10 | |||
Proficiency +4 | |||
Lay On Hands 30 | |||
Spell Slots 4/3 | |||
''Attacks'' | |||
Rapier: Attack +8, Damage 1d8+4 (+2d6 Fire) (+2d6 Sneak Attack) | |||
Dagger: Attack +8, Damage 1d4+4 | |||
Longbow: Attack +8, Damage 1d8+4 | |||
''Identity'' | |||
'''Tiefling''' | |||
+2 Dex, +1 Cha, Spd 30’, Medium, Darkvision 60’, Hellish Resistance (Fire Resistance), Infernal Legacy (Thaumaturgy cantrip, 1/day each Searing Smite as a 2nd level spell and Branding Smite) | |||
'''Rogue 4''' | |||
Proficiencies, Expertise (Deception, Persuasion), Sneak Attack (+2d6), Thieves’ Cant, Cunning Action, Steady Aim | |||
'''Arcane Trickster''' | |||
Spellcasting (Spell Save DC 11, Spell Attack +3, 4 L1 Spells), Cantrips, Mage Hand Legerdemain | |||
'''Paladin 6''' | |||
Proficiency (Martial Weapons, Medium Armor, Shields), Divine Sense (5 uses), Lay On Hands, Fighting Style (Blessed Warrior), Spellcasting (Spell Save DC 17, Spell Attack +9, Spellcasting Focus), Divine Smite, Oath of Vengeance, Divine Health, Extra Attack, Aura of Protection (10’) | |||
'''Oath of Vengeance''' | |||
Tenets of Vengeance, Oath Spells, Channel Divinity (Abjure Enemy, Vow of Enmity) | |||
'''Charlatan''' | |||
False Identity, Proficiencies | |||
''Personality'' | |||
Favorite Scheme: Crooked gambling | |||
Trait: I fall in and out of love easily, and am always pursuing someone | |||
Ideal: Friendship. Material goods come and go, but friendship lasts forever | |||
Bond: Somewhere out there, I have a daughter who doesn’t know me. I’m making the world better for her | |||
Flaw: I can’t resist a pretty face | |||
''Bennies'' | |||
'''Feat''' | |||
War Caster | |||
'''Proficiencies''' | |||
Dex saves, Int saves, All Weapons, Light and Medium Armor, Shields, Common, Infernal, Thieves’ Cant, Athletics (+5), Deception (+12), Perception (+4), Persuasion (+12), Sleight of Hand (+8), Stealth (+8), Thieves’ Tools, Disguise Kit, Forgery Kit | |||
'''Spells''' | |||
Cantrips | |||
Booming Blade, Mage Hand, Minor Illusion, Thaumaturgy, Guidance, Spare the Dying | |||
L1 | |||
Wizard | |||
Shield, Disguise Self, Silent Image, Silvery Barbs | |||
Paladin | |||
Searing Smite, Bane, Hunter’s Mark, Bless, Wrathful Smite, Command | |||
L2 | |||
Paladin | |||
Branding Smite, Misty Step, Hold Person, Aid, Lesser Restoration, Prayer of Healing | |||
'''Gear''' | |||
Burglar’s Pack, Studded Leather, Shield, Cloak of Protection, Amulet of the Devout +1, Flame-Tongue Rapier, 2 Daggers, Longbow, 20 Arrows, Disguise Kit, Thieves’ Tools, Forgery Kit, Explorer’s Pack | |||
''History'' | |||
Zeru was a con man, a crooked gambler, a thief in the Sprawls. He was fast, but he was silver-tongued, and confident-- cocky, even-- and that was more important. He had a weakness for women, and his silver tongue did him well there, too. But he had a hard time resisting taking gambles of any kind, and someone once bet him that he couldn’t get into the bed of Sister Amaya, a novice in the Temple of the Well of Light, noted for their charity work among the poor, and their spring of healing waters that they used to help the sick, free of charge. | |||
As it turned out, he could. But what he didn’t expect was to fall in love along the way; he was ready to give up his dishonest life to be with her forever, and she’d accepted who he really was… | |||
And that, of course, was when Lord Dragomir had his men raid the Temple of the Well of Light to obtain the healing waters for his own purposes; destroying the spring was a side-effect, and if Sister Amaya and many others died in the raid, what did that matter compared to Lord Dragomir’s priorities? But to Zeru, it was the shattering of the bliss of his new life. | |||
And there would be vengeance. And there was! Empowered by the Oath he’d sworn, Zeru discovered a talent for violence that shocked himself when he realized how many he’d killed before Lord Dragomir bled out at Zeru’s feet. But he couldn’t go back now-- neither to a simple life of charity nor to being a crooked gambler. He’d taken Dragomir’s flaming sword as a prize. Now it was a responsibility-- to fight for justice. To avenge the wrongs given to the downtrodden. He didn’t let it warp him-- his heart would recover, he realized, and even if he thought he’d never love again, he still was susceptible to pretty faces… but he was now a warrior. Besides, he had at least one child he knew of in the Sprawls, a daughter, and he needed to fight to make her life better, too. And so he would. | |||
''Icons'' | |||
