Wyrmrider: The Three Cities: Difference between revisions
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Home to the magic college, wizard duels, crossroad deals, sorcerous apprenticeships, and pacts with beings outside our reality, Brillianth is a citadel of arcane mystic lore. | Home to the magic college, wizard duels, crossroad deals, sorcerous apprenticeships, and pacts with beings outside our reality, Brillianth is a citadel of arcane mystic lore. | ||
[[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]] | |||
==Gaswyrks Wahl== | ==Gaswyrks Wahl== | ||
A clockwork masterpiece of machine precision, Gaswyrks Wahl is a haven of arcane technology, obsessed with creating machines capable of astounding and consistently repeatable effects. | A clockwork masterpiece of machine precision, Gaswyrks Wahl is a haven of arcane technology, obsessed with creating machines capable of astounding and consistently repeatable effects. | ||
[[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]] | |||
==Infernus Mal== | ==Infernus Mal== | ||
If the old gods live, they live in Infernus | If the old gods live, they live in Infernus Mal, as do the Icons of the new age. Here factions forge and betray alliances like other men breathe - with alarming regularity and lack of thought. | ||
===The Temple District=== | ===The Temple District=== | ||
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:'''Moneychanger's Guild:''' The only acceptable currency exchange in the city. | :'''Moneychanger's Guild:''' The only acceptable currency exchange in the city. | ||
:'''Street of Beasts:''' Where | :'''Street of Beasts:''' Where animals can be purchased for sacrifice. | ||
===The Labyrinth=== | ===The Labyrinth=== | ||
The Labyrinth is a sprawling district of twisting, convoluted ways between buildings stacked awkwardly atop one another that make canyons of the narrow streets. Thousands of tiny shrines and altars dedicated to obscure and forgotten gods may be found here. | |||
:'''The Catacombs:''' | :'''The Catacombs:''' Some levels of the Labyrinth are so old they have sunk into the earth. | ||
===The Iron Quarter=== | ===The Iron Quarter=== | ||
The warrior-priests that protect the city and keep the peace live and train here. | |||
:'''The Iron Tower:''' A prison for greater criminals who can't be exiled to the Sprawl. To a man, it's inmates are both powerful and infamous. | |||
::'''The Death Penalty:''' Because ''every'' man is believed to be the dedicated servant of one god or another, it is unlawful to put a man to death for any crime, lest it actively turn his god against the city. | |||
===Hammerwall=== | ===Hammerwall=== | ||
A massive wall stands between Infernus Mal and the Sprawl. Its outer surface is pocked with dragon dens, while houses dedicated to the Icons of the new age are carved into the wall's inner face. | |||
:'''Wyrmrider's Guild:''' | :'''Wyrmrider's Guild:''' The Wyrmrider's guild is located in the heart of the Hammerwall. | ||
===The Old City=== | ===The Old City=== | ||
The smallest quarter, older than the rest, and built on a foundation of wrought copper, brass, and iron several yards thick, is known simply as the Old City. | |||
:'''The Menhir:''' | :'''The Menhir:''' These massive standing stones are the grave markers of a forgotten age and said to be the prison doors to gods older than the worldbreakers. | ||
:'''The Caryatid:''' The old city is rotten with larger than life stone statues of beautiful swordmanir, warrior women from the mists of time. It is said they will wake one day to save or destroy the city. | |||
: | :It is a fine story to delight or frighten children, but wyrmriders know the truth of them. The spirits within the stone statues are already awake - and they talk to the wyrmriders. | ||
===Treacher's Deep=== | |||
Far below the catacombs is an open maw, an abyss of eternal darkness with ancient temples carved into its descending sides and a hungry vortex of slavering, hungry madness at its unseen center. | |||
[[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]] |
Latest revision as of 10:32, 12 July 2024
Brillianth[edit]
Home to the magic college, wizard duels, crossroad deals, sorcerous apprenticeships, and pacts with beings outside our reality, Brillianth is a citadel of arcane mystic lore.
Gaswyrks Wahl[edit]
A clockwork masterpiece of machine precision, Gaswyrks Wahl is a haven of arcane technology, obsessed with creating machines capable of astounding and consistently repeatable effects.
Infernus Mal[edit]
If the old gods live, they live in Infernus Mal, as do the Icons of the new age. Here factions forge and betray alliances like other men breathe - with alarming regularity and lack of thought.
The Temple District[edit]
The Temple District is dedicated to houses of worship and service to the gods that broke the world. Hundreds of temples line the streets of the large central district and house the priests and factions that rule the city.
- Saint Michael's Bazaar: A massive open market on the south side of the district.
- Moneychanger's Guild: The only acceptable currency exchange in the city.
- Street of Beasts: Where animals can be purchased for sacrifice.
The Labyrinth[edit]
The Labyrinth is a sprawling district of twisting, convoluted ways between buildings stacked awkwardly atop one another that make canyons of the narrow streets. Thousands of tiny shrines and altars dedicated to obscure and forgotten gods may be found here.
- The Catacombs: Some levels of the Labyrinth are so old they have sunk into the earth.
The Iron Quarter[edit]
The warrior-priests that protect the city and keep the peace live and train here.
- The Iron Tower: A prison for greater criminals who can't be exiled to the Sprawl. To a man, it's inmates are both powerful and infamous.
- The Death Penalty: Because every man is believed to be the dedicated servant of one god or another, it is unlawful to put a man to death for any crime, lest it actively turn his god against the city.
Hammerwall[edit]
A massive wall stands between Infernus Mal and the Sprawl. Its outer surface is pocked with dragon dens, while houses dedicated to the Icons of the new age are carved into the wall's inner face.
- Wyrmrider's Guild: The Wyrmrider's guild is located in the heart of the Hammerwall.
The Old City[edit]
The smallest quarter, older than the rest, and built on a foundation of wrought copper, brass, and iron several yards thick, is known simply as the Old City.
- The Menhir: These massive standing stones are the grave markers of a forgotten age and said to be the prison doors to gods older than the worldbreakers.
- The Caryatid: The old city is rotten with larger than life stone statues of beautiful swordmanir, warrior women from the mists of time. It is said they will wake one day to save or destroy the city.
- It is a fine story to delight or frighten children, but wyrmriders know the truth of them. The spirits within the stone statues are already awake - and they talk to the wyrmriders.
Treacher's Deep[edit]
Far below the catacombs is an open maw, an abyss of eternal darkness with ancient temples carved into its descending sides and a hungry vortex of slavering, hungry madness at its unseen center.