Wyrmrider: Wyrms: Difference between revisions
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Dragons as the world once knew them are gone, and the wyrms that inherited their place are - less. Smaller than | Dragons as the world once knew them are gone, and the wyrms that inherited their place are - ''less''. Smaller than their ancestral counterparts and wingless, wyrms fly on the updrafts of raw magic rising from the ruins of the Sprawl. | ||
[[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]] | |||
==Features== | ==Features== | ||
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===Appearance=== | ===Appearance=== | ||
Wyrms are long, wingless, and covered in scales with tails twice as long as their bodies (think Chinese style dragon over European). | Wyrms are long, wingless, and covered in scales with tails twice as long as their bodies (think Chinese style dragon over European). | ||
[[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]] | |||
===Psychic Bond=== | ===Psychic Bond=== | ||
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A rider always knows where their wyrm is. | A rider always knows where their wyrm is. | ||
[[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]] | |||
===Draconic Ancestry=== | ===Draconic Ancestry=== | ||
Every wyrm, depending on ancestry, has a breath weapon that is expelled in a 5' x 30' line: Fire, Cold, Acid, Poison, or Lightning. On a failed DEX save, creatures within that line take 5d10 damage, or half that on a successful save. | Every wyrm, depending on ancestry, has a breath weapon that is expelled in a 5' x 30' line: Fire, Cold, Acid, Poison, or Lightning. On a failed DEX save, creatures within that line take 5d10 damage, or half that on a successful save. | ||
Breath Weapon is available after a short or long rest and once used recharges on a [[file:d6a.png|20px]] roll of [[file:d5b.png|16px]] or [[file:d6a.png|16px]] | Breath Weapon is available after a short or long rest, and once used recharges on a [[file:d6a.png|20px]] roll of [[file:d5b.png|16px]] or [[file:d6a.png|16px]] | ||
Each Wyrm is immune to damage by the type of damage caused by its breath weapon, and its rider is resistant. | Each Wyrm is immune to damage by the type of damage caused by its breath weapon, and its rider is resistant. | ||
[[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]] | |||
===Combat=== | ===Combat=== | ||
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:'''Tail Slap:''' +7 to hit; range 15'; 3d10+3 damage | :'''Tail Slap:''' +7 to hit; range 15'; 3d10+3 damage | ||
:'''Natural AC''' 17 | '''Max HP''' 50 | 5d10 HD | Action Surge 1/rest | |||
[[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]] | |||
===Miscellaneous=== | ===Miscellaneous=== | ||
'''Language:''' Wyrms speak and understand draconic. Riders all get Draconic as a free language. | *'''Speed:''' Fly 100 | Walk/Climb/Swim 75 | ||
*'''Language:''' Wyrms speak and understand draconic. Riders all get Draconic as a free language. | |||
*'''Skills:''' Psychic Bond grants proficiency to the wyrm's rider's Perception rolls while they are within sight of one another. If the rider is already proficient, double their bonus. | |||
''' | *'''Saves:''' STR, DEX, and CON +5; CHA +3 | ||
:Because of their Psychic Bond, while the rider is riding their wyrm, use the better of their two saves. | |||
[[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]] | [[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]] | ||
==Death== | |||
The death of a rider's wyrm is a traumatic event, requiring a Wisdom save. On a failed save the rider takes 5d10 psychic damage and makes all saves, attacks, and skill checks at disadvantage until they finish a long rest. On a successful save they take half damage and no disadvantage. | |||
A rider's wyrm immediately becomes feral upon its rider's death and cannot be approached by anyone. It will flee into the Sprawl at its first opportunity. | |||
:'''Note:''' Riders may spend HD on their wyrms during short or long rests. This would be an option for when the wyrm's own HD were used up for some reason. Justification: the psychic bond. Rider's die value for the die, wyrm's =5 con save for the modifier. |
Latest revision as of 10:33, 12 July 2024
Dragons as the world once knew them are gone, and the wyrms that inherited their place are - less. Smaller than their ancestral counterparts and wingless, wyrms fly on the updrafts of raw magic rising from the ruins of the Sprawl.
Features[edit]
The following features apply to all PC's bonded companion wyrms.
Appearance[edit]
Wyrms are long, wingless, and covered in scales with tails twice as long as their bodies (think Chinese style dragon over European).
Psychic Bond[edit]
Each Rider's wyrm is bonded to them, mind to mind. They may communicate over any distance. If the rider calls, the wyrm is there.
A rider always knows where their wyrm is.
Draconic Ancestry[edit]
Every wyrm, depending on ancestry, has a breath weapon that is expelled in a 5' x 30' line: Fire, Cold, Acid, Poison, or Lightning. On a failed DEX save, creatures within that line take 5d10 damage, or half that on a successful save.
Breath Weapon is available after a short or long rest, and once used recharges on a roll of
or
Each Wyrm is immune to damage by the type of damage caused by its breath weapon, and its rider is resistant.
Combat[edit]
On its turn, a wyrm may use its breath weapon (see above) or make a melee attack with its bite or its tail (wyrm claws are not suited to attacks).
- Bite: +5 to hit; reach 5'; 2d10+2 damage.
- Tail Slap: +7 to hit; range 15'; 3d10+3 damage
- Natural AC 17 | Max HP 50 | 5d10 HD | Action Surge 1/rest
Miscellaneous[edit]
- Speed: Fly 100 | Walk/Climb/Swim 75
- Language: Wyrms speak and understand draconic. Riders all get Draconic as a free language.
- Skills: Psychic Bond grants proficiency to the wyrm's rider's Perception rolls while they are within sight of one another. If the rider is already proficient, double their bonus.
- Saves: STR, DEX, and CON +5; CHA +3
- Because of their Psychic Bond, while the rider is riding their wyrm, use the better of their two saves.
Death[edit]
The death of a rider's wyrm is a traumatic event, requiring a Wisdom save. On a failed save the rider takes 5d10 psychic damage and makes all saves, attacks, and skill checks at disadvantage until they finish a long rest. On a successful save they take half damage and no disadvantage.
A rider's wyrm immediately becomes feral upon its rider's death and cannot be approached by anyone. It will flee into the Sprawl at its first opportunity.
- Note: Riders may spend HD on their wyrms during short or long rests. This would be an option for when the wyrm's own HD were used up for some reason. Justification: the psychic bond. Rider's die value for the die, wyrm's =5 con save for the modifier.