Wyrmrider: Wyrms: Difference between revisions

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Dragons as the world once knew them are gone, and the wyrms that inherited their place are - less. Smaller than heir ancestral counterparts and wingless, wyrms fly on the updrafts of raw magic rising from the ruins of the Sprawl.
Dragons as the world once knew them are gone, and the wyrms that inherited their place are - ''less''. Smaller than their ancestral counterparts and wingless, wyrms fly on the updrafts of raw magic rising from the ruins of the Sprawl.
 
[[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]]


==Features==
==Features==
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===Appearance===
===Appearance===
Wyrms are long, wingless, and covered in scales with tails twice as long as their bodies (think Chinese style dragon over European).
Wyrms are long, wingless, and covered in scales with tails twice as long as their bodies (think Chinese style dragon over European).
[[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]]


===Psychic Bond===
===Psychic Bond===
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A rider always knows where their wyrm is.
A rider always knows where their wyrm is.
[[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]]


===Draconic Ancestry===
===Draconic Ancestry===
Every wyrm, depending on ancestry, has a breath weapon that is expelled in a 5' x 30' line: Fire, Cold, Acid, Poison, or Lightning. On a failed DEX save, creatures within that line take 5d10 damage, or half that on a successful save.
Every wyrm, depending on ancestry, has a breath weapon that is expelled in a 5' x 30' line: Fire, Cold, Acid, Poison, or Lightning. On a failed DEX save, creatures within that line take 5d10 damage, or half that on a successful save.


Breath Weapon is available after a short or long rest and once used recharges on a [[file:d6a.png|20px]] roll of [[file:d5b.png|16px]] or [[file:d6a.png|16px]]
Breath Weapon is available after a short or long rest, and once used recharges on a [[file:d6a.png|20px]] roll of [[file:d5b.png|16px]] or [[file:d6a.png|16px]]


Each Wyrm is immune to damage by the type of damage caused by its breath weapon, and its rider is resistant.
Each Wyrm is immune to damage by the type of damage caused by its breath weapon, and its rider is resistant.
[[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]]


===Combat===
===Combat===
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:'''Tail Slap:''' +7 to hit; range 15'; 3d10+3 damage
:'''Tail Slap:''' +7 to hit; range 15'; 3d10+3 damage
:'''Natural AC''' 17 | '''Max HP''' 50  | 5d10 HD | Action Surge 1/rest
[[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]]


===Miscellaneous===
===Miscellaneous===
'''Language:''' Wyrms speak and understand draconic. Riders all get Draconic as a free language.
*'''Speed:''' Fly 100 | Walk/Climb/Swim 75
 
*'''Language:''' Wyrms speak and understand draconic. Riders all get Draconic as a free language.
 
*'''Skills:''' Psychic Bond grants proficiency to the wyrm's rider's Perception rolls while they are within sight of one another. If the rider is already proficient, double their bonus.


'''Skills:''' Wyrms' ''Psychic Bond'' grants their rider Advantage and Double Proficiency to their rider's <u>Perception</u> rolls while they are within sight of one another.
*'''Saves:''' STR, DEX, and CON +5; CHA +3


'''Saves:''' STR, DEX, and CON +5; CHA +3
:Because of their Psychic Bond, while the rider is riding their wyrm, use the better of their two saves.


[[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]]
[[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]]
==Death==
The death of a rider's wyrm is a traumatic event, requiring a Wisdom save. On a failed save the rider takes 5d10 psychic damage and makes all saves, attacks, and skill checks at disadvantage until they finish a long rest. On a successful save they take half damage and no disadvantage.
A rider's wyrm immediately becomes feral upon its rider's death and cannot be approached by anyone. It will flee into the Sprawl at its first opportunity.
:'''Note:''' Riders may spend HD on their wyrms during short or long rests. This would be an option for when the wyrm's own HD were used up for some reason. Justification: the psychic bond. Rider's die value for the die, wyrm's =5 con save for the modifier.

Latest revision as of 10:33, 12 July 2024

Dragons as the world once knew them are gone, and the wyrms that inherited their place are - less. Smaller than their ancestral counterparts and wingless, wyrms fly on the updrafts of raw magic rising from the ruins of the Sprawl.

< < < Back to Main Page

Features[edit]

The following features apply to all PC's bonded companion wyrms.

Appearance[edit]

Wyrms are long, wingless, and covered in scales with tails twice as long as their bodies (think Chinese style dragon over European).

< < < Back to Main Page

Psychic Bond[edit]

Each Rider's wyrm is bonded to them, mind to mind. They may communicate over any distance. If the rider calls, the wyrm is there.

A rider always knows where their wyrm is.

< < < Back to Main Page

Draconic Ancestry[edit]

Every wyrm, depending on ancestry, has a breath weapon that is expelled in a 5' x 30' line: Fire, Cold, Acid, Poison, or Lightning. On a failed DEX save, creatures within that line take 5d10 damage, or half that on a successful save.

Breath Weapon is available after a short or long rest, and once used recharges on a roll of or

Each Wyrm is immune to damage by the type of damage caused by its breath weapon, and its rider is resistant.

< < < Back to Main Page

Combat[edit]

On its turn, a wyrm may use its breath weapon (see above) or make a melee attack with its bite or its tail (wyrm claws are not suited to attacks).

Bite: +5 to hit; reach 5'; 2d10+2 damage.
Tail Slap: +7 to hit; range 15'; 3d10+3 damage
Natural AC 17 | Max HP 50 | 5d10 HD | Action Surge 1/rest

< < < Back to Main Page

Miscellaneous[edit]

  • Speed: Fly 100 | Walk/Climb/Swim 75
  • Language: Wyrms speak and understand draconic. Riders all get Draconic as a free language.
  • Skills: Psychic Bond grants proficiency to the wyrm's rider's Perception rolls while they are within sight of one another. If the rider is already proficient, double their bonus.
  • Saves: STR, DEX, and CON +5; CHA +3
Because of their Psychic Bond, while the rider is riding their wyrm, use the better of their two saves.

< < < Back to Main Page

Death[edit]

The death of a rider's wyrm is a traumatic event, requiring a Wisdom save. On a failed save the rider takes 5d10 psychic damage and makes all saves, attacks, and skill checks at disadvantage until they finish a long rest. On a successful save they take half damage and no disadvantage.

A rider's wyrm immediately becomes feral upon its rider's death and cannot be approached by anyone. It will flee into the Sprawl at its first opportunity.

Note: Riders may spend HD on their wyrms during short or long rests. This would be an option for when the wyrm's own HD were used up for some reason. Justification: the psychic bond. Rider's die value for the die, wyrm's =5 con save for the modifier.