Good: The Trickster | |||
Bad: The Raven | |||
''Wyrm'' | |||
Padura the Poison Wyrm |
Latest revision as of 03:41, 13 July 2024
Zeru Maisuaren
Chaotic Good Zariel Tiefling Arcane Trickster/Vengeance Paladin
Attributes and Saves
Str 13 (+5)
Dex 18 (+12)
Con 12 (+5)
Int 8 (+7)
Wis 10 (+4)
Cha 18 (+8)
Combat
AC 19
HP 69
Spd 30
Init +4
HD 4d8+6d10
Proficiency +4
Lay On Hands 30
Spell Slots 4/3
Attacks
Rapier: Attack +8, Damage 1d8+4 (+2d6 Fire) (+2d6 Sneak Attack)
Dagger: Attack +8, Damage 1d4+4
Longbow: Attack +8, Damage 1d8+4
Identity
Tiefling
+2 Dex, +1 Cha, Spd 30’, Medium, Darkvision 60’, Hellish Resistance (Fire Resistance), Infernal Legacy (Thaumaturgy cantrip, 1/day each Searing Smite as a 2nd level spell and Branding Smite)
Rogue 4
Proficiencies, Expertise (Deception, Persuasion), Sneak Attack (+2d6), Thieves’ Cant, Cunning Action, Steady Aim
Arcane Trickster
Spellcasting (Spell Save DC 11, Spell Attack +3, 4 L1 Spells), Cantrips, Mage Hand Legerdemain
Paladin 6
Proficiency (Martial Weapons, Medium Armor, Shields), Divine Sense (5 uses), Lay On Hands, Fighting Style (Blessed Warrior), Spellcasting (Spell Save DC 17, Spell Attack +9, Spellcasting Focus), Divine Smite, Oath of Vengeance, Divine Health, Extra Attack, Aura of Protection (10’)
Oath of Vengeance
Tenets of Vengeance, Oath Spells, Channel Divinity (Abjure Enemy, Vow of Enmity)
Charlatan
False Identity, Proficiencies
Personality
Favorite Scheme: Crooked gambling
Trait: I fall in and out of love easily, and am always pursuing someone
Ideal: Friendship. Material goods come and go, but friendship lasts forever
Bond: Somewhere out there, I have a daughter who doesn’t know me. I’m making the world better for her
Flaw: I can’t resist a pretty face
Bennies
Feat
War Caster
Proficiencies
Dex saves, Int saves, All Weapons, Light and Medium Armor, Shields, Common, Infernal, Thieves’ Cant, Athletics (+5), Deception (+12), Perception (+4), Persuasion (+12), Sleight of Hand (+8), Stealth (+8), Thieves’ Tools, Disguise Kit, Forgery Kit
Spells
Cantrips
Booming Blade, Mage Hand, Minor Illusion, Thaumaturgy, Guidance, Spare the Dying
L1
Wizard
Shield, Disguise Self, Silent Image, Silvery Barbs
Paladin
Searing Smite, Bane, Hunter’s Mark, Bless, Wrathful Smite, Command
L2
Paladin Branding Smite, Misty Step, Hold Person, Aid, Lesser Restoration, Prayer of Healing
Gear
Burglar’s Pack, Studded Leather, Shield, Cloak of Protection, Amulet of the Devout +1, Flame-Tongue Rapier, 2 Daggers, Longbow, 20 Arrows, Disguise Kit, Thieves’ Tools, Forgery Kit, Explorer’s Pack
History
Zeru was a con man, a crooked gambler, a thief in the Sprawls. He was fast, but he was silver-tongued, and confident-- cocky, even-- and that was more important. He had a weakness for women, and his silver tongue did him well there, too. But he had a hard time resisting taking gambles of any kind, and someone once bet him that he couldn’t get into the bed of Sister Amaya, a novice in the Temple of the Well of Light, noted for their charity work among the poor, and their spring of healing waters that they used to help the sick, free of charge.
As it turned out, he could. But what he didn’t expect was to fall in love along the way; he was ready to give up his dishonest life to be with her forever, and she’d accepted who he really was…
And that, of course, was when Lord Dragomir had his men raid the Temple of the Well of Light to obtain the healing waters for his own purposes; destroying the spring was a side-effect, and if Sister Amaya and many others died in the raid, what did that matter compared to Lord Dragomir’s priorities? But to Zeru, it was the shattering of the bliss of his new life.
And there would be vengeance. And there was! Empowered by the Oath he’d sworn, Zeru discovered a talent for violence that shocked himself when he realized how many he’d killed before Lord Dragomir bled out at Zeru’s feet. But he couldn’t go back now-- neither to a simple life of charity nor to being a crooked gambler. He’d taken Dragomir’s flaming sword as a prize. Now it was a responsibility-- to fight for justice. To avenge the wrongs given to the downtrodden. He didn’t let it warp him-- his heart would recover, he realized, and even if he thought he’d never love again, he still was susceptible to pretty faces… but he was now a warrior. Besides, he had at least one child he knew of in the Sprawls, a daughter, and he needed to fight to make her life better, too. And so he would.
Icons
Good: The Trickster
Bad: The Raven
Wyrm
Padura the Poison Wyrm