SHoD PC01: Difference between revisions
Created page with " == Veryacas, Wandering Ranger == '''Attributes''': Agility d10, Smarts d8, Spirit d6, Strength d6, Vigor d8 '''Pace''': 6 (d6 running die); '''Parry''': 7(1); '''Toughnes..." |
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'''Attributes''': Agility d10, Smarts d8, Spirit d6, Strength d6, Vigor d8 | '''Attributes''': Agility d10, Smarts d8, Spirit d6, Strength d6, Vigor d8 | ||
'''Pace''': 6 (d6 running die); '''Parry''': | '''Pace''': 6 (d6 running die); '''Parry''': 6(1); '''Toughness''': 7(2) | ||
'''Hindrances''': Curious, Heroic, Loyal | '''Hindrances''': Curious, Heroic, Loyal | ||
'''Edges''': | '''Edges''': Scout, Soldier, Woodsman | ||
'''Skills''': Athletics d6, Common Knowledge d6, Fighting d8, Notice d8, Persuasion d4, Riding d6, Shooting d10, Survival d8, Stealth d6 | |||
'''Languages:''' Common d6, Elven (native), Dwarven d6, Goblin d6, Sylvan d6 | |||
'''Gear''': ''Bearskin Cloak'', buckler (small shield), healer's kit, healing potion, leather armor (all areas), healing kit, long sword, masterwork longbow and (normal) arrows, wilderness pack. | |||
Horse with tack and saddlebags | |||
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''Trance (+1): Elves don’t need sleep, but they must meditate in a semiconscious state 4 hours every day'' | ''Trance (+1): Elves don’t need sleep, but they must meditate in a semiconscious state 4 hours every day'' | ||
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Latest revision as of 19:16, 17 December 2024
Veryacas, Wandering Ranger[edit]
Attributes: Agility d10, Smarts d8, Spirit d6, Strength d6, Vigor d8
Pace: 6 (d6 running die); Parry: 6(1); Toughness: 7(2)
Hindrances: Curious, Heroic, Loyal
Edges: Scout, Soldier, Woodsman
Skills: Athletics d6, Common Knowledge d6, Fighting d8, Notice d8, Persuasion d4, Riding d6, Shooting d10, Survival d8, Stealth d6
Languages: Common d6, Elven (native), Dwarven d6, Goblin d6, Sylvan d6
Gear: Bearskin Cloak, buckler (small shield), healer's kit, healing potion, leather armor (all areas), healing kit, long sword, masterwork longbow and (normal) arrows, wilderness pack.
Horse with tack and saddlebags
Elf stuff
Agile (+2): Elves are graceful and agile. They start with a d6 in Agility instead of a d4. This increases their maximum Agility to d12+1.
Frail (−1): Elves aren’t as sturdy as most other ancestries. Their Toughness is reduced by 1.
Keen Vision (+1): Elves have +2 to Notice rolls to detect obscured or hidden features.
Low Light Vision (+1): Elven eyes amplify light. Other ancestries often claim they can see stars in the elves’ eyes. They ignore penalties for Dim and Dark Illumination (but not Pitch Darkness).
Trance (+1): Elves don’t need sleep, but they must meditate in a semiconscious state 4 hours every day